It's not like games where the vast majority are still sold as packaged goods.
Streaming in video took hold because, for many years, studios saw it as ancillary to the DVD market. The vast majority of video content for years was sold as packaged goods as digital services were emerging and growing. Packaged was big and safe and selling well. Streaming was an interesting way of getting revenues from the catalog.
Now, streaming has become the preferred method of consuming video content, so much so that the company that would most benefit from UHD BR adoption have chosen to not include a drive in its new flagship console.
There are parallels to this in the gaming space. Digital Distribution is a growing portion of games sales, and streaming game services are expanding. But packaged is still big and a majority of sales.
Getting away from the short term, fairly insignificant conversation of how the lack of a UHD drive impacts sales of two plastic boxes in one holiday period, perhaps this is a prelude to what may happen in the games space at some point in the next decade.
I understand how games and video content are different. I just find it odd that some (not you) are so content to see the physical medium for delivering 4K content be discarded.
It's fairly easy to see a scenario where the same thing happens in the games space, where DD and streaming replace physical media.
Just strange that the some of the same people that would be adamantly against physical media going away in games are so okay with it going away for other media.
Again, not calling you out or saying you're wrong, we should all just be thinking about the bigger picture more often.
That being said, the market will decide, and if it decides to go digital for games as well as media, then so be it. I imagine the complete shift to digital only is somewhat inevitable.