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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Indeed spreading load needs to happen with purpose built co-processors that do things better than a single processor. But if you're talking like for like i.e. more cpu cores vs less but faster cpu cores than simple is probably still preferred where available. I'm not technical enough, just looking at it from a common sense perspective. Besides Cerney himself said it in the presentation, unless he's some kind of hack or spinning PR.

No Cerny is definitely not a hack, that much is safe to say xD. But you also have to understand the position he is in, they will try to embellish a few things here and there where they can. What he says isn't inherently false, but it doesn't take into consideration that there will also be devs who will of course work with saturating a wider and slower setup as well, especially if they need to.

I think it's also worth considering that both systems actually use both approaches in selective areas, when you break it down.

-CPU: Same 8C/16T setup for both but XSX favors faster speed and can go "narrow and fast" when disabling SMT

-GPU: PS5 favors narrow and fast, XSX wide and slow, but it remains to be seen how this will really play out. AKA PS5 favors speed but XSX favors bandwidth

-RAM: PS5 actually takes the wide & slow approach here while, for graphics-orientated tasks XSX favors narrow & fast approach. This is probably MS's way of making sure the GPU is fed with enough data at fast enough speeds since the GPU is slower than PS5's.

When you combine the GPU & RAM together PS5 seems to favor faster rate (2.23 GHz GPU) of smaller set of unique calculations (36 CUs) on a wider body of unique data assets (14 or so GB GDDR6 minus OS requirement) more slowly (448 GB/s memory bandwidth), while XSX favors slower rate (1.825 GHz GPU) of larger set of unique calculations (52 CUs) on a narrower body of unique data assets (10 GB GDDR6, high priority VRAM partition) more quickly (560 GB/s memory bandwidth)

-SSD: PS5 favors narrow and fast, XSX favors wide and slow. Since both systems can memory-map partitions of their SSDs as a v-cache, and the GPUs will be addressing that partition directly, that factors into the GPU clocks. In other words, PS5's GPU is probably higher clocked because it also needs to keep up with the faster SSD speeds reading texture data from memory-mapped v-cache, but if any of that texture data has to be altered or transformed it likely still has to go into RAM because the data from NAND is stored compressed in block format and can't be byte-alterable or bit-alterable on the NAND directly.

Same limitation applies to XSX, but MS mentioned something about real-time texture alteration with ML hardware. Not known yet if PS5 has this or something similar (the decompression they mentioned isn't the same thing, but it's basically like MS's decompression yet more powerful, again because of necessity due to SSD speed)

@dark10x btw looking at your PS5 spec page I see that the die size is missing. Is that not provided to you? Or is it part of the second round of reveals or something. As I'm suspecting although PS5 36CU < SeX 56CU their die size could actually be other way around with all the PS5's 62% enlarged CUs and custom made on-die I/O chips and all.

If true that means Sony not only put 20CU worth of custom hw there but also their 36 CUs are somehow supercharged and not exactly base RDNA2 CUs at all, like the ones MS is using for their brute force approach.

MS is not using a "brute force" approach; both MS and Sony are using pretty customized and optimized approaches. They emphasize a few different things in certain areas and each have a few notable advantages over the other in given areas, but somehow this myth that MS has gone brute force has spread wildly when it's been very misleading.

A brute force approach would've seen a system well more than 12TF and with even faster CPU cores (and probably more of them, too). That hasn't happened. Cerny's mention of larger CU cores was in relation to PS4's CU cores, and more reflective of the general size increase in CU cores for Navi over GCN.
 

LiquidRex

Member
So I watched Cerny sermon again (lol that sounded more clever in my mind) and I realized how he deliberately calls both the GPU and CPU clocks as their caps and their continuous boost is explained as hitting these clocks more consistently rather than throttling.

Then I watched DF Direct starting at 6:40 and Rich is saying the clocks are not bound to thermals at all and unchanging because of ambient temps but rather it is bound by power profiles that developers are controlling (says is a little bit earlier in the video).
So, when the console is at a map screen and left uncapped, in PS4 era it goes into dryer mode as the fan spins at maximum, but here developers are going to make the map screen at a lower power profile so it down clocks accordingly.

My main takeaway is both the cooling system and the SoC is designed to give the cap clocks whenever necessary but scale back when it isn't.
Like for example if a 2D platform with no bells and whistles is being played, the power profile will actively down clock the SoC to a level it is consistently hitting 60fps or 30fps whatever the design choice is for that game.
On the other hand when the upcoming God of War sequel is playing and the frame is in a place where it needs to eke out every last bit of everything, the power profile stop down clocking and put the GPU at it's capped clock of 2.23GHz and keep it there. Cooling solution, the one that has a goddamn patent for, must be good enough to sustain those clocks for quite a period of time if the power profile deems necessary, and at this capped clocks the performance is whatever it is; rock solid 60, some frames dropped 60s, mid 50s, choppy 40-60... whatever the frame time and fps is it will deliver that GPU cap clock consistently as long as whatever on the screen needs it. Then when you open up your map, it is not necessary to push those cap clocks anymore and power profile will kick it down.

It is actually a clever design to target power instead of thermals if they engineered a cooling solution that will handle continuous cap clocks.
But why in Gen 9 with an optimised console would there be frame drops at 4k?

And what happened to running at 120fps.... No mention of that at all, in fact no mention of 8k only Microsoft. 🤔
 

Aceofspades

Banned
@dark10x btw looking at your PS5 spec page I see that the die size is missing. Is that not provided to you? Or is it part of the second round of reveals or something. As I'm suspecting although PS5 36CU < SeX 56CU their die size could actually be other way around with all the PS5's 62% enlarged CUs and custom made on-die I/O chips and all.

If true that means Sony not only put 20CU worth of custom hw there but also their 36 CUs are somehow supercharged and not exactly base RDNA2 CUs at all, like the ones MS is using for their brute force approach.

Both CUs are exactly the same, based on RDNA2 arch. If there was any changes to CUs size it wouldn't be called RDNA.

MS went with bigger APU with more cu cores, Sony opted for a smaller APU with unusually high clocks.

We ended up with %16-20 of GPU power for Xbox (note its less than PS4 vs Xbox One)

Sony made a blazing fast SSD that double the speed of XsX, and had a very customizable audio chip (XsX had audio chip but we still need to see the differences here)

I assume RT performance will be better on XsX simply due to having more CUs.

The strange thing to me is MS opting for two ram speeds, apparently to keep thermals down? But part of XsX memory is lower than PS5 while the other is faster.

Both are capable machines, and really close to each other. The only thing not clear now is RT and SSD performance differences.
 

Gamernyc78

Banned
Please dont be like those xbox one fans in the 2013, XSX is better any extra chip is enough to close the gap to say at equal.

-The geometry chip works in a similar way than Decima engine to remove geometry which doesn't appears in the camera and also help in other
things (Sorry If I am wrong about that feature in the Decima engine).

-That audio chip looks good but as I know XSX has the same so in the end doesn't matter even if quality is better in Sony.

-The IO doesn't need to use a core of CPU for the work with SSD but XSX only needs if I remember 10% of one zen core.

In the end Sony prefer go for a cheap gpu and also looks like that back compatibility play agains PS5, because in the personal
I care more the raytracing future than a ssd speed yeah will load so fast many details but that will be limited by those TF.

The good thing of not have loyalty to any company is I dont care to have a prefer console a ps4 now I will buy my games for XSX and
wait if play had a good exclusive.

But that not means XSX wins the generation just looks switch, that little tegra chip smash xbox one sales in less than 3 years and with worst services.

For me only I can save the SSD speed the other features well :


Funny how your post is d
So tainted as you minimize the importance of the ssd when so many, even professionals state its a game changer 🤦‍♂️ Go take tht somewhere else lol
 
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kyliethicc

Member
Please dont be like those xbox one fans in the 2013, XSX is better any extra chip is enough to close the gap to say at equal.

-The geometry chip works in a similar way than Decima engine to remove geometry which doesn't appears in the camera and also help in other
things (Sorry If I am wrong about that feature in the Decima engine).

-That audio chip looks good but as I know XSX has the same so in the end doesn't matter even if quality is better in Sony.

-The IO doesn't need to use a core of CPU for the work with SSD but XSX only needs if I remember 10% of one zen core.

In the end Sony prefer go for a cheap gpu and also looks like that back compatibility play agains PS5, because in the personal
I care more the raytracing future than a ssd speed yeah will load so fast many details but that will be limited by those TF.

The good thing of not have loyalty to any company is I dont care to have a prefer console a ps4 now I will buy my games for XSX and
wait if play had a good exclusive.

But that not means XSX wins the generation just looks switch, that little tegra chip smash xbox one sales in less than 3 years and with worst services.

For me only I can save the SSD speed the other features well :

The XSX doesn’t have the same audio chip. Sony’s is a custom proprietary SPU.
 

Yes and not.

Yes you can improve many things if you can load your assets soo quickly like beter LOD, help games which needs a high
framerate like VR games, loading screen so small which the normal user will not notice.

Not because in the end you need to send all to the its to the GPU and also looks like their ram is slower than the XSX,
really I don't see why put soo much money in dev a console with a ssd soo fast if you don't the same with the
number of CUs and ram because your team cannot make work the backwards compatibility your damage the gpu design
and you had to dev a cooler solution just in order to get so high frecuencies than sounds this consoles will fail in any moment.

They know Stadia will use 10.7 TF (I know is GCN) to marketing weapon and after all us discover XSX will have a
huge GPU with more than 12 TF you present a console in this way two days afer, too technical to the common ps4 gamer but still
talking like if all your components were high end or even explain simple things like what is a SSD .

Note: sorry for my english
 

kyliethicc

Member
This is from Days Gone, this was made on 1.8tf (GCN), better not downplay the ps5, remember Sony has beasts not devs under their sleeve.
9qYRxGA.jpg
Exactly!! If we compare the PS5 to the 2013 launch PS4, it’s a massive leap in every way!
 

SlimySnake

Flashless at the Golden Globes
Exactly!! If we compare the PS5 to the 2013 launch PS4, it’s a massive leap in every way!
9.2/1.84 = 5x leap.
1.84/.230 = 8x leap.

Both gpus had better performance per flop due to architecture improvements. The still got it to 8x with a $399 console.

You know which console had a 5x jump? Xbox one.
 

Felessan

Member
Sony did waste a lot of die space on custom ssd stuff instead of more CUs because they are idiots.
Like japanese carmakers are idiots to fine-tune their cars when they can always go muscle car route.
It's not only SSD stuff - there is also SPU staff and geometry stuff in customizations - and those might make a difference greater than just 2 additional tflops.

Personally I'm very interested in SPU stuff. It's a question that bothered me for a long time - why clearly vector stuff run on CPU. It was stated for sound, but given the sheer power of this module, I think it will go beyond that, and it can easily make a massive difference in physics, AI, animations etc - all those things that require vector calculations in a small wavefront. Numbers that Cerny gave are very big, so this module designed to have abundant power for these types of tasks.
 
Funny how your post is do tainted as you minimize the importance of the ssd when so many even professionals state its a game changer 🤦‍♂️ Go take tht somewhere else lol
Says reasons more than please don't insult my favorite company.

But you are right in part the good thing of Sony making all its first parties title to PS5 is they will use that in order to change the dev but also the XSX has good speed in that and they
can do more with each data they get. So if Sony dominates again the market now they third parties can design for ps5 in mind because if both are so similar in sales well is not
like you can change all the logic or level design if one of the consoles use a fraction of the ssd speed and will be end with just longer loading screens.

The good thing is the gpu difference is lower than the last gen.
 
The XSX doesn’t have the same audio chip. Sony’s is a custom proprietary SPU.
Yes is probably ps5 has a better chip I just was talking about they remove the use of CPU but as Daniele Galante (Ninja Theory )
“We’re going to have a dedicated chip to work with audio, which means we finally won’t have to fight with programmers and artists for memory and CPU power.”
 

MarkMe2525

Member
@dark10x btw looking at your PS5 spec page I see that the die size is missing. Is that not provided to you? Or is it part of the second round of reveals or something. As I'm suspecting although PS5 36CU < SeX 56CU their die size could actually be other way around with all the PS5's 62% enlarged CUs and custom made on-die I/O chips and all.

If true that means Sony not only put 20CU worth of custom hw there but also their 36 CUs are somehow supercharged and not exactly base RDNA2 CUs at all, like the ones MS is using for their brute force approach.
The 62% was referring to all rdna 2 cores. This applies to series x as well. Sony's audio chip would have to about the size of the gpu to flip who has the larger die size.
 

Roronoa Zoro

Gold Member
Exactly!! If we compare the PS5 to the 2013 launch PS4, it’s a massive leap in every way!
I usually look for a console to be a big leap over it's predecessor yes. I've said from the beginning that the two most important things for me are is it a big leap (1.84tf baseline for PS4 exclusives and 1.3tf baseline for multiplats to a 10.3tf RDNA2 baseline is a massive leap and couple that with the CPU increases and RAM and the SSD) and is it a good value. They've both checked one of those boxes BIG TIME. I'm excited to see where pricing falls. Hopefully Sony is aggressive and goes $400
 
Funny how your post is do tainted as you minimize the importance of the ssd when so many even professionals state its a game changer 🤦‍♂️ Go take tht somewhere else lol

I hope we can have a dedicate PS5 thread so we can discuss all the new PS5 features/specs without having an ongoing drama with people trying to downplay its tech every time somebody dares to post something good about PS5 :messenger_grinning_sweat:
 
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I think the Pro is coming way earlier this time to be on par with XSX
T
I think Sony will just advertise PS Now for the solution for backwards compability for games beyond PS4 generation.

I'm really envious for Xbox's solution. It's just awesome that older games play better with better framerate and resolution. Besides it's just ridiculous that for example you can play MGS 2 and 3 on Xbox, but not on PS4. Plus the auto HDR for older games is cool as hell!
Microsoft putting so many resources into backwards compatibility is just so amazing, and is paying off in spades for them. Meanwhile, BC on PS5 appears pretty primitive, almost an afterrthought. I wouldn’t count on PS5 making older PS titles that are compatible look much better. In contrast, Xbox Series X will add HDR to old Xbox One and 360 games, automatically.
 
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What tells me about Kleegamefan, O'dium and OsirisBlack and their stated numbers is that MAYBE the dev kits of PS5 were more than 12 TeraFlops, that's the only explanation of why they were saying nmbers that were really off the mark with 10.3 TFs to be honest with you guys.

Maybe the PS5's dev kits were more powerful than XSX, because this is what Klee even said, he said that these are dev kit numbers, retail might change.
I think it just shows why Klee self banned, he wasn’t legit.
 
Me thinks with all that customisation and ssd magic that we'll see some things better on ps5, other things better on xsex. Two different approaches here. idk ps5 just seems more interesting to me... Being faster and more dev friendly might result in superior results in many areas. We'll see though, but I won't be surprised if the ssd can stream in beautiful textures at a much faster rate thus making many titles looking prettier. It's like what blu-ray did for ps3 despite the gpu being weaker than the 360. We'll see though, honestly I have no doubt that the exclusives will look superior because of sheer dev talent.
 
Me thinks with all that customisation and ssd magic that we'll see some things better on ps5, other things better on xsex. Two different approaches here. idk ps5 just seems more interesting to me... Being faster and more dev friendly might result in superior results in many areas. We'll see though, but I won't be surprised if the ssd can stream in beautiful textures at a much faster rate thus making many titles looking prettier. It's like what blu-ray did for ps3 despite the gpu being weaker than the 360. We'll see though, honestly I have no doubt that the exclusives will look superior because of sheer dev talent.
Agree also I am wondering about that geometry engine, how good/powerfull will be ?
 

ruvikx

Banned
Sorry if this has been posted already

3fsbUIU.jpg

What the hell is this? PC begs to differ, i.e. multiplats which "hit the ceiling" on consoles (whilst still displaying differences between platforms based on the hardware power under the hood) get a massive performance boost on high end pc hardware... based on those bigger specs brute forcing the visual improvements.

One example: most game are made with the console hardware as target spec & then they simply turn stuff up or down for the PC settings. The downplaying of the Series X real GPU advantage is simply going to make people even angrier when the inevitable third party comparisons arrive & the results aren't good for the ps5. What will we hear then "muh lazy devs not using the power of SSD! This game should run better on the ps5 because SSD says so!".

No one in their right mind ever builds a PC by prioritising SSD > GPU/CPU. Sony haven't just discovered a new trick with the SSD.
 
Microsoft as usual threw money into their next gen console, I'm betting with minimal customization to boot. Their 12TF talk is basically that. If they had a specialized SSD , or audio chips or whatever, they would have spoken about it. Instead what they showed us was a 12TF modular pc with an SSD. Im very sure Sony is going to highlight just what their beast can do. A very smart beast they have built with numerous customizations. MS.. they have a beast too.. it's just completely illiterate and banking on teraflops to do the lifting. Whoever leads in sales ..will determine whose hardware gets focused on for 3rd party games.
My money is on PS5 having higher sales and devs actually wanting to showcase what they SSD can do there and port it to the Series X SSD afterwards.
 

icerock

Member
9.2/1.84 = 5x leap.
1.84/.230 = 8x leap.

Both gpus had better performance per flop due to architecture improvements. The still got it to 8x with a $399 console.

You know which console had a 5x jump? Xbox one.

14TF, HBM dream got shattered so hard by Sony that they literally broke you :messenger_grinning_sweat:

For Sony to get an 8x leap meant designing a 14.4TF which was simply not feasible. Plus, GPU was simply never high on their priority given how much of R&D budget they blew on SSD and Audio. Both SSD and audio are taking up space on their die.

In the end they got a 5.6x jump which is not ideal but not disastrous either, also stop using that 9.2TF figure. The down clock is limited to 2% on either side, so in worst case scenario GPU would run at 10.07TF while CPU at 3.43GHz.
 

Felessan

Member
What the hell is this? PC begs to differ, i.e. multiplats which "hit the ceiling" on consoles (whilst still displaying differences between platforms based on the hardware power under the hood) get a massive performance boost on high end pc hardware... based on those bigger specs brute forcing the visual improvements.
One example: most game are made with the console hardware as target spec & then they simply turn stuff up or down for the PC settings. The downplaying of the Series X real GPU advantage is simply going to make people even angrier when the inevitable third party comparisons arrive & the results aren't good for the ps5. What will we hear then "muh lazy devs not using the power of SSD! This game should run better on the ps5 because SSD says so!".
This was only true for ps4/x1 generation, because that generation was closest to PC architecture. During ps3 era, and especially earlier, pure "TFlops" power didn't mean a lot. Now consoles back to diverge from pure PC architecture, "tflop power" start means less as a metric,

No one in their right mind ever builds a PC by prioritising SSD > GPU/CPU. Sony haven't just discovered a new trick with the SSD.
Because on PC you can't control many parts, that lessen impact of SSD by a lot. Like filesystem and I/O in general, which are driven by OS, and OS is filled with legacy stuff to the brimm. Even in Cerny's video it's shown that IO stack can cripple SSD speed from x10 theoretical to x2 actual, and it's a reality for PC specs.
 

Vanfanel340

Neo Member
In my opinion, Sony was conservative and a lot with PS5 and that the production of PS3 at a high price still has it marked, so I think that at the beginning his bet has always been to look for a $ 399 console and that for the cost of some pieces reaches $ 450 of manufacture, that is, if the idea is a 399 console, what they showed us today is a very large console, now if we discover that the X and PS5 series will be at the same price of 499 or higher sony have a problem.

what X series offers you is complete backwards compatibility, PS5 No, and listening to Cerny, you could tell that he was not happy with what he was saying.

I think Xbox dared with raw and possibly expensive hardware, but they don't care because they want to sell you an ecosystem, where they have different Hardwares with different prices to play the same games, so they may take that risk. Sony has been super preserved, they could launch two PS5 models for those who are looking for something cheaper and those who are looking for something premium but have not wanted to, have tried to do the same thing in a certain way, and I think, as happened with the consumption of video games phones, it's changing and I don't know if they realize

And finally I feel that something is wrong with the people who carry out this whole PS5 project and especially communication. Since Jim Ryan's arrival and the profound changes in staff and communication, everything has seemed strange and poorly done. Today, inviting the public to see that it is a big mistake, something boring will be the first impression of PS5 for many, they say that it is something for the developers of GDC ... and I think it is a lie why. .... are you going to seriously explain to developers with years of experience and graduates how a hard drive works? among other things that were seen ... No ... everything is super strange, something that I feel does not work in that organization
 

Bligtgate

Member
Nope no ban. Ill explain why. Cause even if they are wrong when they post stuff like that i
I also feel Jim Ryan set the cost limit n cerny had to workaround it.
Phil Spencer from the beginning said we reach for power no matter the cost cz they know it’s important in every console generation
yeah i feel its not the same PlayStation as 2013 specially since jim ryan
 
In my opinion, Sony was conservative and a lot with PS5 and that the production of PS3 at a high price still has it marked, so I think that at the beginning his bet has always been to look for a $ 399 console and that for the cost of some pieces reaches $ 450 of manufacture, that is, if the idea is a 399 console, what they showed us today is a very large console, now if we discover that the X and PS5 series will be at the same price of 499 or higher sony have a problem.

what X series offers you is complete backwards compatibility, PS5 No, and listening to Cerny, you could tell that he was not happy with what he was saying.

I think Xbox dared with raw and possibly expensive hardware, but they don't care because they want to sell you an ecosystem, where they have different Hardwares with different prices to play the same games, so they may take that risk. Sony has been super preserved, they could launch two PS5 models for those who are looking for something cheaper and those who are looking for something premium but have not wanted to, have tried to do the same thing in a certain way, and I think, as happened with the consumption of video games phones, it's changing and I don't know if they realize

And finally I feel that something is wrong with the people who carry out this whole PS5 project and especially communication. Since Jim Ryan's arrival and the profound changes in staff and communication, everything has seemed strange and poorly done. Today, inviting the public to see that it is a big mistake, something boring will be the first impression of PS5 for many, they say that it is something for the developers of GDC ... and I think it is a lie why. .... are you going to seriously explain to developers with years of experience and graduates how a hard drive works? among other things that were seen ... No ... everything is super strange, something that I feel does not work in that organization
Yeah I'm going to agree here. He definitely looked a bit irritated actually. If it wasn't for Sony games I'd probably just go MS until the smidgen refresh. Not even because of power but because something isn't right lately with Sony.
 
But one thing is on the table: Corona will make an economic effect n probably crisis. In this case it’s more likely the cheaper console has it even more easier so sell than the other. So the Price will be more important then ever this time I guess
 

Gamerguy84

Member
What the hell is this? PC begs to differ, i.e. multiplats which "hit the ceiling" on consoles (whilst still displaying differences between platforms based on the hardware power under the hood) get a massive performance boost on high end pc hardware... based on those bigger specs brute forcing the visual improvements.

One example: most game are made with the console hardware as target spec & then they simply turn stuff up or down for the PC settings. The downplaying of the Series X real GPU advantage is simply going to make people even angrier when the inevitable third party comparisons arrive & the results aren't good for the ps5. What will we hear then "muh lazy devs not using the power of SSD! This game should run better on the ps5 because SSD says so!".

No one in their right mind ever builds a PC by prioritising SSD > GPU/CPU. Sony haven't just discovered a new trick with the SSD.

Your correct no one builds a PC by prioritising SSD. This isnt a PC though. You have to throw out your idealogy of how this currently works.

The NVM drive in the PS5 is faster than anything on PC currently. The amount of memory that data uses will decrease because it can be accessed so fast. The whole system is a balancing act and is a bit different than what your used to.

The drive takes strain off the rest of the whole system because of the speed they can pull data off. Its brilliant and efficient.

Watch the DF video, start at 13 minute mark because it addresses what your point is.

As for your point on 3rd party vs 1st. It depends. We know Sony WWS will be able to put out quality content.

I cant wait to see them both on action..
 

THEAP99

Banned
It’s strange to me how excited developers appear to be about the SSD in the ps5 when from what I have heard, it’s not that better than the series x’s in practice due to bottlenecks or something like that, idk. Just weird to me the series x has stronger CPU & GPU, yet devs are foaming over the ps5. Did. Microsoft mis-prioritize here or something?? Cus the devs rly want that SSD in the PS5.
 
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It’s strange to me how excited developers appear to be about the SSD in the ps5 when from what I have heard, it’s not that better than the series x’s in practice due to bottlenecks or something like that, idk. Just weird to me the series x has stronger CPU & GPU, yet devs are foaming over the ps5. Did. Microsoft mis-prioritize here or something?? Cus the devs rly want that SSD in the PS5.
Ssd will keep the path for gpu and cpu clear so they can always perform at peak . Loading more details on the scene furthuraway from charcter for example but ofcourse at 10% lower resolution compared to xsx .
 

longdi

Banned
The 62% was referring to all rdna 2 cores. This applies to series x as well. Sony's audio chip would have to about the size of the gpu to flip who has the larger die size.

Sony will use same audio chip as xbox, maybe a bit more buffers here and there. This audio chip is built in rdna2. Mark already said it's like a cu but stripped of graphicky stuffs.

Mark also made a big fuss about ps4 audio chip, which we know is the same chip in gcn gpu
 
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