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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Fake

Member
From this quote in the DF article it doesn't seem like a big issue?

Again, thats why I asking because I never saw such a shift. And the DF mention 4.25, while 4.5 get support to next gen early this month while 5.0 will only be release at the end of 2021. I don't know if this shift could be a smart move for a gaming that was already development.
 

GermanZepp

Member
Guys, I want it to all here take a moment and remember that Unreal engine and Epic is successful and is what it is today thanks to the tons of money from Fortnite .
 
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You must be so young that you though Handy Fake Handy Fake was talking about parallax occlusion mappings. Sadly for him and for me, it’s something waaaay older.
hidethepainharol-67a957fbc2923d868f9c18eb9490efb5-600x400.jpg
oh yes, i remember. Parallax (that 360 Perfect Dark first image)> displacement mapping and the current normal maps, that just got obsolete!.
 

Falc67

Member
i expect sony exclusives to look as good if not better than the hellblade 2 demo.

the unreal engine rebirth demo from last year looked just as good and it was running on a 1080 ti. the ps5 is just as powerful as a 1080ti.

I think Hellblade 2 and this both rival rebirth. Senuas model though, best model I’ve seen in gaming so far. Which no doubt will be equalled/surpassed by both Sony/MS this coming gen.
 

PaintTinJr

Member
By the way, new RedGamingTech video claims L3 cache in PS5 CPU is common between the two ZEN cpu CCXs, avoiding infinity fabric accesses to share data between them and so improving the cpu latency, a feature of future Zen 3 cpu:


I wouldn't put too much stock in those videos for a few years. He's blagging a lot of the technical talk and didn't even understand the variable clock setup on PS5 and thinks it is just smartshift. It reminds me a lot of the way DF was back in 360/PS3 gen.
 

THE:MILKMAN

Member
Again, thats why I asking because I never saw such a shift. And the DF mention 4.25, while 4.5 get support to next gen early this month while 5.0 will only be release at the end of 2021. I don't know if this shift could be a smart move for a gaming that was already development.

Articles say early 2021 but lets see what happens. I understand NT are quite small and have multiple projects on the go and as I said earlier I doubt they have barely started on HB2.

I'm sure in any case it will look great on XSX.
 

CobraXT

Banned
in the demo they said ps5 can puch 100s of billions of tringels per sec .. i know tringle count is not something you can use to measure performance .. but i
remember an old info that ps4 can push 1.6 billion triangle per sec .. if we used this as a rough estimation the difference could be as huge ae phil spencer
said ''like 2d to 3d transition'' .. aslo :

 

Radical_3d

Member
in the demo they said ps5 can puch 100s of billions of tringels per sec .. i know tringle count is not something you can use to measure performance .. but i
remember an old info that ps4 can push 1.6 billion triangle per sec .. if we used this as a rough estimation the difference could be as huge ae phil spencer
said ''like 2d to 3d transition'' .. aslo :


Those billions are the raw assets. The engine then converts them to roughly 20 million polygons, something that the PS5 can manage. It’s an achievement that I can’t comprehend but it’s not magic. Your 500€ box won’t move billions of nothing.
 

DrKeo

Member
I don't follow what you are claiming about the picture because you didn't answer my question.

Maybe if you want to enlarge and annotate the picture, to label components as you see them, rather than just reiterate your claim about how you believe it will work- which I don't agree with because of Infinity fabric -, it will be easier to discern the aspects we agree and diverge on.

(From my view)Looking at the shape of the green GPU silicon block, I'm thinking this APU looks like a hybrid of monolithic and chiplet design. (IMHO)The CCX modules are modular chiplets only interfacing through the black fabric moat but the GPU looks like its innards are expanding to simplify wiring the various MCUs to the fabric by the shortest distance.
I really don't get you, look at the silicon, it's a single die, period, 1000%. You can see all the memory controllers, you can see it's all one big die just like MS's official number says (360.). They even literally call it a SOC. I mean, look at it, can you actually explain your chiplets theory with this layout? How do you surround chiplets with memory controllers like that without it being one single die? Did they make 10 memory controller chiplets to surround the GPU and two CPU chiplets? So the XSX APU is made out of 12 chiplets? Dude, common, it doesn't even make any sense, this is 1000% a single die SOC.

XBOX-Series-X-SOCjpg.jpg
 
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PaintTinJr

Member
All this crap about how much better it'll be on XSX and in reality it'll be 1440p vs 1620p at best. Along with reconstruction and streaming compression, no one would be able to tell a bloody difference right now.
I honestly don’t think it will be able to run like that on the XsX. No matter how things have been done with PR, (IMHO) Epic were never going to serve up the first view of their most important product Unreal Engine (other than fortnite) on a 2nd or 3rd best option even if Sony had agreed to do timed exclusive HZD and MLB, etc releases on PC via Epic’s store, Unreal showcases are about shooting for the stars.

(IMHO)Showcasing on PS5 is done for one of two reasons. The PS5 hardware is the only way to deliver that demo as is – in its best light as Epic sees it – or because only Sony could provide them with the cinema level assets – from their film studio – to make the demo viable to begin with. If it is the latter, then the whole 12TF v 10TF doesn’t matter, like it doesn’t matter on PC, because without Xbox buying one of the few remaining film companies, and one that has its own in-house cgi like Sony pictures, they are never going to lever that compute capability to compete without cinema level cgi assets. Konami with Kojima where probably the only multiplatform AAA cgi level production publisher at Sony’s first party level, and now he’s joined Sony.

Having now had a proper look at the UE5 demo showcase on the big TV – even with YT streaming errors that probably half IQ – at 1440p the visual spectacle is absolutely stunning IMHO making resolution a non-issue with IQ so high – even more amazing that this will be below what we actually start to get in 3-4years time when further tricks and optimizations are levered by developers and the best lighting options for every game section are used.
 

Bo_Hazem

Banned
I wonder how many GB/s of studio quality assets and point cloud data where being decompressed into RAM during the flying sequence on that UE5 demo? Is 8-9GB/s overkill and overspend? Or does that enable something? If it was comfortably under 2.4GB/s, will it stay that way?
EPIC Games mentioned streaming a lot, and the GPU didn't seem bothered by the insane triangle counts or lighting if that was a direct HDMI recording as they said.

I think the paradigm is going to change, and Cerny through his recent technical consultancy in big open-world games may have caught on early.

More speed is even better, don't look at it by a second measure, it's more like 8-9MB per millisecond, and that's critical as you need to offload and upload assets off and on screen as fast as possible, while 16GB of Ram is "slightly" the bottleneck here. This saves a lot of computational power and RAM space the faster the steaming is.
 
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PaintTinJr

Member
I really don't get you, look at the silicon, it's a single die, period, 1000%. You can see all the memory controllers, you can see it's all one big die just like MS's official number says (360.). They even literally call it a SOC. I mean, look at it, can you actually explain your chiplets theory with this layout? How do you surround chiplets with memory controllers like that without it being one single die? Did they make 10 memory controller chiplets to surround the GPU and two CPU chiplets? So the XSX APU is made out of 12 chiplets? Dude, common, it doesn't even make any sense, this is 1000% a single die SOC.
XBOX-Series-X-SOCjpg.jpg

I want you to explicitly mark out everything you want me to look at, by committing yourself to things that you want me to accept as 100%,. If you make a solid argument to account for everything that should be in the photo as your non-chiplet monolithic claim should allow you to, then I'm happy to agree with you on the XsX APU. Your reluctance so far to label things, sort of suggests you're not 100% on where all the blocks are, or that the number of MCUs even add up to the number your scenario needs..
 

Dizzan

MINI Member
Regardless of who has the "better graphics", today was a huge PR win for SONY. It's on the front page of The Verge and media outlets are all stating that it is how PS5 games are going to look. Casuals are going to be mighty impressed that this is what PS5 is capable of and very few would even know what the XBSX is at this point.
 

DrKeo

Member
I want you to explicitly mark out everything you want me to look at, by committing yourself to things that you want me to accept as 100%,. If you make a solid argument to account for everything that should be in the photo as your non-chiplet monolithic claim should allow you to, then I'm happy to agree with you on the XsX APU. Your reluctance so far to label things, sort of suggests you're not 100% on where all the blocks are, or that the number of MCUs even add up to the number your scenario needs..
See the areas circled in red:
ImDYX58.jpg


Those are memory controllers, memory controllers are made of silicon and are part of the die. You can't have a chiplet design with memory controllers spread out like this, this is a very standard monolithic die memory controller setup.

Now, if you can, take this picture and circle the chiplets. Obviously you can't, because of the memory controllers. I hope now I'm more clear why it can't be chiplets.
 
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T

Three Jackdaws

Unconfirmed Member
I'm feeling a little bittersweet, It's sad that the tech demo we saw today is not an actual game which will be released, it looked sooo good! But on the other hand, it does make my imagination go crazy thinking about how first-party games will be like especially God of War and HZD sequels. I hope Naughty Dog do another Uncharted game down the line as well to take advantage of the PS5 hardware.
 

DrKeo

Member
Life comes at your fast if your an xbox fan


The demo can't run on every next-gen platform + PC? I highly doubt that. Is there an actual link to this claim? It's just their new next-gen demo, they make one every generation. The last generation's elemental demo was also shown on PS4 first. It's a marketing deal. Epic doesn't have a horse in the race, they make middleware for all platforms, this is wonderful PR but if you want to see something really taking advantage of the SSD, wait to see Playstation Studios games.
 
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