• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Forbes Article: Star Citizen, A $300 Million Game That May Never Be Finished

Will Star Citizen Ever Be Finished & Released? If Yes, What Will Be Its MetaCritic Score?

  • No, it will never be finished nor commercially released

    Votes: 67 26.6%
  • Yes, and it will have a 90+ MetaCritic score

    Votes: 17 6.7%
  • Yes, and it will have a 80-90 MetaCritic score

    Votes: 20 7.9%
  • Yes, and it will have a 70-80 MetaCritic score

    Votes: 23 9.1%
  • Yes, and it will have a 60-70 MetaCritic score

    Votes: 14 5.6%
  • Yes, and it will have a 50-60 MetaCritic score

    Votes: 5 2.0%
  • Yes, and it will have a less than 50 MetaCritic score

    Votes: 6 2.4%
  • Other, it will be released, but will NOT be remotely finished, and quality will be unpredictable

    Votes: 100 39.7%

  • Total voters
    252

StreetsofBeige

Gold Member
I'm not into playing spaceship games, but this thread reminded me of something...........

.............. when is Sony ever going to revive Colony Wars? Why did they kill the series on PS1?
 

Ribi

Member
Show the parallels. Why should I have to explain SoT's gameplay loop to you? Do you not know? Have you not played it? I never asked for your "parallels" to begin with. I'm aware of what both games consist of. I don't need you to explain it to me.

You almost (and I stress almost) had a point between SC and SoT.... Until you realize that Rare has added new content, and is a fully released game with fully fledged features.... While SC is still in Alpha. :messenger_tears_of_joy:
So you're scared of me being right and now you're cowarding behind ignorance. Why are you afraid of me destroying your awful opinion?
 

Foxbat

Banned
So you're scared of me being right and now you're cowarding behind ignorance. Why are you afraid of me destroying your awful opinion?

Ok, I'll bite.

SoT main gameplay loop is a cooperative one. While you can certainly solo if you want, the game is geared towards playing with other players.
The main gameplay loop in it's most basic form, is to tackle objectives for monetary gain. Gold coins can be spent on various weapons, outfits, and ship upgrades.
You can find hidden treasure via following maps. You can take on outposts where you will have to defeat a horde of enemies defending a stronghold. You'll also have to simultaneously deal with any other players wanting to claim the same prize. There are several gameplay options involved in this. You could let another crew beat the enemies, and then attempt to rob them. You can try and be the first one to the stronghold, and clear out the horde before another ship shows up, or you can work together with another crew to beat the enemies and split the proceeds. There are several variations of these methods as well.
If your looking for more narrative based gameplay, there are several stories and characters to choose from. Each of them varies from one to the next.
You can choose to go monster hunting if that's more your thing. Megalodons, Krakens, paranormal ghosts, among others.
You can simply choose to role play it too if you want. For some, simply operating a ship, navigating, hunting, fishing, cooking and the like is all they're looking for.
If you're looking for a purely pvp based gameplay, you can enter the arena and pit your ship and crew against others.

None of this is really even scratching the surface as to the details of effectively operating your ship.

Most importantly. This all works together in a fully functional and fully realized game which has been officially released for over a year now, and which can be played for far cheaper than SC.

Good luck!
 
Last edited:
Ok, I'll bite.

SoT main gameplay loop is a cooperative one. While you can certainly solo if you want, the game is geared towards playing with other players.
The main gameplay loop in it's most basic form, is to tackle objectives for monetary gain. Gold coins can be spent on various weapons, outfits, and ship upgrades.
You can find hidden treasure via following maps. You can take on outposts where you will have to defeat a horde of enemies defending a stronghold. You'll also have to simultaneously deal with any other players wanting to claim the same prize. There are several gameplay options involved in this. You could let another crew beat the enemies, and then attempt to rob them. You can try and be the first one to the stronghold, and clear out the horde before another ship shows up, or you can work together with another crew to beat the enemies and split the proceeds. There are several variations of these methods as well.
If your looking for more narrative based gameplay, there are several stories and characters to choose from. Each of them varies from one to the next.
You can choose to go monster hunting if that's more your thing. Megalodons, Krakens, paranormal ghosts, among others.
You can simply choose to role play it too if you want. For some, simply operating a ship, navigating, hunting, fishing, cooking and the like is all they're looking for.
If you're looking for a purely pvp based gameplay, you can enter the arena and pit your ship and crew against others.

None of this is really even scratching the surface as to the details of effectively operating your ship.

Most importantly. This all works together in a fully functional and fully realized game which has been officially released for over a year now, and which can be played for far cheaper than SC.

Good luck!
It’s no use debating them. They are so emotionally and financially invested in the game they will die for it.
 

Foxbat

Banned
It’s no use debating them. They are so emotionally and financially invested in the game they will die for it.

Yeah, I know. He said he would point out all the parallels between the two, but he's already trapped himself. He already admitted that SC had no gameplay loop.

Just thought it'd be fun to watch him twist shit, and move goalposts. :)
 
Yeah, I know. He said he would point out all the parallels between the two, but he's already trapped himself. He already admitted that SC had no gameplay loop.

Just thought it'd be fun to watch him twist shit, and move goalposts. :)
I genuinely don’t want people’s dreams to be crushed and I hope the backers get the game they can be happy with but I don’t trust Chris Roberts and I wish all that money went to other indie devs Its jut frustrating to watch 250 million be wasted
 

Inviusx

Member
I also find it hilarious that they chose a free fly promotion during a time where the game seems the least stable, technically. I hear from reddit that 3.5 has not been kind to the game.
 

Foxbat

Banned
I genuinely don’t want people’s dreams to be crushed and I hope the backers get the game they can be happy with but I don’t trust Chris Roberts and I wish all that money went to other indie devs Its jut frustrating to watch 250 million be wasted

People who invested early, and then waited to see how their money was spent won't be really hurt by this. They might lose a bit of money, and a bit of trust in crowdfunding, but they won't lose any sleep over it.

The one's who will be crushed are the ones who are still currently living in denial. Like the one's mentioned above. Most invested early, but instead of waiting to see where their money went, and how it was spent. They bought into the hype, and invested more. "But Cloud Imperium has hired all these people", and "They're so transparent" were things that made the rounds. So they spent even more.

At a certain point not only had they invested a lot of money, they also had unintentionally invested feelings into it.

It's a bit sad to watch actually.
 

V4skunk

Banned
They've also screwed themselves by valuing ships so high. How can you have a balanced economy when you value ships at $1000+? How many hundreds of hours will the average player have to grind to aquire something like that?
They cost so much because they know people are stupid enough to pay with real money!
I imagine ships will be much easier to own using in game currency than using real money lol.
 
All I hope for is that they manage to release Squadron 42 and we get good single player game out of it.

And as for SC itself I feel like their dug their hole like Valve did with HL3 - no matter what is released expectations are so insanely high it won't be able to meet them.


Also whatever happens will shape future of crowdfunding.
 
Last edited:

xool

Member
Anyone know how much money Chris Roberts is getting in annual salary?

Roberts says he is compensated like a typical C-suite game executive

Whatever that means.

Cyberpunk2077 is going to render this experimental demo useless

Beyond Good and Evil 2 seems to be doing some similar things (to Star Citizen) with galactic scale - though I'm not sure when that will ever come out too (plus "crowdfunded assets" yukkiness) . .but yeah - I know the scope of ground gameplay is never going to approach Cyberpunk, or a lot of other games names I could randomly pick out of a hat.

The game has a lot of the feel of a DAZ Studio asset store - quality models but what to do with it - last time I saw the on the ground gameplay shooting seems to be basically point and fire, crouch and peak - didn't seen any destructibility, or other cools stuff - looked ok but not inspirational .. i dunno
 
Last edited:

Ribi

Member
Ok, I'll bite.

SoT main gameplay loop is a cooperative one. While you can certainly solo if you want, the game is geared towards playing with other players.
The main gameplay loop in it's most basic form, is to tackle objectives for monetary gain. Gold coins can be spent on various weapons, outfits, and ship upgrades.
You can find hidden treasure via following maps. You can take on outposts where you will have to defeat a horde of enemies defending a stronghold. You'll also have to simultaneously deal with any other players wanting to claim the same prize. There are several gameplay options involved in this. You could let another crew beat the enemies, and then attempt to rob them. You can try and be the first one to the stronghold, and clear out the horde before another ship shows up, or you can work together with another crew to beat the enemies and split the proceeds. There are several variations of these methods as well.
If your looking for more narrative based gameplay, there are several stories and characters to choose from. Each of them varies from one to the next.
You can choose to go monster hunting if that's more your thing. Megalodons, Krakens, paranormal ghosts, among others.
You can simply choose to role play it too if you want. For some, simply operating a ship, navigating, hunting, fishing, cooking and the like is all they're looking for.
If you're looking for a purely pvp based gameplay, you can enter the arena and pit your ship and crew against others.

None of this is really even scratching the surface as to the details of effectively operating your ship.

Most importantly. This all works together in a fully functional and fully realized game which has been officially released for over a year now, and which can be played for far cheaper than SC.

Good luck!
First and foremorst my orignial post clearly stated at "launch" SoT so calm it with the adding content we know the game was a shell when it released. SC current game play loop (which mind you is a game play loop that is bare bones) is hop on a ship, go through space, either: Pick up a package and deliver, clear out an underground base in fps combat, clear out a space satellite from pirates in space combat, or do narrative missions with one of the many NPCs scattered around the verse. All the while other players can do the same exact missions and steal your objective by either out right beating you to it or attacking you and stealing your cargo. Starting to sound familiar? What you can currently do with your UEC (money) is purchase ship upgrade in the form of guns, player upgrade (helmets, suits, armor), or just guns for personal use. Since megalodons weren't in the launch of SoT and the Kraken was a tentacle at launch I'm going to skip over that.

Go on star citizen twitch just like any other barebones gameplay loop game (this is my main point btw) and you will find Role playing. Thats whats left when the developers cant create a gameplay loop that isnt boring or empty, role playing. Whether you pretend to be a pirate on the seas on in space the two games have way more in common than you give em credit for.
 

Petrae

Member
I'm not into playing spaceship games, but this thread reminded me of something...........

.............. when is Sony ever going to revive Colony Wars? Why did they kill the series on PS1?

Apologies for thread derail:

Colony Wars was a Psygnosis thing. Midway rescued the third game (Red Sun), and that was the sign of trouble.

I’d love to see Colony Wars come back, personally. The games were tough, but felt so epic— similar to Wing Commander, but without the flashy FMV or casting budget.
 
Beyond Good and Evil 2 seems to be doing some similar things (to Star Citizen) with galactic scale - though I'm not sure when that will ever come out too (plus "crowdfunded assets" yukkiness) . .but yeah - I know the scope of ground gameplay is never going to approach Cyberpunk, or a lot of other games names I could randomly pick out of a hat.

The game has a lot of the feel of a DAZ Studio asset store - quality models but what to do with it - last time I saw the on the ground gameplay shooting seems to be basically point and fire, crouch and peak - didn't seen any destructibility, or other cools stuff - looked ok but not inspirational .. i dunno

BG&E 2 is not doing something similar although it wanted at first, then No Man Sky came out...the scope of BG&E is now actually reduced to a single crafted galaxy, with a few mega cities to start with and landscape to be expanded upon around. Because there's only a few planet, but also Ubisoft has a vastly different and more experimented conception and planning pipeline, the worse that could happen is the game being rushed to release.

Star Citizen is I think even better that DAZ assets, the ship model are amazing and the cities are nice in some place...save for that, that's it, it doesn't stand together as a game because the initial conception especially as a simulation was horrid and I'd even say amateurish. In fact, the simple fact that SC wants to be a simulation (which couldn't be more boring unless you're learning a real-world skill) and yet has contradictory interaction like the fact that you have to zoom and select which option of a button you want to press without any hand/finger animation, when in real-life you would just have your finger go directly for the button whatever the reachable position you're in, is the kind of step back in thinking and ergonomics/interactions that is typical of engineer that are great at producing, but terrible at conceiving.
 

Foxbat

Banned
First and foremorst my orignial post clearly stated at "launch" SoT so calm it with the adding content we know the game was a shell when it released. SC current game play loop (which mind you is a game play loop that is bare bones) is hop on a ship, go through space, either: Pick up a package and deliver, clear out an underground base in fps combat, clear out a space satellite from pirates in space combat, or do narrative missions with one of the many NPCs scattered around the verse. All the while other players can do the same exact missions and steal your objective by either out right beating you to it or attacking you and stealing your cargo. Starting to sound familiar? What you can currently do with your UEC (money) is purchase ship upgrade in the form of guns, player upgrade (helmets, suits, armor), or just guns for personal use. Since megalodons weren't in the launch of SoT and the Kraken was a tentacle at launch I'm going to skip over that.

Go on star citizen twitch just like any other barebones gameplay loop game (this is my main point btw) and you will find Role playing. Thats whats left when the developers cant create a gameplay loop that isnt boring or empty, role playing. Whether you pretend to be a pirate on the seas on in space the two games have way more in common than you give em credit for.

I never said there weren't parallels. There are some of course as you pointed out. That was your whole deal... Not mine.

But the fact is, is that one game is complete, and is adding free content. One is in alpha, with a $27,000 micro transaction option for pay to win.

Weather it's gameplay loop, cost of development, features, bugginess, etc... SC won't compare well to pretty much any similar game. The shit show development and feature creep have assured it.
 

StreetsofBeige

Gold Member
Weather it's gameplay loop, cost of development, features, bugginess, etc... SC won't compare well to pretty much any similar game. The shit show development and feature creep have assured it.
SC reminds me of huge entities that are built over time. Except Chris Roberts wants to do it all at once and release it only when everything is done.

For example Disney World is a gigantic park made up of different sections. Magic Kingdom is the main hub and DIsney adds new sections every so often. And each section gets changed and built over time too. It's a progression.

Or a big condo development that has 4 or 5 towers. They are built one at a time. The last tower might not go up until 5 years from now, but they get erected and open for the buyers to move in one building at a time.

Chris is trying to built everything over 10 years and then release it all in one big swoop.
 
Last edited:

Foxbat

Banned
SC reminds me of huge entities that are built over time. Except Chris Roberts wants to do it all at once and release it only when everything is done.

For example Disney World is a gigantic park made up of different sections. Magic Kingdom is the main hub and DIsney adds new sections every so often. And each section gets changed and built over time too. It's a progression.

Or a big condo development that has 4 or 5 towers. They are built one at a time. The last tower might not go up until 5 years from now, but they get erected and open for the buyers to move in one building at a time.

Chris is trying to built everything over 10 years and then release it all in one big swoop.

That sounds accurate, but not at all what Chris Roberts promised.

He set a goal to make a game. Goal was surpassed, so he expanded on the original plan. Where he really went off the rails is when he kept giving vague release dates, and then failed to meet them, pushed them back, and then failed to meet them again.

He's done it so many times now, and promised so much stuff, that it's now almost impossible for him to deliver on it all.... Or even most of it.

That's when many crowdfunders got suspicious and moved on. Only the casually interested, and blind whales remain. Of those, only the blind whales are convinced that SC is going to succeed like planned.

For Roberts? He already succeeded a long time ago. $$$$$
 

MGHA

Member
I'm not into playing spaceship games, but this thread reminded me of something...........

.............. when is Sony ever going to revive Colony Wars? Why did they kill the series on PS1?
They actually already released a remake, but it was so heavily censored. Nobody knew about it.
 

Snake29

RSI Employee of the Year
the simple fact that SC wants to be a simulation (which couldn't be more boring unless you're learning a real-world skill) and yet has contradictory interaction like the fact that you have to zoom and select which option of a button you want to press without any hand/finger animation, when in real-life you would just have your finger go directly for the button whatever the reachable position you're in, is the kind of step back in thinking and ergonomics/interactions that is typical of engineer that are great at producing, but terrible at conceiving.

Cockpit experience improvements are on the roadmap for next patch. We will get this hand animation for ships together with new MFD UI for every ship. The current MFD UI is just a placeholder.
 

BrettWeir

Member
I really had high hopes for this game, and maybe one day I will again. I know it's not as early as a lot of folks, but I pledged in 2013. The wind in the sails died a long time ago as I kept seeing more and more ships being made. I don't understand the resource assignment. Finish the game, add more ships later. It became too frustrating to sit back and watch as each year went by. If it ever does come out, I'll surely be there to play it, but as of a few years ago, I lost hope that this will see the light of day.
 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
I really had high hopes for this game, and maybe one day I will again. I know it's not as early as a lot of folks, but I pledged in 2013. The wind in the sails died a long time ago as I kept seeing more and more ships being made. I don't understand the resource assignment. Finish the game, add more ships later. It became too frustrating to sit back and watch as each year went by. If it ever does come out, I'll surely be there to play it, but as of a few years ago, I lost hope that this will see the light of day.
Just ignore the ships? Why would they have the ship modelers sit on their hands or, hell, only get hired after the rest of the game is done (and then the other guys would sit on their hands while waiting for the art to get done), that would just be inefficient. All games are developed in parallel.
 

BrettWeir

Member
It's refocusing the business. I would have been happy with 5 - 7 ships on game release. Re-purpose devs to get the game done, then obtain resources to create more ships afterward. 1000000000000000 ships with no game to play makes no sense at all. That's what is inefficient.
 

Snake29

RSI Employee of the Year
It's refocusing the business. I would have been happy with 5 - 7 ships on game release. Re-purpose devs to get the game done, then obtain resources to create more ships afterward. 1000000000000000 ships with no game to play makes no sense at all. That's what is inefficient.

Nonsense, this is a team that has one focus, and that is for making ship concepts and building those ships. If you are backer since 2013, you would've know how long some of the ships can't before they are finished. The ship team is a different team with a different focus. This is how it works for every game. Do you think character designers are also graphics coders or something?

Blame game development in general, because how CIG works, is not different from other games that are in development. Release of SC does not depend on the ship team.
 
Last edited:

BrettWeir

Member
Nonsense, this is a team that has one focus, and that is for making ship concepts and building those ships. If you are backer since 2013, you would've know how long some of the ships can't before they are finished. The ship team is a different team with a different focus. This is how it works for every game. Do you think character designers are also graphics coders or something?

Blame game development in general, because how CIG works, is not different from other games that are in development. Release of SC does not depend on the ship team.

LOL. By "Re-purpose", I meant to abolish that team....maybe keep a few stragglers, and re-focus efforts on hiring devs to finish the actual game. Again, making 100's of ships makes no sense at all as a focus point, if there is no game to play. Re-hire the ship concept team after the game has been released.
 

Snake29

RSI Employee of the Year
LOL. By "Re-purpose", I meant to abolish that team....maybe keep a few stragglers, and re-focus efforts on hiring devs to finish the actual game. Again, making 100's of ships makes no sense at all as a focus point, if there is no game to play. Re-hire the ship concept team after the game has been released.

You clearly have no idea what you talking about. Get to know the different teams before you come to say anything. Next up, your going to stay they need to re-focus the character design team because "we do not need so much of different type of characters ingame". At the end, there will be nothing left of the game. Like Alexios Alexios all games developed in parallel.

Ships is one of the focus points, because they are part of the game and Squadron 42. If you watched development and knew how the teams work, you wouldn't come up with this nonsense.
 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
You clearly have no idea what you talking about. Get to know the different teams before you come to say anything. Next up, your going to stay they need to re-focus the character design team because "we do not need so much of different type of characters ingame". At the end, there will be nothing left of the game. Like Alexios Alexios all games developed in parallel.

Ships is one of the focus points, because they are part of the game and Squadron 42. If you watched development and knew how the teams work, you wouldn't come up with this nonsense.
Meh. People will whine no matter what. Oh so you have a polished chunk that's just one aspect of the many you wanted to hype people for? Meh, it'll never get done! Oh, so you have tons of stuff that are yet unpolished as it all develops concurrently by different teams and every so often comes together in a test release? Meh, you'll never make anything more than junk with it, clearly it won't keep progressing as it has, logic®! Oh so you have either of the aforementioned cases but with very few art assets? Meh, where's muh content then?! Oh, so you have tons of assets? Breh, that's too many, what is you doin without a game to use the assets with? Etc. Even when it releases they'll ignore it rather than admit that hey, it wasn't a disaster after all and all the talk of a scam was bullshit uninformed trolling, like it was for Shenmue 3 which had the same stance on a smaller scale.
 
Last edited:

Bkdk

Member
Most of these crowdfunding projects make EA and ATVI look like a saint, more than half of them either release straight out bad games and some just will never be finished or cancelled after it’s fully funded. I think this game will be released though, so Chris Roberts can at least avoid lawsuits, all the promised features will be there, just full of bugs and optimization will be horrible.
 

Alexios

Cores, shaders and BIOS oh my!
Most of these crowdfunding projects make EA and ATVI look like a saint, more than half of them either release straight out bad games and some just will never be finished or cancelled after it’s fully funded. I think this game will be released though, so Chris Roberts can at least avoid lawsuits, all the promised features will be there, just full of bugs and optimization will be horrible.
How do you figure? The only thing I can find is some site compiling the stats a couple years ago and finding the average score of KS funded games is 70% on MC. That's pretty good. Of course some games will be higher and others lower to get that average. But if "most" were bad I imagine the average would be far lower as the top class stuff are rare regardless of the funding method so they wouldn't skew the stats so much. Not that MC is the be all end all and that idiot reviewers can't rate good games badly, especially for the niche genres/styles that needed to be crowd funded to get made at all, but yeah. Where's your research for the claim? And even if your claim is right, how is that reflecting bad on KS? Most games are bad regardless of the funding method given there are thousands of releases every year but we only deem a couple handfuls worthy of getting each. What's it to you if some people bet on a horse that didn't win for the chance to get something they wanted that isn't found anywhere else? What of other net benefits like successful KS projects finally showing old school CRPGs can be successful because there's enough interest in them to make them profitable so that we've gotten more and more even outside KS after the genre was basically dead? Why so bitter about any of it anyway, did everything you backed turn out to be a dud, you sound like someone who wouldn't risk anything and not back anything honestly.
 
Last edited:

Zambayoshi

Member
I think it's clear by now to even the most ardent supporter that unless S42 comes out continued development on both games will crater. It's also obvious that unless there is a further injection of funds similar to what the Calder family put in the annual burn rate means that 2019 is do or die for S42. No S42 by 2020 most likely means the failure of the entire project.
 

BrettWeir

Member
You clearly have no idea what you talking about. Get to know the different teams before you come to say anything. Next up, your going to stay they need to re-focus the character design team because "we do not need so much of different type of characters ingame". At the end, there will be nothing left of the game. Like Alexios Alexios all games developed in parallel.

Ships is one of the focus points, because they are part of the game and Squadron 42. If you watched development and knew how the teams work, you wouldn't come up with this nonsense.

Nah. You're correct about everything. Good job. Congrats.
 

Snake29

RSI Employee of the Year
Nah. You're correct about everything. Good job. Congrats.

Thnx!

#238
I bet you all didn't even play it and just repeat what you hear from someone else. LMAO

That's what most people doing over the years, just echoing each other, and only watch negative video's on youtube about SC. Maybe they need to watch the actual dev video's, before they form an opinion. Everyone can have it's own opinion about the game, but most people only spread a lot of fud and no actual facts about the game.
 

ThatGamingDude

I am a virgin
*Sees rest of this thread and how people are acting*
Oh...umm...
tenor.gif


Ummm...so I kind of figure people are going to dislike and like the game...so eh...I didn't really pay attention to all that fuss....and...umm let's just remember I'm impartial in general about this game...

Y...Yeah uhm...I'm not trying to be like "OMG MISMANAGEMENT!" just...trying to figure if certain aspects of this software's dev cycle is normal for game dev...I have worked in a lot of different positions in IT, so to me games are just entertainment software, just...never worked for a game company (Stilllll want to)...and no one else is talking about this here so...

I'm...just not sure if this is normal in game dev? I would imagine at times, like any software dev...

Forbes spoke to 20 people who used to work for Cloud Imperium, many of whom depict Roberts as a micromanager and poor steward of resources. They describe the work environment as chaotic.

According to some he's worked with in the past, some of the below behavior is also common for him. Not saying he can't deliver, but it does establish a pattern...

“As the money rolled in, what I consider to be some of [Roberts’] old bad habits popped up—not being super-focused,” says Mark Day, a producer on Wing Commander IV who runs a company that was contracted to do work on Star Citizen in 2013 and 2014. “It had got out of hand, in my opinion. The promises being made—call it feature creep, call it whatever it is—now we can do this, now we can do that. I was shocked.”

I did read that they have 537 employees; in small companies/teams I've been with this makes total sense because everyone is wearing a ton of hats and things are being played close to the team (By nature)

Former employees say Roberts gets involved in the smallest details and pushes huge and complex investments in areas that are not worth the effort.

Can anyone who has worked in game dev (Hopefully of a company of that scale) and can comment on if the above is normal in (big) game dev studios??? That seems incredibly daunting be so involved instead of delegating to team leads and such; couldn't imagine a CTO strolling by my cube and letting me know I should do my script another way, just...weird.

That and complete creative control, although yeah normal, from my experience those people are usually pretty chill and just give input then dip with the brass to get some good food...that sorta thing normal in game dev?

A company spokesman retorts: “It does say ‘Chris Roberts’ on the box, so one would naturally expect him to be quite involved with decision-making.”

For the scope of the game, I do agree it's a little naive to not expect a longer development cycle, but it ~is~ odd by current standards to be in dev for that long, if you take scale out of the equation.

Jesse Schell, a prominent game developer and professor at Carnegie Mellon University. “This thing is unusual in about five dimensions. . . . It is very rare to be doing game development for seven years—that’s not how it works. That’s not normal at all.”

I'm not trying to be negative or positive or anything like that, just my experience in this sort of stuff is different, and those articles sprung up about Anthem's dev cycle etc...so just got me thinking what it would take to dev out entertainment software at this scale, and what that means for the end product.

If it does well at the end, I'm sure I'll be on board like everyone else, and same if it sucks and no one plays it lol.

Again, not bashing anything, just inquiring about some stuff I didn't really see discussed in the thread.

EDIT: I also do not care about a person's social life out side of work; i prefer the Japanese approach. What happens off the clock, STAYS off the clock (If it's reasonable, of course). Getting into that sort of shit in the article is just...meh, no reason.
 
Last edited:

Despera

Banned
There's a lot of hate from journalists and various outlets towards SC, Chris Roberts and his wife. I think it's because Chris Roberts isn't part of the liberal circlejerk that games media has become. While I haven't paid much attention to SC in a long time. It does look promising and I look forward to play it one day.
I followed the game closely for over 6 years. There were so many obvious red flags along the way which justify the backlash.

That said, I've stopped following news of this game since late last year. Whatever state it is in now, I hope they deliver one day.
 
Last edited:

Dontero

Banned
I followed the game closely for over 6 years. There were so many obvious red flags along the way which justify the backlash.

Like what red flags ?

1. They are making 2 games not 1 and one of them is MMO so it obviously takes a lot more time.
2. Streatchgoals ended not in 2012 but at the end 2014. 6 days away from 2015
3. Most of important game changing streatchgoals were achieved by the end of 2013 like FPS module and planetary landings.
4. They document everything from day 1.
5. They release constant updates from day 1. First hangar, then arena, then persistent universe and then they update that universe with new planets, moons etc AND they are working in secret on single player game
6. At any point and time they could just take money and run away like 100 other kickstarters.

Project takes a long time to finish but arguing that this is scam or nothing is done is no longer going to cut it.
I too share doubts about scale of the project but after recent performance patches and latest planet size city which is incredibly hard to make from their project perspective my doubts kind of washed away.

Right now the biggest problem is still performance and they promise to mostly fix it with server multi-threading update coming sometimes this year which was delayed from last year.

Once they get performance this will be basically smooth sailing for them. Just add new content and with their tech they have today they can easily add few system by just reusing same assets or adding few inhabited system/planets in minutes.

Once they finish with SQ42 which should happen next year according to their milestone, whole team will move to MMO and content will be produced much quicker.

Content is key and it is probably hard for them to give something to MMO players when they have Full 30+ missions campaign going which needs to have places etc that are not seen in MMO.
 

Virex

Banned
I followed the game closely for over 6 years. There were so many obvious red flags along the way which justify the backlash.

That said, I've stopped following news of this game since late last year. Whatever state it is in now, I hope they deliver one day.
Same here. I haven't kept up much on what's going on. And I do understand that people are unhappy. But they aren't forcing people to give money. But the media just seems to hate everything about this game and the people creating it. If they manage to actually pull this off. The Star Citizen will be quite the accomplishment.
 

Alebrije

Member
Is this what is called a game as service? also it seems is not for the average player that just has 60 bucks for a game , I mean you need more moeny to keep updated.
 
Is this what is called a game as service? also it seems is not for the average player that just has 60 bucks for a game , I mean you need more moeny to keep updated.

The service they provide is the Star Citizen RPG where the role is yourself in the future playing the finished computer game Star Citizen as you want it to be. And if another player wants something opposite that's fine, everyone is free to dream up their own game since Star Citizen claims to be everything. So the pirate org is free to dream about reaving whole systems while the industry org is free to dream about how the UEE AI ships will protect them from nasty pirates. Spending thousands of bucks allows you to roleplay as a level 100 character from day 1 of release.

As long as Star Citizen is in development and mostly produces vague concepts of how all this is going to work everyone can imagine the finished game to be exactly as they want it. Releasing the game will shatter the dreams of many as it's impossible to deliver the expected game to everyone or even a majority.
 
Last edited:

Snake29

RSI Employee of the Year
I already figured out that people like to watch those video's about SC. Maybe this is a good video from the "other side":

 
Top Bottom