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Final Fantasy XVI basic development and scenario production already complete

Aggelos

Member
Lol Nomura delivers KH3 in 6 years with an engine change half way through development cause the engine he was given wasn't even done. Delivers FF7R in 5 years which people say looks better than the next mainline entry.

Retards: Hur DER NoMurA wOulDnT be DoNe pre-DevopMent in 5 YeaRs.


Well, I am holding the FF7 Remake Ultimania book on my hands right now, reading the interviews with Nomura and Kitase. It's not always Nomura's fault - I don't know why he keeps getting a bad rap.
He's a great guy above all.



They ask them when did the FF7 Remake project come about?
-Kitase says that it had been around quite a long time.
-Nomura said that since they had done the Compilation of Final Fantasy 7 (AC, BC CC, Dirge of Cerberus) it was as 5th project that FF7 Remake existed only in its early planning stage. But since Nomura was the only one actually attached to that FF7Remake project (early plans and drafts had been completed back then), afterwards he became busy with other projects and FF7Remake as project entered a silent hiatus.

Then they ask them when did FF7 Remake officially become a project with official proceedings moving along.
-Kitase says that as they were approaching the 25th anniversary of the FF series, Kitase started contemplating when would it be too late to actually embark on the FF7Remake project in all earnest.
Then he started discussing the development of a FF7 Remake with producer Shinji Hashimoto and Nomura and all three of them got down to brass talks. Hashimoto confided in him that he wanted beforehand to re-do FF7 with graphics standards of FF7 Advent Children. Thus, all those steps came together finally, and the decision was reached to officially start the development of the FF7 Remake project.

Afterwards the interviewer asked them about the outsourcing that was initially done for FF7Remake
-Kitase mentioned that Square-Enix people were involved in the development of FF7Remake from the get-go. But since many of the "Final-Fantasy-experienced" staff within Square-Enix were busy working on other projects, it was deemed to make as core of the development external partners. However, since it was their goal to reach the highest quality standards for an FF game, It was decided that the best course of action would be the FF7Remake project remained to the hands of experienced staff. Thusly, they set upon shifting the development internally and arranged everything so that the project stayed as a Square-Enix project.


Of course, this refers to the CyberConnect2 case.

"CyberConnect2 was tasked with developing the Final Fantasy VII Remake, described in CyberConnect2's March 2015 Famitsu job advertisement as a photo-realistic role-playing game targeted at the international market being built using Unreal Engine 4 involving physically based rendering. In May 2017, it was announced that they had left the project due to unreasonable management from above, and Square Enix moved the remaining development of Final Fantasy VII Remake in-house. Following the release of the game in 2020, over half of the VII Remake's content was discovered to have been and credited as content developed by Cyberconnect2. "





And then, a recruitment announcement for the core dev team came along.
 
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Kumomeme

Member
I did play Final Fantasy XIV: A Realm Reborn. I have not played any of the expansions after that though.

Here's one image I just put together to show how the character design is extremely similar to Final Fantasy XV:


Xa5aDoB.png


That is kid Noctis compared to whomever that character with the Chocobo is. There are also similarities when looking at other characters, but I don't want to spend hours comparing images. Look at the dogs and you'll notice they look virtually identical between the two games as well. I'm not sure how you feel the combat isn't virtually identical, but I guess we all have our opinions.

k83mGX.gif


nx3pLl.gif


The only difference I am seeing here (besides solo versus party combat) is that there is an orange glow with Final Fantasy XVI instead of a blue glow with Final Fantasy XV.

To be clear, I'm not saying that Final Fantasy XVI is going to be an underwhelming mess. I just feel like, with the single trailer we have been provided, it looks too similar to (what I consider to be) the worst numbered Final Fantasy game to date - and that includes the awful Final Fantasy XIII. I am not impressed with what they showed me. Maybe that will change closer to release date, but based on this trailer it is a hard pass for me.
umm..the young main character in XVI doesnt even looks like to young noctics for me. the dog could be just random dog.

also the combat in XV actually just action combat..its understandable people confused with other hack and slash game. you could say XV is similliar to dmcv for example and those not warp strike. probably just common dash combo in action game. xv combat just action system without much distinct DNA so i could said the combat similliar to anything else, even kingdom heart

also, you might heard this multiple time, ARR is not representative for whole XIV. Play the expansion and you will see. each expansion has different local and vibe. ARR just tip of iceberg, worldbuilding arc. xiv experience not complete if you not playing atleast one expansion. when people sing praise for xiv, nobody did for ARR but they sing it for those expansions. and the reason people hype for this game is due to those expansions quality.

For me and those xiv players out there, it clearly atleast has heavensward vibe in it than xv. the dialogue, the setting, locales fashion for example. even the music. the music tones goes bit different direction than the base game which is music at end of trailer did feels like heavensward or stormblood. Soken did get crazy starting at end of 2.0. the expansion also feels more medieval than arr. the game clearly screaming for xiv vibe in there.

shiva host? heavensward has this.. even has thordan and his knight of round. there more of it in the game but i would not give more spoiler.
 
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Green_Eyes

Member
Lol Nomura delivers KH3 in 6 years with an engine change half way through development cause the engine he was given wasn't even done. Delivers FF7R in 5 years which people say looks better than the next mainline entry.

Retards: Hur DER NoMurA wOulDnT be DoNe pre-DevopMent in 5 YeaRs.

Nomura sucks man you just gotta accept it.
 

IFireflyl

Gold Member
umm..the young main character in XVI doesnt even looks like to young noctics for me. the dog could be just random dog.

also the combat in XV actually just action combat..its understandable people confused with other hack and slash game. you could say XV is similliar to dmcv for example and those not warp strike. probably just common dash combo in action game. xv combat just action system without much distinct DNA so i could said the combat similliar to anything else, even kingdom heart

also, you might heard this multiple time, ARR is not representative for whole XIV. Play the expansion and you will see. each expansion has different local and vibe. ARR just tip of iceberg, worldbuilding arc. xiv experience not complete if you not playing atleast one expansion. when people sing praise for xiv, nobody did for ARR but they sing it for those expansions. and the reason people hype for this game is due to those expansions quality.

For me and those xiv players out there, it clearly atleast has heavensward vibe in it than xv. the dialogue, the setting, locales fashion for example. even the music. the music tones goes bit different direction than the base game which is music at end of trailer did feels like heavensward or stormblood. Soken did get crazy starting at end of 2.0. the expansion also feels more medieval than arr. the game clearly screaming for xiv vibe in there.

shiva host? heavensward has this.. even has thordan and his knight of round. there more of it in the game but i would not give more spoiler.

*rolls eyes*

Cool story. Enjoy your game.
 

IFireflyl

Gold Member


I gave my opinion on something and you're arguing about it. I'm not going to get into a wall of text debate over something that pointless, especially when you go on tangents about Final Fantasy XIV that literally have nothing to do with my initial post/point. Grow up kid.
 

Hudo

Member
Lol Nomura delivers KH3 in 6 years with an engine change half way through development cause the engine he was given wasn't even done. Delivers FF7R in 5 years which people say looks better than the next mainline entry.

Retards: Hur DER NoMurA wOulDnT be DoNe pre-DevopMent in 5 YeaRs.
Overly long development times is not a Nomura-exclusive problem at Square, he's just another symptom of it. And FF7R is a bad example, IMHO, because it's one third of a game (or even less, if they decide that they need more than 3 parts). KH3 was good though, except for that clusterfuck of an ending.
 
Overly long development times is not a Nomura-exclusive problem at Square, he's just another symptom of it. And FF7R is a bad example, IMHO, because it's one third of a game (or even less, if they decide that they need more than 3 parts). KH3 was good though, except for that clusterfuck of an ending.
That "one third of a game" has a longer story than FFXV.
 

Lethal01

Member
it's one third of a game

This is just idiotic, being 1/3 of the original story does not in any way make it 1/3 of a game.
How much of the original story they use as source has nothing to do with how much development time it should take to make a new game based on that story.

that's about as dumb as saying that FFXVI should only 10 2 months to develop because it's only 1/16 of the Final Fantasy Franchise.
Or that a game based on Harry Potter 1 would only be 8th of a game.
 
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Hudo

Member
That "one third of a game" has a longer story than FFXV.
So? They're selling it as "Final Fantasy 7 Remake" and it's just one part that has been remade with no clear statement about how many parts there will be, nor when this whole thing will be finished. In fact, the last time they've spoken about it, they themselves were unsure how many parts it will take to finish it all. They were even questioning whether/how they're going to do the world map. That just strikes me as Nomura (and his producer as well) just "winging" it. And that's the problem with Square at large. Granted, Yoshida is not without fault and flaws but at least he seems to be not a bad choice as a director for a game. Again, I think Nomura is a very good developer but he should not be in the director's chair, he can be very good and effective as a lead designer, working under a director. Or he needs a producer who is able to put his foot down on him. Some people are just very good at being "number two" and turn out to be a bad choice for being "number one". I would also include myself in that sentiment.
 

Lethal01

Member
I gave my opinion on something and you're arguing about it. I'm not going to get into a wall of text debate over something that pointless, especially when you go on tangents about Final Fantasy XIV that literally have nothing to do with my initial post/point. Grow up kid.

Discussing what someone said online is about as childish as giving your opinion about a game online. grow up bucko.
 

Hudo

Member
This is just idiotic, being 1/3 of the original story does not in any way make it 1/3 of a game.
How much of the original story they use as source has nothing to do with how much development time it should take to make a new game based on that story.
It's about how they're selling the game and the promise and premise of the whole project. When first announced, they were selling it as THE remake of FF7 and later decided to split it up. And now we have the situation that we don't know when the second part will come out, what will be included and how long it'll take to have the complete thing (all the parts) available. That's a criticism that I am putting on Nomura and his management/producers.
 

Lethal01

Member
It's about how they're selling the game and the promise and premise of the whole project. When first announced, they were selling it as THE remake of FF7 and later decided to split it up. And now we have the situation that we don't know when the second part will come out, what will be included and how long it'll take to have the complete thing (all the parts) available. That's a criticism that I am putting on Nomura and his management/producers.

Yes, they split it up into what are clearly multiple full games. feel free to be angry at Nomura for not giving you what you wanted but nothing you said was a reason that the FF7 remake shouldn't have had a long dev time.
 

Kumomeme

Member
I gave my opinion on something and you're arguing about it. I'm not going to get into a wall of text debate over something that pointless, especially when you go on tangents about Final Fantasy XIV that literally have nothing to do with my initial post/point. Grow up kid.
chill bro. that gif just a joke. no need to take the context to seriously

but since you said it first, i could say same to you. i also replied, give my opinion and hoping for another decent exchanging of debate but your response kind of wasting my time.

relax bro..i dont take that seriously thats why i just put that the rock roll* his eye gif instead of wall of text.
 
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Hudo

Member
Yes, they split it up into what are clearly multiple full games. feel free to be angry at Nomura for not giving you what you wanted but nothing you said was a reason that the FF7 remake shouldn't have had a long dev time.
I never said it shouldn't have had a long dev time, though? I was criticising his ability to direct and was attributing the long dev times of Square projects in general to Square's overall (mis-)management. Nomura is a symptom, not a cause.
 
So? They're selling it as "Final Fantasy 7 Remake" and it's just one part that has been remade with no clear statement about how many parts there will be, nor when this whole thing will be finished. In fact, the last time they've spoken about it, they themselves were unsure how many parts it will take to finish it all. They were even questioning whether/how they're going to do the world map. That just strikes me as Nomura (and his producer as well) just "winging" it. And that's the problem with Square at large. Granted, Yoshida is not without fault and flaws but at least he seems to be not a bad choice as a director for a game. Again, I think Nomura is a very good developer but he should not be in the director's chair, he can be very good and effective as a lead designer, working under a director. Or he needs a producer who is able to put his foot down on him. Some people are just very good at being "number two" and turn out to be a bad choice for being "number one". I would also include myself in that sentiment.
Because the whole discussion was about Nomura taking forever to finish a game. The fact that you think FF7R is one third of a game doesn't matter, its the same length as a normal FF game and takes the same amount of time to make.
 

Hudo

Member
Because the whole discussion was about Nomura taking forever to finish a game. The fact that you think FF7R is one third of a game doesn't matter, its the same length as a normal FF game and takes the same amount of time to make.
Yeah because Square's management decided to put him into the director's chair and humor him with decisions like splitting up the game. That was my point. If I didn't convey that clearly, I apologize. However, it seems we disagree on FF7R being the same length as a normal FF game. Its scope is also more limited (no overworld). But I guess we can argue about that ad infinitum.
 

John Day

Member
Square Enix for some time seemed to have issues when it came to project management for years, it’s the reason that Fabula Nova Cristalys compilation (FF13 and friends) ended the way it did, same with the original FF 14 and all the hurdles with 15. Everyone in the team doing wonders and shit but when it came to put it all together, shit just didn’t stick as intended, thanks to the lack of clear focus, goals and leadership among teams.

Hell it may go even farther back to that Compilation of FF7 games.

Reading and watching those documentaries about the 14 development and 15 really tells you how things were company-wide at the time.

I just hope SE got their shit together and and gets back to pushing out gems. FF 14’s success atleast gives me a bit of faith that they started to get the house in order.
 
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Kumomeme

Member
article recently published by RPGsite about Hiroshi Takai


there interesting info about before he and yoshida joined xiv team, they supposed to be develop bloodborne style action game with UE3 which is get cancelled later due to their focus to fix XIV mess. wonder if XVI is some sort of redemption by Hiroshi Takai and Naoki Yoshida
 
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IFireflyl

Gold Member
chill bro. that gif just a joke. no need to take the context to seriously

but since you said it first, i could say same to you. i also replied, give my opinion and hoping for another decent exchanging of debate but your response kind of wasting my time.

relax bro..i dont take that seriously thats why i just put that the rock roll* his eye gif instead of wall of text.

I had a (really) bad night last night, and after re-reading this exchange I agree I was WAY overanalyzing it. I submit my formal apology for snapping at you unnecessarily.
 

Oddspeak

Member
Square upper management jerks Nomura around for a decade because they stupidly and forcefully announced Versus XIII while it was still just a concept and now people still scapegoat the guy because his name's the only one they know. Ever since Yoichi Wada resigned from presidency and was replaced by Yosuke Matsuda, Nomura's been able to peacefully work on and release two games.

Anyways, as for XVI, I have nothing but respect for Yoshi-P and I have total faith in his ability to deliver. Considering his work ethic, I don't think it's unreasonable to expect the game to launch as early as late 2021, especially since it's been in development for four years already.
 
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