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Next-Gen PS5 & XSX |OT| Console tEch threaD

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CJY

Banned
Yeah well, except it is 10.2TF GPU, Audio chip does not boost GPU...

Reading comprehension fails you. He's saying the amount of GPU Compute saves by having the SPU can be saved for graphical work. I don't agree with his numbers, but this is a fact.

Project acoustics is not a substitute for having custom audio silicon. Project Acoustics is a pure software solution.
 
You're late, my friend, I'm not guessing, I repeat what they said literally. It's a combanation of CPU/GPU/RAM and they've solved the CPU/RAM problem with that chip, that's it. Go read what they said carefully now. I'm still stuck pages behind because I prefer respecting posts and reading through before jumping into conclusion. You can always respond with sold details.

It appears to have a dedicated audio chip

Series X’s dedicated audio chip will mean they no longer have to sacrifice sound in order to facilitate other parts of their projects, they said.

Xbox Series X will have a dedicated audio chip.
“It’s extremely exciting,” senior sound designer Daniele Galante said of the new console. “We’re going to have a dedicated chip to work with audio, which means we finally won’t have to fight with programmers and artists for memory and CPU power.”

The studio’s audio lead David Garcia added: “We take for granted that graphics are powered by their own video cards. But in audio, we haven’t had anything like that. Now we have some power dedicated to us.”

Seriously, what the hell is going on here?
 

Mynd

Neo Member
Well you can use GPU to be honest, some VST plug-ins does that, but yeah it would be pretty tall order and most often CPU is at play.

None of the VST plugins I use use the GPU.
Most of them reuqire it for the dam dials and knobs and thats about it. The CPU is more than capable for DAW solutions.
 

BatSu

Member


tenor.gif
 

TLZ

Banned
What you're saying is a little hyperbolic, but it does seem to be the case in all honesty. I dunno about the 12.4TF figure, could be higher, could be lower, but all that custom silicon has to count for a hell of a lot. There's simply a lot more than meets the eye with PS5.

In fairness, we wouldn't still be talking about it 5 days after a GDC tech talk if there wasn't so many layers to unpack.
Which means, imho, that the video didn't do its job well. They should've been more specific about all this if this is all true.
 
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CJY

Banned
So you are guessing the XSX will still use GPU ? even when an extra chips exists and people of NInja theory says they are chip for now have one ....OK continue with that logic


Here's two threads on MS Project Acoustics.



I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.

Project acoustics is also available for use in Unity engine.
 

CJY

Banned
Which means, imho, that the video didn't do its job well. They should've been more specific about all this if this is all true.

Very true. It's sad we have to piece everything together ourselves, but I feel that there is enough corroboration from many, many sources to come to at least some conclusions about where the customisations and benefits are. Even if we don't have absolute figures, something which we probably will never know anyway.
 

Bo_Hazem

Banned
What you're saying is a little hyperbolic, but it does seem to be the case in all honesty. I dunno about the 12.4TF figure, could be higher, could be lower, but all that custom silicon has to count for a hell of a lot. There's simply a lot more than meets the eye with PS5.

In fairness, we wouldn't still be talking about it 5 days after a GDC tech talk if there wasn't so many layers to unpack.

12.4TF is theoretical number, as you've freed the main GPU of the audio work, except audio ray tracing. It's still only 10.28TF, but only visuals, and XSX is calculating that + audio that can be as much taxing to put it below that 12.15TF mark overall.

The method is unique and ground-breaking, because it's secret sauce.
 

Lone Wolf

Member
Here's two threads on MS Project Acoustics.



I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.

Project acoustics is also available for use in Unity engine.
 

Bo_Hazem

Banned
Here's two threads on MS Project Acoustics.



I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.

Project acoustics is also available for use in Unity engine.

Again, it's a chip that offloads CPU/RAM, but still there is the GPU homework. It's a great additions, but not as insanely good as the Tempest.
 

M1chl

Currently Gif and Meme Champion
Reading comprehension fails you. He's saying the amount of GPU Compute saves by having the SPU can be saved for graphical work. I don't agree with his numbers, but this is a fact.

Project acoustics is not a substitute for having custom audio silicon. Project Acoustics is a pure software solution.
Fact is also that most often audio is in Integer, not float, so that does not equals any more "TFlops".

None of the VST plugins I use use the GPU.
Most of them reuqire it for the dam dials and knobs and thats about it. The CPU is more than capable for DAW solutions.
Sure, but it's not impossible to do. Some Acustica vst uses GPU. But most of them don't because that would have been ineficient.
 
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Deleted member 775630

Unconfirmed Member
Nope... never said that.

AMD said they do-developed DXR 1.1 with Microsoft.

I don’t know why Xbox fans create so much fake news.
"Xbox Series X is the biggest generational leap of SoC [system on a chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor," AMD's Sebastien Nussbaum said.
Source
 

Bo_Hazem

Banned
Lol ok that’s for professional studios. It’s not needed or necessary on a console and you will only see one thing pushed hard on consoles and that is pretty graphics. no one is wasting processing power on audio. Graphics sell games On consoles.

No worries, I appreciate your respectful approach:

PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.

XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.

Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.

I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
 

kyliethicc

Member
not gonna happen

PS5 is 10TF

what would a pro version be in order to make a difference? 20TF? Not possible
If they wanted to do $400 and $500 they might be able to go with the 10 TF PS5 and a 12 or 13 TF PS5 Pro that has a few more CUs or higher clock. I doubt it though.... but if it happens.... that’s be pretty fucking funny
 

ethomaz

Banned
"Xbox Series X is the biggest generational leap of SoC [system on a chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor," AMD's Sebastien Nussbaum said.
Source
Yeap AMD did the Xbox Series X’s APU... the GPU was never do-developed.
 

CJY

Banned
Lol ok that’s for professional studios. It’s not needed or necessary on a console and you will only see one thing pushed hard on consoles and that is pretty graphics. no one is wasting processing power on audio. Graphics sell games On consoles.
That article reads like someone held a gun up their head. I call shenanigans until the console comes out. I said it before and I'll say it again, MS tried to simply hit all of Sony's talking points + a higher GPU number. They think this will help them in their console war, but it probably won't.

My guess is that MS is dedicating a portion of the GPU to audio and reserving that within the IDE for audio, perhaps 1 or 2 compute units and calling that their "dedicated audio chip". We'll see.
 

Mynd

Neo Member
Fact is also that most often audio is in Integer, not float, so that does not equals any more "TFlops".


Sure, but it's not impossible to do. Some Acustica vst uses GPU. But most of them don't because that would have been ineficient.

I did look at the impact of the GPU when upgrading my Reaper rig, and yes youre absolutely right there are a few that will use compute, but not a huge amount. I didn't bother with a top GPU in the end.
 

M1chl

Currently Gif and Meme Champion
I did look at the impact of the GPU when upgrading my Reaper rig, and yes youre absolutely right there are a few that will use compute, but not a huge amount. I didn't bother with a top GPU in the end.
You use Reaper? That's pretty hardcore. #AbletonLive4Life
 
Here's two threads on MS Project Acoustics.



I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.

Project acoustics is also available for use in Unity engine.
Here is
 

Marlenus

Member
In the photos appearing since Monday it was clear Xbox Series X didn't have a dedicated audio out (S/PDIF or a second HDMI out port)

You see:

- HDMI OUT
- 2 USB ports
- Ethernet port
- Storage Expansion (SSD) Slot


Screenshot_2020_03_16_at_21.45.27.png

Figure 8 power plug! That is surprising given the hardware, far more power efficient than I would have thought.
 

Bo_Hazem

Banned
Here is

PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.

XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.

Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.

I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
 

Bo_Hazem

Banned
Proper production, Reaper with Native Instrument Komplete, a bucket load of Waves plugins and VSTis' from NI, Output and Heavyocity.
Ouput make the best VSTi's honestly, superb.

You should shut that DirectX 12 and switch to Vulkan, you're malfunctioning.
---

PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.

XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.

Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.

I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
 

M1chl

Currently Gif and Meme Champion
Proper production, Reaper with Native Instrument Komplete, a bucket load of Waves plugins and VSTis' from NI, Output and Heavyocity.
Ouput make the best VSTi's honestly, superb.
I am also using Waves a lot, but I guess for EDM, Ableton Live 10 is more than sufficient. I don't record stuff though. I like the Ui.

I only have NI Massive (OG one) from other stuff you wrote. Also I am big fan of FabFilter VSTs.
 
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Bo_Hazem

Banned
Holy crap it's almost unbearable in here now... the mental gymnastics are sad and kind of scary.

PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.

XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.

Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.

I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
 

Bo_Hazem

Banned

It appears to have a dedicated audio chip



Seriously, what the hell is going on here?

PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.

XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.

Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.

I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
 

kyliethicc

Member

It appears to have a dedicated audio chip



Seriously, what the hell is going on here?
The only thing I think people are confused about is the Tempest Engine in PS5. Digital Foundry said they took a Navi RDNA GPU Compute Unit and modified to act more like an SPU (like PS3 Cell) so it has no caches etc. If this is true, then Tempest Engine should be able to do audio ray tracing since it began as a RDNA 2 GPU CU.

Microsoft’s chip for XSX seems more traditional. It is discussed as freeing up CPU and memory by Ninja Theory. Nothing to do with the GPU, where audio ray tracing would be handled if the dev wanted to do it. (Reverb calculations, etc.)

IF, keyword, if the Xbox GPU has to handle any audio ray tracing because the Microsoft Audio chip doesn’t have any hardware capability to accelerate audio ray tracing, this could be the difference some are saying.

It appears as though the PS5 GPU will not need to accelerate w/ hardware any audio ray tracing IF the Tempest Engine can do that for it. I’m not sure but I think this is the debate/question.
 

kyliethicc

Member
PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.

XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.

Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.

I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
The key point here is audio ray tracing. It seems the GPUs in both consoles have to do any audio RT. If the PS5 Tempest Engine (which started as a GPU CU) can do audio RT for the GPU, thus lifting that load off the GPU, it could help free up the GPU a bit. It’s unclear if XSX chip has similar capabilities or is just for normal CPU compute.
 
D

Deleted member 775630

Unconfirmed Member
Yeap AMD did the Xbox Series X’s APU... the GPU was never do-developed.
They clearly say they did the SOC and API design with Microsoft... But sure if you don't believe that this GPU which is only available in the XSX is co-developed with the people selling the console, then we'll just agree to disagree even though AMD clearly says otherwise.
 

Bo_Hazem

Banned
The key point here is audio ray tracing. It seems the GPUs in both consoles have to do any audio RT. If the PS5 Tempest Engine (which started as a GPU CU) can do audio RT for the GPU, thus lifting that load off the GPU, it could help free up the GPU a bit. It’s unclear if XSX chip has similar capabilities or is just for normal CPU compute.

Now, we need to know if that Tempest CU is RDNA2, which it should be, then that's VERY possible as the RT is already integrated.
 

kyliethicc

Member
Now, we need to know if that Tempest CU is RDNA2, which it should be, then that's VERY possible as the RT is already integrated.
Which could be unique to PS5. If the GPUs would normally on both consoles have to do any HW RT, but the Tempest Engine can do that instead, and XSX audio chip can’t do RT, that’s a potential legit difference.
 
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Bo_Hazem

Banned
They clearly say they did the SOC and API design with Microsoft... But sure if you don't believe that this GPU which is only available in the XSX is co-developed with the people selling the console, then we'll just agree to disagree even though AMD clearly says otherwise.

Yes, both Microsoft and Sony co-developed something with AMD, that's not a rumor that's already out there. Some features are exclusive to Sony or the otherway around and will not be in the PC market.
 

SonGoku

Member
Yes I agree even I saw in some first reviews of the 5700 xt where that gpu needs more bandwidth, the ram speed is more important than the SSD but looks like Sony thinks different.
Hopefully RDNA2 architecture efficiencies plus any optimizations Sony added to aid bandwidth will make it a non issue or hopefully they switch to 16Gbps chips last minute
Ngl it kinda feels like bandwidth will be next gen weakness just like this gen cpu was the weak point or ram volume the gen before
That would be really great to be honest, perhaps leaving 100% of the GDDR6 RAM for devs.
I believe that it's a fairly decent match for the 36 CUs.
The thing is the 5700xt which is less powerful has that much bandwidth and is starved in 4k.
Hopefully RDNA2 is much more efficient

Link to the video you mentioned? timestamp pretty please
 
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