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Dead Space 3's Narrative continues to haunt me... in the worst way. *spoilers*

100%, absolutely agree on just about every point.

DS1 is master class horror gaming. It's truly Alien to DS2's Aliens, which ramped up the conflict, more numbers but still contained.

DS3 doesn't really fit the Alien Series comparison. I'd say Alien: Resurrection to be mean but I don't think that fits, either. It's just off.

It should have gone Alien, then Aliens, then a combination of Aliens and The Thing. Actionized but contained and dripping with paranoia.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Off topic but is there any chance that Dead Space 1 - 3 will get a collection on Xbox One/PS4?

:(

still waiting for the remasters of the first two. Come on EA!

EA has been pretty adamant about not releasing remasters, made less likely by the series' current dormant/dead status. Even if they did start releasing remasters, this would be closer to the bottom of the queue.
 
Pretty spot on OP. I agree. There's loads I LOVE about DS3 but it does so much wrong it's hard to see past them.

DS2 on the other hand, is one of my all time favourite games. It's a classic.

Yup. I loved one, I wanted 2 to be inside of me, and 3 was...good. You know, I had fun with it. I did as many challenges as I could. I bought the DLC.

And then it was over, and I'm like "wow, it was all for nothing. Thanks for the ride?"
 

atpbx

Member
I liked all three.

DS1 though was a standout game though me, up there with the best there have been.

The only part that lets it down is the stupid on rails turret bit, but you know, others probably thought it was a welcome change of pace (it wasn't).


DS3, I finished it, can't remember a lot about it other than I seem to remember there was a bit inside a big dead alien and you ended up fighting a planet.

So, yes.
 

Nev

Banned
Trash game. An absolute embarrassment and a shame considering Dead Space 1 and 2 are some of the greatest games ever.
 

Belakor

Banned
The love triangle was one of the worst written scenarios in video games.Seriously what they were thinking,I felt that they underestimated basic intelligence in gamers

Personally I liked the game,but I didn't regard it as much as horror game like with DS1 and DS2,but more of an action driven 3rd person sci fi shooter.If you treat it like that,then it's a really good game with a passable story and some great sci fi settings
 
Story and atmosphere was one of the greatest things about dead space. Dead Space 2 improved on 1 in almost every way. Better graphics, better scares, better bosses, interesting direction for the characters and story to go in.

3 is just horrible. Story is terrible, horror is gone (besides dlc), fighting human enemies that make encounters that aren't fun to fight. Bad coop, bad music, I really really really dislike 3.

Never been so let down with a third game in my life. But that's just because I really really really liked 1 and 2. 3 felts like a EA cash in to try to turn a survival horror francise into a big budget action game.
 

Moff

Member
the flotilla in DS3 is my favourite part of the whole franchise.

I didn't hate that game nearly as much as others.
 

SeanTSC

Member
Dead Space 3 makes me feel so incredibly fucking awful. They took something that I loved dearly and absolutely destroyed it.

LITERALLY the worst love-triangle bullshit that I have ever experienced in any form of media. Holy shit, I can't believe how bad it is.

No tension, terrible pacing, awful encounter scripts, no balance what so ever.

Just, ugh. UGH. The game design is SO bad in it. The obvious "shooter rooms" make my brain want to explode just thinking about it. I can't believe how bad the level design was.

And the weapon system? That really ruined it for me. Nothing felt special or cool anymore.
 

nicanica

Member
As someone who bought all the games, DLC expansions, the books, the comics, and the movies, Dead Space 3 was the most embarrassing and disappointing let down of a game.

I appreciate the OPs digging through the lore and what could have been. While this was still coming out, the haunting possibilities of what the marker's were and represented were limitless.

Guess what.
Moons are aliens.

Pretty much a lamer version of Unicron. They don't even transform.

Edit: Poster above me? This guy(girl?) gets it.
 

Kthulhu

Member
Wait, they never said where the Markers came from. Or am I forgetting something?

Loved the co-op, the dumb fun of screaming at my partner over the internet was a memory I'll treasure.
 
Also, Dead Space 3's introduction is outstanding.

You think so? I think being attacked by humans felt like they were immediately trying to turn it into a military shooter.

The flotilla stuff in space was definitely cool, though, IMO, and the freedom to move around and take goals in the order of your choosing was very cool.

A full-on Metroidvania-style Dead Space game would make me unutterably happy. The Ishimura already felt like a good setting for one in many ways (you get new capabilities, you restore life support to certain areas, et cetera et cetera) but it just happened to be framed as something more linear.
 

Mupod

Member
I stumbled upon the best way to play Dead Space 3. I played the first half of the game (the derelict flotilla etc) solo. After landing on the ice planet my friend and I finished it in co-op - we didn't intend to do this, but our schedules didn't intersect until we were both there.

It was like laughing at a dumb horror movie with a friend. The guns also turn into Borderlands levels of broken nonsense so even on hard mode we would just explode entire rooms of Necromorphs into chunks instantly. I'd imagine it gets just as unbalanced solo where it would probably have annoyed me more, as I'd have been expecting a more slowly paced survival horror experience. Instead of necro-bits flying everywhere because my rocket launcher has no splash damage.

So in the end I had a lot of fun with it. Just like RE5. Wish they'd have learned a lesson from the game's reception other than 'OH GOD CANCEL THE SERIES', though.
 

Stevey

Member
I enjoyed the game,
Really liked the first bit, in space and the snow sections were alright, but not really what I'd expect from a Dead Space game.
I actually didn't mind the crafting even though when I first heard of it, it sounded garbage.
But the Moon boss thing was the dumbest way they could have ended the series IMO.
It just felt so out of place.
 

Garlador

Member
still waiting for the remasters of the first two. Come on EA!
Toss in Extraction.

Really do hope EA gets over their "we don't do remasters" nonsense.

DS1 and DS2 are masterpieces. I struggled HARD to beat DS3, and my planned co-op run as Carver never materialized because I just found it so plodding and dull, despite SO many great ideas like the ice planet, the dead aliens, and the future world.

It's a game where EA's fingerprints are all over it though in all their worst ways. The things the original games excelled at are dumbed down. The beautiful non-intrusive design and immersive UI became saddled with gamifications and outright 4th wall breaking micro transactions (press X to open Xbox Store!). The isolation gave way to chatty, generic military grunts. The tragedy gave way to a stupid love triangle (I actually like Ellie and Isaac together, but Ellie was SO badly written in DS3. I missed my "you owe me an eye, you bastard!" Ellie who was full of fire).

I still want a DS4, but in the vein of the first two. No filler. No fluff. No baggage. No gimmicks. Just a well-paced thriller aiming to scare your pants off.
 
It was weird for me to see only Player 2 can see the fully DS3 experience and the player 1 just see empty spaces and just hearing how Player 2 was phasing to another area you dont know about.

I think that was the time where videogames started to extend the story outside the game via novels, animated movies and comic books. The time lapse was kinda to big to see Isaac without Eli, or Eli with a different eye and boyfriend. And character you should knew about but you dont because you dont read the story between the games
 
Toss in Extraction.

Really do hope EA gets over their "we don't do remasters" nonsense.

DS1 and DS2 are masterpieces. I struggled HARD to beat DS3, and my planned co-op run as Carver never materialized because I just found it so plodding and dull, despite SO many great ideas like the ice planet, the dead aliens, and the future world.

It's a game where EA's fingerprints are all over it though in all their worst ways. The things the original games excelled at are dumbed down. The beautiful non-intrusive design and immersive UI became saddled with gamifications and outright 4th wall breaking micro transactions (press X to open Xbox Store!). The isolation gave way to chatty, generic military grunts. The tragedy gave way to a stupid love triangle (I actually like Ellie and Isaac together, but Ellie was SO badly written in DS3. I missed my "you owe me an eye, you bastard!" Ellie who was full of fire).

I still want a DS4, but in the vein of the first two. No filler. No fluff. No baggage. No gimmicks. Just a well-paced thriller aiming to scare your pants off.

God, yeah, the DS1 and DS2 HUDs are a thing of perfect beauty and it's such a damn shame that DS3 mucked them up.
 
Dead Space 3 ruined my life.

I think I stopped playing just before the point where it would have ruined mine.

The story was utter nonsense, shoehorning in some co-op character made absolutely no sense and ruined the mood of the game. Large publishers need to stop seeing dollar signs all over everything, some series are just meant to be single-player, cinematic-ish experiences. You don't need to try and widen the audience, it ruins what people came to it for in the first place.
 

D1AMONDDOGS

Neo Member
Love the first two games. I always kinda saw it as, DS1 is akin Alien, where DS2 is more like Aliens.

Dead Space 2 was the last game I finished in one sitting. Immediately started the game over after it ended. So fun.
 

Garlador

Member
I think I stopped playing just before the point where it would have ruined mine.

The story was utter nonsense, shoehorning in some co-op character made absolutely no sense and ruined the mood of the game. Large publishers need to stop seeing dollar signs all over everything, some series are just meant to be single-player, cinematic-ish experiences. You don't need to try and widen the audience, it ruins what people came to it for in the first place.
Imagine a world where EA did to Dark Souls what they did to Dead Space.

Now imagine how Dark Souls fans would react.

EA tried to widen their audience instead of cultivating the one they already had. It gave us a Dead Space game most fans rejected, while casual audiences just stuck with Gears of War and other TPS games.

... I did like the "In the Air Tonight" trailer. Sucks they never released that version of the song.
 
I think he means the opening on the ice planet way in the past as we see right when things went to hell.

Ah, yeah. That part of the opening was pretty good, yeah (though part of me disagrees with including it even if it was well executed - I really liked that we *don't* get anything of the sort when you get to the Ishimura, for example, and you're left to discover what happened on your own).
 
I never had a story reason to play DS3. DS2 had a pretty good conclusion. You escape with your new partner and destroy the marker.

Never played DS3 because I felt like it would cheapen the last 2 games.
 
Ya dead space 3 was a mess of a game. It really felt like it was made by people who forgot what made dead space great. The only thing that stuck with me was from the coop aspect weirdly enough. Thier were these hallucinations that I experienced as carver (really didnt like him either he didnt fit at all standing next to isaac and engineer thrown into a screwed up situation). Youd see symbols, hear voices and the entire room would sometimes change. All this would happen just to your character while the player on isaac would see nothing out of the ordinary. It was the only thing about it that made me think it could fit in a dead space game in the right hands. Now to go play dead space 1 and 2 again.
 
I don't even remember anything about a moon. I'm pretty sure I finished the game, too. What a lasting impression, eh? lol

At least we'll always have Dead Space 1.
 

Garlador

Member
I don't even remember anything about a moon. I'm pretty sure I finished the game, too. What a lasting impression, eh? lol

At least we'll always have Dead Space 1.
The Ishimura is to gaming what the Mansion is to Resident Evil, Hyrule is to Zelda, or Midgar is to Final Fantasy. It's pretty amazing, and revisiting it in DS2 blew my mind.
 

Brandon F

Well congratulations! You got yourself caught!
Quit Dead Space 3 the moment it introduced the gun crafting system. Game balance felt like it went to shit due to that system, as did enemy design. The feeling of shredding limbs to halt the advances of your enemies felt way off.

I hear co-op has some nice surprises, but I couldn't get any friends to even bother with this travesty of a second sequel.

I didn't love DS2 as much as others, but I adored DS1 to bits.
 

Metroidvania

People called Romanes they go the house?
I hear co-op has some nice surprises, but I couldn't get any friends to even bother with this travesty of a second sequel.

The main 'surprise' of Co-op is that the new guy, since he has no experience with the markers, sees a lot of spooky shit that Isaac doesn't in several areas throughout the game.

Which is cool....if you ever played as him.

What I would say has been already said.

We could have had a good mix of Alien and Aliens. Instead we got something more akin to a tossup between the bad parts of Aliens 3 and Resurrection.
 

Garlador

Member
Out of curiosity, every copy of the game I have ever seen is the "Limited Edition". Did they ever make a non-limited edition?
 

Muffdraul

Member
Out of curiosity, every copy of the game I have ever seen is the "Limited Edition". Did they ever make a non-limited edition?

Yeah, I got the PS3 version at launch and the 360 version probably over a year after release and it was the LE. I'm guessing they pressed up a ton of copies and it undersold, so there was no need for a second pressing.
 

icespide

Banned
I loved Dead Space 3 but I still wonder like...why did they make Ellie's tits so huge compared to the second game? It was really baffling
 

maomaoIYP

Member
DS3 doesn't exist as far as I am concerned.
The most jarring thing about Ellie and Isaac is how she turned from fucking badass in DS2 to damsel in distress in DS3.
The ending in DS2 was completely unforgettable, and yet by the time I got to the end in DS3 I didn't give a shit anymore. Together with the completely unnecessary co-op, the addition of a Carver simply subtracted from the story and my experience because all I kept asking as a solo player was "who is this fuck and why is he here?".
 

Orlov

Member
Dead Space 3's finale should have had a spiritual or mental bent to it. It should have gotten weird and metaphysical and creepy.
THIS. THIS. THIS.

Also, that black woman scientist is the absolutely worst NPC I have encountered for the 20 years of my gaming career. I had an unexplainable desire to punch her in the face every time she would show up and said some stupid bs.
 
DS3 was a game filled with so missed opportunities, its not funny.

I tried to defend them when they said ammo was universal, added in micro-transactions. "It's ok" I reasoned, "They adding in crafting, it'll balance out!" - It didn't.

I tried to defend them when they turned Ellie from a resourceful, witty human being in DS2 to a model (LOOK AT THOSE BOOBS DUDE!!111!) and placed her in a relationship with Isaac, who had seen FAR too much to even think about romance at that point.
"It's fine, just a cosmetic re-design, she'll still be the crafty, down-to-earth lady she was in DS2 - She wasn't.

Those are my biggest complaints, because honestly, I played the game once, and called it a day. Didn't touch the DLC even though the thought of the Moons was intriguing. I don't remember the finer details TBH.

The Flotilla was an awesome idea and so was Tau Volantis. Unraveling the mystery on the planet could've been handled so much better though. It really should have been them being stalked, a real "The Thing" kind of vibe, but they had to dial up the action to 11. SMH
 

NMFried

Member
Playing Dead Space 2 was one of my favorite gaming experiences ever. Playing Dead Space 3 co-op was one of the worst gaming experiences ever.
 
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