• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Inaba: Platinum Games Has Interest in Self-Publishing Bayonetta Game Series

Bullet Club

Member
Inaba: Platinum Games Has Interest in Self-Publishing Bayonetta Game Series

Platinum Games producer Atsushi Inaba mentioned in an interview with IGN Japan published on Tuesday that the company is interested in self-publishing the Bayonetta series of games, but noted that it is purely a desire, and not a statement on whether or not the company could actually do it. He added that Nintendo and Sega currently both own half of the intellectual property rights for the series, and that if Platinum Games were to self-publish Bayonetta through crowdfunding, it would require a high amount of money compared to the company's recently-launched Kickstarter campaign for The Wonderful 101: Remastered game.

Platinum Games and Sega released the first Bayonetta action game about a shape-shifting, fighting witch on the PlayStation 3 and Xbox 360 in Japan in October 2009, and then in North America in January 2010. Platinum Games and Sega released Bayonetta 2 for the Wii U in October 2014. Sega published Bayonetta for the PC in April 2017, and it released Bayonetta and Bayonetta 2 for the Nintendo Switch in February 2018. Sega will publish Bayonetta and Platinum Games' Vanquish games together in a 10th anniversary bundle physically and digitally for the PlayStation 4 and Xbox One on February 18.

Bayonetta 3 is in development exclusively for the Nintendo Switch console.

Article Source: IGN Japan (Daniel Robson, Esra Krabbe) via Hachima Kikō

Source: AnimeNewsNetwork
 

Neff

Member
The amount of Tencent bux they'd have to offer Sega and Nintendo to part with the existing trilogy and future rights probably wouldn't be worth it. Sega might bite, but Nintendo wouldn't, especially now that Smash has given her a very prominent spotlight.
 

-Troid-

Banned
As someone who bought a WiiU basically just for Bayonetta 2 I would still like to play a version that's more than 720p sometime in the future. Doesn't seem like Nintendo will part with the IP though. At least the series didn't die after Bayo1.
 
I love Bayonetta, but even I am at odds with myself purchasing them yet again at full price. There is simply too much on my plate from the games I already own and would certainly be waiting until the price dropped or for it to be available as a promo for PS+ or EGS.
 

Enjay

Banned
Starting to think platinumgames will be out of business within the next few years. Or at least out of the console games business.
 
"if Platinum Games were to self-publish Bayonetta through crowdfunding, it would require a high amount of money" Is this game dev version of "asking for a friend"? Don't play with us gamers. That shit will get funded quick.
 

Porcile

Member
There are some other quotes which put a damper on any chance though.

「任天堂さんの企業文化が変わったわけではないと思います。そこはやっぱり、京都3000年の歴史というか(笑) 任天堂さんはソフトウェアのIP権利をものすごく大切にする会社で、それを作り出すことが企業の未来を作ることだと任天堂さんの社員はよく言います。だから、それゆえに、軽々しくそのIP権利をどこかに使わせたりということはしないし、ものすごく慎重に物事を進める会社です。その文化は変わってないと思います。だから、今回のことは僕たちもまだ現実感がないくらい不思議なことだと思っているというのも正直なところです」

In summary because it's a long ass quote and it's 7 am here right, they essentially say that Nintendo is a company who strictly protects their IP copyright as like a matter of culture (that's 3000 year Kyoto history they say) and they don't think that has changed. They are still totally shocked W101 happened.

例えば「ベヨネッタ」シリーズの場合、IP権利は任天堂とセガが半分ずつ所有しており、プラチナゲームズは持っていない。だが、その問題を無視して、理想論を話すと「ベヨネッタ」も自社でパブリッシュしたいと稲葉氏は話した。

In the case of Bayonettta, the IP is owned by Sega and Nintendo, Platinum doesn't own any of the rights to the franchise. If you ignore this "issue" Bayonetta is also a series they would, in an ideal world, like to publish.

Source: I'm a Japanese expert. There's probably more but whatever.
 
Last edited:
Platinum Games can really be pitiful. Finds sponsors all over because not being able to function without moneyhating, then bitching that all that others (Sega, Nintendo, AV, SE) funded should be only theirs. If you wanted to be independant you should've been that from the start.
 
Platinum Games can really be pitiful. Finds sponsors all over because not being able to function without moneyhating, then bitching that all that others (Sega, Nintendo, AV, SE) funded should be only theirs. If you wanted to be independant you should've been that from the start.

they finally made a successful game called nier that sold 4 million, and now they regret the decision, plus after seeing the success with kick starter they probably wanna self publish and make the real money with kick starter but why not start with a new IP? as a mention before bayo sells like shit for game getting over 90 on metracritic. A new IP where plat doesn't have to worry about sega or nintendo, and if the ip blows up they are set.
 
Last edited:

EDMIX

Member
Inaba: Platinum Games Has Interest in Self-Publishing Bayonetta Game Series

Platinum Games producer Atsushi Inaba mentioned in an interview with IGN Japan published on Tuesday that the company is interested in self-publishing the Bayonetta series of games, but noted that it is purely a desire, and not a statement on whether or not the company could actually do it. He added that Nintendo and Sega currently both own half of the intellectual property rights for the series, and that if Platinum Games were to self-publish Bayonetta through crowdfunding, it would require a high amount of money compared to the company's recently-launched Kickstarter campaign for The Wonderful 101: Remastered game.

Platinum Games and Sega released the first Bayonetta action game about a shape-shifting, fighting witch on the PlayStation 3 and Xbox 360 in Japan in October 2009, and then in North America in January 2010. Platinum Games and Sega released Bayonetta 2 for the Wii U in October 2014. Sega published Bayonetta for the PC in April 2017, and it released Bayonetta and Bayonetta 2 for the Nintendo Switch in February 2018. Sega will publish Bayonetta and Platinum Games' Vanquish games together in a 10th anniversary bundle physically and digitally for the PlayStation 4 and Xbox One on February 18.

Bayonetta 3 is in development exclusively for the Nintendo Switch console.

Article Source: IGN Japan (Daniel Robson, Esra Krabbe) via Hachima Kikō

Source: AnimeNewsNetwork


Thats surprising. Maybe Sega sees its best to just sell the IP to them.
 

EDMIX

Member
they essentially say that Nintendo is a company who strictly protects their IP copyright as like a matter of culture (that's 3000 year Kyoto history they say) and they don't think that has changed. They are still totally shocked W101 happened.


Yea that just sounds like they are still honoring some timed deal. They are basically enjoying the end of one timed deal and saying they are "shocked" while clearly still in the middle of another one with Bayonetta 3. Chances are, if they are open to what you saw happen to Wonderful 101, they are open to an IP being sold off that they don't even 100% entirely own in the first place, you are talking about the same fucking company that watched MS buy Rare.....

If they are saying they want the Bayonetta IP, chances are they might end up with it. I see more likeliness of that happening then not.
 

Alexios

Cores, shaders and BIOS oh my!
Why do people twist this stuff into evil publishers not giving poor developers their work? Many of these games wouldn't have been made without a publisher's involvement to begin with. And that publisher didn't have to commission the project to that developer either, there are loads of studios, they invested in Platinum Games for their potential and they both benefited from the deal. Sure, Platinum Games now has Tencent money or whatever but more importantly far higher renown and can perhaps do a lot more than your average developer (but still doesn't want the risk of wasting money, hence crowd funding on top), maybe negotiate deals where they keep creative control of their future projects or only offer time limited rights even if they do need the help of another publisher, but their work for publishers in the past was a necessary step, without it they'd have shut down and this would have never happened either. Now if we heard there were some exceedingly shitty terms and blackmailing in the process it'd be different but as far as we know Platinum maintains a good relationship with SEGA and Nintendo and every publisher they've worked with in the past. They paid for it, they own it and like it or not, you can't ask back what you essentially sold and expect it to happen for free, crowd pleasing or not.

Nintendo giving them The Wonderful 101 (as an one off for the remaster or the IP as a whole remains to be seen) is not the norm and it's unexpectedly gracious and most likely because it wasn't a game they saw fit to invest further in since its initial Wii U release all those years back, so it's very different to both Bayonetta 2+ and Astral Chain which have performed better for them (and they even continued to invest in Bayonetta past the first sequel). For Bayonetta it's also not just up to Nintendo but to SEGA as well (remember that time Bayonetta wasn't even going to become a series, like Vanquish, because it wasn't worth it to SEGA? Thanks, Nintendo).
Platinum Games can really be pitiful. Finds sponsors all over because not being able to function without moneyhating, then bitching that all that others (Sega, Nintendo, AV, SE) funded should be only theirs. If you wanted to be independant you should've been that from the start.
I don't think PG is bitching, just answering questions objectively. It's fanboys (that weren't fans enough to apparently purchase system x for their game y or whatever) and trolls that try to ignore reality and grab the pitchforks and twist their statements into things they aren't. I mean, they aren't even saying they would be willing to invest the budget a Bayonetta takes (which isn't even AAA ffs!) without a publisher's aid, even mentioning the money that would take shows they know it's not easy to scrounge up enough for those production values (not every commissioned project of theirs was equal to Bayonetta either, many were lower budget & by extension quality). After all, they can make a new IP and surpass even Bayonetta if it's that easy. Put the Tencent money where their mouth is and create something of their own with Devil May Cry 5 level production values and use their ingenuity to outclass every Stylish/Character Action game made, even by them. Clearly, it's not an option.

For some challenged posters who repeat the same bs in every PG thread, a statement that "yes, we'd like control of the IP we sold" means it's going to happen, publishers buy IP to give it back, they're charities, or PG are filthy liars who already own the IP but say otherwise over timed deals (after 11+ years in the case of Bayo, lol). For now these cases are no different to any licensed (sub par) game Platinum made in the past. Clearly they aren't going to ask for control of the Transformers or Avatar IP from their owners. But because gaming companies own their other games and one was once charitable over a forgotten gem, trolls claim it's a sure bet? Lol!
 
Last edited:

Porcile

Member
Yea that just sounds like they are still honoring some timed deal. They are basically enjoying the end of one timed deal and saying they are "shocked" while clearly still in the middle of another one with Bayonetta 3. Chances are, if they are open to what you saw happen to Wonderful 101, they are open to an IP being sold off that they don't even 100% entirely own in the first place, you are talking about the same fucking company that watched MS buy Rare.....

If they are saying they want the Bayonetta IP, chances are they might end up with it. I see more likeliness of that happening then not.

Cool. Misquoting me and just making stuff up in an attempt to bait me into another lame argument.
 
Last edited:

EDMIX

Member
Cool. Misquoting me and just making stuff up in an attempt to bait me into another lame argument.

Not really. You free not to comment no different then me, no one is forcing to say anything really.... I'm just saying they might be saying they are "shocked" simply to continue to honor their other timed deals. I take what they are saying with a grain of salt. They allowed them to go on and release Wonderful 101 as announced this week, sorta against logic to then argue it can't or won't happen again on an IP they have even less control of consider Sega owns the other half.

You don't need to like that point, but its a point that will be made. They are like many have stated, in a good relationship.

Square had a great relationship with IO interactive, so good they even sold off the IP to Hitman back to the team.
Maybe Nintendo has that relationship with Platinum. If its so good, that might be what we see happen with Bayonetta's IP as I see Sega likely being ok to sell it no different then Nintendo will be likely ok selling it. They were ok with having Wonderful 101 go multiplatform, it begs to question just how much that good relationship will go.

No need to get emotional either, you are free not to comment btw. Not every comment is made to make you upset man...smh

S Stefan.North Agreed 100%. I like the team, but my god...they left Capcom for that reason, only to jump in bed with several publishers for 2 generations and FINALLY want to start making their own IP. They made that bed, they need to deal with those choices. So I'm happy they are starting their own IP, but they need to relax on those contracted jobs working on IP they don't own. They made too much of a big deal about that with Capcom only to jump in bed with even MORE publishers with MORE IP they don't own. I'd argue what they did after Capcom is even more stupid as its MORE IP and companies that they are working for of IP they don't control or own.

So I do hope they end up with they Bayonetta IP and just self publish and start their own IP as this kickstarter could be the beginning of their future publishing duties. I hope the best for them, but they need to seriously relax on all the contracted jobs if they are just going to complain about not having control of some IP. They knew that when the signed the contract, maybe...don't sign those contracts. So I'm siding with you on this one. I might like the team, but I won't make excuses for such stupid behavior.
 
Last edited:
The amount of Tencent bux they'd have to offer Sega and Nintendo to part with the existing trilogy and future rights probably wouldn't be worth it. Sega might bite, but Nintendo wouldn't, especially now that Smash has given her a very prominent spotlight.
Yeah, I don't see this happening.
Nintendo didn't recover this series just so it could go multi, Cereza's newer games are not going anywhere.
 

Porcile

Member
I didn't make a comment. I just used my brain and explained what was said in the original language solely for the benefit of others.
 

EDMIX

Member
Yeah, I don't see this happening.
Nintendo didn't recover this series just so it could go multi, Cereza's newer games are not going anywhere.

Yet isn't that what they are doing with Wonderful 101? Keep in mind, Sega owns the IP as well, which means Nintendo has less say so then with Wonderful 101. I think if Sega agrees, I don't really see Nintendo really putting up much of a fight. If they wanted the IP, they would have actually bought 100% of it from Sega.

Maybe they simply wanted those timed deals.

Who knows.

MS paid 75 million just to get GTAIV DLC....

Companies do some crazy things lol
 

Alexios

Cores, shaders and BIOS oh my!
Only in troll utopia does the need for even more separate parties than usual to agree result in more chances of it actually happening (not really, the same troll presents the complete opposite narrative when it comes to other cases and how they're more likely to happen because only 2 parties are involved, as with Astral Chain, lol).

Like, how dense do you have to be to claim all evidence so far shows these are timed deals as you constantly recycle when they show the complete opposite, like SEGA bought Bayonetta for more than 10 years and that's why the rights haven't reverted to what you think is the rightful owner yet, Platinum Games, but they say this).
 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
Like what? Wonderful 101? :messenger_tears_of_joy: :messenger_tears_of_joy:
They minimized risk with that due to the Kickstarter, with all that money even if nobody else buys it, it has already most likely turned a profit (depending on what exactly that extra side scrolling adventure they mention entails) and if not then its costs are covered for sure. Clearly this was borne out of desire, not profit potential.

But given Bayonetta itself has been seen fit to keep investing in by the other publisher involved it doesn't seem likely they'd then give that away in the same way. Who buys IP, even partially, just to turn around and gift it back? At least not for free, and the wording here shows PG also don't want to risk "a high amount of money".
 
Last edited:
Astral

They minimized risk with that due to the Kickstarter, with all that money even if nobody else buys it, it has already most likely turned a profit (depending on what exactly that extra side scrolling adventure they mention entails) and if not then its costs are covered for sure.

But given Bayonetta has been seen fit to keep investing in by the other publisher involved it doesn't seem likely they'd then give that away in the same way. Who buys IP, even partially, just to turn around and gift it back? At least not for free, and the wording here shows PG also don't want to risk "a high amount of money".

I'm honestly not sure why nintendo invested in bayonetta 3 something is going terribly wrong in the making of the game, its been 2 years and nothing has been shown. bayonetta 2 even on the switch couldn't break a million, and i think every single exclusive game this gen has broken 1-2 million, even sadder it has a 92 on metracritic. The IP needs to be burned with fire, it just doesn't sell.
 

EDMIX

Member
Like what? Wonderful 101? :messenger_tears_of_joy: :messenger_tears_of_joy:

Agreed. They probably will do a bunch of self published games by the time they even get the Bayonetta IP (if they ever even get it)

I'd expect it to only happen likely a year after Bayonetta 3's release or something, which means they'd likely have already done a few anyway. I think they could handle some collection of all 3 games to PC, PS5, XB SX in 4k 60fps as I expect many port teams to be doing that 2022 and beyond anyway.

S siekro1983 Its an easy deal for them. Having it outsourced and only on 1 platform is cheaper then if its in house with one of their own teams. So simply publishing and funding is a good deal to Nintendo like it is to many publishers that do deals like this. Also consider its an established IP that has an install base they didn't need to create, so its easier on them vs if they made a new IP from the ground up and had to spread awareness.

So I think the deal they have going on is pretty good imho. Even if it doesn't sell 1 million or 2 or something, I believe its doing good enough for them to profit and continue it as 3 wouldn't exist if that wasn't the case and we've seen tons of IP continue despite not moving massive units. Look at the InFamous series. Maybe that is how Nintendo sees this set up.
 
Last edited:
Well if you ask me they shouldn't self publish at all, unless they plan on making something safe for their first attempt. Their games are such hit and miss sales wise. All it would take is one large gamble to ruin them.

The only really successful game they have is nier that was the game that saved them, in there own words.
 
Agreed. They probably will do a bunch of self published games by the time they even get the Bayonetta IP (if they ever even get it)

I'd expect it to only happen likely a year after Bayonetta 3's release or something, which means they'd likely have already done a few anyway. I think they could handle some collection of all 3 games to PC, PS5, XB SX in 4k 60fps as I expect many port teams to be doing that 2022 and beyond anyway.

S siekro1983 Its an easy deal for them. Having it outsourced and only on 1 platform is cheaper then if its in house with one of their own teams. So simply publishing and funding is a good deal to Nintendo like it is to many publishers that do deals like this. Also consider its an established IP that has an install base they didn't need to create, so its easier on them vs if they made a new IP from the ground up and had to spread awareness.

So I think the deal they have going on is pretty good imho. Even if it doesn't sell 1 million or 2 or something, I believe its doing good enough for them to profit and continue it as 3 wouldn't exist if that wasn't the case and we've seen tons of IP continue despite not moving massive units. Look at the InFamous series. Maybe that is how Nintendo sees this set up.

infamous second son sold 1 million in 9 days, it should easily be at 2-3 million by now.
 

EDMIX

Member
The only really successful game they have is nier that was the game that saved them, in there own words.

Depends on how you define success, but I can agree that if we mean past 1 million, yes....that legit is their only successful game. Its why I think personally they need to relax on doing so many fucking projects and slow down and focus on their own IP and stop taking on so many contracts of other people's IP. When they are on fire, they can make some cult classic GOD LIKE Hack and slash games, when things are bad.....they are Transformers, Star Fox Zero, Korra bad lol They have a lot of hit or miss. I'd argue pair that with low sales of MOST of their games, it makes me question why they keep taking on so many projects if this is the result of such a work load.

edit. I admit, I don't know what the final numbers are for InFamous Second Son, but the series normally hovers around that. Simply that, if Sony could keep that IP around and they own the team and 100% own the IP, I'd argue its cheaper for Nintendo to keep Bayonetta around. They don't own the IP 100% and don't own the team.
 
Last edited:

EDMIX

Member
he should not have said it unless he had a deal with Sega or Nintendo because this is just getting fans hopes up for nothing

Agreed. For all we know, he might be saying it cause its some timed deal with Bayonetta 3 that he is waiting to finish up. Its likely a year or so after it releases. Maybe its based on how well it does for Nintendo and Sega if they sell the IP. Theses deals can get confusing, but seeing how Wonderful 101 and daemon x machina went to other platforms, tells me maybe this is more likely then we think. They have stated that they want to work on their own IP, this statement might show they have a interest in owning Bayonetta instead of having it owned by Sega and some of Nintendo.
 

VertigoOA

Banned
I always thought port begging was exclusive to Switch owners... but this... now a developer is asking gamers to fund ports.

Reverse port begging.

Just make a new IP and screw these publishing clusterfucks they got themselves into.
 
Last edited:
Depends on how you define success, but I can agree that if we mean past 1 million, yes....that legit is their only successful game. Its why I think personally they need to relax on doing so many fucking projects and slow down and focus on their own IP and stop taking on so many contracts of other people's IP. When they are on fire, they can make some cult classic GOD LIKE Hack and slash games, when things are bad.....they are Transformers, Star Fox Zero, Korra bad lol They have a lot of hit or miss. I'd argue pair that with low sales of MOST of their games, it makes me question why they keep taking on so many projects if this is the result of such a work load.

edit. I admit, I don't know what the final numbers are for InFamous Second Son, but the series normally hovers around that. Simply that, if Sony could keep that IP around and they own the team and 100% own the IP, I'd argue its cheaper for Nintendo to keep Bayonetta around. They don't own the IP 100% and don't own the team.

With sony well never know. bloodborne could be at 4-6 million by now , and they won't update the number. they only show off the number if the game hits 10 million. the thing is sony never complained about infamous 2 game was never cancelled like bayonetta which was a flop and still is.
 
Last edited:

EDMIX

Member
With sony well never know. bloodborne could be at 4-6 million by now , and they won't update the number. they only show off the number if the game hits 10 million. the thing is sony never complained about infamous 2 game was never cancelled like bayonetta which was a flop and still is.

Could be. Maybe InFamous does on average better then Bayonetta for Sony to keep the IP around. The fact that Sega wasn't willing to do 2 shows internally they don't have much faith behind the IP.
 

Neff

Member
Companies do some crazy things lol

This seems to be the sole reasoning behind your entertainment law headcanon.

try to move on and make something appealing that can actually save this dumb company.

I wouldn't put it quite so harshly, but I agree to a point. They've basically been making the same niche market melee combat arcade games for a decade. And as much as I love them, they really need to create something which players can lose themselves in- a Metal Gear, a Resident Evil, a Zelda, a Metroid... something with a substantial sense of adventure and environment. They can do it, too.
 
Last edited:
Agreed. For all we know, he might be saying it cause its some timed deal with Bayonetta 3 that he is waiting to finish up. Its likely a year or so after it releases. Maybe its based on how well it does for Nintendo and Sega if they sell the IP. Theses deals can get confusing, but seeing how Wonderful 101 and daemon x machina went to other platforms, tells me maybe this is more likely then we think. They have stated that they want to work on their own IP, this statement might show they have a interest in owning Bayonetta instead of having it owned by Sega and some of Nintendo.

I see on other forums fans are just getting carried off about this, 'I wanna play this on Next Gen, being stuck on Nintendo is stupid' yet they are forgetting one key thing about Bayonetta that made it an iffy investment = Sex

If Inaba wanted to gauge performance based on Bayo3 sales on Switch, I am thinking that most fans outside of Nintendo are thinking they want to play the action game at the highest res and highest frame rates possible so telling them that you desire to port it to everything could stall Switch sales for a bit while those fans wait and see about ports.

Did Inaba just do this to devalue the IP so Nintendo and Sega could give up on it?

PG has always said they want to publish and own their own IPs Bayonetta is painful for them because it is their flagship series but they should not have taken Nintendo money if they plan to jump ship as soon as it is safe for them to do so.

Nintendo A) Should let Bayonetta go and stop funding it. B) should not have boosted the IP by putting it in SMASH

Nintendo did more for Bayonetta than anyone else so seeing fans throwing them under the bus over this news is kinda messed up considering the IP would have been stuck at a single game and would have not been remembered spotlighted or needed as much.

If Nintendo was not envolved I don't think people would see Bayonetta as so hot right now to beg for.

The reason it was Nintendo who backed it, Bayonetta just fell into the I'm afraid to touch sexual themes rabbit hole for other publishers. It was not funded by Sony and Microsoft because of the Sexual Themes being on that weid fan service side of things that made the game less main stream than Sega or Microsoft wanted. At a time when Nintendo was funding things like Fatal Frame, Bayonetta was not a big step for them. I could see NeoGAF wanting Bayonetta but ERA of all places port begging for it lol, you want her until she shows too much ass or boobs.

PG would have been better off going Nintendo second party. Microsoft walked away from one project now with Tencent money I think they are going to flash and burn trying so hard to self-publish. They have high ambitions. But they should not fall back on Bayonetta for those high sales. I have a strong feeling Bayonetta would not sell well on PS5 and XSX.

I think they should build something new from the ground up that is not tied to anyone else and build that series up. Something that streamers like Ninja can play for the kiddies because Boobs and Ass are scary. If they are trying to be Capcom overnight they are going to close shop very quickly.
 
Last edited:
This seems to be the sole reasoning behind your entertainment law headcanon.



I wouldn't put it quite so harshly, but I agree to a point. They've basically been making the same niche market melee combat arcade games for a decade. And as much as I love them, they really need to create something which players can lose themselves in- a Metal Gear, a Resident Evil, a Zelda, a Metroid... something with a substantial sense of adventure and environment. They can do it, too.

yup they are complaining about keeping the company afloat and wanna make the nichiest games possible. to be truthful bayonetta is the reason they are in bad shape, they put all there love into it and it scored great with the critics, just to be a flop.
 
Last edited:
Anyway that transformers devastation game will come back? Can't believe I ment to get that game, but forgot. Now it doesn't even exist anymore.
 
Last edited:

EDMIX

Member
Nintendo did more for Bayonetta than anyone else so seeing fans throwing them under the bus over this news is kinda messed up considering the IP would have been stuck at a single game and would have not been remembered spotlighted or needed as much.

I don't disagree with you, but what they did for the IP doesn't change the frame rate or resolution.

Bayonetta just fell into the I'm afraid to touch sexual themes rabbit hole for other publishers. It was not funded by Sony and Microsoft because of the Sexual Themes being on that weid fan service side of things that made the game less main stream than Sega or Microsoft wanted.

I disagree greatly. Lots of publishers have their own share of violent titles. Sega literally has a series about the Yakuza called....Yakuza. Sony pushes the envelope tenfold and MS isn't a slouch either in that department. I think they didn't want to touch Bayonetta cause the game just under performed. Thats it. To argue any of those publishers is afraid to touch sexual themes is a bit of an exaggeration. God Of War has that stuff all over. I simply think it was a series that didn't move enough units for many publishers to stick their necks out. Sony was moving units, MS was moving record units, neither had much reason to really NEED to pick up that IP.

Nintendo on the other hand having the Wii U, they needed some games. It was a great deal for them when they needed it.

They have high ambitions. But they should not fall back on Bayonetta for those high sales. I have a strong feeling Bayonetta would not sell well on PS5 and XSX.


Agreed. I think it would do ok, but I think it would be around 1 to 2 million unit sales. I just don't think the IP would move a lot of units on an install base that already missed 1, even with a collection. Hack and Slash titles just don't move monster units. God Of War is a massive exception and not the rule. I think they should of course try to get the IP, but if they can't, they should focus on their own IP going forward.

Semi OT. I'd love for them to do a spiritual successor to Viewtiful Joe.

Neff Neff Well...Companies spend money on stuff.... I see no reason to pretend timed deals don't happen man. MS spent 75 million just for some GTAIV DLC. So when 2 games get released from some timed deal, I don't think now is the time to really try to pretend that was ALL the timed deals that happened and it will never happen again or something. Its just wishful thinking. It just makes next to no sense. It happened twice this week, I see no reason why it couldn't happen again.
 
Last edited:
I don't disagree with you, but what they did for the IP doesn't change the frame rate or resolution.



I disagree greatly. Lots of publishers have their own share of violent titles. Sega literally has a series about the Yakuza called....Yakuza. Sony pushes the envelope tenfold and MS isn't a slouch either in that department. I think they didn't want to touch Bayonetta cause the game just under performed. Thats it. To argue any of those publishers is afraid to touch sexual themes is a bit of an exaggeration. God Of War has that stuff all over. I simply think it was a series that didn't move enough units for many publishers to stick their necks out. Sony was moving units, MS was moving record units, neither had much reason to really NEED to pick up that IP.

Nintendo on the other hand having the Wii U, they needed some games. It was a great deal for them when they needed it.




Agreed. I think it would do ok, but I think it would be around 1 to 2 million unit sales. I just don't think the IP would move a lot of units on an install base that already missed 1, even with a collection. Hack and Slash titles just don't move monster units. God Of War is a massive exception and not the rule. I think they should of course try to get the IP, but if they can't, they should focus on their own IP going forward.

Semi OT. I'd love for them to do a spiritual successor to Viewtiful Joe.

Neff Neff Well...Companies spend money on stuff.... I see no reason to pretend timed deals don't happen man. MS spent 75 million just for some GTAIV DLC. So when 2 games get released from some timed deal, I don't think now is the time to really try to pretend that was ALL the timed deals that happened and it will never happen again or something. Its just wishful thinking. It just makes next to no sense. It happened twice this week, I see no reason why it couldn't happen again.

Hack and slash has been doing much better. nioh 3 miliion, sikero 3.8 million 3 months after release will probably do 6 million with winning GOTY. dark souls series has done 25 million, DMC 3 million. and nier 4 million. of course you need to have great characters, nice lore and adventure to go along with it.
 
S Stefan.North Agreed 100%. I like the team, but my god...they left Capcom for that reason, only to jump in bed with several publishers for 2 generations and FINALLY want to start making their own IP. They made that bed, they need to deal with those choices. So I'm happy they are starting their own IP, but they need to relax on those contracted jobs working on IP they don't own. They made too much of a big deal about that with Capcom only to jump in bed with even MORE publishers with MORE IP they don't own. I'd argue what they did after Capcom is even more stupid as its MORE IP and companies that they are working for of IP they don't control or own.

So I do hope they end up with they Bayonetta IP and just self publish and start their own IP as this kickstarter could be the beginning of their future publishing duties. I hope the best for them, but they need to seriously relax on all the contracted jobs if they are just going to complain about not having control of some IP. They knew that when the signed the contract, maybe...don't sign those contracts. So I'm siding with you on this one. I might like the team, but I won't make excuses for such stupid behavior.
You and me think alike. I just hope to avoid being missunderstood (not by you, but by others). I love PG output, but I also like companies being proffessional. If they are contracted by others, they should do the job, take the money and be done with it. They cannot proffit of others that injected their money into dev. costs, marketing and distribution. There are many games that are good but unsuccessful.

They should simply make a new IP and avoid potential conflicting situations.

What's next? Them claiming Star Fox IP should be co-owned by PG and Nintendo bc they worked on SFZ? (Lol)
 

PJX

Member
There are some other quotes which put a damper on any chance though.

「任天堂さんの企業文化が変わったわけではないと思います。そこはやっぱり、京都3000年の歴史というか(笑) 任天堂さんはソフトウェアのIP権利をものすごく大切にする会社で、それを作り出すことが企業の未来を作ることだと任天堂さんの社員はよく言います。だから、それゆえに、軽々しくそのIP権利をどこかに使わせたりということはしないし、ものすごく慎重に物事を進める会社です。その文化は変わってないと思います。だから、今回のことは僕たちもまだ現実感がないくらい不思議なことだと思っているというのも正直なところです」

In summary because it's a long ass quote and it's 7 am here right, they essentially say that Nintendo is a company who strictly protects their IP copyright as like a matter of culture (that's 3000 year Kyoto history they say) and they don't think that has changed. They are still totally shocked W101 happened.

例えば「ベヨネッタ」シリーズの場合、IP権利は任天堂とセガが半分ずつ所有しており、プラチナゲームズは持っていない。だが、その問題を無視して、理想論を話すと「ベヨネッタ」も自社でパブリッシュしたいと稲葉氏は話した。

In the case of Bayonettta, the IP is owned by Sega and Nintendo, Platinum doesn't own any of the rights to the franchise. If you ignore this "issue" Bayonetta is also a series they would, in an ideal world, like to publish.

Source: I'm a Japanese expert. There's probably more but whatever.
Correction

Sega owns the Bayonetta IP/Franchise as a whole. Nintendo and Sega co-owns the copyright for Bayonetta 2 and Bayonetta 3. If Nintendo wanted to make Bayonetta 4, they would have to seek Sega's permission. If Sega wanted to make Bayonetta 4, they can make it without the permission of Nintendo since Sega wholly own the IP.
 
Last edited:
Top Bottom