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Next-Gen PS5 & XSX |OT| Console tEch threaD

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MrS

Banned
I don't think Microsoft really cares at the moment. I believe they are waiting on price and Lockhart to bring momentum back to them.
youre_serious_futurama.gif


No momentum switch until we see some games, friend.
 

Serviam

Member
That cool and all but doesn’t change the fact most real gamers doesn’t buy two consoles.

The number of gamers that brought both consoles are less than half of the XB1 user base for example.

Define “real gamer”.
A real gamer in my eyes own all consoles and a PC.

Interesting statistics. From where did you get that data? Not being an asshole, just curious as it would be fun to read up on it.
 

ksdixon

Member
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To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.


I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).
 
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ethomaz

Banned
Define “real gamer”.
A real gamer in my eyes own all consoles and a PC.

Interesting statistics. From where did you get that data? Not being an asshole, just curious as it would be fun to read up on it.
You need to ask the twiiter guy... he said real gamers buy both consoles I just disagreed and said most real gamers buys one console.

PS4: 110m
XB1: 50m

Do you think real gamers buys both consoles? Because actual data shows the opposite... probably not even 20% of that userbase has both consoles.... and I'm being heavy generous (20% is 32m... almost 3/4 of the XB1 userbase).
 
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zaitsu

Banned
People forget that games on a 2080Ti have to drop down to as low as 1080p to achieve high framerates depending on the RT.
Yeah its ridiculous.
Nextgen still be 30 fps when developers would want to push graphic. 60 fps and more is only to bait some PCMR into console gaming because for them 30 fps isnt enough.
 
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To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.


I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).

How many tflops does haptic feedback data use?
 
Even Fonz now. Something is brewing.

A lot of the hardcore Xbox Youtubers depend on Xbox marketing dept dropping news which feed into their video content and podcasts so they can give something to their audience and keep them coming back. That's what they really crying about... they could care less about the true state of Xbox - everyone knows it's a dumpster fire. They need that constant feed of ammo for the console war - no matter how insignificant......that Youtube money is real. So either they get that or eventually transition like MBG/SaltiestGaming/Crapgamer/Mooch etc... no one wants to be a true casualty.
 
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ethomaz

Banned
R3hwZUK.png


WBk7Y13.png


To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.


I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).
Historically DevKits are only stronger on XDK.
Sony uses the same config with a bit more RAM.

People started that narrative about DevKits being stronger due Xbox One X devkit being that way... and now they use as excuse.

What you see running on DevKit is exactly what you see on final retail machines... that is the hole goal to profile and debug in a DevKit if not you could use any PC.
 
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Cyborg

Member
Twitter account of PlayStation_NL has a tweet with the ad about PS5, if you ❤️ the post you subscribe to receive ads about PS5. If you do that (like I did) they send you a “new” ad for 3D audio. Pretty cool.

also in the first tweet (mistake) you could see “ends in September” but its removed now.
 
R3hwZUK.png


WBk7Y13.png


To my friend's opinion, the devkits are more powerful than the retail units. And they come with PS4 pads. So devs are building games and not factoring in the overhead for haptic feedback data, then having to downgrade the games accordingly. No shit.


I thought this comment was funny, because he not only pulls out the claim that the gamepass trailer at Gamescom games were all running on XSX retail console from nowhere; but denies we've seen the multiple instances where gameplay has been marked as running on a console (not a PS devkit or a pc).

These guys are becoming more desperate than never before, but kudos for the creativity to always create a new false nerrative.

Killzone Shadowfall was released at the exact same quality compared to the Psmeeting demo, and It wasnt running on a retail platform. That doesnt mean much
 

Rudius

Member
Totally agree. I’m sure you kinda get used a bit to all the frantic action and areas filled with NPCs & ennemies and explosions and particles everywhere (I might not, though, I never got used to games like Gradius V or Ikaruga, where there’s just too much on screen all time time, it’s hard to see anything at all), but it really made me want to try it

I think the no loading will be a godsent for a game like this, too
Without Youtube compression it will be easier to see everything that is going on.
 
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Fucking hell, 350W for the GPU alone. Lol. Even the 3080 is 320W!
I understand the general idea of the PC gamer doesn't care the electricity bill but I don't think in that way,
with the prices of a decent PSU so high now and of course that GPU will generate more heat inside my PC
cabinet I the flow of air is more important than before all this increment a more the prices for have a high
end PC.

What that hell Nvidia ?this means AMD with RDNA 2 is too close or NVIDIA just want to make a clear difference
between PC and consoles but man this looks too much.


I didn't expect so many titles of Sony does that:

Ratchet and Clank
Demon souls
Spiderman

With all this I expect GT7 have a mode 120 fps aside the VR mode :lollipop_neutral:

Here is Why Ratchet & Clank: Rift Apart is a True Next-gen Game

Let's jump straight to the 4K screenshots I've made from the video, put in mind that the video itself is heavily compressed, but I made PNG screenshots to preserve as much details as possible:

Raytraced reflections:

Looking into this screenshot, you can clearly see Ratchet's raytraced reflection on Clank. The red bulb on Clank's head is also reflective on his own body on other frames.



And here is another shot showing the fine reflections on Clank's body/head:



High-quality, raytraced shadows:

You can spot that every hair has its own high-quality shadow:

vlcsnap-2020-08-28-13h38m13s823.png


Even during gameplay, look at the tail fur:



High-quality particles:

Just look at the liquid splash and other particles that can be extremely crowded in some parts of the demo without noticeable penalty in performance.

vlcsnap-2020-08-28-17h27m26s545.png


Extremely fast and dynamic transitions:

Powered by state-of-the-art SSD customization and assisted by extensively detailed I/O.

vlcsnap-2020-08-28-17h43m56s517.png


Dynamic, high-quality damage deformation:

Some objects like the concrete blocks, you can see how different the damage model is and how they dynamically get broken eventually. Look at the side concrete blocks, you can see here even interactive particles of this lightning gun:



Look at the detailed damage and all the debris around:



And here they've been broken:



Infinite draw distance without aliasing:

Whether it's close or far all the way to the outer planets/moons, everything looks insanely sharp as if it's been pulled off directly from a Hollywood CGI movie. Geometry Engines help achieving that without a performance penalty, drawing what's needed to be drawn on screen per frame budget of polygons.



High polygon-count models:

Near-CGI level that made many observers skeptical at first, but it's pretty clear that it will only get better as this latest demo was a refined version of the first one. Due to Geometry Engines and in updated game engines that take advantage of them, no more LOD's that add more wasteful size to game size.

vlcsnap-2020-08-28-13h42m36s754.png
All of this is the first wave, that is why I love the change of gen.

That is why I love to try play each gen with its first wave gorgeus games, some of them were good others bad or just regular games
but I enjoyed as little children:

-Xbox with Halo, Project Gotham Racing
- Xbox 360 with Perfect dark zero, Kameo, Gears
- Xbox one with the Forza, Ryse
-Gamecube with Star Wars: Rogue Squadron, Metroid Prime, Mario Sunshine
-Wii was a little sad in this department but they have Super Mario Galaxy, Metroid Prime 3
-Wii U with Super Mario 3D World and .... yes this was really sad
-Switch with Zelda Breath of the Wild, Mario Odyssey
- PS3 with Resistance/Motorstorm

And now:

-PS5 with Ratchet, Spiderman, Demon Souls, fucking Horizon
-XSX well ..... the closest is Medium
 
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Just to add:



This reads to me as dynamic 4K at 60fps and not 1080p60 as some people are trying to imply.
 

Bo_Hazem

Banned
Seems so... I checked, my Unchartered4 from the german PSN does not have arabic.
But good to know that there is a way....
Thanks!

If you wanna fabricate one, let me know. There are some great translated games like Uncharted and Tomb Raider. I used our old US address for my US account for example. :messenger_ok: Those translations are added size, personally would love it to be released in native language and the rest downloadable, or even download Arabic to US/other regions like free addons.
 

jimbojim

Banned
Does anyone think that Sony knew about the situation with Xbox which is why they are pushing the whole "captured on PS5" marketing tactic?
Of course they know, just like MS knew about Cerny's presentation and dropped the specs the Monday before it.

Maybe they don't know. Best assumption IMO is that Sony is way better prepared for next-gen than MS. Sony is doing their own thing IMO. Sony also surely can't know how MS 1st party studios are doing. Surely they didn't know that Halo Infinite will be ran on PC and later delayed
 
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IntentionalPun

Ask me about my wife's perfect butthole
Does anyone think that Sony knew about the situation with Xbox which is why they are pushing the whole "captured on PS5" marketing tactic?
They honestly don't really have nearly as much of a choice do they? I don't think they have anything like the PC XDK thing.

They definitely pay attention to what gamers are saying on the web though, and respond accordingly. I think it has less to do with knowing the insides at MS, and more to do with that if anything.
 
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This could be why Microsoft was starting to talk so early about their system. Because they knew that once Sony showed games on the PS5 things would change for them.
I'm just trying to say that companies know about each other, deep inside they are trying their best to know each other's next step and that includes having ninjas to shutdown insiders and ninjas to overhear things.
 

ksdixon

Member
Microsoft is basically 3 companies:

- Their actual internal IT, which is huge (the people that manage their internal systems), and is like most other big IT orgs
- The Azure team, which is like a modern startup company full of young people with big ideas who are good at what they do but aren't type A assholes, the current good part of the company. Their framework teams (.Net) are also really in this group.
- Everything else (Windows, Office, whatever)... awful company culture, full of type a assholes, business people who don't know tech as well as they claim, etc. This is the part of the company that was making huge mistakes for a decade+, the "Balmer" part of the company basically

That 3rd portion effects all the groups, and I don't know how much it effects Xbox.. but it's not remotely surprising that a part of MS spends huge money to great failure.

Source: I've consulted there about a half dozen times over the last 20 years, and hated every minute of it outside of my time with the Azure group.

And numerous people I worked with there told me Xbox was a total nightmare.. some of them had worked there, some of them had heard horror stories.

The rumor is, with the new studios.. MS is trying to remove that old culture, let the studios act like young startups/indies... I hope they succeed, but it won't be remotely shocking if they don't.

I am always amazed at my own ability to love the Surface devices and hate 99% of the incompetence on display by the Windows and Xbox divisions. Can't the Surface guys just overtake the Xbox division? They cant do any worse of a job than current Xbox division.
 

Imtjnotu

Member
I am always amazed at my own ability to love the Surface devices and hate 99% of the incompetence on display by the Windows and Xbox divisions. Can't the Surface guys just overtake the Xbox division? They cant do any worse of a job than current Xbox division.
I'd love for something like this but the price would not be worth it
 

ksdixon

Member
I'd love for something like this but the price would not be worth it

Well that's true. Surfaces cost a bomb. For me you feel like you're paying for the innovation of the Surface brand's devices. For me that's what they do, carve out new product categories or implement power usage in a consumption form factor.

In terms of Xbox, I'm sure even an expensive XB would be more well received if you could see an earnest effort to push the device's feature set, or the games into new/better areas.
 
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