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What difference (if any) between PS5 load-times and Xbox Series S/X do you predict we'll come to expect for new games and BC games? Poll Inside!

What difference in real-time performance do you expect betwen PS5 and Xbox Series S/X load times.

  • 100% difference in favor of the Xbox Series S/X

    Votes: 0 0.0%

  • Total voters
    197
I am expecting from 400% to 500% faster loadings on PS5. Like give or take:

10 seconds on XSX -> 2 seconds on PS5.
30 seconds on XSX -> 5 seconds on PS5

Boom. This is going to make as much noise as 720p vs 1080p resolution-gate in 2013.
 
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Kagero

Member
5 Weeks left?!? That’s what I get for living under a rock. Damn Sony you are goofing up! Get your shit together! We still know practically nothing.
 

reforen

Member
During Cerny conference there was a mention that the BC emulation will be like a native PS4 Pro game, what if the I/O throughput is also emulated? Then there is not going to be any improvement due to the way the BC is working in the system
 

Zathalus

Member
None of the tested BC games on the Series X take advantage of SFS or the Velocity architecture. Which makes them a rather useless metric to compare to the shown PS5 games so far.
 

Ar¢tos

Member
5 Weeks left?!? That’s what I get for living under a rock. Damn Sony you are goofing up! Get your shit together! We still know practically nothing.
Hands on videos will start Sunday.
Do breathing exercises to calm down for 1 day.
 

martino

Member
None of the tested BC games on the Series X take advantage of SFS or the Velocity architecture. Which makes them a rather useless metric to compare to the shown PS5 games so far.
actually if he isn't oversimplifying , it does :


listen ~2 minutes
 
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FunkMiller

Member
I fully expect there to be next to no fucking difference between the two... but that this won’t stop people claiming there is endlessly, in a never ending river of boiled baby piss that is totally unnecessary.
 
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geordiemp

Member
None of the tested BC games on the Series X take advantage of SFS or the Velocity architecture. Which makes them a rather useless metric to compare to the shown PS5 games so far.

Its like the invisible man, no one can see him

Halo was optimised for XSX, did that have it ?
 
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yurinka

Member
XBO it's supposed to run at 4.8GB/s, and PS5 8-9GB/s in most cases, and when using Oodle texture in post launch -and some launch games- up to 17-22GB/s.

So at least in native PS5 and Series X I expect games to run way faster in PS5, with all loading times being under 2 seconds and in many cases under a second. Series X should take more than the double of the time to load.

Maybe PS5 BC games won't load as fast as the PS5 native games because maybe don't take advantage of everything, but I expect them to load way faster than the Series X BC games.

Its like the invisible man, no one can see him

Halo was optimised for XSX, did that have it ?
Once Halo releases they will say that doesn't look as good and doesn't load as fast because it's crossgen, so will ask to wait until they release the first non-crossgen MS AAA exclusives in 2023 (Nov. 2022 the earliest).
 
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CAB_Life

Member
Nothing noticeable or important, though measurable by more than a few seconds in the PS5’s favour. M2 drives and super powerful PCs have been around for years and years, so what they do with sheer power I expect the PS5 to do with finesse. Now the data steaming stuff Sony is expected to do with their 1st party titles will be the more interesting evolution to watch.
 

TLZ

Banned
I'm not sure how all the I/o tech will work in PS5, but just going by raw numbers it looks like a 100% difference minimum.
 

FrankWza

Member
Correct. Microsoft needs to cut the BS and just show us what the VA is capable of. And I mean with actual next gen games instead of BC titles. They need to prove that it's on par with the PS5s if they are making those claims with SFS.



I think Sony was pretty open about the PS5s I/O starting from Mark Cerneys Road to PS5 talk. Then there's the comments from developers, Sonys 1st party game demos and the Unreal Engine 5 demo.

I'm not sure what information is missing about the PS5s I/O.



I think it was around half the presentation was dedicated to the I/O. It was definitely something that they wanted to talk about.

notice how It stays with load times? I mean I know the thread title but still...
 

bitbydeath

Member
Greater than 100% easy. Could even be greater than 1000%.

All reported games are loading under two seconds right now and that is without Oodle Texture which the speed then jumps from 8-9GB/s to 17-18GB/s.
 

MiguelItUp

Member
I personally don't really see that much of a difference happening. If there is one, I don't expect it to be night and day by any means.
 
Kraken and oodle will make a difference further down the line when developers get used to the technology. I remember before 4k was a thing and on a pc u needed a good gpu and an ssd even thou ssd back then wasnt fast compared to the ssd now but u needed the ssd for 4k assets. So to me down the line. Series x will maintain 4k resolution. But ps5 will able contain 8k assets. Resolution wont be 4k but would look like ur playing higher then 4k
 
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Well I’m pretty sure Xbox will have %100 better load times for anything older than current gen ;)

On topic though, you’d expect PS to load 25-50% faster, but as load times have improved for both that luckily means a difference of, say, 20 seconds for Xbox and 10 for PS. Pretty good for PS and not the end of the world for Xbox.
 

Warnen

Don't pass gaas, it is your Destiny!
Just poking fun. Few seconds is a percentage tho... you talking milliseconds. In that sense the "no difference" option would apply reasonably.

If there was an option for >10% I would vote on that
 

Allandor

Member
Greater than 100% easy. Could even be greater than 1000%.

All reported games are loading under two seconds right now and that is without Oodle Texture which the speed then jumps from 8-9GB/s to 17-18GB/s.
Please stop that oodle texture nonsense.
Oodle textures works on both machines. Nothing special about that. It may be a bit more effective in tandem with kraken, but as kraken is realized in fixed function we won't see the optimal case quite often as it is always the case with fixed function hardware because it is not very flexible (same applies to Xbox with zlib).
You can't just add numbers to one console to compare them if the same is possible on both.
 

bitbydeath

Member
Please stop that oodle texture nonsense.
Oodle textures works on both machines. Nothing special about that. It may be a bit more effective in tandem with kraken, but as kraken is realized in fixed function we won't see the optimal case quite often as it is always the case with fixed function hardware because it is not very flexible (same applies to Xbox with zlib).
You can't just add numbers to one console to compare them if the same is possible on both.

It works if MS pays for the licensing. MS have already said they are using BCPack though.

Edit: And their compression speed is 4.8GB/sec.

 
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Lethal01

Member
The XSX will grant developers access to 100GB of data via Velocity Architecture, essentially shorting the gap among both platforms. It will be more v-ram efficient thanks VA, up to 3x if not mistaken.

No, the "100GB" thing was a totally random number Microsoft used just to describe the face that SSD's are fast and can be directly accessed. Which is true of both systems. The velocity architecture is just what Microsoft uses to describe the storage architecture being more effiecient than what they had a decade ago, once again PS5 will also see a big boost in efficiency.

Even if you were to assume Xbox managed to make an architecture as fast as Sony's PS5 still beats them by 2x in raw speed.
And again, we have tons of developers who are stating that PS5 is more effecient on top of being 2x faster in raw speed.

So, I'd say over 100% . If it's less it will be because of processing that has to be done rather than just loading.
 

Jigsaah

Gold Member
First off, none of the tested games for xbox were optimized yet.

By time we see load times for the PS5 it may be an apples to oranges comparison as the PS5 will most likely be released by then.

That being said, i still think the PS5 will edge out the XSX. I voted 25% advantage to the PS5.

In other words...who the fuck cares
 

Intoxicate

Member
I don’t care waiting some seconds longer when the gameplay is smooth. I also jumped on the XBOX 360 for that reason. The load times will be far better this gen. The jump between worlds in Racket for PS5 was amazing but I assume developers have to preload the worlds in a smart way. I don’t think the difference between the architectures enabled that gameplay only for PS5.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I am expecting from 400% to 500% faster loadings on PS5. Like give or take:

10 seconds on XSX -> 2 seconds on PS5.
30 seconds on XSX -> 5 seconds on PS5

Boom. This is going to make as much noise as 720p vs 1080p resolution-gate in 2013.


The XSX has 16GB of RAM.
Even if you were fully filling it when starting a game using the raw rate a game designed around the SSD would still only take 6 seconds add a few for background riff raff.
The PS5 doing the same thing would take 3 seconds.
6 vs 3 seconds.....not something to talk about.

So literally a best case scenario would be 50% .....how do you expect it to go to 400 and 500% better......are you expecting the XSX file systems to be so bad it slows down the rate at which it can read by multiples?
 
The XSX has 16GB of RAM.
Even if you were fully filling it when starting a game using the raw rate a game designed around the SSD would still only take 6 seconds add a few for background riff raff.
The PS5 doing the same thing would take 3 seconds.
6 vs 3 seconds.....not something to talk about.

So literally a best case scenario would be 50% .....how do you expect it to go to 400 and 500% better......are you expecting the XSX file systems to be so bad it slows down the rate at which it can read by multiples?
Yes, one word: bottlenecks
 

Mmnow

Member

Okay. So your evidence that Microsoft didn't eliminate bottlenecks to the same extent as Sony is a tech talk published by Sony and a four month old leak that we should take at face value as being relevant then or even now.

Neither of which gives any solid information about the extent to which bottlenecks were removed for Microsoft, and barely any solid information for Sony.

Great. Great evidence. Thanks pal.

Edit: FFS, Matt didn't even use the word bottleneck.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Yes, one word: bottlenecks

What bottlenecks are you talking about exactly.....both consoles have a hardware decompressor....the XSX has a more powerful processor.....what bottlenecks would add that much time to the loading speed?

You think the XSX has bottlenecks in the region of adding some 400% to load times?
The thing might as well have a HDD then if they are that inefficient.

Come on guys be real think about this.

Yes im sure the PS5 will have a loading advantage.....but its not going to be a 400 - 500% advantage.....the XSX solution would have to effectively gimp the SSD to HDD speeds for those figures to add up.
 
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MC68000

Member
Greater than 100% easy. Could even be greater than 1000%.

All reported games are loading under two seconds right now and that is without Oodle Texture which the speed then jumps from 8-9GB/s to 17-18GB/s.
Do we have a list of games yet? If so, maybe someone can make a chart and we can add to it as new information becomes available.
 

bitbydeath

Member
Do we have a list of games yet? If so, maybe someone can make a chart and we can add to it as new information becomes available.

I’ve been collating them here.

 
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