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Call Of Duty: Black Ops Cold War will run at 4K 120fps with Ray Tracing on next gen console

CitizenX

Banned
O Boy they really have a fish on the hook with consoles.

But one other thing Sandy there are only 2 genders in existence and thats a fact anything else is a sub human.

"You'll choose your personality traits, gender (with a "classified" option with gender-neutral pronouns), and appearance."- Gametrash quote
 
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Krisprolls

Banned
PS5 struggling hard at 4K 120 fps with raytracing, like insiders predicted. Not even 8K 240 fps. We were warned but it still hurts.

The difference between both platforms certainly look major too just like they said, it goes from barely 4K 120 to full 4K 120. Biggest gap ever, reconsidering my choice right now.
 
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VFXVeteran

Banned
Nope. That's not what that article said.

It will play at 4k but it will play on TVs that support 120Hz. The game will not run 4k/120. Sorry..
 
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THE DUCK

voted poster of the decade by bots
Wait, thats impossible, according to gaf elite members who know everything you simply cannot develop a great looking game multiplatform crippled by previous generation, there's simply no way. Next gen exclusive or nothing!
 
"However, Activision notes:

Both current generation versions (PlayStation 4 and Xbox One) will be playable on their respective next-generation console via backwards compatibility by inserting the disc into the console. But, the game will not include any of the next-generation features, such as higher framerate, hardware-based ray-tracing, faster load times, and more."

Unless the current gen versions run at 30fps what does higher framerate mean? I guess it could be an unlocked framerate but it'd be the first CoD ever to not be locked.
 

VFXVeteran

Banned
"However, Activision notes:

Both current generation versions (PlayStation 4 and Xbox One) will be playable on their respective next-generation console via backwards compatibility by inserting the disc into the console. But, the game will not include any of the next-generation features, such as higher framerate, hardware-based ray-tracing, faster load times, and more."

Unless the current gen versions run at 30fps what does higher framerate mean? I guess it could be an unlocked framerate but it'd be the first CoD ever to not be locked.

You can make a very educated guess. MW couldn't hold 4k/60FPS with no ray-tracing on a 2080Ti. It's all in the math. The bandwidth is just not there. When you guys want to ballpark what you think your next-gen console will do, it's very easy to compare it to the 2080Ti (which has more bandwidth and is faster at rasterizing and ray-tracing). If you know a 2080Ti can't do something, then you can rightfully assume that the next-gen consoles can't either.
 
You can make a very educated guess. MW couldn't hold 4k/60FPS with no ray-tracing on a 2080Ti. It's all in the math. The bandwidth is just not there. When you guys want to ballpark what you think your next-gen console will do, it's very easy to compare it to the 2080Ti (which has more bandwidth and is faster at rasterizing and ray-tracing). If you know a 2080Ti can't do something, then you can rightfully assume that the next-gen consoles can't either.

Oh, we're still pretending console architecture and other elements besides GPU aren't factors, never mind optimization? Classic VFX.
 

VFXVeteran

Banned
Oh, we're still pretending console architecture and other elements besides GPU aren't factors, never mind optimization? Classic VFX.

Dude, name a game that is so optimized on a console that it runs better than a high-end GPU? You can't. The only optimization these companies are doing is checkboard rendering or cutting out graphics features that should be there to begin with. I'm being a realist... not a fanboy.
 
Dude, name a game that is so optimized on a console that it runs better than a high-end GPU? You can't. The only optimization these companies are doing is checkboard rendering or cutting out graphics features that should be there to begin with. I'm being a realist... not a fanboy.

Wait, all I need to do is name a game that runs better on a PS4 than a PC with equivalent specs? You know that'd be a long list, right?
 

VFXVeteran

Banned
So you're not arguing correctly. You're saying we need to limit our ideas of PS5 performance based on equivalent PC hardware, even though we know PS4 outperforms the equivalent to it in PC hardware.

OK. How can I say this clearer.

The PS5 has the equivalent REAL WORLD performance of a 1080Ti, 2080, whatever.. it's a MAX 10.3TFLOP graphics card with ray-tracing support. It doesn't have enough bandwidth to run games faster and/or better than a 2080Ti. Name your scenario and the PS5 will lag behind. Always. No amount of optimization is going to get you there with the same graphics settings. None. If a 2080Ti struggles to hold 4k/30FPS on a game, then the PS5 will not run it at 4k because by sheer virtue it has less bandwidth. You already know this. I'm not sure why you find it hard to believe. You can get a 2080Ti to run 120FPS but it won't be at 4k. Or it'll be at 4k at low low shitty settings which no one wants to play. It's just that simple. Gauge the performance of a game (especially a 3rd party game) with how a 2080Ti does going forward. That will keep your expectations in check.
 

Bryank75

Banned
Glad I bought that C9 but even a 60hz monitor or TV will display information faster due to the console processing at 120fps.

So everyone benefits really.
 
OK. How can I say this clearer.

The PS5 has the equivalent REAL WORLD performance of a 1080Ti, 2080, whatever.. it's a MAX 10.3TFLOP graphics card with ray-tracing support. It doesn't have enough bandwidth to run games faster and/or better than a 2080Ti. Name your scenario and the PS5 will lag behind. Always. No amount of optimization is going to get you there with the same graphics settings. None. If a 2080Ti struggles to hold 4k/30FPS on a game, then the PS5 will not run it at 4k because by sheer virtue it has less bandwidth. You already know this. I'm not sure why you find it hard to believe. You can get a 2080Ti to run 120FPS but it won't be at 4k. Or it'll be at 4k at low low shitty settings which no one wants to play. It's just that simple. Gauge the performance of a game (especially a 3rd party game) with how a 2080Ti does going forward. That will keep your expectations in check.

No one knows the actual real world equivalent performance of a PS5, it's just speculation. Everything you're saying is pure bull, and again, we know you need better parts than a PS4 has to get PS4 performance on games, it's the same for nearly every console every generation. The difference is you CAN build beyond the console because PC is always iterating, but even with space age parts you can't help it if you just get a shoddy port... how's Horizon Zero Dawn doing for you?
 

VFXVeteran

Banned
No one knows the actual real world equivalent performance of a PS5, it's just speculation. Everything you're saying is pure bull, and again, we know you need better parts than a PS4 has to get PS4 performance on games, it's the same for nearly every console every generation. The difference is you CAN build beyond the console because PC is always iterating, but even with space age parts you can't help it if you just get a shoddy port... how's Horizon Zero Dawn doing for you?

Dude, how is what I"m saying bullshit? You have hard theoretical specs right in front of you! Why was HFW ran at 4k/30FPS instead of 4k/60FPS if it could render at that speed? You are trying to believe your own lie dude.

And HZD plays and looks better than the PS4Pro version so I don't know what your beef is there.
 
Dude, how is what I"m saying bullshit? You have hard theoretical specs right in front of you! Why was HFW ran at 4k/30FPS instead of 4k/60FPS if it could render at that speed? You are trying to believe your own lie dude.

And HZD plays and looks better than the PS4Pro version so I don't know what your beef is there.

Top Steam review:

"That being said; I unfortunately can't recommend the game in its current state for PC. The game is plagued with stutters, frame drops, bad frame pacing and a very rough playing experience.

I'm playing on high-end hardware (2080ti, 9900k, LG C9 TV) on 4k with g-sync enabled and still experience very bad stutters. I've adjusted the image quality settings to recommended settings and even lowered the resolution to 1440p. I've also made sure the pci-e bandwidth is 20 Gbps.

In my experience this is a great game, but has a very bad port. I know the devs are working to get things fixed. But right now it leaves a bad taste in my mouth. The game should not have been released in it's current state."

Everything you're saying is speculative until we get games running on PS5 we can actually break down and look at. HFW was 30FPS while looking better than any game ever made, if it looks like that in gameplay you can't name a PC game that touches it.
 
Top Steam review:

"That being said; I unfortunately can't recommend the game in its current state for PC. The game is plagued with stutters, frame drops, bad frame pacing and a very rough playing experience.

I'm playing on high-end hardware (2080ti, 9900k, LG C9 TV) on 4k with g-sync enabled and still experience very bad stutters. I've adjusted the image quality settings to recommended settings and even lowered the resolution to 1440p. I've also made sure the pci-e bandwidth is 20 Gbps.

In my experience this is a great game, but has a very bad port. I know the devs are working to get things fixed. But right now it leaves a bad taste in my mouth. The game should not have been released in it's current state."

Everything you're saying is speculative until we get games running on PS5 we can actually break down and look at. HFW was 30FPS while looking better than any game ever made, if it looks like that in gameplay you can't name a PC game that touches it.

A shitty port doesn't prove that the console is punching above its weight. It just proves that the port is shitty.

Death Stranding (same engine) runs at a native 4K60 on a 5700XT. The PS4Pro runs the game at half of 4k and at half of 60 fps. An equivalent would be around a native 1440p30 on the PC. Which you can achieve with an 80 dollar graphics card, by the way.
 
A shitty port doesn't prove that the console is punching above its weight. It just proves that the port is shitty.

Death Stranding (same engine) runs at a native 4K60 on a 5700XT. The PS4Pro runs the game at half of 4k and at half of 60 fps. An equivalent would be around a native 1440p30 on the PC. Which you can achieve with an 80 dollar graphics card, by the way.

Not the equivalent to the specs of the PS4 Pro, however, you guys keep arguing this wrong and it's really sad. Also, I just listed the bad ports as another problem with console vs PC, it's an aside, not the main point.
 

Mister Wolf

Member
4K 120Hz TV owners will be pleased!

bkKGx99.gif


I have one...

"You get what you pay for."
 

VFXVeteran

Banned
Top Steam review:

"That being said; I unfortunately can't recommend the game in its current state for PC. The game is plagued with stutters, frame drops, bad frame pacing and a very rough playing experience.

I'm playing on high-end hardware (2080ti, 9900k, LG C9 TV) on 4k with g-sync enabled and still experience very bad stutters. I've adjusted the image quality settings to recommended settings and even lowered the resolution to 1440p. I've also made sure the pci-e bandwidth is 20 Gbps.

In my experience this is a great game, but has a very bad port. I know the devs are working to get things fixed. But right now it leaves a bad taste in my mouth. The game should not have been released in it's current state."

Everything you're saying is speculative until we get games running on PS5 we can actually break down and look at. HFW was 30FPS while looking better than any game ever made, if it looks like that in gameplay you can't name a PC game that touches it.

I have the game and I lock to 4k/30FPS.

1) It's native 4k
2) 16x anisotropic filtering takes out the blurry mess in the PS4
3) LOD @ ultra enables larger view distances and add more environment assets
4) Ultra textures - while it doesn't give higher resolution textures, it does move the bias towards a higher level MIP making the higher res versions of the textures (MIP level 0) be seen more often.

That guy tried to run the game at 60FPS. It does have frame stutters. The performance should be much better with such a light game on rendering tech. They'll fix the game and then it will run 60FPS like a lot of PC gamers want. I'm on the other end of the spectrum. 60FPS is great to have but not at the sacrifice of quality rendering.

And your really a big fan of Sony if you think HWF pure cinematic trailer looks better than some of these games that are out now or will be coming out. But I get the appeal so I'm not going to knock it.
 
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I have the game and I lock to 4k/30FPS.

1) It's native 4k
2) 16x anisotropic filtering takes out the blurry mess in the PS4
3) LOD @ ultra enables larger view distances and add more environment assets
4) Ultra textures - while it doesn't give higher resolution textures, it does move the bias towards a higher level MIP making the higher res versions of the textures (MIP level 0) be seen more often.

That guy tried to run the game at 60FPS. It does have frame stutters. The performance should be much better with such a light game on rendering tech. They'll fix the game and then it will run 60FPS like a lot of PC gamers want. I'm on the other end of the spectrum. 60FPS is great to have but not at the sacrifice of quality rendering.

And your really a big fan of Sony if you think HWF pure cinematic trailer looks better than some of these games that are out now or will be coming out. But I get the appeal so I'm not going to knock it.


I don't buy PC games to play at a locked 30, btw
 
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VFXVeteran

Banned

So? We already know that. It still doesn't look better dude. You know why? Because the PS4Pro doesn't have the bandwidth for the things they added or turned on in the PC version. It'll be the same for HFW on PC vs. PS5
 
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So? We already know that. It still doesn't look better dude. You know why? Because the PS4Pro doesn't have the bandwidth for the things they added or turned on in the PC version. It'll be the same for HFW on PC vs. PS5

What does look better mean to you, exactly? And what PC is required to hit that target? I think stuff like snow deformation is a huge part of a game looking good, interactivity with the environment matters so much to me. The snow deformation in RDR 2 was the first thing to blow my mind in the game. Why are there any sacrifices of this sort when porting to superior hardware?
 

VFXVeteran

Banned
What does look better mean to you, exactly? And what PC is required to hit that target? I think stuff like snow deformation is a huge part of a game looking good, interactivity with the environment matters so much to me. The snow deformation in RDR 2 was the first thing to blow my mind in the game. Why are there any sacrifices of this sort when porting to superior hardware?

First of all, they didn't pull that snow out because the PC couldn't handle it. The port developers didn't port the game properly. Now that it's in the hands of GG, you'll see the game get patched to where it's supposed to look. Same thing happened with RDR2 on PC.

Look better means

1) True 4k so we can SEE all the rendering taking place. You can't see rendering when you have upsampled pixels. That's not acceptable.
2) Better texture filtering so we can SEE the clear crisp textures at a distance instead of seeing blurred textures just 5ft away from you.
3) More detail.. adding anymore geometry is going to tax the GPU because it has to render it! Suprise. More detail yields better image.
4) Higher sampling for ambient occlusion. I can't stand the typical SSAO technique. It's sorely old and truly inaccurate. Better to have RTX ambient occlusion
5) More more more of everything graphics related. More FX, more fur, better shading, better volumetrics, etc..
 
The RX 570 is an equivalent graphics card to the one in the PS4 Pro. It runs Death Stranding at PS4 Pro's resolution with around 45 FPS. This is at very high details, which means the game looks better than on the PS4 Pro.

Why do you guys keep talking like only a graphics card is needed for a game to run properly? Also from what I see online people consider the RX 470 close to PS4 Pro GPU, not 570.
 
First of all, they didn't pull that snow out because the PC couldn't handle it. The port developers didn't port the game properly. Now that it's in the hands of GG, you'll see the game get patched to where it's supposed to look. Same thing happened with RDR2 on PC.

Look better means

1) True 4k so we can SEE all the rendering taking place. You can't see rendering when you have upsampled pixels. That's not acceptable.
2) Better texture filtering so we can SEE the clear crisp textures at a distance instead of seeing blurred textures just 5ft away from you.
3) More detail.. adding anymore geometry is going to tax the GPU because it has to render it! Suprise. More detail yields better image.
4) Higher sampling for ambient occlusion. I can't stand the typical SSAO technique. It's sorely old and truly inaccurate. Better to have RTX ambient occlusion
5) More more more of everything graphics related. More FX, more fur, better shading, better volumetrics, etc..

Yes and what level of PC specs are required to do all of this, you left out that part I asked you for.
 

Shifty1897

Member
I'm calling BS, ain't no Call of Duty game running at native 4K 120fps on PS5. My GPU is equivalent to a PS5 right now and it gets 90 fps at 1440p in Warzone on high settings.

Also before haters chime in I have an NVME drive.
 
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Why do you guys keep talking like only a graphics card is needed for a game to run properly? Also from what I see online people consider the RX 470 close to PS4 Pro GPU, not 570.

Because the graphics card is the bottleneck here. There is essentially no gaming PC out there with a slower CPU than the PS4 Pro. Not sure what your point is.

And the RX 470 and RX 570 are almost the same card. The 570 is around 10% faster. The PS4 Pro is somewhere in between the two, probably.

Long story short, there is no secret sauce. You just have to make a good port.
 
Because the graphics card is the bottleneck here. There is essentially no gaming PC out there with a slower CPU than the PS4 Pro. Not sure what your point is.

And the RX 470 and RX 570 are almost the same card. The 570 is around 10% faster. The PS4 Pro is somewhere in between the two, probably.

Long story short, there is no secret sauce. You just have to make a good port.

My point and I will make it OVER AND OVER AND OVER until you guys stop arguing around it is that if you made as equivalent a PC as possible to a PS4/PS4 Pro you would NOT get better results than the PS4/PS4 Pro for at least the majority of games if not all. You cannot prove me wrong by using examples of games where you only try to equal one part of the PS4/PS4 Pro. I don't even know what you're arguing with the CPU thing... the PS4 is from 2013 you're trying to tell me there's no point far enough back you can go where PC's had similar performing CPUs? That's BS, the question isn't how well a current day reasonable gaming rig fares against a console from 2013. "RX460<PS4 Pro<RX470...nearest to RX470." It is between two cards but not the two you claim from what I see. Even if we stuck to 570... what are your other specs?
 
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