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Google Stadia data use is over 100MB per minute at 1080p

IbizaPocholo

NeoGAFs Kent Brockman

Google Stadia is every bit the data hog that everyone was expecting. The service warns that it can use between 4.5GB and 20GB of data per hour. Where you’ll fall within that range depends on the quality of the video feed you get from Stadia. But I didn’t want to just take Google’s word for this, so I set up a quick test. At 4K and 60 frames per second, 20GB per hour seems right in line with my experience.

Tracking data use by device is more difficult than it should be. But I settled on connecting a Chromecast Ultra and Stadia controller to my phone as a hotspot. I could then use Android’s built-in data-usage tracker. The problem here is that I could only get 1080p quality from Stadia instead of 4K I get over my broadband connection. But the results still illustrate how much data Stadia eats

Red Dead Redemption 2 at 1080p60 on Stadia:
  • Duration: 13 minutes
  • Data used total: 1.55GB
  • Data per minute: 119MB
  • Estimated data per hour: 7.14GB

I couldn’t track the use at 4K, but at four times the pixels of 1080p, Stadia should easily hit that 20GB/minute throughput.

Sticking with just my actual measurements, though. Stadia’s data use could end up extremely high. Red Dead Redemption 2 takes an average of 47 hours to beat, according to howlongtobeat.com.

That means just to play through the story of Red Dead Redemption 2, you will use more than 335GB of data on Stadia. Again, that’s at 1080p60. At 4K, you’re likely using at least twice that.

On PC, Red Dead Redemption 2 is an approximately 150GB download. So that’s significantly less than 47 hours on Stadia. And that doesn’t include any extra time put into Red Dead Online. Now, to be fair, you don’t need to download any updates for Stadia games. But streaming is still far more data intensive.

What this means is that if you have a data cap, Stadia is going to add up quickly. That’s especially true for 4K60. If you are consistently hitting that 20GB-per-hour mark. At that rate, you’ll go over a typical Xfinity 1TB cap after just 50 hours of Stadia alone.
 

Danny Dudekisser

I paid good money for this Dynex!
So, is Stadia just very inefficient, or is this problem unavoidable for game streaming? At least in theory, I'd expect it to be equivalent to any given video streaming service, but with the addition of uploading controller inputs.
 

llien

Member
Uh, even Belgium is capped?
Makes me wonder how people watch Netflix/Bezoszone/Other stuff.
 

xrnzaaas

Member
Stadia was never a service for people with Internet caps. Even if you have a huge limit you have to remember that you use your bandwidth for other things as well.

Also I'm not a tech guy, but I wouldn't compare it to Netflix usage. You can easily compress video files while maintaining high quality and you don't have to deliver 60fps material.
 
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MiguelItUp

Member
This was something I had wondered about in the first place, as caps still exist in various parts of the world.

Definitely could say that this isn't for everyone (those with a cap), but that's still pretty insane data, especially for those with a cap.

I'm really interested in seeing how they're going to twist all of this. It's not in a good place.
 
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Kenpachii

Member
So, is Stadia just very inefficient, or is this problem unavoidable for game streaming? At least in theory, I'd expect it to be equivalent to any given video streaming service, but with the addition of uploading controller inputs.

60 fps other stuff that runs on the background probably that needs traffic.
 

John Day

Member
It just means infrastructure needs to get with the times. We consume a lot of data, providers want to make the most profit and control that data usage.

Lot of players here.
 

Fbh

Member
That's quite a lot.
Sort of makes it DoA to anyone that has a data cap (unless it's a really high cap and that person doesn't use the internet for much else)


100mb per minute is reasonable. 1gb/minute is reasonable.

as much as Stadia sucks the fault for your crappy internet does not lie at Google's door. it's your ISP.

Sure.
But while Google isn't at fault for these crappy data caps, it doesn't change the fact that the amount of data that it uses makes it instantly unappealing to everyone that has to deal with one
 

Mista

Banned
You’re telling me this is the future?

tenor.gif
 

ethomaz

Banned
ISPs will probably start to do data caps again more people start to use the service.
 
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Zambatoh

Member
When on Live was a thing I can't remember people talking about data caps or usage as much as people are doing these days. What gives?

What gives is that Net Neutrality died a few years ago. This in turn led to many ISPs throwing up datacaps to blackmail more money out of their customers.
 

Stuart360

Member
For people in this thread saying this doesn't matter cause you don't have a data cap, that's probably not true. While ISPs are not supposed to many will almost certainly start throttling the hell out of you if the Stadia truly eats up data like this.
Mine doesnt throttle, i even downloaded 800gb of games in a day to check, and speed never reduced, even in peak times. Of course i pay through the roof for mine, but you get what you pay for with BT in the UK.

As for this, i actually thought it would be much higher, certainly compared to movies or tv shows, and thats the problem i suppose, its always going to look like playing a Youtube video, unless the internet needed is 4 or 5 times higher than it currently is.
 
Google should have rolled out Google Fiber to more cities before launching this abomination. Of the two ISP’s readily available to me I have to use Frontier DSL because they don’t have a cap.

I used to use Comcast but back when they instituted the cap I used 1.5 TB a month and it was going to more than double our cost when the cap was added.

Now we have shit service but I can stream and download as much shit as I want, even if it can take a day or two to download a game between 50-100 GB.

No way in hell would I attempt to use this service on either of these ISPs due the inherent drawbacks of each.

When on Live was a thing I can't remember people talking about data caps or usage as much as people are doing these days. What gives?


giphy.gif
 
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nkarafo

Member
100mb per minute is reasonable. 1gb/minute is reasonable.

as much as Stadia sucks the fault for your crappy internet does not lie at Google's door. it's your ISP.
not an issue for me.

datacaps are non existent. if it was 100GB a minute then it still wouldn't be an issue.
What you "no issue" people don't get is that it can easily become one for you too in the future.

The issue is the possible standardization of streaming. If Stadia becomes a success, what stops everyone doing the same? And if everyone does the same, what stops ISPs from paywall the shit out of this?

Stadia only adds another dependency on your gaming experience. This dependency CAN be exploited in order to milk more money from you. Stop trusting corporations that much, Stadia was made to help publishers gain more control after all, not for you.
 
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DeepEnigma

Gold Member
What gives is that Net Neutrality died a few years ago. This in turn led to many ISPs throwing up datacaps to blackmail more money out of their customers.

Datacaps we’re there (in Comcast’s/Cox’s case) even with net neutrality in place back in 2016.

Net neutrality didn’t protect you from data caps.

Thankfully I am way out of both their areas, and left them long behind before they instituted their caps.

 
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