• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fighting Games Weekly | July 27 - Aug 2 | Beta luck next time

The fact that so many people lost their minds at the beta means there aren't enough PC gamers out there. We're kind of used to betas that are jank :P

Honestly while I would be annoyed at not getting a chance to play I would be doubly happy that all of this shit gets ironed out months before release. It's like a vote of confidence that they're committed to making the experience work properly... unlike SFxT where the sound online didn't work 90% of the time on release for weeks. I'm sure SFxT revisionist historians will be sure to forget that little detail when slapping on 5 layers of rose tinted goggles.

I don't feel any sympathy for CPM monsters that promoted the hell out of their streams and are now whining that they couldn't scoop up the donation and sub dollars from SFV. I would ignore them alongside people who complain about why a beta is broken.


If you've seen the PC players for USF4, they'll lose their minds just as easily- and they'll be doing Steam Refunds left and right to boot.
 
http://superdojo.blogspot.com/2015/07/latest-update-and-status-report-of.html

Super Arcade update.

So I just came to terms with the landlord of the new property, and mind you I am dealing directly with her directly, which is so much easier than having to go through a middle man such as a leasing agent. She is a very lovely lady with a super positive attitude and is just very easy to work with. We have discussed our plans with her and she loves what we are bringing to the table. Her store is not in the greatest of shape, and needs a lot of work, but once the final product is in place it will be incredible. So here's the process from start to finish. Find a property, check. Agree to terms with the landlord, check. Go apply and pay for required permits, check. City is required to send out notices allowing all those within 300ft to state their complaints. This process is something we cannot expedite and the whole reason it takes time to receive a permit. Now here's what can happen. If there are no complaints, we are issued a permit and can start work immediately. If there are any complaints, we must go through a public hearing once again with the same people who denied us twice. But, that is not a bad thing at this point because all those that were not in favor at the time are on video stating that they, and i quote, "we would love to have you in our city, just not at the Edgewood Center." With that being said, I am very confident we will have 0 issues as the city planners are being very helpful with the entire process. This location was hand picked by a council member, it is literally within arms reach of the police station, and there is no drama going on with the landlord. So based on those facts it is now just a matter of time before we get started on renovations and bring this place back to life.
 
unlike SFxT where the sound online didn't work 90% of the time on release for weeks. I'm sure SFxT revisionist historians will be sure to forget that little detail when slapping on 5 layers of rose tinted goggles.

The funniest part of the sound bug was that Capcom Japan's first game with rollback netcode was SFxT, and they forgot to rollback the sound FX/music during latency issues. Resulting in the entire games audio wigging the F out. Weird considering IG had already done 3sOE which has great rollback code, although it's not surprising that CapJP would discussed anything at all with devs outside of Japan.
 
Trying to finish their game before the next version drops.

p6qJAZj.gif

Truth.
I get that in japan visual novels are HUGE and a major thing to get more of in a game with amazing actual gameplay and more than just branching paths based on dialogue choices. I mean its like something around a several dozen hours to beat all the story in BB Chrono Phantasma? Thing is visual novels are an eastern thing and not a western market favorite so when they do a sequel and its only a few characters but some enormous story expansion it doesn't really seem like more than just a few characters to most folks at market over here.

If any game needed an option to upgrade to the extend edition in chunks it was this one simply because the east and west are so different on this issue of what amounts to reasonable content. You can buy the complete package for new costs at retail or upgrade for the characters and balance changes at a smaller fee would be nice.

I see the game as a huge eastern thing in terms of its appeal but one that fatigues its western market due to this sort of thing.
 
Again, the real problem isn't the game releases/announcements, it's the community dropping the game when the next arcade version is announced.
It's been like 1.5 years between releases for a while, which honestly isn't that bad, but the next arcade version is announced like 6 months (or sooner) after the console release.
 
Again, the real problem isn't the game releases/announcements, it's the community dropping the game when the next arcade version is announced.
It's been like 1.5 years between releases for a while, which honestly isn't that bad, but the next arcade version is announced like 6 months (or sooner) after the console release.

How many characters were added between each version in those years? This seems like a joint issue really.
 
Again, the real problem isn't the game releases/announcements, it's the community dropping the game when the next arcade version is announced.
It's been like 1.5 years between releases for a while, which honestly isn't that bad, but the next arcade version is announced like 6 months (or sooner) after the console release.

Because the arcades are on their own schedule and game companies need to supply arcade vendors demand for new product to get people to come to their businesses.
 
How many characters were added between each version in those years? This seems like a joint issue really.
The Extend releases are bad, but the sequels are like 5 characters for consoles.
Because the arcades are on their own schedule and game companies need to supply arcade vendors demand for new product to get people to come to their businesses.
Right, I'm not knocking the release schedule.
 
How many characters were added between each version in those years? This seems like a joint issue really.

BBCS added 6
BBCSE added 1
BBCP added 7
BBCPE added 2.5 *I count the lambda and nu split as 1.5 because of the fact Lambda and Nu got completely reworked in a ryu/ken type of way*
 
BBCS added 6
BBCSE added 1
BBCP added 7
BBCPE added 2.5 *I count the lambda and nu split as 1.5 because of the fact Lambda and Nu got completely reworked in a ryu/ken type of way*

Hmm....the extends wouldn't seem like a lot of content in the west to a lot of folks just their to fight, but the full named sequels definitely look good in terms of character updates...well aside from them being DLC which does change how they appear sadly. The arcade thing getting updated half a year into a new console release probably does hurt it the worst though.

Sad because the games are solid as hell and as a whole are enormous for a fighter. I'm a point click fan myself (check my steam account if curious), so I dig all the story. I'm just not certain if it resonates as strongly over here though to go for an enormous visual novel as a large sell point on a fighter. In the west it seems more about characters and modes. Just a couple hours of story generally suffices to get praise like in Injustice, MK9 and MKX. In the east, the longer visual novel thing seems like a huge hit idea that'd be relatively easier to implement than western story presentations are.

Maybe its the fact that the story is visual novel style and not an FMV thing that makes the west not really grasp the amount of content they are getting outside of characters?

Sorry, sort of babbling as I reason this marketing thing out to myself here. The regional preferences differing between the East and West is something of a puzzle to me to try and work out a good mid point strategy I'd like to see folks build around to appeal equally to both markets. Sadly, I can't figure out how yet though.
 
Also, I hate wrestling almost as much as I hate Anime. Save us Viscant!
And I thought I couldn't disagree with you more. I hope a waifu powerbombs you through a flaming table.

I sure hope someone one told Ishiwatari how ass their lobbies are when he was at Evo.
I can tell you with confidence that someone did. :x

Wait... so the planning board wasn't full of crap when they said they wanted Super Arcade in Azusa, just not at the location Watson originally wanted? I can see the beef with the landlord being that real, but that's actually a bit surprising that could be the only real issue. Or maybe it's just a scam to get more permit fees out of Watson. -_-;;

I get that in japan visual novels are HUGE and a major thing to get more of in a game with amazing actual gameplay and more than just branching paths based on dialogue choices. I mean its like something around a several dozen hours to beat all the story in BB Chrono Phantasma? Thing is visual novels are an eastern thing and not a western market favorite so when they do a sequel and its only a few characters but some enormous story expansion it doesn't really seem like more than just a few characters to most folks at market over here.

If any game needed an option to upgrade to the extend edition in chunks it was this one simply because the east and west are so different on this issue of what amounts to reasonable content. You can buy the complete package for new costs at retail or upgrade for the characters and balance changes at a smaller fee would be nice.

I see the game as a huge eastern thing in terms of its appeal but one that fatigues its western market due to this sort of thing.
Thinking about it, I think the constant disc releases are less awful business than we think (or wish?). What are their other options? They could just offer digital upgrades, which probably would be for the best (mainly due to the higher margin on them) but I don't think they're going to get many more takers than they do now as it's only the core playerbase that buys all of the updates as it is. Beyond that, they could try to make more substantial releases, but that would just lead to even more teeth gnashing and rending of garments by the playerbase as the wait between releases widens. I get the impression that these releases come from ArcSys' management in Japan, but I also suspect it's less wrong than we think.

I think the gap between the arcade and console release is the biggest issue, to be honest. The initial period of a game's release where everyone is figuring stuff out and discovering new things is the most fun part for a lot of people, and players outside of Japan pretty much never get to do that with Japanese fighting games, which stinks.

I also think there's more of a fanbase for the story modes in BB out west than you may realize. BBCT is at about 125,000 copies sold on Steam, and BBCSEX is at about 25,000, and the story modes are really the only reason to play those games at this point. I would haven't guessed that BBCSEX would have sold even 2,500 copies on Steam, especially with an MSRP of $30 and no discounts! BBCT is less surprising if only because that game has been in a bunch of bundles and deeply discounted in sales before, to the point where it starts approaching card money.
 
Just got mine, I signed up like 5 days ago.

Hmm....the extends wouldn't seem like a lot of content in the west to a lot of folks just their to fight, but the full named sequels definitely look good in terms of character updates...well aside from them being DLC which does change how they appear sadly. The arcade thing getting updated half a year into a new console release probably does hurt it the worst though.

Sad because the games are solid as hell and as a whole are enormous for a fighter. I'm a point click fan myself (check my steam account if curious), so I dig all the story. I'm just not certain if it resonates as strongly over here though to go for an enormous visual novel as a large sell point on a fighter. In the west it seems more about characters and modes. Just a couple hours of story generally suffices to get praise like in Injustice, MK9 and MKX. In the east, the longer visual novel thing seems like a huge hit idea that'd be relatively easier to implement than western story presentations are.

Maybe its the fact that the story is visual novel style and not an FMV thing that makes the west not really grasp the amount of content they are getting outside of characters?

Sorry, sort of babbling as I reason this marketing thing out to myself here. The regional preferences differing between the East and West is something of a puzzle to me to try and work out a good mid point strategy I'd like to see folks build around to appeal equally to both markets. Sadly, I can't figure out how yet though.

The casual market eats the games up that care about them, it's the inbetween casual and hardcore that get burned out by the releases.
 
I think the gap between the arcade and console release is the biggest issue, to be honest. The initial period of a game's release where everyone is figuring stuff out and discovering new things is the most fun part for a lot of people, and players outside of Japan pretty much never get to do that with Japanese fighting games, which stinks.

This right here- missing the discovery period of a game sucks.
 
What would be some suggestions as to a secondary character besides Rolento that would be good to pick up to help against characters with great divekick game? I hate Yun, its not even fair how easily he gets in sometimes if the anti-air is baited out early. I can roll back instead of trying to anti-air but then that just puts me closer to the corner and he can ex-lunge punch to get me closer and finish the job. I'm thinking about using Yun itself but I'm open to see what other people say here.
 
What would be some suggestions as to a secondary character besides Rolento that would be good to pick up to help against characters with great divekick game? I hate Yun, its not even fair how easily he gets in sometimes if the anti-air is baited out early. I can roll back instead of trying to anti-air but then that just puts me closer to the corner and he can ex-lunge punch to get me closer and finish the job. I'm thinking about using Yun itself but I'm open to see what other people say here.

Hugo, dawg. He's dat dude against divekicks. At least the online divekickers lol
 
https://youtu.be/iL2emvRGMLE

After watching this, I'm been inspired to work on my fireball game.

Its a great addition to Juicebox's explanation of footsies. He had the right spacing but my only issue is that a lot of those players were low on points except for like 2 or 3 of them lol.

Hugo, dawg. He's dat dude against divekicks. At least the online divekickers lol

If your prediction game is godlike, you can make Hugo look broken lol. I'm trying not to play online now so I don't get accustomed to braindead playstyles of just pressing buttons and learn offline (with no lag) with great players on how to read and take advantage of situations.
 
Top Bottom