That blinding purple glitch sure is annoying.
The game needs more content for having such large areas, each town could easily have 10 FF14 style quests and some those could reward you with a voucher to download a Final Fantasy music track intead of buying several for 100 gil.
That blinding purple glitch sure is annoying.
The game needs more content for having such large areas, each town could easily have 10 FF14 style quests and some those could reward you with a voucher to download a Final Fantasy music track intead of buying several for 100 gil.
Was the enemy thing the same in Duscae? It looks pretty lame to start a battle with 3 crabs and more just pop out of thin air.
The size of the areas is definitely a little concerning. They look nice but there's really not much going on in them. I know side quests are missing from the demo, but even more looking at the areas, there not a lot there.
They stripped sidequests and stuff out of the demo.
Have they actually said that? It seems like an utterly perplexing move. I know a user upthread mentioned the demo size would be even bigger if they were there but... have the devs actually confirmed this?
I'm very doubtful.
We've seen plenty of side quests in this area in this time period of the story that are not in the demo. The PAX dungeon is inexcusable (literally saying something about how its the Judgment Demo so you can't go in) (Which, lets remind, is also considered a sidequest since "defeat the beast at the end of the dungeon" is considered a sidequest by the game.
Not only that, we know there are more hunts than available in the demo.
We KNOW this, no need for clarification on this. Expect MUCH more content in this section of the game on release
Most of it is definitely scenery for scenery sake, to have a backdrop for the party to travel through, road trip style.
Yea exactly. Tabata already said that was their purpose. They didn't want to have something every spot. He even had to convince the team that it's fine to just have big open spaces for the sake of it. Imo it's a good choice. You're not bombard with the urge to explore every nook and cranny and it helps with the road trip theme.
Some of the enemies in this were kicking my butt and this is just easy mode.
I wonder what normal mode is like.
Is anyone else experiencing the HUD hanging off the edge of the screen? I haven't been able to find any graphics options to adjust the screen position. Like, 1/4 of the HP bars aren't visible along the right side, and there's stuff that I can't see at the bottom of the screen either.
Which is completely weird because this demo made me have the urge to explore every nook and cranny. I found a lot of spots that have ingredients (though I don't know what they were) and some fun rock structures I wanted to either go through or get around.
Oh god... night time is straight up gonna murder us isn't it (I have yet to die in the demo, but I have.. kinda... I had some sort of auto-life things that got me out of death a few times.)
But did you explore just cause you wanted to or cause like something in Witcher 3 where you felt like you had to cause of all those question marks. I deleted this demo since I wanted to save the exploring for the release day, but in Episode Duscae I had fun just exploring even though there wasn't much out there. I was able to memorize the entirety of it, while in the TW3, save for maybe Novigrad part of TW3, I wouldn't be able to describe most areas in detail despite the fact that I pretty much 100% the game.
But did you explore just cause you wanted to or cause like something in Witcher 3 where you felt like you had to cause of all those question marks. I deleted this demo since I wanted to save the exploring for the release day, but in Episode Duscae I had fun just exploring even though there wasn't much out there. I was able to memorize the entirety of it, while in the TW3, save for maybe Novigrad part of TW3, I wouldn't be able to describe most areas in detail despite the fact that I pretty much 100% the game.
Found a hidden weapon, fire greatsword! Here's a screenshot of it and it's location on the map!
Can't seem to get the Bandersnatch to spawn. Found the area it's in, but no luck, not even at night.
Was the enemy thing the same in Duscae? It looks pretty lame to start a battle with 3 crabs and more just pop out of thin air.
So is there no way to sleep until nighttime?
You can set up camp at any time.
Is there a way to specify how long to camp for?
Can't get on this until Tuesday but I have to ask...is it good?
All of them are there except the drain stab and the dragoon jump, which makes sense seeing as Drain Blade and Dragoon Lance are not in the demo.
So guys how's this running on OG PS4? I can't afford no Pro.
I'm really worried to see Altissia in the final game if the engine seems to have constant issues with water.
What the actual fuck is going on. I had to go check myself.
None of that appears. I'm using the PRO mode though.
(keep in mind the waves are animated so what looks like broken colors aren't really shocking in movement)
That's not the best water ever obviously, but that's not anywhere close to the monstrosity you experienced D: .
I saw the issues he was having in my first playthrough. Second playthrough the water looks like yours, honestly it's weird.
Are you using PS4PRO or base ps4 ? High quality mode or lightweight ?
Also, since we've established it's a glitch and not the engine itself, I wouldn't worry about it.
They're gonna be working on and patching this game for a while anyway, with those season passes...
Are you using PS4PRO or base ps4 ? High quality mode or lightweight ?
Also, since we've established it's a glitch and not the engine itself, I wouldn't worry about it.
They're gonna be working on and patching this game for a while anyway, with those season passes...
Yea exactly. Tabata already said that was their purpose. They didn't want to have something every spot. He even had to convince the team that it's fine to just have big open spaces for the sake of it. Imo it's a good choice. You're not bombard with the urge to explore every nook and cranny and it helps with the road trip theme.
PS4 Pro, high quality both times.
Really couldn't agree with you more. After playing through the final version I was quite pleased with the big open spaces and that's without renting a chocobo. The treasure and the novelties left me with enough to do, but even without the scattered treasures it's nice just to have it as scenery.
For instance, I was wandering around at night and happened to wander upon a herd of those giraffe things all nestled down to sleep. As I approached, a large male one looked up at me and let out a noise of protest. Genuinely not wanting to disturb them (they looked so natural) I walked up, got a look and left them alone. That sort of organic, breathing feeling is worth all the "stuff to do" in the world.
The lack of AF on base PS4 really hurts the IQ compared to Pro. Even on a 5 inch phone screen the the difference was obvious. It looks so much more crisp and clean, even the lighting is improved in Pro mode. It looks alright on OG PS4 but that soft, sub HD vaseline look is something I could never go back to.Here is a comparision of OG PS4, Pro 4K Light & Pro 4k High.
https://www.youtube.com/watch?v=C59uuNwzJTQ
Here is a comparision of OG PS4, Pro 4K Light & Pro 4k High.
https://www.youtube.com/watch?v=C59uuNwzJTQ