The tiny subset of enthusiast gamers who frequent such websites (in comparison to the whole, which is exponentially larger) is unfortunately not representative of the total market.
Believe me, these companies are actively calculating such risk/benefit ratios in an attempt to gauge the potential payoff should they choose to gamble.
In summation: it's a very risky move in comparison to the alternative of not making the change, which seeks to solve a non-existent problem (in the eyes of likely some 90%+ of the total market), but which could very possibly cost the developer dearly in lost sales if it alienates fans of the existing characters, that no sane publisher would ever undertake. There are far safer and more rational approaches to more inclusionary creations in the future for these companies should they wish to undertake the challenge. And rest assured: whichever of these companies does undertake it, they will reap the benefits of the market segment's support for their decisions. Inertia is a powerful force, but opportunity and profit will eventually overcome it.
Despite studies/reports/figures/etc. that, say, female action movie stars pull in bigger audiences, or that diverse casts in TV shows
I have to reject the notion that every video game company is calculating risk in smart ways. I'm sure they're afraid and apprehensive about making waves, but when Shu Yoshida says there was reluctance to make the Horizon: Zero Dawn protag a woman, or when Ubisoft seemingly never considered having female avatar options in multiplayer for Assassin's Creed: Unity (and then tried to pass of the justification that girl animations would be too hard to add), or the myriad comments from Nintendo following decisions they made about Tomadachi Life (same-sex marriage), New Super Mario Bros. U (Peach's dress animations), TriForce heroes (can't even summarize the rationale for no girl options there), and more, I can only take away that that fear and apprehension has prevented many companies from even discussing the matter or trying to find ways to make it work. Even with recent and not-so-recent examples of gender select/choice between dual protagonists working out in games with more dialogue, and more complex and branching stories.
Inaction is not safe from danger either all the negative press over the terrible justifications Aonuma trotted out (likely the result of never having though the matter through, or never even conceiving the subject) is damaging too. It's something Nintendo as a whole is going to have to learn to properly address in some way (which they really haven't in some prominent instances) if they insist on existing in a global market.
I've wanted a Sheik game for forever, but I'll take that or Zelda or Impa or whichever--just let me kick ass. It's okay to just let Link be a guy, like damn.
I get what you're saying, but Link's character model is new in every game except for Majora's Mask (not sure about the 2D games though). It isn't "keeping Link a boy," so much as it is "making another boy Link."
It's an active decision, and the design/character of Link isn't a boy in each new mainline game on its own.
And how many of those voters were actually in the target audience and truly care for reasons other than simply wanting woman at the helm of as many games as possible? Hell, how many actually "want" it versus just thinking that it would be interesting? This is definitely a vocal minority no matter how you want to put it.
Though, what annoys me is your "If you don't agree with me it's because you're sexist" mentality. Interestingly, nobody replied to my earlier point...
Pretty sure most of the people in this discussion are fans of the series. Not sure where that speculation gets us either. Safe to say anyone on this forum has some interest in video games as a whole, and their input is as worthwhile as the most diehard fan.
The bolded sounds like you're projecting that on them. I haven't followed your quote chain, but I really doubt that was ever said.