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Far Cry 5 Trailers: Feb 27, full 2 player co-op, custom lead, map editor, more info

Mossybrew

Member
The things you said if they happened, would result in immediate 'ATF backup' is more far fetched than a lot of what was actually in this trailer and the idea of what the story is. This stuff has happened and has festered for decades in these remote corners of the US.

Yeah, this setup is not nearly as unbelievable as some seem to think.
 

Stiler

Member
First of all, you're arguing for 'realism' in the latest Far Cry entry.

/snip

I'm arguing for them to have the setting make LOGICAL sense within their own game world.

Playing as a cop, you see a group of people going around killing random people, hauling them off, kidnapping them, you would NOT go John T. Rambo on them and team up with local "hillbillies," You'd be calling the ATF and getting legit trained professionals to help put an end to it.

It takes you out of the setting if they simply ignore logical things and sweep it under the rug, thus hurting the immersion and entire point of that setting int he first place.

I'm not saying the actual gameplay has to be realistic, but the story/setting and having the characters act logically is what can help sell the story to the player.

Also if you read any of the links you provided it clearly states that the "group" wasn't going around doing violence, rather it was single people and they almost always got ARRESTED for doing said things.

Imagine if the entire group was going out, in the open, in a city and attacking/kidnapping people, taking over an entire towns do you think the government is going to IGNORE that or just have some lone ranger sheriff fight them? No, that's the entire point of having the ATF and similar agencies...As a cop you wouldn't SEE that kind of thing happening and then go "whelp, I should make friends with the local hillbilly groups and turn them to fight this group, I should definitely NOT call for help....
 

Fredrik

Member
I don't know about this. A religious nut job is a religious nut job. No matter what religion. I think if this game was a scenario where a leader and group of terrorist refugees who take over an area of back bone USA and start killing off Americans, raping the young girls and forcing young boys into their extremists camp... it would be a hell of a lot more controversial.

A true Christian isn't going to be offended by a story of a cult Christian whack job. It doesn't matter what side your on when someone comes for your family.. you kill or be killed.
Extremism, cultism, whatever, some people lump it all together as religious brain washing bs. Christianity is huge in the US and some western countries, this will definitely become controversial, just wait an see.
Think of it this way, if it was a muslim cult and you'd go around killing muslims, you don't think you'd see muslims all over the world frown on this game that it painted a bad picture of mulsims?
I guess the turn around could be if there is a sane christian in the game who'll be a hero or something like that. A person that shows how religion is supposed to be.
 

Keasar

Member
Well they did introduce more settings, the video shows the PS4 version and the PC version has Nvidia gameworks features, but I know what you mean, I was disappointed by the beta as well. Still, like I said, the final version looks fantastic at times and e.g. has regions with a very high vegetation density. It's a very impressive result given the scale of the game.
The new settings probably improved the look more but I have still honestly not seen footage that compares to the reveal material. And I do agree that the vegetation density was impressive combined with the scale, no denying that. I just felt that in terms of scale, as someone who has played ArmA and could look into my binoculars and actually see people 2-3 km or something away, I've already been impressed by large scales of environments. :p
So, if I understand, what saddens you about this Far Cry Game is that it's like a Far Cry Game from the same company that made many games which fit the open world sandbox mission play style in general including those of similar style from the same company this game is made by.

I dunno, maybe I'm just very forgiving. I played the hell out of Mafia III which was extremely repetitive (with amazing gunplay) just for the story. Due to the story, I was so invested in the game that I didn't care how long and repetitive it was.

I'm in.
I just think a game like Breath of the Wild showed a bit how you can make a open game world much more interesting to explore if you remove all the icons and instead encourage a player to "go there" if they actually "see something" of interest. They can get a basic map, because I assume that Montana has a geological survey group, that shows the general layout of the land and locations of towns, tourist sites etc. but then let the player themselves discover all the hideouts and caches and whatnot through in-world visual cues. Give them a in-game pen to scribble all over the map as well if they feel like it. NPCs can refer player in dialogue and quest logs to areas and places but none of them have to have huge markers on the map suddenly placed. If they come across something, to cut down on busywork, then the game can itself place a mark on the map (drawn in the same style of a pencil sketch/mark on the map).

People can be fine with the whole icon thing, they like open world and that is completely okay with me, I just want designers to look at what others do and if something is widely successful (like Breath of the Wild), ask what that did so well and perhaps try it as well. I want an open world shooter like Far Cry, I just felt the formula set in too much when I was done with Far Cry 3 and the pattern have kept repeating through several Ubisoft games.
 

aliengmr

Member
None of them were literally going around openly killing people and taking over cities...

they held up at their own place and it usually ended in sieges like most cults and other similar things.

If they were going around, like in this trailer, and taking innocent people and killing them the the government wouldn't need "loopholes" to do anything, you'd have swat and all kinds of people ready to go.

While I won't claim that any of the FC games should win an award for narrative and story, they've all been narratively plausible. Meaning, that this story could suck, but it will make some logical sense.

Even a fan-fic level writer is going to attempt to establish the narrative and answer the obvious question; How the fuck is this even happening?

I expect an answer to that question, whether it is good, we'll have to see. But I'm pretty sure Ubi has done this for all the games, except the first. The trailer is always a little vague with how the player fits into the scenario.
 
Extremists or cultists seems irrelevant, any kind of christians as villains will probably not go down well in the US and many other western countries. This is a risky choice imo. It'll be controversial enough as it is.

There is a shitton of movies and series where cultists are the bad guys tho.
 
I can't believe some of the responses in the thread. It was pretty obvious from the keyart reveal to me and several others that the villains were going to religious cultists (the man with the 'sinner' carved on his back). It seems like people are complaining that the game isn't what they started speculating it would be and got their hopes up for after the keyart reveal, something it was never going to be. It reminds me when some of the art for BotW had Link look somewhat feminine, and people thought they could pick Link's gender, then proceeded to get salty when Nintendo squashed those rumours.

Also, it's not that unrealistic that they have black members. As someone posted earlier, cults are usually very welcoming, letting pretty much everybody in no matter who they are, as long as they devote themselves to the cult (I wonder if they'll use that to humanize the villain like they did for Pagan Min, as he's uniting all sorts of people together for one purpose).
 
Funny how many people in here have forgotten about Cliven Bundy and his son, who are FLDS (Mormon based cult) adjacent. The white trucks are something straight out of a news headline from just a couple of years ago. In other news, they have a chance to say something important here, but somehow I doubt they get it right.

Right wing politicians are all too eager to back up right wing nut jobs in this country and say that they're "oppressed" when they come out in force or "sick" when they kill people individually like say CO Springs.
 

Currygan

at last, for christ's sake
Positioning the villains as a fanatical doomsday cult is a relief. I was really hoping the game wouldn't portray them as evangelicals or just "Christians".

We shouldn't applaud sterotyping any religion based on their extremist faction. This actually makes me way more interested in the game. I was a bit skeptical they would lean too heavy into stereotypes like far cry has a bit too much in the past.

it would never, ever have happened. It was failry obvious from the first poster, even
 

LKSmash

Member
I'm arguing for them to have the setting make LOGICAL sense within their own game world.

Playing as a cop, you see a group of people going around killing random people, hauling them off, kidnapping them, you would NOT go John T. Rambo on them and team up with local "hillbillies," You'd be calling the ATF and getting legit trained professionals to help put an end to it.

It takes you out of the setting if they simply ignore logical things and sweep it under the rug, thus hurting the immersion and entire point of that setting int he first place.

I'm not saying the actual gameplay has to be realistic, but the story/setting and having the characters act logically is what can help sell the story to the player.

Also if you read any of the links you provided it clearly states that the "group" wasn't going around doing violence, rather it was single people and they almost always got ARRESTED for doing said things.

Imagine if the entire group was going out, in the open, in a city and attacking/kidnapping people, taking over an entire towns do you think the government is going to IGNORE that or just have some lone ranger sheriff fight them? No, that's the entire point of having the ATF and similar agencies...As a cop you wouldn't SEE that kind of thing happening and then go "whelp, I should make friends with the local hillbilly groups and turn them to fight this group, I should definitely NOT call for help....

Moc13hi.gif
 

ultrazilla

Member
Let me tell you something brother! Nobody puts their flag above the good ole USA's red, white and blue! You can take that to the bank brother!
 
The lack of Native Americans in this game is... confusing (unless I missed people in the trailer).

Montana has a large Native American population, much larger than its black population.
 

Zakalwe

Banned
Far Cry 3 was one of the biggest surprises of the gen. It had some glaring issues (story and second half related), but the actual set-up was a real breath of fresh air for the FPS genre.

4 was a better game technically, but lacked the spark of 3 as it felt more of the same.

I really hope 5 isn't just a re-skin. They seem to be repeating with the charismatic villain focus each time so I'm not holding out much hope, but I do like the custom protag option and the setting has potential.

Reveal trailer wasn't great in terms of generating my own hype, but I'll keep an eye on this. Need more open world shooters.
 

Darklor01

Might need to stop sniffing glue
The new settings probably improved the look more but I have still honestly not seen footage that compares to the reveal material. And I do agree that the vegetation density was impressive combined with the scale, no denying that. I just felt that in terms of scale, as someone who has played ArmA and could look into my binoculars and actually see people 2-3 km or something away, I've already been impressed by large scales of environments. :p

I just think a game like Breath of the Wild showed a bit how you can make a open game world much more interesting to explore if you remove all the icons and instead encourage a player to "go there" if they actually "see something" of interest. They can get a basic map, because I assume that Montana has a geological survey group, that shows the general layout of the land and locations of towns, tourist sites etc. but then let the player themselves discover all the hideouts and caches and whatnot through in-world visual cues. Give them a in-game pen to scribble all over the map as well if they feel like it. NPCs can refer player in dialogue and quest logs to areas and places but none of them have to have huge markers on the map suddenly placed. If they come across something, to cut down on busywork, then the game can itself place a mark on the map (drawn in the same style of a pencil sketch/mark on the map).

People can be fine with the whole icon thing, they like open world and that is completely okay with me, I just want designers to look at what others do and if something is widely successful (like Breath of the Wild), ask what that did so well and perhaps try it as well. I want an open world shooter like Far Cry, I just felt the formula set in too much when I was done with Far Cry 3 and the pattern have kept repeating through several Ubisoft games.

Fair point. I've never played ARMA, so I can't really comment on that, but I agree with what you're getting at. They should challenge themselves to make positive tweaks to these games. They could remove the symbols and have quest clues given to the player via storyline dialogue for example which lead players on a path to the "treasure" items. Nothing wrong with that. As for the towers, I'm not sure this game has them from what I'm seeing. As for being believable, obviously this game relies on you forgiving whether or not this situation/setting would be possible to enjoy it.

I just don't agree with people if they're saying they would like Far Cry to be something re-invented and doesn't feel like Far Cry. It's like those people that complained, rightly so, about Ghost Recon Wildlands not feeling like Ghost Recon Wildlands. I want a game in a series to feel like a game in that series is all. I don't expect it to be something else with a series brand I know stuck on it for the sake of calling it an entry in that series.
 

Kadayi

Banned
I like it. Looking forward to seeing more at E3 hopefully. Release this year would have been preferable though.
 

El_Chino

Member
I really think it's a missed opportunity that it's not releasing this fall.

So far there isn't any big blockbusters releasing this fall besides CoD, Destiny and Star wars.
 

Arion

Member
I can't believe some of the responses in the thread. It was pretty obvious from the keyart reveal to me and several others that the villains were going to religious cultists (the man with the 'sinner' carved on his back). It seems like people are complaining that the game isn't what they started speculating it would be and got their hopes up for after the keyart reveal, something it was never going to be. It reminds me when some of the art for BotW had Link look somewhat feminine, and people thought they could pick Link's gender, then proceeded to get salty when Nintendo squashed those rumours.

Also, it's not that unrealistic that they have black members. As someone posted earlier, cults are usually very welcoming, letting pretty much everybody in no matter who they are, as long as they devote themselves to the cult (I wonder if they'll use that to humanize the villain like they did for Pagan Min, as he's uniting all sorts of people together for one purpose).

rnlSDIj.png
 

Auctopus

Member

The replies to the trailer are getting better. Yeah, if they had the balls they'd make Islamic Extremists the enemy, that's new and inventive. Nobody's ever pushed that envelope in video games.
 

RedSwirl

Junior Member
Setting looks interesting, but I haven't seen much to convince me this isn't Far Cry 4.5, or just another incremental upgrade over the FC3 formula. Create-a-character, co-op, and fixed-wing vehicles all look neat, but I want to be convinced the other core mechanics of the sandbox have been upgraded. Frankly I think the series got stale after 3. MGSV and Zelda are already better Far Cry games in my opinion, it's time Ubisoft got with the times.
 

LKSmash

Member
? I'm not mad, I just hope that they can come up with a way to explain it within the story and it isn't just ignored or brushed off to make room for the same gameplay as fc4.

it will almost assuredly be brushed off. but that's video games for ya.
 
I'm kind of bummed out that they aren't hyper-conservative christians.

Maybe they still are.. but having the criminal and cult element is a better way to portray them as villains. Simply being hyper conservative religious types doesn't provide a lot of variety in nefarious operations to shut down and destroy, a key part of the far cry game design.
 

Chaplain

Member
Back on the topic, the game and setting look promising. I like the fact that they are showing a kind of christian ISIS i think there is a reference to ISIS in the trailer, when you multiple truck going in line in the city.

Christian ISIS oxymoron because Christ forbid any evil (i.e., dehumanizing any person made in God's Image) done in his name.
"Jesus taught his followers not to hate their enemies but to love them; and he acted accordingly when the armed crowd came with Judas to the Garden of Gethsemane to arrest him. In that historic encounter he specifically forbade his disciples to use violence. Jesus rebuked one of his disciples, Peter, who, untrained in swordsmanship, swung wildly with his sword and cut off the ear of the High Priest's servant, Malchus. "Put your sword back into its place," Jesus said, "for all who take the sword will perish by the sword."" He could not have made it more plain. To take the sword, gun, or bomb in Christ's name is to repudiate both Christ and his message. He will have none of it. Gunning for God, in the sense of taking a weapon into one's hands on God's behalf, is a contradiction of and an affront to the Christian message." (Oxford Professor John Lennox)

"Those who pick up weapons to defend Christianity are not following Christ, they are DISOBEYING Him... One of the central historical features of the New Testament is the trial of Jesus. It is crucially important, and I discussed this with the late Christopher Hitchens. I said: Christopher, I agree with you. This is the unacceptable face of religion. But don't you realize that it's the charge of fomenting political violence that put Jesus on trial in the first place? He was accused of terrorism, to put it in modern language. ... When Pilate investigated him, he knew, of course, that Jesus had not resisted arrest. When Simon Peter took a sword to swipe the head off the high priest's servant, he wasn't very good and he cut his ear off. Now, if I might say something about that: I believe Jesus put the ear back on, but you would be very poetically dim not to see what's being said. If you take up weapons to defend Christ or his message, you cut the ears off of people in a big way." (Oxford Professor John Lennox)

"We know what the power of the world looks like. When push comes to shove, as it often does, it is the power of violence, using the threat of pain and death. It is, yes, the power of tanks and bombs, and also of guns and knives and whips and prisons and barbed wire and bulldozers. Weapons to destroy people's lives; machines to destroy their homes. Cruelty in the home or at work. Malice and manipulation where there should be gentleness, kindness, and wisdom. Jesus's power is of a totally different sort, as he explained to the Roman governor a few minutes before the governor sent him to his death—thereby proving the point. The kingdoms of the world run on violence. The kingdom of God, Jesus declared, runs on love. That is the good news." (New Testament Scholar N.T. Wright)
 

Fredrik

Member
There is a shitton of movies and series where cultists are the bad guys tho.
Games are different with the role playing power fantasy aspect etc as soon as you get to pull the trigger while pointing a gun at a certain group of people. It really doesn't matter what group we're talking about, I think they need to be a bit careful and make sure that you can't in any way confuse these cultists with regular people of that group, no matter if we're talking about cultists among christians, muslims, fat people, black people, white people, gamers, drug addicts, etc etc.
 

Hydrus

Member
Looks cool! So far away though. In the words of DragonForce " SO FAAAAR AWAAAAAY WE WAIT FOR THE DAAAAYYEEEEYYAAAAAA!!!"
 

Bahorel

Member
? I'm not mad, I just hope that they can come up with a way to explain it within the story and it isn't just ignored or brushed off to make room for the same gameplay as fc4.

I mean trump just congratulated the guy who choked out the journalist two days ago for winning the congress seat of Montana. Is it really so far fetched to think the government wouldn't do shit over excessive violence?

lol I mean it's cartoonish but so is our reality right now
 

Grieves

Member
Do we know whether the co-op will be local or online?

I had a blast with my son with local co-op on FC3 but the online co-op on FC4 was crap.
 

Nere

Member
Sounds interesting but the setting seems unrealistic as fuck to be honest. I can't really believe that the cult grew so big that has as many armed people as the forces in far cry 2, 3 and 4 seems way too fake. Also dogfights with who? Cultists? and you can recruit bears and cougars.....? I mean wtf... I think it would be way more interesting if it was smaller scale. Like a small village full of religious fanatics not an entire county.
 
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