• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The PlayStation 5 will dictate Future tech tendencies when It comes to hardware

Slayer-33

Liverpool-2
I love how everybody quotes PS5 as 10.3TF. It’s 9.1 with the ability to boost to 10.3, we don’t know how long it can maintain those speeds. I’m day one on both systems, but there will be graphical differences when developers optimize for both. An ssd will never make up the gap in CPU/GPU performance. I wish people would get past this and stop lying to themselves.

We’re going to get some amazing PS5 games. We will be amazed when we get the next God of War, Spider-Man 2 and Herizon Zero Dawn.

Hey look, someone that gets it.

People seriously need to get over it and ACCEPT that XSX has the superior hardware. Good lord, all these threads will lead you to believe that the SSD in the PS5 will cure cancer or something. Stop being delusional people.
 

Krisprolls

Banned
Hey look, someone that gets it.

People seriously need to get over it and ACCEPT that XSX has the superior hardware. Good lord, all these threads will lead you to believe that the SSD in the PS5 will cure cancer or something. Stop being delusional people.

Multiple devs explained why ps5 ssd was game changing, no fanboy on a random forum will change that.

Although you're probably ill equipped to understand what they try to explain.
 
Last edited:
People seriously need to get over it and ACCEPT that XSX has the superior hardware.

People has been saying this for a long time now. XSeX will probably have a higher screen output resolution.

PS fans actually don't care. They didn't care about 40% flops advantage of X1X. It didn't matter in the end.

It's funny that some people is trying to create this narrative that PS fans can't accept XSeX is more powerful. 18% is negligible.

Good lord, all these threads will lead you to believe that the SSD in the PS5 will cure cancer or something. Stop being delusional people.

Strawman. Nobody is saying that.

Developers are actually saying that PS5 SSD will allow insane details due to how fast data can move in and out of the RAM.

This is easily verifiable. If you increase you texture quality in PC games, it doesn't tax your GPU. What it requires is that you have enough VRAM to house all those ultra high res texture.

18% flops advantage will not make up for that texture details that the PS5 ultra fast SSD will allow.
 

FStubbs

Member
People has been saying this for a long time now. XSeX will probably have a higher screen output resolution.

PS fans actually don't care. They didn't care about 40% flops advantage of X1X. It didn't matter in the end.

It's funny that some people is trying to create this narrative that PS fans can't accept XSeX is more powerful. 18% is negligible.



Strawman. Nobody is saying that.

Developers are actually saying that PS5 SSD will allow insane details due to how fast data can move in and out of the RAM.

This is easily verifiable. If you increase you texture quality in PC games, it doesn't tax your GPU. What it requires is that you have enough VRAM to house all those ultra high res texture.

18% flops advantage will not make up for that texture details that the PS5 ultra fast SSD will allow.

Here's my question - what happens when that SSD fills up? These games are going to get bigger and bigger and if this SSD is allowing the PS5 to far, far surpass anything the Series X can do, every single game will need to utilize it.
 

K.N.W.

Member
Here's my question - what happens when that SSD fills up? These games are going to get bigger and bigger and if this SSD is allowing the PS5 to far, far surpass anything the Series X can do, every single game will need to utilize it.
Something like 100 GB are reserved just to play games IIRC
 
Here's my question - what happens when that SSD fills up? These games are going to get bigger and bigger and if this SSD is allowing the PS5 to far, far surpass anything the Series X can do, every single game will need to utilize it.

PS5 SSD and I/O throughput only ALLOW the devs to stream insanely detailed textures and create highly detailed worlds.

But you can't expect third party devs to do that because they have to account for the lowest common denominator. So no, not every single game will utilize it to the fullest.

But I think we're not prepared to what Sony first party developers are cooking for the PS5. It's going to be mind-blowing.

As to the SSD capacity, Cerny already said in the future they will "certify" SSDs that can be used as expansion. That SSD will connect to the I/O custom chips in the PS5.
 
PlayStation won 3/3 generations against Xbox and 3/4 generations against Nintendo because of the motion control craze with the Wii

PS5 will win the next generation too
Consoles are copying everything pc hardware manufacturers already did.
Personally, I'm not impressed with that. That's peasantry.
medieval-peasants.png
 
Last edited:

Dunnas

Member
So the ps5 is going to allow for insane textures. So just how big are they going to be? 10 times the size of what is used in the pro and one x, so we have games starting at 300gb? In that scenario, why can’t the XSX handle the same increase in texture sizes with 50x faster storage (without taking into account other efficiency improvements like sampler feedback). Why is ps5 the only console capable of such impossible feats?
 
So the ps5 is going to allow for insane textures. So just how big are they going to be? 10 times the size of what is used in the pro and one x, so we have games starting at 300gb? In that scenario, why can’t the XSX handle the same increase in texture sizes with 50x faster storage (without taking into account other efficiency improvements like sampler feedback). Why is ps5 the only console capable of such impossible feats?

XSeX SSD is fast but not as fast. We're talking more than 2x the speed here as opposed to 18% flops advantage.

To be fair, XSeX will also allow highly detailed worlds. We just don't know yet how its I/O throuput compares to the PS5. It's not only about the raw speed.

PS5 has about 6 custom chips in its I/O to ensure that 100x increase in SSD speed actually means 100x increase. In comparison, XSeX only has one custom chip and that is the decompressor which is not even as fast as the one in the PS5.

To be fair, there are a lot of unknowns. XSeX I/O could be as capable as the one in the PS5.

The hype regarding the PS5 SSD is coming from developers themselves. (There's even one from an Intel engineer.)

Will it result in a tangible and visible advantage over the XSeX? It's up in the air. We have to see the games for ourselves.
 
Last edited:

yurinka

Member
I’m curious to see if/when SSDs need to become minimum requirement for PC gaming. Is that in the foreseeable future? I know Star Citizen requires one but I am talking across the board
Games focused to PS5 and Series X will have a minimum common denominator I/O throughput of ~4.8 GB/s PCIe 4.0 SSD taking into consideration hardware decompression, and 256-bit 16GB of DDR6 (including a part for OS/bg tasks) with 336 GB/s memory bandwith.

So multi games also designed to be at that level (without considering the standard Zen 2 and DLNA2 stuff and many CPU/GPU/IO custom tweaks and optimizations that unlike PCs these consoles have) in PC, will have to reach at least that high end level.

But I'm pretty sure that as happened this gen, multi games will use as lowest common denominator the biggest portion of the PC market, that covers a wide range of mid-low PC configurations and most of them achieve lower performance than the one seen in consoles.

This means that talking about storage speed, for at least the first couple of next gen years I expect to see many multi AAA games designed to also run into 5400 HDDs, and maybe even being released on PS4 and XBO too while they wait until the next gen console and PC userbase grows. During that period, I expect to see some PS5 exclusives and only a few next gen console only multis (not released on -at least low end- PC or current gen consoles).

And then maybe in 3 years from now or so we may see a majority of AAA multi games being designed considering as lowest common denominator the next gen consoles or the PC equivalent, that in terms of PC market right now doesn't exist and may be somewhat relevant there.
 
XSeX SSD is fast but not as fast. We're talking more than 2x the speed here as opposed to 18% flops advantage.

To be fair, XSeX will also allow highly detailed worlds. We just don't know yet how its I/O throuput compares to the PS5. It's not only about the raw speed.

PS5 has about 6 custom chips in its I/O to ensure that 100x increase in SSD speed actually means 100x increase. In comparison, XSeX only has one custom chip and that is the decompressor which is not even as fast as the one in the PS5.

To be fair, there are a lot of unknowns. XSeX I/O could be as capable as the one in the PS5.

The hype regarding the PS5 SSD is coming from developers themselves. (There's even one from an Intel engineer.)

Will it result in a tangible and visible advantage over the XSeX? It's up in the air. We have to see the games for ourselves.

It’s fast enough to where there’s the XsX should be able to handle any texture package thrown at it, though.

Also, didn’t people want smaller installs this game gen? Are these new advanced ultra textures gonna magically shrink in size?

Until we see something with our own eyes all we have is speculation about PS5’s SSD literally improving graphics and gameplay on its own. I think this has been overhyped to the point of ridiculousness.

SSDs cannot cheat CPU and GPU limitations. SSDs do not render images.

Also, “so many devs.” Which devs? Were they Sony first party devs? Do you have any links?
 

Deto

Banned
I love how everybody quotes PS5 as 10.3TF. It’s 9.1 with the ability to boost to 10.3, we don’t know how long it can maintain those speeds. I’m day one on both systems, but there will be graphical differences when developers optimize for both. An ssd will never make up the gap in CPU/GPU performance. I wish people would get past this and stop lying to themselves.

We’re going to get some amazing PS5 games. We will be amazed when we get the next God of War, Spider-Man 2 and Herizon Zero Dawn.

Any downclock os pretty Minor.
 

CatLady

Selfishly plays on Xbox Purr-ies X
So are we taking bets on which previously banned console warring moron the OP is?

Himself - he's just coming off a 2 month ban for being a fake insider, that's in addition to his numerous thread bans.
 
So PS5 will have instant loading times, while XSX will load the same type of game in 3 seconds. In big open world games, you will not notice any difference. PS5 frame rate will be worse. But SELECTED DEVS insist PS5 SSD is the difference maker. I'd like to know which of these devs are being paid by Sony.
 
Last edited:

ZywyPL

Banned
PS5 has about 6 custom chips in its I/O to ensure that 100x increase in SSD speed actually means 100x increase. In comparison, XSeX only has one custom chip and that is the decompressor which is not even as fast as the one in the PS5.

And yet Sony themselves showed there is only 10x difference between 9GB/s SSD vs 120MB/s HDD:




We will see how future tech-demos and games behave, if/how further streaming can be optimized within the game engines, but until then this footage is all we have, and it doesn't go in line with Cerny's presentation.
 
And yet Sony themselves showed there is only 10x difference between 9GB/s SSD vs 120MB/s HDD:




We will see how future tech-demos and games behave, if/how further streaming can be optimized within the game engines, but until then this footage is all we have, and it doesn't go in line with Cerny's presentation.


PS5 SSD being 2x read speed faster than XSX doesn't translate to 100% increase in game loading time. There is still RAM & CPU as part of that pipeline, both of which XSX has superior. So what if in the end CP 2077 loads in 3 seconds on PS5 and 4.5 seconds on XSX? Is that a deal-breaker if CP2077 runs 4k/60 with ultra settings flawlessly on XSX but only 1440/60 on PS5?
 

ZywyPL

Banned
It's a nice angle, but I think the other end looks really, really bad with that base:


pgTU9bB.png




VIyIayK.png

Unless we can detach that saucer I really cannot see anyone wanting to put his XBX horizontally.

PS5 SSD being 2x read speed faster than XSX doesn't translate to 100% increase in game loading time. There is still RAM & CPU as part of that pipeline, both of which XSX has superior. So what if in the end CP 2077 loads in 3 seconds on PS5 and 4.5 seconds on XSX? Is that a deal-breaker if CP2077 runs 4k/60 with ultra settings flawlessly on XSX but only 1440/60 on PS5?

I personally don't think the difference in loading times will be big of a deal, I already play from SSD on PC for this entire generation, so I'm used to fast loading times, where there are obviously still differences between how fast/long each game loads, so any differences between PS5 and XBX will feel exactly like that. At the end of the day, we are looking at going down from current-gen's 1/1.5/2min. loading times to let's say 3/4/5s on PS5 and 6/7/8s on XBX, those few seconds here and there will be completely negligible compared to minutes saved compared to current hardware, both consoles having ultra fast SSDs is a win for every gamer.
 

Vasto

Member
It's a nice angle, but I think the other end looks really, really bad with that base:


pgTU9bB.png




VIyIayK.png




Base does not bother me at all. As long as the system keeps just as cool on the side as it does standing up then I will be using both vertical and horizontal. The top pic is fine, its bottom picture looks bad with all the finger prints over the system. System looks old and used.
 
Last edited:

LED Guy?

Banned
Let’s see what Jason’s sources say this time :messenger_tears_of_joy:.

At this pace will have 5-10daily threads trying to explain how the PS5 is more powerful than the Series X and how the SSD makes up for all the areas the Series X is stronger.
Except no one said this, you are putting words in Jason Schreier’s mouth, he said he had many developers telling him that the “PS5 is superior to the Xbox Series X in many ways”.

Xbox Series X has a more powerful GPU and more memory bandwidth, yes, but the differences between it and PS5 are small, imagine a game running at Native 4K (2160p), the PS5 will be 2000p which isn’t noticeable at all, let alone now with the new DLSS 2.0 making 1080p resolution looking better than Native 4K (I know it’s from Nvidia’s RTX cards but AMD will have something similar to it), but you get what I’m saying.

Now the real game-changer here is the PS5’s SSD and how bottleneck-less of a console it really is, if you saw games built specifically for it, you’ll see something that can’t be really done on Xbox Series X, I can guarantee you that.
 
Last edited:
#GLOROUSTEXELDENSITYMASTERRACE
#GLORIOUS-SSDMASTERRACE

We Will achieve lifelike assets on PS5 in huge scenarios thanks to how fast huge amount of data is loaded.

One thing Sony could do to show PS5 strength and Its #SSDMASTERRACE is a reconstruction of New York on a SpiderMan 2 with photorealistic lighting and assets thanks to SSD allowing for incredible texel density and no duplication and How You are able to get into every internal enviroment and exit seamlessly with zero cut or Black image.

#ITSGOINGTOBEEPIC
#PS5
 
Except no one said this, you are putting words in Jason Schreier’s mouth, he said he had many developers telling him that the “PS5 is superior to the Xbox Series X in many ways”.

Xbox Series X has a more powerful GPU and more memory bandwidth, yes, but the differences between it and PS5 are small, imagine a game running at Native 4K (2160p), the PS5 will be 2000p which isn’t noticeable at all, let alone now with the new DLSS 2.0 making 1080p resolution looking better than Native 4K (I know it’s from Nvidia’s RTX cards but AMD will have something similar to it), but you get what I’m saying.

Now the real game-changer here is the PS5’s SSD and how bottleneck-less of a console it really is, if you saw games built specifically for it, you’ll see something that can’t be really done on Xbox Series X, I can guarantee you that.

You think these consoles are going to support something like DLSS 2.0? Wouldn’t we know this by now?
 
Last edited:

GymWolf

Member
PS5 SSD being 2x read speed faster than XSX doesn't translate to 100% increase in game loading time. There is still RAM & CPU as part of that pipeline, both of which XSX has superior. So what if in the end CP 2077 loads in 3 seconds on PS5 and 4.5 seconds on XSX? Is that a deal-breaker if CP2077 runs 4k/60 with ultra settings flawlessly on XSX but only 1440/60 on PS5?
not gonna happen, i'm not even sure that 3000 series nvidia can run that game at 4k60 ultra details...especially if you want sme rtx sprinkled here and there.
of course if they dont downgrade the game to a shadow of himself like they did with witcher 3.
 
Last edited:

JLMC469

Banned
Except no one said this, you are putting words in Jason Schreier’s mouth, he said he had many developers telling him that the “PS5 is superior to the Xbox Series X in many ways”.

Xbox Series X has a more powerful GPU and more memory bandwidth, yes, but the differences between it and PS5 are small, imagine a game running at Native 4K (2160p), the PS5 will be 2000p which isn’t noticeable at all, let alone now with the new DLSS 2.0 making 1080p resolution looking better than Native 4K (I know it’s from Nvidia’s RTX cards but AMD will have something similar to it), but you get what I’m saying.

Now the real game-changer here is the PS5’s SSD and how bottleneck-less of a console it really is, if you saw games built specifically for it, you’ll see something that can’t be really done on Xbox Series X, I can guarantee you that.

giphy.gif
 
Nah, the pc will dictate game development and the strongest console, the XSX, will reap the benefits. The ps5 will be like the ps3 when it comes to 3rd party games, which means the huge majority of games. We aren’t, thankfully, in 2002 when the ps2 actually did dictate game development, even the ps4 didn’t dictate shit despite its success. The rest of the OP is pure fanboy garbage not worth replying to.
 

LED Guy?

Banned
You think these consoles are going to support something like DLSS 2.0? Wouldn’t we know this by now?
I did write in my comment that these consoles will NOT have DLSS 2.0 but it seems you skipped that part out, they won’t have it, but AMD will be coming up with their new solutions that can mimic DLSS 2.0, the results might be worse than it, might be better than it.

I remember some EA Developer mentioned that these consoles have some potent AI neural networks in their GPUs so....we just have to wait to see more information about these things.
 
I did write in my comment that these consoles will NOT have DLSS 2.0 but it seems you skipped that part out, they won’t have it, but AMD will be coming up with their new solutions that can mimic DLSS 2.0, the results might be worse than it, might be better than it.

I remember some EA Developer mentioned that these consoles have some potent AI neural networks in their GPUs so....we just have to wait to see more information about these things.
Microsoft already has Direct ML, so at least on their side they're covered.
 

GymWolf

Member
VR is taking off and SONY is leading the way and that frustrates the PC community, Microsoft and Nintendo.
if you think for even a second that vr on console is gonna be better than vr on pc where in a couple of years you are gonna have a shitload of new stuff and double the power of the console you are very naive my dude.

right now vr on console is not even "cute"
 
Last edited:

GymWolf

Member
Nah, the pc will dictate game development and the strongest console, the XSX, will reap the benefits. The ps5 will be like the ps3 when it comes to 3rd party games, which means the huge majority of games. We aren’t, thankfully, in 2002 when the ps2 actually did dictate game development, even the ps4 didn’t dictate shit despite its success. The rest of the OP is pure fanboy garbage not worth replying to.
dude, pc is not the main developing platform in years...

third party games 99% of times sell better on console, they are the base core when games get created, don't fool yourself thinking otherwise.
nobody is gonna develop around series 3000 or i9 cpus...
 
dude, pc is not the main developing platform in years...

third party games 99% of times sell better on console, they are the base core when games get created, don't fool yourself thinking otherwise.
nobody is gonna develop around series 3000 or i9 cpus...
All 3rd party development is happening on the pc and what consoles get are inferior versions of these games.
 

GymWolf

Member
All 3rd party development is happening on the pc and what consoles get are inferior versions of these games.
they make the games on pc yes (dah), but the core of the game is created around the weaker machines, not ultra powerfull who very few people have at their home.
don't you thing it's more hard creating level design, physics, npc on screen, ia, geometry etc. on a 2080ti and i9 just to make a totally different game for jaguars and gpu from 2012?
everyone knows that they create game for the lowest common hardware just to put bells and whistles on the more capable hardware, cmon...

rdr2 on pc doesn't have better physics, better ia, better animation, better world interaction etc, it's the same fucking game with ALL the bells and whistles you can imagine on pc, is it looks gorgeous on pc compared to console? yeah, but at his core is still a game created for a 1.3tf machine with casio calculator cpu...
 

ZywyPL

Banned
dude, pc is not the main developing platform in years...

third party games 99% of times sell better on console, they are the base core when games get created, don't fool yourself thinking otherwise.
nobody is gonna develop around series 3000 or i9 cpus...

The PCs are what all the games are developed on, so in some way it is the main developing platform ;p But yeah, the games have to be made or at very least scaled down with consoles limitations in mind, be it low RAM (PS3/X360), or tablet CPU (PS4/XB1).
 
they make the games on pc yes (dah), but the core of the game is created around the weaker machines, not ultra powerfull who very few people have at their home.
don't you thing it's more hard creating level design, physics, npc on screen, ia, geometry etc. on a 2080ti and i9 just to make a totally different game for jaguars and gpu from 2012?
everyone knows that they create game for the lowest common hardware just to put bells and whistles on the more capable hardware, cmon...

rdr2 on pc doesn't have better physics, better ia, better animation, better world interaction etc, it's the same fucking game with ALL the bells and whistles you can imagine on pc, is it looks gorgeous on pc compared to console? yeah, but at his core is still a game created for a 1.3tf machine with casio calculator cpu...
Every game is being developed on the pc and downported. The ps5 will never dictate game development. The end. Games like Metro exodus are compeletely different on a strong pc than, say, on the Xbox one,
 

GymWolf

Member
The PCs are what all the games are developed on, so in some way it is the main developing platform ;p But yeah, the games have to be made or at very least scaled down with consoles limitations in mind, be it low RAM (PS3/X360), or tablet CPU (PS4/XB1).
i specified what you said in my previous post.

of course all games are made on pc, no doubt about this.
 

GymWolf

Member
Every game is being developed on the pc and downported. The ps5 will never dictate game development. The end. Games like Metro exodus are compeletely different on a strong pc than, say, on the Xbox one,


dude, again, i know that games are made on powerfull pc but the core design of these games is still old ass hardware, even with rtx on pc and a shitload of better effects, metro at his core is still a current game in terms of level design, physics, ia, stuff on screen, destruction etc, i played the game on pc with a 2070super i know how good it looks and i know all his limits.

doesn't mean that what i said is false, except for some kickstarter giant project like the space airship one and a couple of others, all games are created around console specs because there is all the big money are most of the time and because it's easy making a game for the lowest common denominator just to adds bells and whistles on pc.
 
Top Bottom