I'm planning to go for Hard. Maybe I'll regret it, but I'd regret settling for less even more![]()
Yeah I was planning on this too... Is there no way to adjust once the game has started? Didn't the ie games have a slider?
What kind of difficulty is every planning on? Especially anyone with Beta experience. Of the recent RPGs that have come out I've been play on Hard with much difficulty, but I feel like PoE will be a bit more challenging.
Definitely won't be choosing Trial of Iron and not likely Expert Mode either, at least on my first run.
Yeah I was planning on this too... Is there no way to adjust once the game has started? Didn't the ie games have a slider?
I'm planning to go for Hard. Maybe I'll regret it, but I'd regret settling for less even more![]()
There's definitely a slider on the backer beta that you can change on the fly. You need to load a new area for the new difficulty to take effect though.
I'm going to play on Normal without any Ironman/PathoftheScrewed/OwnedSoHard setting turned on. I want to enjoy a large long role playing adventure with delicious narrative options, cool combat options, and great backgrounds without getting destroyed every few rooms. I also suck at managing RtwP combat without AI scripting options, and I hate pausing every 5 seconds. So yeah, I think normal will be enough for me!
All except for Path of the Damned, which I believe gives enemies a 50% boost in stats, and the packs consist of every one from the other difficulties. Like I said earlier, it breaks encounter design, but I suppose that's the point of it.Talking about difficulty, note that, last I checked, the difficulty options in this game don't just amount to a few stat multipliers, but actually adjust the composition of encounters. That's the correct way to do difficulty (but obviously also a lot more labor-intensive).
Expert + Hard, probably, but I do want to see how Path of the Damned is like.
If you've played any of the previous IE games they've said the story is on the scale of BG1/2, a healthy mix of exposition and gameplay compared to Planescape Torment which was extremely story/dialogue based and Icewind Dale 1/2 which were heavily combat based.
As well they just stated that the majority of the game, 2/3 to 3/4 of the content, is side content. Outside of the main quest. So you shouldn't have trouble ignoring the main story if you feel like it's boring you.
Not so much story as dialogue. If you don't pay attention to that, then you won't really know what you're doing or where you're going.
I guess you could always follow a walkthrough, but that kind of defeats the purpose.
I regularly fall out of gaming for years at a time and unfortunately missed all of those. By the time I got back into it, I never got a chance to go back and try those.
Anyone know what the status of the music is in this game? Almost every video i see of the beta the locations are near-silent and it seems really absent of music. But there are still occasional uses of music which worry me cause it makes me think they are intentionally leaving the areas quiet. Or are they just withholding most of the music from the beta?
Talking about difficulty, note that, last I checked, the difficulty options in this game don't just amount to a few stat multipliers, but actually adjust the composition of encounters. That's the correct way to do difficulty (but obviously also a lot more labor-intensive).
Anyone know what the status of the music is in this game? Almost every video i see of the beta the locations are near-silent and it seems really absent of music. But there are still occasional uses of music which worry me cause it makes me think they are intentionally leaving the areas quiet. Or are they just withholding most of the music from the beta?
What kind of difficulty is every planning on? Especially anyone with Beta experience. Of the recent RPGs that have come out I've been play on Hard with much difficulty, but I feel like PoE will be a bit more challenging.
Talking about difficulty, note that, last I checked, the difficulty options in this game don't just amount to a few stat multipliers, but actually adjust the composition of encounters. That's the correct way to do difficulty (but obviously also a lot more labor-intensive).
Edit: At 47:35 of the same video, Sawyer talks about their experiences with speech systems having an impact on the eventual design of PoE. The example he gives is how Speech was an overused auto-win dialogue skill in New Vegas, and their answer to that here is not to have a "speech" skill at all, but rather to build dialogue options around practical application of skills and stats in terms of what the character might know or be able to do in a situation.
I don't think Pillars of Eternity will be as open as Baldur's Gate 1. It remains to be seen whether any wilderness/side content areas will be blocked off before you pass story checkpoints.
What kind of difficulty is every planning on? Especially anyone with Beta experience. Of the recent RPGs that have come out I've been play on Hard with much difficulty, but I feel like PoE will be a bit more challenging.
Definitely won't be choosing Trial of Iron and not likely Expert Mode either, at least on my first run.
I recently puchased the Age of Decedence and did a nearly complete playthrough (3rd act is unfinished) without ever entering combat although there were many places where it could happen. Of course that game is meant to be replayed many times and has a short ~5 hour play time to compensate.I don't think it will make much of a difference for me,since i plan to avoid combat as much as possible(until there's finally a game that lets you do that,i'm not gonna miss the opportunity).
I recently puchased the Age of Decedence and did a nearly complete playthrough (3rd act is unfinished) without ever entering combat although there were many places where it could happen. Of course that game is meant to be replayed many times and has a short ~5 hour play time to compensate.
I don't think it will make much of a difference for me,since i plan to avoid combat as much as possible(until there's finally a game that lets you do that,i'm not gonna miss the opportunity).
I rolled a Druid last night and tried to test it against those three NPCs that the guy uses for his class videos, and got killed instantly. =\
Ouch! Was the Druid level 5?