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Developers explain how adaptive triggers and haptic feedback to provide new game experiences on PS5.

Sounds very exciting 🔥. More in the link below.


“The haptic feedback precision allows us to do all sorts of new things. In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”

–Brian Horton // Creative Director, Marvel’s Spider-Man: Miles Morales


With the DualSense wireless controller and the power of haptics, we can make the combat [in Demon’s Souls] feel grittier, darker, and deadlier. Now you feel every blow as you strike down your enemies and cast each spell. You’ll experience the force of a titanic boss’ attack as you pull off a well-timed guard. Metal strikes metal when your foes block your attacks or you block theirs. That extra sensory feedback through the controller allows you to know your attack hit home and your perfectly-timed parry was a success, so you can react faster and more decisively.

We can also turn the simple act of pulling a lever to open a gate into a sensory experience. This is something that rumble could never do. It could never replicate the feeling of metal striking metal or fire crackling in your hand as you conjure magic. Haptics [are] integral to the experience, to immersing the player in the world and adding to the gameplay. The visual, aural, and tactile working together takes this new generation of gaming into the future. —

Gavin Moore // Creative Director, SIE Japan Studio

The adaptive triggers are something we’re excited to feature [in Ratchet & Clank: Rift Apart]! For instance, the Enforcer is a dual-barreled shotgun type weapon. As you pull the trigger, you’ll fire from one barrel, and you can feel resistance around halfway down the trigger. Need a bigger blast? Pull the trigger through that resistance point and you’ll fire both barrels at the same time. — Marcus Smith // Creative Director, Insomniac Games
I think the effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip.

Compared to the rumble force feedback we had in the past, the special character of the haptic feedback is that it has a bigger range of frequencies it can produce.

What this means, is that sound design and tactile design can be handled in a continuous, integrated manner.
— Kazunori Yamauchi // President, Polyphony Digital
 
We heard this before.
I wonder why so much negativity toward sony ? 👀👀👀😂😂😂

gOJIyt3.jpg
 

Grinchy

Banned
Never really thought about practical uses, but knowing which side an attack is coming from is pretty cool. Feeling a move charge up from one side of the controller to the other is awesome too.

I'm going in with the assumption that these features won't get widely used with the hope that I'm pleasantly surprised that they are.
 

Perrott

Gold Member
Yooooooooo Gavin Moore is leading the Demon's Souls remake on Japan Studio's side. We haven't heard from him since 2015 and his last game was Puppeteer (2013) for the PS3.
 

Guilty_AI

Member
This could be interesting if implemented with motion controller + VR. On a normal controller however, it just feels gimmicky. I'm also the type to just turn off any sort of feedback when using a gamepad.
 
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TonyK

Member
I think this is a gimmick equivalent to the touch pad in PS4. Aka, an addition to the controller (that makes it more expensive and difficults retrocompatibility) used extensively in the first games and then relegated to a mere big button.

In a year we will see it as regular vibration, only more precise.
 

UnNamed

Banned
Every time console manufacturers declares they put a new feature on their controllers, it ends with gimmicks very few games uses properly.
HD Rumble, TouchPad, Gamepad, speakers, VMU, etc.
 
Obviously Sony devs talking their book, but the ABS example from Kaz for GT7 sounds really, really interesting.

They need to have controller demo stations or something, because it is nearly impossible to imagine what this controller will feel like. This could be stupid or it could be the coolest shit ever.
 
Every time console manufacturers declares they put a new feature on their controllers, it ends with gimmicks very few games uses properly.
HD Rumble, TouchPad, Gamepad, speakers, VMU, etc.

I like to call it the "Blast Proccesing" trick. Well, it's not exactly a trick, just age old marketing. It's natural to be enthusiastic about something you're a fan of. Marketing is there to make you hype. It's your responsibility to keep your expectations in check, and notice how much of that marketing is pure hot-air bullshit, and how much of it describes the feature and its actual real use. Marketing and adds are not designed to be honest and straight, they exist to sell you a product by any means necessary.
 

Ant_0N

Neo Member
I think this is a gimmick equivalent to the touch pad in PS4. Aka, an addition to the controller (that makes it more expensive and difficults retrocompatibility) used extensively in the first games and then relegated to a mere big button.

In a year we will see it as regular vibration, only more precise.

well they could just make nothing at all and never try, would you be fine with the same old ?
 
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NeoIkaruGAF

Gold Member
Yooooooooo Gavin Moore is leading the Demon's Souls remake on Japan Studio's side. We haven't heard from him since 2015 and his last game was Puppeteer (2013) for the PS3.
This isn’t exactly promising.
Especially because I’ve played Puppeteer, which was “badly employed gimmick, the game”.


Every time console manufacturers declares they put a new feature on their controllers, it ends with gimmicks very few games uses properly.
HD Rumble, TouchPad, Gamepad, speakers, VMU, etc.
Shhhhh. This is Sony so we should be excited.
 

Ant_0N

Neo Member
Every time console manufacturers declares they put a new feature on their controllers, it ends with gimmicks very few games uses properly.
HD Rumble, TouchPad, Gamepad, speakers, VMU, etc.

It always takes time we have gyro since the wii days and nothing of substance came out of it, and now with the spread of Gyro aming and the flick stick controls finaly somthing good came out of it, also VR is profiting greatly from it.
 

sncvsrtoip

Member
I think the effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. - problem is nobody use abs in gt sport (or at least not persons that want to be competetive) and gt7 looks to be just gt sport with more content and some graphics cosmetics upgrade ;d
 

Warnen

Don't pass gaas, it is your Destiny!
Prob one of those things that I just don't notice until its off for some reason. Feels like a lot of the examples they give are already happening anyways.

PS5 controllers are gonna be like $90+
 
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Every game I play no matter what system its on starts like this: Settings/ Vibration/ OFF. This is all just marketing FUD in my opinion.
 
I've heard from someone who's had hand-on with it and they were impressed.

It's a hard thing to convey prior to launch (thats why we're all so fixated on the graphics) but I think it'll be a differtiator.
 

Neff

Member
I'll believe it when I feel it.

That said, Nintendo's 'HD rumble' managed to impress me more than previous generations of rumble due to its flexibility, so who knows?

PS5 controllers are gonna be like $90+

Probably. Think twice before you throw one.
 
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Yams

Member
The adaptive trigger, GT7, ABS stuff sounds very similar to what Turn 10 did with Forza 5. The current Xbox controller has "haptics" in the triggers but I only ever noticed or appreciated them in Forza. It'll be interesting to see how/if the PS5 controller improves on the Xbox One haptic system and if developers make more use of it.

 

MiguelItUp

Member
I really want to be wowed by this kind of technology, hopefully they'll pull that feeling off. This whole time it just feels like the technology is slightly improving, but it's really just more of the same.
 

Senua

Member
The adaptive trigger, GT7, ABS stuff sounds very similar to what Turn 10 did with Forza 5. The current Xbox controller has "haptics" in the triggers but I only ever noticed or appreciated them in Forza. It'll be interesting to see how/if the PS5 controller improves on the Xbox One haptic system and if developers make more use of it.


Nah, that's just rumble.
 

wvnative

Member
I personally hate how they are doubling down on this crap, stuff like resistive triggers sounds hard for me to do... wish they'd make it all optional and let me use my DS4
 

BadBurger

Is 'That Pure Potato'
Every time console manufacturers declares they put a new feature on their controllers, it ends with gimmicks very few games uses properly.
HD Rumble, TouchPad, Gamepad, speakers, VMU, etc.

Yea, shame I think. I'd like to get more out of an expensive controller. The touch pad on the DS4 turned into nothing more than a great big button after the first wave of games.
 

Mr Moose

Member
I’m really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in game experiences, and give important feedback. Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.
–Dinga Bakaba // Game Director, Deathloop


Should be fun.
 

Nikana

Go Go Neo Rangers!
I want to be excited but I still haven't felt a lick of difference in HD Rumble on Switch.

I am more interested in the triggers than anything.
 

CrysisFreak

Banned
Setting trigger resistances is surely much easier than programming touchpad features for 3rd party devs so I am not very concerned that this hardware will be for nothing.

The quotes make the wait too hard though.
 
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