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Next-Gen PS5 & XSX |OT| Console tEch threaD

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The only problem with this is that MS wants to be the netflix of gaming and release AAA games every other month.
Netflix doesn't release AAA movies , they release a ton of B movies ( and that's being generous)

I can't imagine studios pumping out games every few months and actually being quality titles.

Oh, Netflix has some AAA content, like Scorsese’s The Irishman and Fukunaga’s Beasts of No Nation. Also, there are some really good AA films like The Outlaw King (director of Hell or High Water), The King (director of The Rover), and others. The Narcos mini-series are top-notch as well.
 

Gamernyc78

Banned
Sounds legit.

Microsoft hasn't had a legit AAA game all gen, and yet they are aiming to have 1 AAA every single month now.

Sure.

Especially when thy said their games would be more AA filler. And tht came from an exec. It's like thy watch Sony's every move and whatever gains traction thy throw a rumor or pr spin right after lol thy saw those AAA games during the presentation and now want to join the narrative 😑🤣
 
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Captain Hero

The Spoiler Soldier
I'm interested to see new stuff outside their big guns from their new acquisitions. Also my brother has already informed me he's getting the XSX with gamepass and to keep him informed about upcoming games and XSX price.
I want to see gameplay .. new IPs with different direction just like PlayStation .. I want games only , don’t care about partnership or timed exclusives .. I want to buy XSX and it depends on that Show ..
 

Gamernyc78

Banned
Oh, Netflix has some AAA content, like Scorsese’s The Irishman and Fukunaga’s Beasts of No Nation. Also, there are some really good AA films like The Outlaw King (director of Hell or High Water), The King (director of The Rover), and others. The Narcos mini-series are top-notch as well.

Yeah I agree Netflix had AAA stuff, shit Daredevil, Altered Carbon, some movies are definitely AAA with known well established actors. That military movie with Hemsworth is AAA and it was so good. Ppl must have not watched Netflix lately.
 
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Gamernyc78

Banned
Indeed, having both Astro's Playroom and Destruction AllStar for free then monetize cosmetics can be really profitable. All vehicles seem to have sunroofs, and it's a way to hijack another player's vehicle.:lollipop_tears_of_joy:

dfasdfdgggg.jpg

Ppl kind of downed it but tht game looks like it can be crazy fun. Doesnt look bad either.
 

THE:MILKMAN

Member
I want to see gameplay .. new IPs with different direction just like PlayStation .. I want games only , don’t care about partnership or timed exclusives .. I want to buy XSX and it depends on that Show ..

After last time I think they'll go out of their way to show only actual gameplay. I'll be shocked if we see something along the lines of 'expected Series X gameplay' on the screen.
 
I want to see gameplay .. new IPs with different direction just like PlayStation .. I want games only , don’t care about partnership or timed exclusives .. I want to buy XSX and it depends on that Show ..

Are you buying both consoles?? Or does the showcases define your 1 purchase?? If so what happens if its more smoke & mirrors trailers and coming in 2021 /22 stuff??
 
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ToadMan

Member
Uh, no. That's not true at all.

The reason most Xbox fans dont post in this thread anymore is because the specs and features of the Series X have been out for months. Microsoft left very little up to the imagination. Sony on the other hand was very quiet on that front, leaving much to be speculated on. Silence breeds speculation.

Really. So the XVA is all out there and understood now?

Perhaps you could show us the BCPack performance numbers, or details on directstorage, or how 100gb of data is instantly transported from SSD to a 64kb cache on the gpu lol.

The Xbox hardware is basically known - it’s a traditional system. But MS are trying to say that the system deficiencies are made up in software without giving any details.
 
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Gamernyc78

Banned
Guys remember when people were saying MS had compression advantage bc of BCb pack usage, well would you look at these:





Bro lol we all knew this was coming tht was all just mistermedia troll fodder. Ppl learned with dx12 and Sony's solution and apis tht thts not how life goes. Sony will always have a response either as good or better.
 
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Very interesting update of RAD Oodle middleware regarding RDO/BC1-7 texture compression and how it works with the console decompression chips.





I'll let the techs here decode this.

oooh haven't seen your post and shared again. But let me expand on it with this quote: "Combines beautifully with hardware LZ decoders." Kraken can handle the same BCn graphical packs that some MS guy touted to have only for themselves and their decoders however, this means that Kraken not only does generic purpose decompression and RAD tools their own graphics compression, they can do graphical BC compression as well. While MS is stuck at only graphical compression and decompression and only in BCn. This give PS devs better and varied tools from the get go in the final revision, and what is more they don't pay for the licensing Sony already paid for it, as long as devs have Dev Kits, it is already licensed.
 

Captain Hero

The Spoiler Soldier
Are you buying both consoles?? Or does the showcases define your 1 purchase?? If so what happens if its more smoke & mirrors trailers and coming in 2021 /22 stuff??

My main console is PlayStation so I’m gonna take PS5 for sure + it has games that I love the most .. but when we come to XSX I would love to buy it but show me some games in that July event .. on that I will consider buying the Xbox not in the first year but the second year when exclusives come out
 

Tiago07

Member

Here is the link to the comparison between no-compressed vs compressed, and looks VERY GREAT.

We can expect amazing things, now I'm curious about the speed. Can we reach PS5 22GB/S or close ?
 
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Sony planned this from the start and baked in support for the hardware decoder.


I really admire Sony for their turn around and focus on developers after PS3. This is another example of it. A smaller studio doesn’t need to evaluate and budget any licensing; it’s just their waiting for them.

For me BCPack on XVA was potentially the biggest “gap closer” on the IO side of things, although at the cost of potential image quality, and not so much a gap closer but just reaching into it a bit.
It seems as if it’s all on Microsoft’s extension to Partially Resident Textures/Sampler Feedback, and whether Sony too has made any of their own extensions.

It’s interesting that it was Oodle that revealed this about Sony, and not Sony themselves.
 
The PS5 is a hardware built for developers. Playstation Studios consist of alot, ALOT of the best devs in the gaming industry. Who make the best top teir games.

Did people actually think they would not have or get the tools & techniques needed for their jobs. Where is the common sense. You cant always console war. Cant fight every battle. You'll just catch unnecessary L's.

I don't get it. Somethings are just different ,accept the difference.
 

Gamernyc78

Banned
The PS5 is a hardware built for developers. Playstation Studios consist of alot, ALOT of the best devs in the gaming industry. Who make the best top teir games.

Did people actually think they would not have or get the tools & techniques needed for their jobs. Where is the common sense. You cant always console war. Cant fight every battle. You'll just catch unnecessary L's.

I don't get it. Somethings are just different ,accept the difference.

Especially since the past has shown us Sony always come with their own solutions. It's like the super fans against Sony purposely become oblivious and pray to the bad karma deities but tht shit don't work.
 
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How does Oodles Textures compare to BCPack?

Best explanation in layman terms is that BC is compressed texture format that graphics cards speak in, and load all of that in V memory from the storage, hw decompressors (that leave no calculation to CPUs) are named as LZ compressors and last gen had Zlib data stream for graphics (I don't know which BC formats they could include) but new generation's Kraken can have all the BCN formats super compressed graphics decode on the hardware, not just general purpose compression.

Edit: most xbox fans and some MS guys think only they have graphics compression while Sony has general purpose compression only, this is now proved wrong. Kraken could already do BCN, they just didn't announce it preemptively while the specifications were being finalized. Now we know from where that 22GB/s and "if it compresses well enough" remark comes from, it already figured texture compression into that number in the talk Cerny gave.
 
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Bo_Hazem

Banned
I really admire Sony for their turn around and focus on developers after PS3. This is another example of it. A smaller studio doesn’t need to evaluate and budget any licensing; it’s just their waiting for them.

For me BCPack on XVA was potentially the biggest “gap closer” on the IO side of things, although at the cost of potential image quality, and not so much a gap closer but just reaching into it a bit.
It seems as if it’s all on Microsoft’s extension to Partially Resident Textures/Sampler Feedback, and whether Sony too has made any of their own extensions.

It’s interesting that it was Oodle that revealed this about Sony, and not Sony themselves.

Sony is kinda enjoying the free marketing :lollipop_tears_of_joy: That what you get when your do you homework pretty well!:messenger_ok:
 
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jose4gg

Member
Guys aren’t you excited for Xbox Event on July ?

I think we are going to see good games


I'm specially interested if they are able to push a new perspective with the cloud, and I'm not talking of powering the CPU or xcloud, but I would love to see something like 300 hundred players in a inter-dimensional battle in a new Halo. At the end of the day MS is the one with the big cloud system (Azure) I would love something like that, even if I just end waiting for Sony to copy it or play it in my PC....
 
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How does Oodles Textures compare to BCPack?

I definitely would like to know the answer to that. But here's what it says about it on the site.

"Oodle Texture RDO searches the space of possible ways to convert your source texture into BCN, finding encodings that are both high visual quality and smaller after compression. RDO can often find near lossless encodings that save 10% in compressed size, and with only small visual difference can save 20-50%."

It sounds very similar to BCPak to be honest. I'm not sure which one is better though.
 
Ohh so we gonna hype a new secret sauce? The Oodle Sauce!
Why do we have to face criticism when the facts are a purposeful search away? Do your own research first before posting your snide remarks that adds nothing to the discourse. Just scroll up and read the links provided and then see if we are hyping this up or if it is something to the benefit of the game developers that we are looking up to for our games, there is nothing in it for us to hype this shit if it is some magic vaporware that doesn't exist, but if it is real then we will get the games produced as a result of it.
 
I definitely would like to know the answer to that. But here's what it says about it on the site.

"Oodle Texture RDO searches the space of possible ways to convert your source texture into BCN, finding encodings that are both high visual quality and smaller after compression. RDO can often find near lossless encodings that save 10% in compressed size, and with only small visual difference can save 20-50%."

It sounds very similar to BCPak to be honest. I'm not sure which one is better though.
Neo Blaster Neo Blaster too, BC Pack means BC1-7 as in BC1 BC2 BC3... BC7 these are all formats, and BCPack is no different it means literally the same thing. BCn BCx BCN BCPack all refer to same thing.
Have a read here: http://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/

EDIT: Now this article was from 2012 and at that time it was decompressed by CPU using software, I like to quote a part to reference this:
"In this article, I described the data representation of the BCn formats, but not how to write compressors for them. Like many compression techniques, the BCn formats are designed to be simple and fast to decompress—but that often comes at the cost of making compression difficult!"
now by write the person means writing a software for the compression and decompression, which is also said to make compression part difficult. Also it is all handled by CPU.

PS5 has Kraken hw decompressor, XSX also has unnamed decompressor block, these hw compress and decompress the graphics with these BC formats -> very simplified overview into the matter.

Also "Oodle Texture is a preconditioner for BC1-BC7 texture formats" this can mean that whatever compression BCn can give, Oodle Texture gives additional compression and most likely speed on top of it. Kraken hw solution streams oodle texture in and out of the hw on PS5 so it is better than having just BCn hw block. PS5 has eked out all the additional few % on top of everything in their custom I/O solution it seems. Mad lads.
 
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