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I think "Eye Adaptation" is the worst visual effect in modern games.

nkarafo

Member
Chromatic Aberration seems to be the most popular choice but i think Eye Adaptation doesn't get the hate it deserves:



Why would i want everything to slowly change brightness as i move the camera around or enter/exit buildings?

This thing was so bad in a few games (i remember COD: Advanced Warfare on top of my head) that i stopped playing them mid through, just because of that. I remember a mission in a house at night where i was getting stuck to some black matter and then it slowly turned to a textured wall. And that wasn't even a pitch black house, there were plenty of lights and everything.

It's also quite bad in many racing games, especially Driveclub, when you get out of a tunnel and everything is so bright for a moment as if there was an atomic bomb explosion. And of course you can't see anything outside other than glow while you are still in the tunnel.

Sorry, this is not how eyes work, at least not that exaggerated version of videogames. Maybe if you spent a year in a dark tunnel, it could potentially lead to that effect but not when passing through a tunnel for 10 seconds. It doesn't work that way devs!

I think it's just a visual effect for the sake of having another visual effect for a game to be more "fancy". What are your thoughts?
 
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cormack12

Gold Member
We've come a long way from cs source 'bloom' effects on dust2. But yeah, i dont think this adds immersion, just makes me pissed off i cant see, same as asphalt glare in driving games.
 

MarkMe2525

Gold Member
It's artistic vision. That's like telling a painter stop using watercolors because they're not as saturated as you like.

Another field where artist experiment and incorporate new technologies is music. To be honest if I find an artist that uses instrumentation and arrangements that I'm not a fan of, well I don't listen to it.
 
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nkarafo

Member
It's artistic vision. That's like telling a painter stop using watercolors because they're not as saturated as you like.
Another field where artist experiment and incorporate new technologies is music. To be honest if I find an artist that uses instrumentation and arrangements that I'm not a fan of, well I don't listen to it.
I didn't forbid anyone from using it, i'm saying i don't like it.

I like it and use it in GTA 5. I think it’s more crazy to suggest something should get more hate if nothing else.
It's a figure of speech.
 
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MarkMe2525

Gold Member
I didn't forbid anyone from using it, i'm saying i don't like it.


It's a figure of speech.
Nowhere did I insinuate that you forbid it but what I did do was offer a piece of advice. Life is too short, if you find something you don't like move on.

Or you can go on a website where you can make post about things you don't like so other people can validate your opinion by telling you they don't like it either.

P.s. I don't like it either.
 
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nkarafo

Member
Nowhere did I insinuate that you forbid it but what I did do was offer a piece of advice. Life is too short, if you find something you don't like move on.

Or you can go on a website where you can make post about things you don't like so other people can validate your opinion by telling you they don't like it either.

P.s. I don't like it either.
Would it be better if i made a thread about how much i like something so others can validate my opinion?

It's a videogame forum. We discuss pointless things we like or don't like.
 

MP!

Member
I agree so much with this

I hate it to death ... I can't stand walking out of a tunnel and waiting for the camera to adjust pretending that the light was so blinding... ... it's obnoxious.
I dont think it should be called eye adaptation either as it more accuratley represents camera lenses

So when it's a 3rd person game it might not bother me as much ... but if it's 1st person... then it really bothers me because it's not accurately representing what actual eyeballs do.
 
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Shai-Tan

Banned
It's artistic vision. That's like telling a painter stop using watercolors because they're not as saturated as you like.

Another field where artist experiment and incorporate new technologies is music. To be honest if I find an artist that uses instrumentation and arrangements that I'm not a fan of, well I don't listen to it.

that’s fine if there’s a recognizable artistic vision behind it. Features like this are often tech demo aesthetics, slathering on some new real time computer graphics method. Bad artists i.e. engine programmers have artistic vision too but we don’t have to like or respect it

edit: that said I personally don’t dislike that type of transition. Like bloom the problem with it is when it’s crude and overdone
 
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Stuart360

Member
No lie, i literally died to this in The Division 2 dlc yesterday. I was exiting a dark building into bright sunlight, the screen went really bright, and unfortunately there were bad guys right outside the building lol.
 
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nkarafo

Member
No lie, i literally died to this in The Division 2 dlc yesterday. I was exiting a dark building into bright sunlight, the screen went really bright, and unfortunately there were bad guys right outside the building lol.
In Driveclub there's a tunel with a turn just near the exit. You have to memorize it though because it's always too late when the turn actually appears because of this effect.

I see no problem with that effect and it actually does happen in real life.

Chromatic aberration tho... fuck that
It really doesn't. Not in the intensity videogames use. I'm in a dark room right now and i can perfectly see outside the window despite being a sunny day. The world doesn't change it's visibility so abruptly when i'm exiting or entering my house every few seconds. And when i'm near the exit of t a tunnel, i can perfectly see outside as well. Maybe you get the nuclear bomb effect if you spend a week in a coffin and someone opens it very fast under the sun or something... But i don't remember the last time that happened to anyone.

If you mean it happens in real life if you use a cheap or mobile phone camera then sure. But chromatic aberration also happens in real life with some cameras. Having said that, i can't know if a developer wants to simulate a camera or a human eye but when i play first person games i assume i am looking through the character's eyes, not a camera.
 
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I don't mind the effect but it doesn't represent real life sight. Don't remember the game but it was a real hindrance trying to see into buildings. Kind of a meh from me
 

Keihart

Member
I want my games looking clean without any distortion running at the highest refresh rate and the highest resolution possible. Because of this, counter strike it's the best looking game ever made.
Yes, that was sarcasm, but that's what i feel like i'm reading with statements like the one in the OP.
 

GHG

Gold Member
Some of you overthink this stuff. Just play the game.

Seriously. I've never even thought about or noticed a lot of the things that people bring up as things they hate in games on here.

FYI OP, cameras do the same thing when auto exposure is enabled. I think most games simulate the behaviour of a camera rather than the human eye. With cameras you get the sudden glare when auto exposure adjusts from dark to light conditions whereas the human eye can take a few minutes to fully adjust and the process is far more gradual (hence you don't tend to notice it).
 

Longcat

Member
As long as you can turn it off, like CA, DOF and motion blur, I have no problem with it. I see what they're trying to do, but it's not for me.
 

StreetsofBeige

Gold Member
Never mind CA or this eye adaption thing, RT is currently the worst thing to happen lately unless the devs can control it.

From what I've seen, RT is a systems hog and everything gets super shiny and reflective as if everything is like a mirror.

A character could be walking on sawdust and somehow it's got a reflective coating like it's a polished ceramic floor.

I hope RT goes beyond that because what they've shown seems to convey shiny reflective shit is the key feature of RT.
 
Never mind CA or this eye adaption thing, RT is currently the worst thing to happen lately unless the devs can control it.

From what I've seen, RT is a systems hog and everything gets super shiny and reflective as if everything is like a mirror.

A character could be walking on sawdust and somehow it's got a reflective coating like it's a polished ceramic floor.

I hope RT goes beyond that because what they've shown seems to convey shiny reflective shit is the key feature of RT.
Dude no one worries about RT because no one forces RT. It's currently always optional. (As far as I know.)
 

Gifmaker

Member
It's kinda funny how games are desperately trying to incorporate stuff that the movie industry and camera manufacturers are so desperately trying to get rid of (and succeeding).
 

GHG

Gold Member
Never mind CA or this eye adaption thing, RT is currently the worst thing to happen lately unless the devs can control it.

From what I've seen, RT is a systems hog and everything gets super shiny and reflective as if everything is like a mirror.

A character could be walking on sawdust and somehow it's got a reflective coating like it's a polished ceramic floor.

I hope RT goes beyond that because whathey've shown seems to convey shiny reflective shit is the key feature of RT.

Don't know where you get that idea but it's simply not true.

If they do a poor job and make everything shiny and be a reflective surface then the devs gave done a poor job overall, that's not the fault if RT.

I played through deliver us the moon last week with RT on and it was very well implemented, not everything was shiny and reflective, only surfaces that you'd expect to be were and even those weren't overdone.

Yeah I realize now how stupid it is. Just let our own eyes do the trick.

Your eyes are adapted to the overall brightness of the room (which the screen will be a light source in), not the screen...
 
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karasu

Member
Is this the thing that causes shadows to be really thick and heavy like at Sunset in The Witcher 3 where I can barely see anything? I HATE this shit if it is. Looks like it.
 
I was actually amazed by this effect in Uncharted 4 when it released - gave me the "wow". It was implemented there perfectly.
 
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Three

Member
Not that concerned by it to be honest. Aktuly, it makes things more realistic so that when I finally leave my mums basement I'm not left startled by the fact that I can't see shit for a second or two.

But yeah I don't see the problem. If somebody flashbangs me in games though I want to be able to still see. Remove that eye adaptation.
 
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Ceallach

Smells like fresh rosebuds
I see a disturbing number of opinions like this of GAF. "X shouldn't be used or done because I don't like it."
 
Why would i want everything to slowly change brightness as i move the camera around or enter/exit buildings?
Because otherwise, in a HDR pipeline, either building interiors will be pitch black or outside will be full white. On HDR screens this is less of an issue but will still be far from perfect.
 
S

Shodan09

Unconfirmed Member
One of the worst offenders for this is perfect dark zero, among its many other offences too of course.
 

NinjaBoiX

Member
I really like it, ESPECIALLY when it’s a really dark to bright transition like in a tunnel. I love the drama of speeding out of a tunnel at 150mph blind, then a corner slowly materialising in front of you.

Also, it ABSOLUTELY does happen in real life, and I’ve never seen it exaggerated in a game to the point that I thought it was comical or problematic.

*shrugs*
 

Birdo

Banned
It's named incorrectly. It should be called Camera Adaption.

GT Sport has it bad when leaving or entering a tunnel. In real life, your eyes take a fraction of a second. But in games, it's more like a phone camera trying to adjust exposure.
 

pawel86ck

Banned
I'm in a dark room right now and i can perfectly see outside the window despite being a sunny day. The world doesn't change it's visibility so abruptly when i'm exiting or entering my house every few seconds.
That's how it looks here where I live as well, however I remember my vacations in Greece and when I was exiting dark indoors there was definitely some time delay until my eyes have adjusted to the extremely bright environment outside. Not only sun is more intensive in Greece, but the environment is very bright as well (reflective stones instead of grass and houses painted all white).
 

Shai-Tan

Banned
Your eyes are adapted to the overall brightness of the room (which the screen will be a light source in), not the screen...

thats why it’s recommended to watch in a darker room (even more so on oled) the contrast in brightness is important. Also why sdr is inadequate and so is baseline hdr which only has one profile for both light and dark scenes. anyone that’s seen a very bright hdr scene on a decent tv in ideal ambient lighting can see how it is possible to produce that effect but 99% of people gaming don’t have such a panel
 
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Kamina

Golden Boy
Looks okay in the video.
I saw it in some games before. It starts to become annoying when you look at the sun and the surrounding area becomes pitch black, this is unrealistic, but goin ginto darker areas and they be ome slightly brighter makes sense.
 

ZywyPL

Banned
Nothing beats CA, in the negative way of course. Eye adaptation is just another one of many effects that are good as long as they're not overused, like motion blur, depth of field, lens flares etc. but CA? No matter how toned down it is, it's still shit.
 

Shai-Tan

Banned
It's named incorrectly. It should be called Camera Adaption.

GT Sport has it bad when leaving or entering a tunnel. In real life, your eyes take a fraction of a second. But in games, it's more like a phone camera trying to adjust exposure.

yes, I can understand camera artifacts if there is an intention behind it but often it’s either imitating other media for the sake of it or using it to cover up image quality defects (explains over use of many post processing effects like chromatic aberration, depth of field everywhere etc)
 
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