nkarafo
Member
Chromatic Aberration seems to be the most popular choice but i think Eye Adaptation doesn't get the hate it deserves:
Why would i want everything to slowly change brightness as i move the camera around or enter/exit buildings?
This thing was so bad in a few games (i remember COD: Advanced Warfare on top of my head) that i stopped playing them mid through, just because of that. I remember a mission in a house at night where i was getting stuck to some black matter and then it slowly turned to a textured wall. And that wasn't even a pitch black house, there were plenty of lights and everything.
It's also quite bad in many racing games, especially Driveclub, when you get out of a tunnel and everything is so bright for a moment as if there was an atomic bomb explosion. And of course you can't see anything outside other than glow while you are still in the tunnel.
Sorry, this is not how eyes work, at least not that exaggerated version of videogames. Maybe if you spent a year in a dark tunnel, it could potentially lead to that effect but not when passing through a tunnel for 10 seconds. It doesn't work that way devs!
I think it's just a visual effect for the sake of having another visual effect for a game to be more "fancy". What are your thoughts?
Why would i want everything to slowly change brightness as i move the camera around or enter/exit buildings?
This thing was so bad in a few games (i remember COD: Advanced Warfare on top of my head) that i stopped playing them mid through, just because of that. I remember a mission in a house at night where i was getting stuck to some black matter and then it slowly turned to a textured wall. And that wasn't even a pitch black house, there were plenty of lights and everything.
It's also quite bad in many racing games, especially Driveclub, when you get out of a tunnel and everything is so bright for a moment as if there was an atomic bomb explosion. And of course you can't see anything outside other than glow while you are still in the tunnel.
Sorry, this is not how eyes work, at least not that exaggerated version of videogames. Maybe if you spent a year in a dark tunnel, it could potentially lead to that effect but not when passing through a tunnel for 10 seconds. It doesn't work that way devs!
I think it's just a visual effect for the sake of having another visual effect for a game to be more "fancy". What are your thoughts?
Last edited: