• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy XV Judgment Disc demo out now on JPSN & JP Xbox Store

I played more of the demo tonight, and noticed a few little details.

You can see a couple splashing each other at the beach resort, and at Kenny's Diner, you can see a drawing (presumably done by a child) of a cactuar hung on one of the walls.
 
That blinding purple glitch sure is annoying.

The game needs more content for having such large areas, each town could easily have 10 FF14 style quests and some those could reward you with a voucher to download a Final Fantasy music track intead of buying several for 100 gil.
 
That blinding purple glitch sure is annoying.

The game needs more content for having such large areas, each town could easily have 10 FF14 style quests and some those could reward you with a voucher to download a Final Fantasy music track intead of buying several for 100 gil.

They stripped sidequests and stuff out of the demo.
 
That blinding purple glitch sure is annoying.

The game needs more content for having such large areas, each town could easily have 10 FF14 style quests and some those could reward you with a voucher to download a Final Fantasy music track intead of buying several for 100 gil.

The size of the areas is definitely a little concerning. They look nice but there's really not much going on in them. I know side quests are missing from the demo, but even more looking at the areas, there not a lot there.
 
Was the enemy thing the same in Duscae? It looks pretty lame to start a battle with 3 crabs and more just pop out of thin air.

Yeah, one of my few presentation issues or gripes with what I've played so far in general is how enemies just pop out of nowhere right in front of you when you're running around.
It's like they don't even try to hide the "random battle" system by checking to make sure it's happening off-screen.

Also, I'll get around to uploading the screenshots I took eventually, but it seems like EVERY time I go to Galdin Quay the water's glitched out in a new and different way.
Once the water's edge was clipping and the transparency was off/didn't load, so it looked like (and I know people hate this, but it was true in this case) the water's edge you'd see in a PS2 game.
Another time the entire ocean was just one flat color.
Another time all the rocks and such underwater seemed to be "vibrating."
Yet another time giant "reflections" of the NPCs near the water were overlayed 50 feet tall across the ocean.

I don't think I've actually seen the ocean in-game look the way it's "supposed" to yet.
 
YEAH!

CxCb0mnUUAAFTdk.jpg
 
The size of the areas is definitely a little concerning. They look nice but there's really not much going on in them. I know side quests are missing from the demo, but even more looking at the areas, there not a lot there.

Most of it is definitely scenery for scenery sake, to have a backdrop for the party to travel through, road trip style.
 
Started over since I didn't find out about the High quality option till late last night. Just found the FFVIII soundtrack for the car and losing my mind at driving out to "Maybe I'm a Lion" and "The Man with the Machine Gun". Holy shit. Lol
 
I downloaded it on Xbox One, haven't played it yet. Just toured the Main Menu and had to look up a translation for the options so that I can Invert the Camera.

Edit: And is there English subtitles or Voice Acting in this Demo?
 
Have they actually said that? It seems like an utterly perplexing move. I know a user upthread mentioned the demo size would be even bigger if they were there but... have the devs actually confirmed this?

I'm very doubtful.

We've seen plenty of side quests in this area in this time period of the story that are not in the demo. The PAX dungeon is inexcusable (literally saying something about how its the Judgment Demo so you can't go in) (Which, lets remind, is also considered a sidequest since "defeat the beast at the end of the dungeon" is considered a sidequest by the game. )

Not only that, we know there are more hunts than available in the demo.

We KNOW this, no need for clarification on this. Expect MUCH more content in this section of the game on release
 
We've seen plenty of side quests in this area in this time period of the story that are not in the demo. The PAX dungeon is inexcusable (literally saying something about how its the Judgment Demo so you can't go in) (Which, lets remind, is also considered a sidequest since "defeat the beast at the end of the dungeon" is considered a sidequest by the game.

Not only that, we know there are more hunts than available in the demo.

We KNOW this, no need for clarification on this. Expect MUCH more content in this section of the game on release

I see. Thank you.
 
Most of it is definitely scenery for scenery sake, to have a backdrop for the party to travel through, road trip style.

Yea exactly. Tabata already said that was their purpose. They didn't want to have something every spot. He even had to convince the team that it's fine to just have big open spaces for the sake of it. Imo it's a good choice. You're not bombard with the urge to explore every nook and cranny and it helps with the road trip theme.
 
Yea exactly. Tabata already said that was their purpose. They didn't want to have something every spot. He even had to convince the team that it's fine to just have big open spaces for the sake of it. Imo it's a good choice. You're not bombard with the urge to explore every nook and cranny and it helps with the road trip theme.

Which is completely weird because this demo made me have the urge to explore every nook and cranny. I found a lot of spots that have ingredients (though I don't know what they were) and some fun rock structures I wanted to either go through or get around.

Some of the enemies in this were kicking my butt and this is just easy mode.

I wonder what normal mode is like.

Oh god... night time is straight up gonna murder us isn't it (I have yet to die in the demo, but I have.. kinda... I had some sort of auto-life things that got me out of death a few times.)
 
Is anyone else experiencing the HUD hanging off the edge of the screen? I haven't been able to find any graphics options to adjust the screen position. Like, 1/4 of the HP bars aren't visible along the right side, and there's stuff that I can't see at the bottom of the screen either.
 
Man, I love Prompto's photo mode.

Finally took down the fire giant.


Is anyone else experiencing the HUD hanging off the edge of the screen? I haven't been able to find any graphics options to adjust the screen position. Like, 1/4 of the HP bars aren't visible along the right side, and there's stuff that I can't see at the bottom of the screen either.

turn off overscan on your TV if you can
 
Which is completely weird because this demo made me have the urge to explore every nook and cranny. I found a lot of spots that have ingredients (though I don't know what they were) and some fun rock structures I wanted to either go through or get around.



Oh god... night time is straight up gonna murder us isn't it (I have yet to die in the demo, but I have.. kinda... I had some sort of auto-life things that got me out of death a few times.)

But did you explore just cause you wanted to or cause like something in Witcher 3 where you felt like you had to cause of all those question marks. I deleted this demo since I wanted to save the exploring for the release day, but in Episode Duscae I had fun just exploring even though there wasn't much out there. I was able to memorize the entirety of it, while in the TW3, save for maybe Novigrad part of TW3, I wouldn't be able to describe most areas in detail despite the fact that I pretty much 100% the game.
 
Game looks great even on a regular PS4 but man, why does it look like no anisotropic filtering whatsoever exists? It's been in development forever and they couldn't even get good anisotropic filtering in?
 
But did you explore just cause you wanted to or cause like something in Witcher 3 where you felt like you had to cause of all those question marks. I deleted this demo since I wanted to save the exploring for the release day, but in Episode Duscae I had fun just exploring even though there wasn't much out there. I was able to memorize the entirety of it, while in the TW3, save for maybe Novigrad part of TW3, I wouldn't be able to describe most areas in detail despite the fact that I pretty much 100% the game.

Xenoblade Chronicles X is probably one of the only games that has made me want to explore the environment on my own to see what I could find because I found it so interesting and not because of quest markers or anything like that. I explored most continents before I had to even go there for story based stuff.

I definitely feel some of that in FFXV. Just the act of running around with your buds feels great but I'm saving the exploration for when I get the full game.

The demo doesn't bombard you with markers from what I've seen and it looks like there will be quite a few things that are hidden and not marked on the map like hidden special enemies and stuff like that which I like the idea of.
 
But did you explore just cause you wanted to or cause like something in Witcher 3 where you felt like you had to cause of all those question marks. I deleted this demo since I wanted to save the exploring for the release day, but in Episode Duscae I had fun just exploring even though there wasn't much out there. I was able to memorize the entirety of it, while in the TW3, save for maybe Novigrad part of TW3, I wouldn't be able to describe most areas in detail despite the fact that I pretty much 100% the game.

It was kinda both. I saw stuff like campsites, draw points, treasure, car...pickaxe...stuff, and ingredients and just keep looking for more. I also just wanted to search around to see what kinda fights and monsters i could battle with since I was having such a blast with the battle system (which is how I found those male and female long necked antelope things).

But the telling thing is when I saw something in the distance like the pipeline or a small canyon-like enclosure that I just wanted to see what's there. Most of the time, it wasn't much, sometimes I found something rather cool, if just randomly there. I felt like this game had the good kind of exploring. Like playing skyrim with the compass turned off or something :P
 
Was the enemy thing the same in Duscae? It looks pretty lame to start a battle with 3 crabs and more just pop out of thin air.

I believe it was. You can frequently see them materialize right in front of you.

If they wanted to still have the feel of random battles I'd much prefer some more in world versions, like having some of the creatures burrow from out of the ground.
 
All of them are there except the drain stab and the dragoon jump, which makes sense seeing as Drain Blade and Dragoon Lance are not in the demo.

Some of the abilities from the Duscae demo are in, yes. Most of them have been baked into other systems such as the link strike system for jump, rendering them unusable on command. Two became part of a weapon's normal attack animations- namely Tempest and Spiral Thrust- so all greatswords have Tempest and all spears have Spiral Thrust despite the prior information that different greatswords and polearms would have differing abilities. The ability system itself, though, is no longer in the game. The promise of weapons having unique abilities is no longer in the game, either. In interviews leading up to and after Duscae, it was mentioned multiple times that weapons would for the most part have their own abilities, save for a few that would make up for it with increased stats.

Likewise, in Duscae Prompto's weapon had the ability Bind Bullet, Gladiolus' weapon had the ability Brave Blade and Ignis' weapon had a poisoning ability I'm forgetting the name of. Noctis, being able to wield all the weapons, would have been able to equip these weapons and use these abilities too- and these were to be just a small sample of the ability system that was planned for them. The ability system was cut and a few of its animations were reused in other parts of the game.

I'm not trying to be combative here, it's just pretty clear that there was an intended system (that the game would have benefited from greatly in my opinion) that was cut entirely. Three animations making it into the game after being repurposed does not equal the intact system from Duscae.
 
I'm really worried to see Altissia in the final game if the engine seems to have constant issues with water.

What the actual fuck is going on. I had to go check myself.

None of that appears. I'm using the PRO mode though.


(keep in mind the waves are animated so what looks like broken colors aren't really shocking in movement)

That's not the best water ever obviously, but that's not anywhere close to the monstrosity you experienced D: .
 
What the actual fuck is going on. I had to go check myself.

None of that appears. I'm using the PRO mode though.



(keep in mind the waves are animated so what looks like broken colors aren't really shocking in movement)

That's not the best water ever obviously, but that's not anywhere close to the monstrosity you experienced D: .

I saw the issues he was having in my first playthrough. Second playthrough the water looks like yours, honestly it's weird.
 
I saw the issues he was having in my first playthrough. Second playthrough the water looks like yours, honestly it's weird.

Are you using PS4PRO or base ps4 ? High quality mode or lightweight ?

Also, since we've established it's a glitch and not the engine itself, I wouldn't worry about it.

They're gonna be working on and patching this game for a while anyway, with those season passes...
 
Are you using PS4PRO or base ps4 ? High quality mode or lightweight ?

Also, since we've established it's a glitch and not the engine itself, I wouldn't worry about it.

They're gonna be working on and patching this game for a while anyway, with those season passes...

I really doubt that the demo has the final day one patch applied already. Most of the issues present in the demo will be probably adressed by then.
 
Are you using PS4PRO or base ps4 ? High quality mode or lightweight ?

Also, since we've established it's a glitch and not the engine itself, I wouldn't worry about it.

They're gonna be working on and patching this game for a while anyway, with those season passes...

PS4 Pro, high quality both times.
 
Yea exactly. Tabata already said that was their purpose. They didn't want to have something every spot. He even had to convince the team that it's fine to just have big open spaces for the sake of it. Imo it's a good choice. You're not bombard with the urge to explore every nook and cranny and it helps with the road trip theme.

Really couldn't agree with you more. After playing through the final version I was quite pleased with the big open spaces and that's without renting a chocobo. The treasure and the novelties left me with enough to do, but even without the scattered treasures it's nice just to have it as scenery.

For instance, I was wandering around at night and happened to wander upon a herd of those giraffe things all nestled down to sleep. As I approached, a large male one looked up at me and let out a noise of protest. Genuinely not wanting to disturb them (they looked so natural) I walked up, got a look and left them alone. That sort of organic, breathing feeling is worth all the "stuff to do" in the world.
 
Really couldn't agree with you more. After playing through the final version I was quite pleased with the big open spaces and that's without renting a chocobo. The treasure and the novelties left me with enough to do, but even without the scattered treasures it's nice just to have it as scenery.

For instance, I was wandering around at night and happened to wander upon a herd of those giraffe things all nestled down to sleep. As I approached, a large male one looked up at me and let out a noise of protest. Genuinely not wanting to disturb them (they looked so natural) I walked up, got a look and left them alone. That sort of organic, breathing feeling is worth all the "stuff to do" in the world.

That sounds really cool. I hope I will come across moments like that atleast a couple of times when playing the final game.
 
After some messing about I recovered my ages old japanese account and downloaded this demo tonight.

Brief impressions because it's late for me - the High Detail setting looks awesome for screenshots and cutscenes but runs at a pretty rough framerate (feels like a very stuttery 20-30 fps , worse than the duscae demo) BUT , the high framerate options runs smooth as butter.

Hopefully by the time the game is out and we've got our day 1 patch ready to go - the PRO modes are further cleaned up - I'd love to leave the high detail mode on if they can lock the framerate to 30 FPS. The December planned update with possible 60 fps option might be cool if it actually stays fairly high too but ... I'm not expecting a locked 60 there.

Either way, I'm getting pretty excited to play the full game... in english.
 
The only thing I hope for, is that sometimes you *do* find meaningful places, randomly, like a house with npc that talks to you and isn't a cook.

Where you can learn some lore or even trigger a story side quest and not just a fetch quest or hunt.

Kinda afraid they just focused on the main story in terms of cutscene and story telling. Wouldn't ruin the game but it'd be nice if the game had some balance.
 
Wow, those water glitches are weird. O: I played it in HQ mode and I came back several times to Galdin Quay to literally look for any glitches, because they were there in the demos and many people have said the water was oh so terrible looking, but I noticed no problems at all.
The water actually looks pretty nice imo. I like the turquoise color and the slightly milky/opaque look. The waves and the sea foam particles are also pretty. Just the reflections are a little weird in certain lighting. Especially the one of that weirdly shaped island. The reflection's color sometimes doesn't fit it really.
 
Top Bottom