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Gran Turismo Sport Passes Five Million Players.

Fox Mulder

Member
They've done great building on the game with no microtransactions and free DLC updates for cars and tracks. The penalty and ranking system led to far cleaner racing online than you get in Forza.

My only complaint is how online it really is, you cant even buy new cars or just go grind money when servers are down. It will be absolutely worthless when servers get shut down for good like Sony just did with GT6.
 

thejared

Member
Is there a difference?
Unless youre thinking more accounts are logging in and playing the same copy of the game.
 
Is there a difference?
Unless youre thinking more accounts are logging in and playing the same copy of the game.
Player count does not equate to sales count, one copy of a game could be played by 3 people with separate accounts on the same system etc.
 

CRAIG667

Member
How is Sport in comparison to 5 and 6? I honestly thought those 2 games were absolute trash in comparison to what Forza has been doing.
 
I really wish that Polyphony would return to the greatness of GT3/4. I used to *love* Gran Turismo. I feel that their modern development direction is in the complete opposite direction of what I want as a player now though. What I want from Polyphony in the next iteration of GT is a purely offline deep single player campaign, ala Forza 6/7/Horizon with a comparable car count and feature set.

On a positive note, Polyphony really nailed the lighting in GT Sport; I think it looks great.

Congrats to the dev team for exceeding five million players. Can we get an offline single player GT now? Please? :)
 
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Dante83

Banned
This game felt rushed to me, and I have stopped caring and never updated it. After beating that poor excuse for a campaign, I uninstalled it. I am not feeling the always online/save system as well. The series needs something to keep people interested. I feel that forza is the best racing sim out there. I played it a lot more than GT sports, and it has more content that keeps me busy.
 

mil6es

Member
GTS is a completely different animal to Forza in my opinion, it's is completely focused on online online multiplayer. I definitely have more fun racing online in GTS than Forza because GTS has implemented such a robust online penalty and fair play system that rewards clean racing. It's not perfect by any stretch of the imagination but it's a big step in the right dorection.

The best compliment I can give it is that it reminds me alot of racing on iRacing.
 
That's actually quite disappointing, and shows how the series has fallen off. The first GT of a gen usually does 10 plus million sold.

edit: I wish we can get a GT that is half as good as GT4 again. Forza has really been much better than GT for almost a decade now.
 
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They've done great building on the game with no microtransactions and free DLC updates for cars and tracks. The penalty and ranking system led to far cleaner racing online than you get in Forza.
Yeah that was exactly what I remember talking about back during the beta... The framework was in place where GTS could really be one of the first or best console games are really capturing the sort of 'spirit of sport' of racing...

Where it wasn't just about bumper cars to win but a bigger focus on the sport and celebrating of racing, cars, self-improvement of lap times, etc. Framework for GTS, everything about its online design, may not make it a very classic GT game.

But's the perfect starting point if we're ever going to have MP racing that really celebrates the sportsmanship of racing the same way the series always tried to.
 
Yeah that was exactly what I remember talking about back during the beta... The framework was in place where GTS could really be one of the first or best console games are really capturing the sort of 'spirit of sport' of racing...

Where it wasn't just about bumper cars to win but a bigger focus on the sport and celebrating of racing, cars, self-improvement of lap times, etc. Framework for GTS, everything about its online design, may not make it a very classic GT game.

But's the perfect starting point if we're ever going to have MP racing that really celebrates the sportsmanship of racing the same way the series always tried to.
The problem with launching a service based game like this for Sony is the community is not adapted to the practice, and they charged too much, at $40 this would have been much better received. Now GTS is not actually doing anything wrong but for Sony throwing out a service based game to a community adapted to single player stuff is like throwing a frog in boiling water. If this game came to Xbox One for example it would fit right in, there wouldn't be any shock or outcry because they've already been acclimatized to releases of this style.

Sony is putting themselves in a lot of hot spots that may seem small now but can easily escalate into real problems in the future. They've gotten too comfortable with the past, archaic values; which mind you people still latch onto but modern generations will not. They need to push more stuff like this so their community is comfortable with the idea and mechanics of games working this way.

Look at Xbox in 2013 and look at where they are now, they've arrived at the same eventuality in a lot of ways but did so eloquently by warming their community to it gradually rather than just dropping it on them. Sony needs to do the same and they're doing a pretty poor job of it, the problem is if they don't get on board they could end up getting left behind like Nintendo.
 

sublimit

Banned
My only complaint is how online it really is, you cant even buy new cars or just go grind money when servers are down. It will be absolutely worthless when servers get shut down for good like Sony just did with GT6.
And that's the reason i will never touch it. I hope GT7 will be nothing like that.
 
I agree with all that, too. I'd have liked to see more content at release _and_ a pretty price point for GAAS title.

Was mostly just praising one area of its game design, something I think it's taking a unique and admirable approach to. As an 'online' GT, I like how the developers began to approach it with core systems such as those. But other areas of its publishing are certainly not without merit for criticism.
 

Bryank75

Banned
It’s been 20 euro for a good while now, I expect the next one will do twice these numbers if they put any effort in.
 

Allandor

Member
Does this mean that it flopped in sales?
yes, that does it mean.
At least that is what some users tell about xbox-numbers as soon MS gave player-numbers.

The only number that would mean something (except for sold units) is the number of monthly active users. That is still not the best way to get those numbers, but total player count is really fishy at this level.
That means if you played the game at some point in a household where 3 kids play it, it is +3, even though it was sold only once. And than there is the possibility that this game is sold as used game. Those "new" players also added to this number.
So this games seems to be a real flop for a GT game. I wouldn't expect they reached the profit zone. PG just need's to long to produce this content. But maybe they just use all those contents for the next real GT game, than it would make sense as future investment.
 
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How is Sport in comparison to 5 and 6? I honestly thought those 2 games were absolute trash in comparison to what Forza has been doing.
GT5 sold nearly 12 million copies lifetime
GT6 sold over 5 million copies after 4 years.
Forza Horizon 3 had over 9 million players in less than 2 years.
 

nowhat

Member
But maybe they just use all those contents for the next real GT game, than it would make sense as future investment.
I recall reading an interview where PD stated that they modeled the cars in such detail they could be shown in 8K (note to PD: don't you even think about it, more cars please). So apparently an explanation (whether valid or not) as to why there are relatively few cars compared to competition is that they were really anal about the modeling.

Personally I got this off the E3 sale (I'm willing to bet I'm not alone) and have so far been quite satisfied with it. However, tying every progression to online is just wrong. One really infuriating aspect is the daily target of ~40km. If you keep just suspending the game/if the servers are wonky for one reason or another, the daily target doesn't reset itself. It's not that the bonus cars you would get for reaching that target would be that great, and likely you'll end up with a few duplicates too. But a free car is a free car, the fact that it requires an online connection is not ok.
 

Apex

Member
Some people conveniently compared GTS to a GT Prologue to bash the game based on the content, but again the same people conveniently forgot their initial argument to compare its sales (an online, not conventional unnumbered GT) to other full releases of conventional GT games or even to open-world Forza arcade games that have nothing to do with the classic Forzas that compete directly with GT, not even in sales numbers. How much sold Forza 6 and Forza 7? How many unique players were recorded in similar Forza events?

GT6 needed 3 years to sell 5 millions, GTS with only 9 months is recording 5 million of players in an online event. Not bad. It looks by a large margin the most succesful racer in this gen.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
This game felt rushed to me, and I have stopped caring and never updated it. After beating that poor excuse for a campaign, I uninstalled it. I am not feeling the always online/save system as well. The series needs something to keep people interested. I feel that forza is the best racing sim out there. I played it a lot more than GT sports, and it has more content that keeps me busy.

Maybe you should play it more then? They had a ton of post launch support and it was all free.
 

Skyn3t

Banned
Just put a 30 hours to GT Sport and have to say that game grows on you with every passing 60 minutes. But still, from the third installment Forza Motorsport is the king in the genre.
 
That moment when PD starts using player numbers instead of unit numbers like they have for two decades :LOL:
To be fair, for an online-centric game such as GTS, the number of players is a very important metric. That said, the amount of concurrent players would provide a better outlook on its health.
 
Some people conveniently compared GTS to a GT Prologue to bash the game based on the content, but again the same people conveniently forgot their initial argument to compare its sales (an online, not conventional unnumbered GT) to other full releases of conventional GT games or even to open-world Forza arcade games that have nothing to do with the classic Forzas that compete directly with GT, not even in sales numbers. How much sold Forza 6 and Forza 7? How many unique players were recorded in similar Forza events?

GT6 needed 3 years to sell 5 millions, GTS with only 9 months is recording 5 million of players in an online event. Not bad. It looks by a large margin the most succesful racer in this gen.
This is total players. Not just an special online event.
Nevertheless it's doing better than GT6
 

thelastword

Banned
OP there was some confusion, some are saying that Kaz said 5 million players played the recent FIA championship, not GTS sales, but whatever it is, it's very impressive nonetheless. it's defintely the most successful racer this gen, notwithstanding all those free updates you will be getting till 2020......So many cars, tracks, menu options et al....

Also, to the folk saying these numbers are not impressive relative to other GT titles. You guys must be crazy or have no reference point. GT3 did not sell 14 million copies at $60.00 or in the first month. GT has always been an evergreen title, most of it's sales are done over time, consistent sales...

For a game which focused on the sport mode and tried something different, I'm surprised it's so successful. It may very well reach 10 million+ copies before PS5 ships....Really impressive stuff....

This is the number of online users, actual figures are around 5.5 million. A big thank you to everyone!


5.5 million users is pretty impressive, either way, whether it's FIA championship or online players, I'm sure PD will update the PD website soon or at the PSX. There's a huge update coming soon, so it's not like we won't get more updates on this........
 
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phil_t98

#SonyToo
OP there was some confusion, some are saying that Kaz said 5 million players played the recent FIA championship, not GTS sales, but whatever it is it's very impressive nonetheless. it's defintely the most successful racer this gen, notwithstanding all those free updates you will be getting till 2020......So many cars, tracks, menu options et al....

Also, to the folk saying these numbers are not impressive relative to other GT titles. You guys must be crazy or have no reference point. GT3 did not sell 14 million copies at $60.00 or in the first month. GT has always been an evergreen title, most of it's sales are done over time, consistent sales...

For a game which focused on the sport mode and tried something different, I'm surprised it's so successful. It may very well reach 10 million+ copies before PS5 ships....Really impressive stuff....




5.5 million users is pretty impressive, either way, whether it's FIA championship or online players, I'm sure PD will update the PD website soon or at the PSX. There's a huge update coming soon, so it's not like we won't get more updates on this........



It says players not copies sold.
 

scydrex

Member
The game is all right... to few tracks to keep me interested. The car list is ok, i mean GT3 had a fewer cars than the others. Online always to buy cars, to save... I always played GT with a gaming wheel and now i don't have motivation to get a gaming wheel.
 
OP there was some confusion, some are saying that Kaz said 5 million players played the recent FIA championship, not GTS sales, but whatever it is, it's very impressive nonetheless. it's defintely the most successful **SONY PLAYSTATION** racer this gen, notwithstanding all those free updates you will be getting till 2020......So many cars, tracks, menu options et al....

Also, to the folk saying these numbers are not impressive relative to other GT titles. You guys must be crazy or have no reference point. GT3 did not sell 14 million copies at $60.00 or in the first month. GT has always been an evergreen title, most of it's sales are done over time, consistent sales...

For a game which focused on the sport mode and tried something different, I'm surprised it's so successful. It may very well reach 10 million+ copies before PS5 ships....Really impressive stuff....




5.5 million users is pretty impressive, either way, whether it's FIA championship or online players, I'm sure PD will update the PD website soon or at the PSX. There's a huge update coming soon, so it's not like we won't get more updates on this........

Fixed that for you.
 
Kinda funny that the user is saying most succesful racer this gen, when Forza Horizon 3 has outsold it with allmost the double.

But hey, as long as the poor soul is happy.
To be fair, Forza Horizon 3 released on September 27, 2016 whereas Gran Turismo Sport released on October 17, 2017. You need to align their online player counts according to their respective launches in order to get a more accurate picture.
 

Elenchus

Banned
How much sold Forza 6 and Forza 7? How many unique players were recorded in similar Forza events?

GT6 needed 3 years to sell 5 millions, GTS with only 9 months is recording 5 million of players in an online event. Not bad. It looks by a large margin the most succesful racer in this gen.[/QUOTE]

 
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thelastword

Banned
Yeah but by that time said game will have been out for an eternity. Amirite? ;)
Yeah, but FH3 would be out even longer by then. So we can check where horizon was at 9 months to compare or in 2020 check to see where both titles stacked after 3 years on the market. All the odds are against GT as it is, one is on one platform and the other is on two, where billions of people have a pc. So yes, we can revisit this in 2020....
 
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The_Mike

I cry about SonyGaf from my chair in Redmond, WA
To be fair, Forza Horizon 3 released on September 27, 2016 whereas Gran Turismo Sport released on October 17, 2017. You need to align their online player counts according to their respective launches in order to get a more accurate picture.

While that is true, keep in mind that there are 3, or is it 4, time as many PlayStation 4 users compared to Xbox One users. I know that Forza Horizon 3 is also released on PC, but we both know that the MS Store is garbage, and there are more active Xbox One users compared to PC users.

Yeah, but FH3 would be out even longer by then. So we can check where horizon was at 9 months to compare or in 2020 check to see where both titles stacked after 3 years on the market. All the odds are against GT as it is, one is on one platform and the other is on two, where billions of people have a pc. So yes, we can revisit this in 2020....

When PS4 has 3 or 4 times as many users compared to Xbox One, then it is pretty weak of Gran Turismo.
 
While that is true, keep in mind that there are 3, or is it 4, time as many PlayStation 4 users compared to Xbox One users. I know that Forza Horizon 3 is also released on PC, but we both know that the MS Store is garbage, and there are more active Xbox One users compared to PC users.
The userbase argument has been largely overused and has a few flaws. For one thing, after a certain point, the userbase size has a limited effect on a game's sales or in this case, the amount of online players. The relationship is certainly not linear and is more logarithmic, in my opinion. A larger userbase does increase the probability of a game to sell an X amount of copies, but for a small amount if the size is already very large.

The other problem with the userbase argument is the assumption that the userbase size is the cause and the game's commercial performance is the effect. A very easy counterargument against this notion is the comparison between Halo 3, Halo Reach, and Halo 4's LTD sales. Their sales are largely the same, but they were released at different points of the 360's lifecycle. Does that make Halo 4 a flop? Absolutely not. The point is that just because there are more 360 users, it doesn't necessarily mean there will be more Halo fans. The latter is largely dependent on the merits of the franchise, itself.
 

Halabane

Member
FH3 and GT sport are not the same kind of racing game. FH3 i s a fun car sandbox with some racing however you want and not about realistic racing tracks and cars. Racing with penalties vs you can hit cars and get experience points. At least compare it to F7.

No doubt F7 has more stuff and turn 10 is very generous (that last pack was great). Though I also have spent more money on F7 than GT. Its a decent racing sim. Online is kind of a @!#@ show but it can be okay. Lots of tracks and cars.

However I still race GT everyday, rarely F7. The cars feel a lot better to me in how they respond, even though there are fewer. But that is kind of the point of more realistic racing. You would run with one or two cars per classes and get to know them real well..along with memorize apex and brake points on the track. I like how I can tune GT cars. Then race. Thats GT. F7 is you can run and change the difficulty settings, rewind and collect all those cars. GT doesn't let you do that.

Both are fine but they are going after different things. Now when F7 adds the penalties to their online racing...that would really make that game sweet. But I am not sure that is what that community wants.
 

Dontero

Banned
I don't see how it is a flop. It got 5 million players and came out in October. It gets constant content updates monthly, all for free.

Compared to other GT titles it is flop. GT6 already was a flop and this seems to be another one which is not suprising really if you followed GTsport. It is amazing racing game and one of only two games that can be called like that but it is targeted to very niche audience, all of the stuff normal people care about is just bare as fuck.

The game is all right... to few tracks to keep me interested. The car list is ok, i mean GT3 had a fewer cars than the others. Online always to buy cars, to save... I always played GT with a gaming wheel and now i don't have motivation to get a gaming wheel.

GT3 had more cars than GTS. Around 150. GTS seems like it has a lot of cars but in fact most of unique cars come with 3-4 versions of same car for different league which means that if you want to count unique cars you are looking at probably maybe 50 cars of less.
Polyphone can't be excused anymore. Forza 7 after releasing 3 games in time of one GTS have now 700+ cars and if you include DLC around and you can't even make argument that GTS cars are better looking as difference is minimal.

Honestly speaking as fan of series i think that most fault lies in Yamauchi. He apears to focus more on his personal experiences in motorsport that creating game. Sure GTS online is amazing and you have to give him credit for actually making first console racing game. Still it should be feature of full release GT not online only game onto itself.
 

Makariel

Member
Compared to other GT titles it is flop.
So anything Blizzard ever does in future will be a flop by default, since it will not reach World of Warcraft numbers at the peak of WoW popularity?

GTS does ok. Obviously it doesn't hold a candle to the king of racing games: Mario Kart.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
The userbase argument has been largely overused and has a few flaws. For one thing, after a certain point, the userbase size has a limited effect on a game's sales or in this case, the amount of online players. The relationship is certainly not linear and is more logarithmic, in my opinion. A larger userbase does increase the probability of a game to sell an X amount of copies, but for a small amount if the size is already very large.

The other problem with the userbase argument is the assumption that the userbase size is the cause and the game's commercial performance is the effect. A very easy counterargument against this notion is the comparison between Halo 3, Halo Reach, and Halo 4's LTD sales. Their sales are largely the same, but they were released at different points of the 360's lifecycle. Does that make Halo 4 a flop? Absolutely not. The point is that just because there are more 360 users, it doesn't necessarily mean there will be more Halo fans. The latter is largely dependent on the merits of the franchise, itself.

You really can't spin this into something positive. There's 75 million PS4 consoles, three times as many Xbox One. Gran Turismo is a PS4 exclusive, and being beaten with over double as many sales as Forza Horizon 3, that is available on three times less playerbase.

Gran Turismo SHOULD have sold better, but it didn't. And we all know why. The game is mainly online, which scares of most of the fans since PS4 gaming in majority is about SP gaming.
 

Inviusx

Member
GT Sport was my 2017 GOTY, it nailed the online lobby system which they've been working on since 5.

The games as a service approach has kept me coming back since October.

It's a great racer, a great online experience and an absolute beast of a showcase for 4k HDR 60fps.
 

Dontero

Banned
So anything Blizzard ever does in future will be a flop by default, since it will not reach World of Warcraft numbers at the peak of WoW popularity?

GTS does ok. Obviously it doesn't hold a candle to the king of racing games: Mario Kart.

Your comparison doesn't make sense. If Warcraft 3 would sell half of Warcraft 2 they it would be considered flop.

Let us be clear here. There are FAR MORE people playing games today than it used to 18 years ago and yet GT3 sold 15 mln while GTS has 5 mln "players".

It is clear that After GT6 franchize is at downright spiral and it is not like people don't know what is wrong with games and what do to do fix it.

What GT fans always wanted:
- same quality cars and tracks
- proper campaign in vein of GT3/GT4 without that leveling experience bullshit
- Finally damage integrated into game instead of being just weak option
- ample amount of content
- online racing

This is baseline what people want since GT5. GT at least used to have something extra that made it special "content" but with Forza 7 Turn10 basically beat them to it on that aspect and then some.

Hopefully GTS flop will be a wake up call for Yamauchi that he has to make game first then go spend time racing and doing non gaming related tasks.
 

Three

Member
You really can't spin this into something positive. There's 75 million PS4 consoles, three times as many Xbox One. Gran Turismo is a PS4 exclusive, and being beaten with over double as many sales as Forza Horizon 3, that is available on three times less playerbase.

Gran Turismo SHOULD have sold better, but it didn't. And we all know why. The game is mainly online, which scares of most of the fans since PS4 gaming in majority is about SP gaming.
FH3 is available on PC why do you keep mentioning 'playerbase' (installbase) and these aren't sales they are player numbers.
 

Makariel

Member
Your comparison doesn't make sense.
And my argument is that your comparison makes as much sense as mine :)

What GT fans always wanted:
What YOU always wanted ;)

Hopefully GTS flop will be a wake up call for Yamauchi that he has to make game first then go spend time racing and doing non gaming related tasks.
I think you don't quite realize that Yamauchi doesn't seem to care anymore about the "game" aspect of GT. All he wanted to be is a race driver and GT allowed him to do that. He made enough money to get him going and he quite frankly doesn't "need" GT anymore. He's really much more interested in beating a Nissan GT-R around the Nürburgring than making sure that whatever GT comes next is a good game. It was clear to me after seeing an interview of him with Martin Robinson, at Eurogamer at the time, where Martin was asking him a few questions regarding the ever growing competition and their respective features (and GTs lack thereof). Yamauchi didn't even seem to be aware that iRacing, pCars, rFactor or Assetto Corsa are a thing. Polyphony is living in their little bubble and as long as millions(!) still buy and play their games it is enough for them to cover their costs.
 
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