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Quantum Break PC and Xbox One Patch in the Works

nynt9

Member
Congrats for the NeoGAF's hyperbole of the day prize.

Eh, that might not be the best shot and through screenshot compression it doesn't really show (I'm not taking lossless shots) but it's a really stark difference ingame.

edit: I wanna highlight this for the new page because I think it's interesting to discuss. With upscaling and film grain turned off, it seems like it's still doing the reconstruction, but presumably at full res:

And it's still doing some temporal reconstruction, as you can see from the artifacts around his face

ldVumCS.jpg
 
I'm playing it at 1440p (native) ultra on my 980Ti and it runs at around 20-25FPS most of the time. The lightning model and forced MSAA are real killers. Shit performance aside, this is easily the best looking game I've seen. Some screens here.

dXF7oMg.jpg


N7QYlAt.jpg


5sD8gjb.jpg


LzTIgiB.jpg
 

NeonBlack

Member
Got that the patch and everything seems to be running good on high at 1080p.

Edit: 980TI. Running at medium seems to give 60 fps
 

agentreza

Member
Can anyone with a 980ti please comment on performance at 1440p on medium settings? Very curious if any optimizations were done at all.
 

Peterthumpa

Member
I'm playing it at 1440p (native) ultra on my 980Ti and it runs at around 20-25FPS most of the time. The lightning model and forced MSAA are real killers. Shit performance aside, this is easily the best looking game I've seen. Some screens here.
So MSAA still enabled even when disabling the AA option? How does it runs (and looks) at 1080p?
 

Peterthumpa

Member
edit: I wanna highlight this for the new page because I think it's interesting to discuss. With upscaling and film grain turned off, it seems like it's still doing the reconstruction, but presumably at full res:
Isn't that just artifacting from maybe HBAO or reflections?
 
So MSAA still enabled even when disabling the AA option? How does it runs (and looks) at 1080p?

At upscaled 1080p it's much closer to 60fps. At native 1080p, not so much. It does look pretty great at native 1080p on my TV though. And yes, MSAA seems forced because disabling AA has no impact on performance.
 

nynt9

Member
I haven't tested it, is the 30fps lock still broken, and is the game still locked to 5/6 your refresh rate?
 

low-G

Member
Seems very playable on a 970 on ultra settings, 1080p with upscaling. Seems to be 60fps in portions, still dropping a bit below 30fps in some action, but that's a HUGE improvement. Anyone know what exact settings equate to the X1 version?
 

holygeesus

Banned
If they can fix so much in like 10 days, it makes you wonder just how much QA went into it before release. Glad it's looking better...now I'm done with the game.
 

mosdl

Member
Looks like with upscaling turned off its still doing some reconstruction - light sources appearing for a few frames as you pan, etc.
 
Runs about the same with/without upscaling on my rig, as far as I can tell. Looks a hell of a lot better, though. But there's still some weird softness and aliasing going on that makes me think it's still upscaling to some degree.
 

Freiya

Member
I really can't believe how shit this game runs on my system. It's like my pc is not even worth tons of cash. I had to do so much to get a solid 30 fps on a 980ti with heavy oc and 4790k @4.6 ghz 16 gig ram.

Microsoft so is so far down on my shit list at this point. Really sucks because I'm actually having fun with the game.
 
Could be better, but wouldn't say that's awful. The lighting engine in this game is some next level shit.

If you read the posts in this thread, it looks more like 20-25 fps.

It looks like us 970 users will still need to use the reconstruction, unfortunately.

Damn thats a shame. Well things can only get better from here right? Pretty sure I can play with better settings than the xone so maybe I'll hop in.
 

scitek

Member
Was this really so hard?


Damn thats a shame. Well things can only get better from here right? Pretty sure I can play with better settings than the xone so maybe I'll hop in.

If you knock down the volumetric lighting and effects quality to medium (Xbox One level), you can get 30+ at 1080p on a 970 with upscaling off.
 

prag16

Banned
Sweet. Downloading now. I was one of the contrarians that enjoyed the game in its launch-state, and finished it without bitching and moaning. Glad I did; best game I've played in years. But now I have justification to do a second run through before Uncharted 4 hits. Not bad.
 

Peterthumpa

Member
IQ is basically perfect @ 1440p, but as already said it runs at 20 - 25 FPS on a GTX 980TI, with everything on Ultra.

Gotta see if changing any settings to High or even Medium can make it better without affecting too much the IQ. Does anyone knows which settings can I lower without compromising too much the game's look?
 

scitek

Member
IQ is basically perfect @ 1440p, but as already said it runs at 20 - 25 FPS on a GTX 980TI, with everything on Ultra.

Gotta see if changing any settings to High or even Medium can make it better without affecting too much the IQ. Does anyone knows which settings can I lower without compromising too much the game's look?

Volumetric lighting is the big performance hog on my 970. Shadow resolution staying high, but changing the filtering to something lower could help.

EDIT: Looks like the framerate lock is fixed now that the timing issue is corrected.
 
Can anyone with a 980ti please comment on performance at 1440p on medium settings? Very curious if any optimizations were done at all.

Game runs great/smooth now using the above configuration (with a gsync monitor), and upscaling set to on, but I'm getting very weird results. An example of this is at the beginning of the game, before you enter the physics building. Before I enter the building, game is silky smooth but once I enter the building, gameplay becomes choppy. To fix this, what I do is I pause the game and then un-pause (sometimes multiple times), and the game becomes smooth again.

Essentially, anytime the game is choppy (when I start up the game even), to fix it, I just pause the game/un-pause, and it fixes itself. I am using a gsync monitor, so don't know if this is a gsync bug or whatever. But it's extremely, extremely bizarre.

When the game is smooth, it's definitely 60 fps or higher. I can't get MSI Afterburner to work, so I can't tell what the frame rate is exactly.

How are you guys able to display the frame rate in the game?
 

NeoRaider

Member
I'm playing it at 1440p (native) ultra on my 980Ti and it runs at around 20-25FPS most of the time. The lightning model and forced MSAA are real killers. Shit performance aside, this is easily the best looking game I've seen. Some screens here.

dXF7oMg.jpg


N7QYlAt.jpg


5sD8gjb.jpg


LzTIgiB.jpg

It looked good before, but it looks amazing now. O.O
 

SimplexPL

Member
PC patch notes from the store page (I was unable to select and copy the text, so I printscreened):

MYuk5vV.png


I tried copying from the webpage, but then it all gets garbled into one long line:
Version: 1.7.0.0 NEW FEATURES - Added additional graphics options - Added Quit Button to Main Menu - Alt+Enter now toggles full screen mode IMPROVEMENTS - Fixed rare instances of cloud saves failing and causing loss of progress - Fix for a rare bug that accidentally wiped progress after completing the game - Fixed aspect ratio and full screen scaling for non 16:9 resolutions - Fixed resolution selection when transitioning from windowed to fullscreen mode - Fixed frame timing not matching the refresh rate - General Performance Improvements - Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed - Fixed Jack’s subtitles not showing in some cinematics - Fixed various keyboard input issues - Fixed in-game TV screen images which were sometimes grainy - Fixed circular progress bar alpha in the junction stats screen - Fixed options menu items being clickable even if they're cropped - Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds - Fixed rendering issues in the menus - Fixed video playback not always ending if the video was synced to audio - Fixed issue in renderer when initializing participating media - Fixed missing line in Portuguese audio in an Act 5 cinematic - Act 2 Part 1: Fixed Nick pathing issues - Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death - Act 5: Fixed last subtitle going by too quickly to read
Source: https://www.microsoft.com/en-us/store/games/quantum-break/9nblggh6h0rv
 

Kezen

Banned
Whoa.....They made the game possible to run at native resolution. No sarcasm there I was not expecting that.

Great news, even if some reconstruction might remain here and here.
 

nynt9

Member
Unfortunately the game still runs very poorly on my (2x) 980. If only it had multi GPU support, which was supposed to be the selling point of DX12.
 

Kezen

Banned
Unfortunately the game still runs very poorly on my (2x) 980. If only it had multi GPU support, which was supposed to be the selling point of DX12.

I don't think it ever was the selling point, just a feature exposed at API level instead of essentially being a driver hack.

You might have set your expectations way too high.
 
Yo WTF. 27GB *patch*? Is it not possible to simply update a Windows Store game in parts? Is redownloading the entire package the only way? The size here seems rather absurd.
 

nynt9

Member
I don't think it ever was the selling point, just a feature exposed at API level instead of essentially being a driver hack.

You might have set your expectations way too high.

Well, it was touted as one of the selling points, and mGPU support across NV and AMD was touted as a pretty big deal, if not by MS then at least by enthusiast media.
 

Kezen

Banned
Well, it was touted as one of the selling points, and mGPU support across NV and AMD was touted as a pretty big deal, if not by MS then at least by enthusiast media.

Enthusiast media always make a big deal of what is not for all devs.
I don't think multi GPU support will improve with DX12 in terms of quantity or quality.
 
Unfortunately the game still runs very poorly on my (2x) 980. If only it had multi GPU support, which was supposed to be the selling point of DX12.

It was never the point of DX12. In fact the very point of DX12 and Vulkan makes multi-GPU setups less likely to be supported in the future. It's basically a lot more work the developers have to do.
 

tioslash

Member
So I was downloading the patch on my kind of slow internet, reached 12GB and the stupid fucking windows store all of a sudden stops downloading, shows "a new update is available" again and started all over. Nice.
 

Daingurse

Member
No film grain and native res sounds nice indeed. Still downloading this behemoth patch. 27GB is just silly, and I had to make room for way more space than that.
 
Yo WTF. 27GB *patch*? Is it not possible to simply update a Windows Store game in parts? Is redownloading the entire package the only way? The size here seems rather absurd.

Well, it's still ~13 gb smaller than the full game, so the Windows Store isn't fully redownloading the game. Also, I don't think this is a Windows Store issue because RotTR patches were never this big.
 
Curious to hear what performance is like on high-end AMD cards if anyone has them. According to that Digital Foundry article from before, this game likes AMD much more than nVidia.
 

Kezen

Banned
Curious to hear what performance is like on high-end AMD cards if anyone has them. According to that Digital Foundry article from before, this game likes AMD much more than nVidia.

It has been written for AMD cards so yeah it should perform better regardless.
Remember :
ltb6dZq.png

UjQLYdf.png


Devs have a lot more optimization responsabilities under dx12. Nvidia can only offer assistance, support, docs, tools but their driver can do very little against engines heavily focused on AMD.
This is only going to increase as more GCN consoles are on the way, from the POV of a multiplat dev Nvidia optimization is not a priority to say the least.
 
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