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PS5 Load Time Hype - This is an SSD Thread

bitbydeath

Member
images


Quick Resume
Instant
LJlgicr.gif


Astrobot
Approx 2-3 seconds

Demon’s Souls
Respawns take less than a second.
SerpentineHandsomeHoneyeater-size_restricted.gif


Devil May Cry 5 Special Edition
Approx 2 seconds.



Destruction AllStars
Approx 10 seconds.
downloadifj6r.gif


Godfall
Respawns take less than a second.


Horizon: Forbidden West
"With the PS5's SSD, there will be virtually no loading screens," he said in a new video from PlayStation. "In an open-world game like Horizon Forbidden West, if you open up the map and fast travel from one end to the other, restarting from a check-point will be super fast. And when you boot up the game, you're right there--in the action."

Kena: Bridge of Spirits
In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That’s not resuming a suspended game, but launching the game fresh.

NBA 2K21
the game will load in about two seconds (skip to the 30 second mark)



Ratchet and Clank
kY3dNU.gif

tenor.gif


Resident Evil Village
In a developer video, producer Pete Fabiano says the game will have "no load times.”


Spider-Man


Spider-Man: Miles Morales
Beyond near-instant loading and fast-travel, the SSD and its speed allow us to more quickly load and display more detailed assets.
 
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THE DUCK

voted poster of the decade by bots
Do you have to replace the ssd to expand or is there a slot inside somewhere? This is a dumb way to expand ssd size, either way.
 

Ulysses 31

Member
yeah. I would wait until we have real world results. Anything is just questionable.
Posting such a response in the Sony SSD thread could net you a "try harder" response.

I'm skeptical of the Demon Souls footage too, looks scripted, but might still a good show case for the graphical fidelity in the retail version.
 
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scalman

Member
they could show UI with demons souls gameplay though they didint but same as xbox didint showed any UI too, so they just dont want to show i guess.
 

Allandor

Member
Well I get the less load times are better vipe, but they should compare cold start to cold start
Ingame, almost everything might be already in memory, especially if the games will also be released on the current Gen.
 
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Bojanglez

The Amiga Brotherhood
Can't wait to see the flying mounts in horizon 2, and i only have to thanks ps5 and his ssd, finally some real nextgen.
It is feasible that if they have their engine optimised then flying mounts will be a thing in both versions, but the PS5 will simply display the raw assets for objects on the ground whereas the PS4 versions will use hacky grouped low LoD objects and likely some pop in on the distance.

I think this is the kind of technique insomniac talked of using on PS4 Spider-Man which hopefully will be altered in the PS5 release.
 

GymWolf

Member
It is feasible that if they have their engine optimised then flying mounts will be a thing in both versions, but the PS5 will simply display the raw assets for objects on the ground whereas the PS4 versions will use hacky grouped low LoD objects and likely some pop in on the distance.

I think this is the kind of technique insomniac talked of using on PS4 Spider-Man which hopefully will be altered in the PS5 release.
Except guerrilla already said in the past that flying mounts are impossible on ps4 because the hard disk is too shitty.
Maybe they were lying all this time...
 

BigLee74

Member
Calling bullshit on demon's souls timings.

Loading obviously starts with the smoke, not after it as the timer would imply. So it's really 13 secs v 3 secs.

Quicker loading is what I'm looking forward to the most this gen though, must admit.
 

CAB_Life

Member
Because the UI is still secret. They want to avoid having their core features copied onto the competition's console before launch.

Pretty sure MS is already on the record as saying that they’re keeping the existing UI. So, I don’t think that’s the reason.
 

HeadsUp7Up

Member
Please not another one of these. SSDs are good and they’re better in every way no matter if it’s a desktop, laptop, gaming device, etc. I didn’t have to click on the thread and I’ll be ignoring it but at least resurrect one of the other 100 threads over this instead of starting new console warrior threads.
 

FunkMiller

Gold Member
Why there are no official Sony presentations of loading times, from ui to a game and then to a gameplay? Seems fishy...

Because there are literally NO GAMES ON PS5.

That Demon’s Souls demo that showed how fast the SSD was? All cgi.

That Ratchet and Clank gameplay? All made with wire and coat hangers.

The Miles Morales footage? Didn’t happen. You dreamed it all, you sick fuck.

There is no Ps5. It’s just a box full of crayons that Jim Ryan has shat in.
 

pasterpl

Member
Because there are literally NO GAMES ON PS5.

That Demon’s Souls demo that showed how fast the SSD was? All cgi.

That Ratchet and Clank gameplay? All made with wire and coat hangers.

The Miles Morales footage? Didn’t happen. You dreamed it all, you sick fuck.

There is no Ps5. It’s just a box full of crayons that Jim Ryan has shat in.

lack of comprehension is strong with this one....

/s
 
Pretty sure MS is already on the record as saying that they’re keeping the existing UI. So, I don’t think that’s the reason.

Maybe they just want that one more thing right before launch?

My guess is that it's coming in a blog post.

Why there are no official Sony presentations of loading times, from ui to a game and then to a gameplay? Seems fishy...

About as strange as Microsoft showing off their I/O with BC and not with next gen games.
 
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-Arcadia-

Banned
We tend to prioritize visuals, but keeping the pacing and flow of a game going, instead of interrupting it all the time, is going to be a huge plus. Something like the Souls fog says it all.

Good on Sony for identifying that the experience could be meaningfully improved, as well as the eye candy.
 

cireza

Member
Like waiting 10 seconds in Demons Souls suddenly became unacceptable lol.

Still shorter loadings will be the main gain from SSD, and that's always a good thing to take.
 
We tend to prioritize visuals, but keeping the pacing and flow of a game going, instead of interrupting it all the time, is going to be a huge plus. Something like the Souls fog says it all.

Good on Sony for identifying that the experience could be meaningfully improved, as well as the eye candy.

Do you remember how annoying it was to play games like Skyrim with all those loading times? And Bloodborne was really annoying at launch with those 43 second loads after death.

While I do agree that more resolution and framerate leads to a better experience a much faster I/O is also extremely important. Games should flow alot better on both systems.
 
Like waiting 10 seconds in Demons Souls suddenly became unacceptable lol.

Still shorter loadings will be the main gain from SSD, and that's always a good thing to take.
43 seconds loads after death in Bloodborne was more annoying in my opinion. It's all going to depend on the games design.

Also without the fast I/O DemonSouls would take alot on byer to load on the PS5 than the PS3. Take into account the massive difference in ram size between the two systems
 
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Bryank75

Banned
Do you remember how annoying it was to play games like Skyrim with all those loading times? And Bloodborne was really annoying at launch with those 43 second loads after death.

While I do agree that more resolution and framerate leads to a better experience a much faster I/O is also extremely important. Games should flow alot better on both systems.
Yes, it's all about flow. Going from area to area and mission to mission or switching activities and blending gamplay types together more seamlessly. We will only understand the significance when we play it.
 

-Arcadia-

Banned
Do you remember how annoying it was to play games like Skyrim with all those loading times? And Bloodborne was really annoying at launch with those 43 second loads after death.

While I do agree that more resolution and framerate leads to a better experience a much faster I/O is also extremely important. Games should flow alot better on both systems.

Starting to wonder about Xbox. All they’ve shown is old games, loading in about ten seconds. With nothing else to go on, I’m somewhat forced to assume they haven’t quite seen the same jump, or are putting on the final touches and can’t show anything yet.

While 10 seconds is nice, no loading at all, is transformational. Point, Sony.
 
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pasterpl

Member
About as strange as Microsoft showing off their I/O with BC and not with next gen games.

this is a valid comparison and it shows improvement over xbone, it doesn’t make sense to compare ps3 version of demons soul vs ps5 version, as these games are built for different systems, at core these are 2 different games, it is not the same game you are comparing on 2 systems, ms comparisons are great because they show how the same code behaves on 2 different systems, and what are the improvements, Sony didn’t show even one comparison like that, it is all assumptions of gafers, we need to wait and see, probably post release when user make these comparisons themselves, it is odd that Sony is not showing something that would definitely show generation leap, unless something is not as it supposed to be
 

WellSheet

Member
So, for the dopes like me who kinda-sorta-dont really get the tech side of things....

this is what frustrates me... from
My limited understanding...Series X has roughly 2 TFLOPS more of “muscle” but does that really make a difference in comparison to their SSD solutions? It seems like....ok, games could look a bit sharper or whatever but the Developer doesn’t have access to an SSD solution that is will facilitate the types of loading the PS5 can do. Isn’t it almost like double the speed of the series x?


Again...I don’t know much, so this is largely inquiry. But, I feel like PS5’s SSD is actual going to make it the more capable console and Xbox won’t be able to do what it can - primarily due to this - and that extra 18% power won’t amount to much...am I reading these specs wrong?
 

Sentenza

Member
Such an underrated feature as well.
I mean, loading times were never "underrated".
The only ones dismissing their relevance for a good gaming experience were console fanboys in denial.

Of course, now that SSDs are a thing on console too, it's suddenly the second coming of Jesus Fucking Christ blessing gaming in digital form.
 
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pasterpl

Member
Starting to wonder about Xbox. All they’ve shown is old games, loading in about ten seconds. With nothing else to go on, I’m somewhat forced to assume they haven’t quite seen the same jump, or are putting on the final touches and can’t show anything yet.

While 10 seconds is nice, no loading at all, is transformational. Point, Sony.

ignoring the fact that the medium developer said that there are no loading times


same said by dirt 5 dev

 

Bryank75

Banned
So, for the dopes like me who kinda-sorta-dont really get the tech side of things....

this is what frustrates me... from
My limited understanding...Series X has roughly 2 TFLOPS more of “muscle” but does that really make a difference in comparison to their SSD solutions? It seems like....ok, games could look a bit sharper or whatever but the Developer doesn’t have access to an SSD solution that is will facilitate the types of loading the PS5 can do. Isn’t it almost like double the speed of the series x?


Again...I don’t know much, so this is largely inquiry. But, I feel like PS5’s SSD is actual going to make it the more capable console and Xbox won’t be able to do what it can - primarily due to this - and that extra 18% power won’t amount to much...am I reading these specs wrong?
If you look at everything we have available.... AC: Valhalla has same FPS on both systems, DMCV has all the same modes at the same speeds and resolution and I have not seen one game that seems to run or do anything better on XSX.

So I think your impressions mirror my own.
 
Yes, it's all about flow. Going from area to area and mission to mission or switching activities and blending gamplay types together more seamlessly. We will only understand the significance when we play it.
Starting to wonder about Xbox. All they’ve shown is old games, loading in about ten seconds. With nothing else to go on, I’m somewhat forced to assume they haven’t quite seen the same jump, or are putting on the final touches and can’t show anything yet.

While 10 seconds is nice, no loading at all, is transformational. Point, Sony.

Another thing they can eliminate are all those things that hide loading. Like running around in circles with the World Tree in God of War or those annoying elevator sequences in those Mass Effect Games.

Between2.jpg

DelightfulForcefulBumblebee-size_restricted.gif


Having a really fast I/O can get rid of those annoying little things as well.
 
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-Arcadia-

Banned
ignoring the fact that the medium developer said that there are no loading times


same said by dirt 5 dev


Show it then. That’s what we’re talking about, not your obscure PR interviews, which I’m just now seeing. The proof is in the pudding.

Sony just showed me, in-game, that gaming could return to an N64-like experience with Souls. Microsoft is publishing vague ads with a ten second long load time, and bragging about them.

I’d be delighted to see that Microsoft had the same. So far though, all I’ve seen beyond said ads, is a lot of talk.
 
this is a valid comparison and it shows improvement over xbone, it doesn’t make sense to compare ps3 version of demons soul vs ps5 version, as these games are built for different systems, at core these are 2 different games, it is not the same game you are comparing on 2 systems, ms comparisons are great because they show how the same code behaves on 2 different systems, and what are the improvements, Sony didn’t show even one comparison like that, it is all assumptions of gafers, we need to wait and see, probably post release when user make these comparisons themselves, it is odd that Sony is not showing something that would definitely show generation leap, unless something is not as it supposed to be

I guess we will just have to wait. However Sony is bragging about the PS5s I/O like crazy and has given us alot of info about it. I'm willing to bet that it's probably extremely fast even with BC titles.
 
ignoring the fact that the medium developer said that there are no loading times


same said by dirt 5 dev


They still haven't proved that yet. Also many are getting loading times confused with the elimination of loading screens.
 

Panajev2001a

GAF's Pleasant Genius
I mean, loading times were never "underrated".
The only ones dismissing their relevance for a good gaming experience were console fanboys in denial.

Of course, now that SSDs are a thing on console too, it's suddenly the second coming of Jesus Fucking Christ blessing gaming in digital form.

Maybe because in consoles, where they become the minimum / default specs and you have the ability to deploy a new software stack taking full advantage of its speed (and enough HW to offload processing and moving of such massive flow of data) without worrying about all sorts of possible HW configurations and old legacy programs out of left field, people have the expectations that games can be truly optimised around them... but sure it is not the PCMR people in denial :rolleyes:.
 
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