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Doom creator John Romero on what's wrong with modern shooter games

SkylineRKR

Member
Doom 64 was so fucking good, its ridiculous. It spoiled me on Eternal and I'm not lying. I couldn't get into Eternal. Not because of the weapons, but because of the ammo/armor/platforming/hazard mechanics. A shame because 2016 was legit classic.

Give me a decent weapon selection, some exploration and secrets and enough ammo to blast. I prefer that over arena style battles.
 
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Wonko_C

Member
It's fun in short bursts, and it would be kind of cool to see the original Doom in VR. But most people play games to chill at the end of days work - having to faff around with the headset, and play standing up and waving your arms around is exhausting, plus the gimped in-game movement.
Doom's already playable in VR:



Fast movement is possible in VR, I guess devs are just afraid of making people sick: (The grappling hook thing for crazy vertical movement looks awesome too)


I get that to most people it's just too much effort, but it's my favorite way to play Borderlands 2VR: Sitting on my office chair, Aim Controller in hand(s), arm movement is pretty minimal and not tiresome at all.

Then there's DOOM VFR. It is as fast (or even faster if you use the dash and shift movement) than DOOM 2016, the only difference is you can't jump. Shit gets crazy in Ultra-Violence.
 

Rudius

Member
It's fun in short bursts, and it would be kind of cool to see the original Doom in VR. But most people play games to chill at the end of days work - having to faff around with the headset, and play standing up and waving your arms around is exhausting, plus the gimped in-game movement.
I chill in VR after work. You can play most games seated and the movements required are subtle. VR is not Wii or Kinect.
 

Bryank75

Banned
The way PlayStation can make shooters as good or better than PC is by focusing on PSVR shooters with great motion controllers with no lag.

I really want Half Life Alyx as a launch window game with PSVR 2. Then get the new Doom working in it, not with that teleportation stuff. All 120fps.
 
I don't understand the appeal of looter shooters. I tried Destiny 2 and found the gameplay loop so dry and not compelling. So you get some "loot" with slightly higher specs after grinding the same enemies and then tailor your build so you can go grind some other enemies that are scaled to your build. And then the co-op aspect just makes the already dumb and incompetent AI even easier to defeat. Where is the draw? I'd rather just play a Battle Royale or a Survival game where I feel like I'm actually meeting resistance in my journey.
 

Wonko_C

Member
I don't understand the appeal of looter shooters. I tried Destiny 2 and found the gameplay loop so dry and not compelling. So you get some "loot" with slightly higher specs after grinding the same enemies and then tailor your build so you can go grind some other enemies that are scaled to your build. And then the co-op aspect just makes the already dumb and incompetent AI even easier to defeat. Where is the draw? I'd rather just play a Battle Royale or a Survival game where I feel like I'm actually meeting resistance in my journey.
I left D2 long ago but my friends who still play are all about the PvP.
 

DogofWar

Member
Funnily, due to a bug (?), you can actually completely negate the inaccuracy of the chaingun in Doom. Just tap the fire key instead of holding it down. You can now shoot with perfect accuracy making the pistol rather obsolete.



Hehe, my first thought as well. Chaingun is essentially the sniper in Doom.

Great points by Romero overall. FPS is a genre that is suffering either from Michael Bay-syndrome or "realism". I don't want to be showered by new weapons, ammo, and skills to the point were I don't know how to use half of them but I also don't want to be able to carry maximum 2 weapons and 3 magazines the entire game.

All hail classic Doom! The most balanced and fun game ever made.
 

Rest

All these years later I still chuckle at what a fucking moron that guy is.
When is the last time John Romero made a good or relevant game?
 

The Alien

Banned
Not enough Stevie "Killcreek" Case these days.....now we just have some dime a dozen Twitch Thots.


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And not since John Romero, has any developer made you their bitch. Except maybe Todd Howard making Fallout 76 players his bitches
What is this smut?
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.....and where can I find it?
(asking for a friend)
 

Lanrutcon

Member
When is the last time John Romero made a good or relevant game?

Irrelevant, since he made the game that put shooters on the map. If shooters were a religion he'd be Christ and Carmack would be God. Every time you load up Call of Battlewar or Destinylands or Halolife and put a bullet in something you are praying at his church. He changed the face of the hobby you and I call our own. He doesn't need a second coming.
 
Gyro aiming, is that what the steam controller uses? I had to put that thing away I couldn't get used to it. Not having the analog stick was killing me.
 

Woo-Fu

Banned
And not since John Romero, has any developer made you their bitch. Except maybe Todd Howard making Fallout 76 players his bitches
John is the only one ultimately made a bitch by that campaign. Daikatana was panned and that marketing campaign is part of the reason it got dogpiled like it did.
 

deathsaber

Member
I agree to a degree. The whole "looter shooter" thing (Destiny, Borderlands), definitely cheapens things. Also, the whole two rifle sized weapons, plus handgun meta with you replacing "held" things as you go was also dumb.

I always loved the games that had an arsenal of maybe 10 or so different things that you could always carry ALL of (realism be damned), and be able to switch back and forth due to need (see Half-Life 1 & 2, Doom, Resistance 1, etc). These were always the most joyful shooters to play.
 

ResurrectedContrarian

Suffers with mild autism
movement is where you want to be, slip and slide and bounce off walls, double jump and port through the floors or ceilings, conc jump through the air like a psychopath

that's the frontier

Not for me.

I don't want a platforming game, I want my character to have weight and to have to deal with the dangers of on-foot combat. When surrounded, I should have to force my way directly through the wall of enemies blocking me and gruelingly cut a clear path before I'm obliterated... not bounce out of there with corny jumps and grappling and tricks.
 

StreetsofBeige

Gold Member
Not for me.

I don't want a platforming game, I want my character to have weight and to have to deal with the dangers of on-foot combat. When surrounded, I should have to force my way directly through the wall of enemies blocking me and gruelingly cut a clear path before I'm obliterated... not bounce out of there with corny jumps and grappling and tricks.
I like traditional boots to the ground soldier shooters. I enjoyed Titanfall 1 and whichever COD game had some of that (I think it was Black Ops 3), but looking back at arena shooters which played lightning fast with 20 ft 360 degree jumps, Halo shields, and it takes triple the bullets to kill, not for me either.

I'll never understand some shooter fans who like those kinds of games who say: "If someone shoots me from behind, I should have enough time to react, do a 180 and shoot him back"

Why should you? If someone gets you from behind or has a clear lane plugging you with some bullets, you should be dead. Not press a button and get away with a wall running jump.
 

Spukc

always chasing the next thrill
movement is where you want to be, slip and slide and bounce off walls, double jump and port through the floors or ceilings, conc jump through the air like a psychopath

that's the frontier
Doom eternal didthis

Fucking boring

Boomershooters are dead…

Lootershooter hello
 
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