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Super Smash Bros. for 3DS |OT2| Nintendo All-Stars Battle Quarter Pounder

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I want that box.

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Gimme that box.
 
Can any Pac-Bros help me out? I've been practicing Pac-Man and i really want to use him at a tourney thos weekend.

I'm having trouble smashing with him. I can't figure out his down a either.

anyone have any pointers for playing as Pacman? Any combos i should be aware of?
 
Hm, interesting, I just noticed that I've begun shielding and dodge rolling on reaction a lot more. Where did that come from? Also, begun not just hitting people, but setting up a few basic juggles with Palutena's Up Smash. A move I thought was a pain to get even one hit with on a live opponent a few days ago.

Guess I am getting better. Still getting wrecked, but at least I'm fighting now. Also, i think improving at Palutena means getting worse with Zelda. They're too alike, yet different. Guess I have an opens spot on my usually used roster again. Peach, maybe?
 
2v2 For Glory is so good, if only I could team-up with a friend to play with others...
I really hope they add that in a future update
 
Can any Pac-Bros help me out? I've been practicing Pac-Man and i really want to use him at a tourney thos weekend.

I'm having trouble smashing with him. I can't figure out his down a either.

anyone have any pointers for playing as Pacman? Any combos i should be aware of?

Best way to kill with him is the hydrant or the key. Get the key and lay a hydrant. What I have learned is that opponents seem drawn to trying to attack the hydrant before you can. Let them, and as they attack throw the key.
 
Played with some friends today. Went untouched against them using Shulk on Gaur Plains (3 stocks, I took out all of theirs)

Later went 1v1 and DESTROYED with Game & Watch v. Lucario.
 
Was in the process of jobbing to a Pac Man online (why doesn't this dude DIE?!) and was in the unfavourable position of 100% as opposed to their 12% on the final stock.
Upon attempting to hit me with an aerial off stage they missed and needed the full three bounces of the trampoline to recover, so after the second bounce I fast fell from the stage and stole the last bounce causing Pac to helplessly fall to his death, DESERVED VICTORY, some heel tactics right there (well I was Dark Pit after all).
 
Best way to kill with him is the hydrant or the key. Get the key and lay a hydrant. What I have learned is that opponents seem drawn to trying to attack the hydrant before you can. Let them, and as they attack throw the key.
very interesting. The key smashes and you probably will take the Hydrant smash away from them as well.
 
Can any Pac-Bros help me out? I've been practicing Pac-Man and i really want to use him at a tourney thos weekend.

I'm having trouble smashing with him. I can't figure out his down a either.

anyone have any pointers for playing as Pacman? Any combos i should be aware of?

Sure, man. Pacman is all about the spacing game. The hydrant is your friend. You can use it to protect yourself from falling into an incoming usmash or aerial followup. You can also use it to protect the ledge from an oncoming opponent. Or just throw it in the middle of the stage. The key here is, well, the key. The hydrant gives you time to charge your key, which you pretty much always want. It's a great mindgame too, as your opponent sometimes forgets you have it, and they're constantly on edge.

Be careful with the hydrant, as the opponent can use it against you by attacking it. A good strategy is to use it when your sure the opponent isn't going to be able to use it against you. Placing a hydrant to edgeguard and then knocking it towards the opponent ensures the opponent has to either dodge or jump again to avoid it. This is a great time to follow up with the key. The possibilities are endless with this simple combination. Basically, hydrant + key are your go-to kill moves.

As far as smashes go, Pacman is no slouch but definitely isn't the strongest. Hydrant dashing is a good technique to use. Pacmans downsmash is great and covers a wide area. With a hydrant in the middle of the stage you can charge your dsmash while you slide towards an opponent using the water from the hydrant. This is a great technique for when your opponent is stalling or rolling away, as it you can release it when they put their guard back down and it's sometimes quite unexpected. Usmash isn't too good, but fine for defense, I suppose. Fsmash is your basic forward smash. It's got some more range than your regular characters, but in most situations dsmash is better. I believe fsmash is a bit stronger, though.

Apart from, that, general tipes:
- Always space your opponent out, if you can.
- Charge the key whenever you can
- Don't be afraid to use regular bonus fruit to ward your opponent away
- Pac's jab is great for wacking your opponent away
- Pacman has a pretty good air game with fair, bair and nair. You can usually get an fair in after a dthrow, a jab or a dash attack, sometimes even followed up with an nair.
- Bair is a kill move if you can hit with it. It's got some good range, too.
- Pac-man's dash attack is great, and has little lag. Great way to approach without a lot of risk.
- Side B has super armor after a few frames. Super useful for getting back on the stage and as a mix up. Can KO at high percents, too. You can also Side-B into your hydrant for even more damage.
- Dair isn't super useful, but is pretty good if your opponent is trying tilts and you short hop into a dair above them.
- Pacman's tilts aren't too bad, but his jab is where it's at. His dtilt is the best, and great for quick pokes.
- Finally, his up-b is a decent recovery, but you got to be careful with it. Best to go with side-b to recover, followed by up-b, as side-b doesn't put you into helpless. Up-b is also a great "trap" tool. If you place a springboard in the middle of the stage your opponent is forced to either jump over it or jump on it, which you can follow-up in a number of ways.

All around, great character. Super fun to practice with.
 
Anyone else performing way better with characters they don't want to main? I try to rotate the whole cast with a few exceptions due to me not enjoying playing them in earlier games and as much as I want to love Marth and Captain Falcon, my winrate with them is barely positive.

Meanwhile, I have an unbeaten Rosalina (18 matches) Yoshi (8 matches) Lucario (8 matches) and Mario (5 matches) along with a couple of other characters with less matches.

Maybe flashy plays and chasing people off the stage just isn't my thing. The closest I've come are Fox and Falco but they have been downtuned into oblivion.
 
I suck at For Glory, but had the greatest match the other day, Sonic vs. Pac-Man.

Things are pretty crazy when those two fight. At one point, I fucked up and used the Spring too early...would've died, but Pac-Man happened to use his Trampoline right then, giving me a way to recover.
 
so the Smash Bros. Facebook page confirmed that Bill Trinen, Toph, and Prog will be commentating the Nintendo 3DS National Open Tournament

"Beat Toph and Scar at San Diego Comic Con 2014"

/dead

"Favorite Nintendo Character: Midna"

bill pls

What's the verdict on luigi?

I don't know what everyone else thinks, but I really love the way he feels this time around. The way his cyclone and his dash attack trap people and then send them flying with the final hit is a welcome improvement. His forward smash is devastating as ever. His biggest nerf seems to be hi vertical recovery: his up B seems to get a lot less vertical distance than it used to, and I'm constantly dying by activating it too late and falling short of the ledge.

However - and this is a big "however" - he seems pretty bad in For Glory. He's the character I'm most skilled with, and yet I do the worst with him in FG. I think he's just too slow and floaty for that style of play. And unlike other slow characters like Bowser, Luigi doesn't have any moves that can reliably kill at low percents except for his up-B, which is hard to hit on a good human player. My Luigi's been getting wrecked by Falcons, Sheiks, Sonics, and Little Macs. Even if the players are on an equal skill plain with me, those characters are just too fast, and Luigi doesn't really have anything else to compensate.

Also, it's pretty ridiculous how easy it is to gimp his recovery. I've had Bowsers jump out in front of my Green Missile, not attack me at all, and just take the hit. That forces me to Green Missile again to get horizontally close enough to the stage - but by that point, I've fallen so far down that my Super Jump Punch can't bring me back to the ledge. In a game where Dedede's up-B can take him from being in the bubble on the bottom of the screen all the way up to the ledge, Luigi can barely make it halfway up from the bottom of the screen. This also makes chasing people offstage a risky proposition. Last night, I chased a Robin at about 150% offstage and hit him with a forward air. He survives and makes it back to the stage with no problem, while in the time it takes me to hit him and Green Missile back, I've fallen too far down and can't make it up to the ledge.

tl;dr he's great against CPUs and in FFA - the Cyclone is a great tool for clearing out multiple opponents - but the combination of slow air speed, no low-percent kills except for one hard-to-hit move, and awful recovery make him terrible in For Glory. I still love playing as him, though.
 
Anyone else performing way better with characters they don't want to main? I try to rotate the whole cast with a few exceptions due to me not enjoying playing them in earlier games and as much as I want to love Marth and Captain Falcon, my winrate with them is barely positive.

Meanwhile, I have an unbeaten Rosalina (18 matches) Yoshi (8 matches) Lucario (8 matches) and Mario (5 matches) along with a couple of other characters with less matches.

Maybe flashy plays and chasing people off the stage just isn't my thing. The closest I've come are Fox and Falco but they have been downtuned into oblivion.
The game is telling you to main Rosalina ;)
 
if only bill was in charge of intelligent systems......

I don't know what's worse, being outside Nintendo and knowing we'll never get another game in a series, or being inside Nintendo and knowing we'll never get another game in a series.

Bill probably uses trolling as a coping mechanism.
 
"Favorite Nintendo Character: Midna"

bill pls



I don't know what everyone else thinks, but I really love the way he feels this time around. The way his cyclone and his dash attack trap people and then send them flying with the final hit is a welcome improvement. His forward smash is devastating as ever. His biggest nerf seems to be hi vertical recovery: his up B seems to get a lot less vertical distance than it used to, and I'm constantly dying by activating it too late and falling short of the ledge.

However - and this is a big "however" - he seems pretty bad in For Glory. He's the character I'm most skilled with, and yet I do the worst with him in FG. I think he's just too slow and floaty for that style of play. And unlike other slow characters like Bowser, Luigi doesn't have any moves that can reliably kill at low percents except for his up-B, which is hard to hit on a good human player. My Luigi's been getting wrecked by Falcons, Sheiks, Sonics, and Little Macs. Even if the players are on an equal skill plain with me, those characters are just too fast, and Luigi doesn't really have anything else to compensate.

Also, it's pretty ridiculous how easy it is to gimp his recovery. I've had Bowsers jump out in front of my Green Missile, not attack me at all, and just take the hit. That forces me to Green Missile again to get horizontally close enough to the stage - but by that point, I've fallen so far down that my Super Jump Punch can't bring me back to the ledge. In a game where Dedede's up-B can take him from being in the bubble on the bottom of the screen all the way up to the ledge, Luigi can barely make it halfway up from the bottom of the screen.

tl;dr he's great against CPUs and in FFA - the Cyclone is a great tool for clearing out multiple opponents - but the combination of slow air speed, no low-percent kills except for one hard-to-hit move, and awful recovery make him terrible in For Glory. I still love playing as him, though.

I have to agree with this. I think he's a great character, but terrible at FG. I think it boils down to the stage, honestly. Flat stages are not Luigi's friend. He has a terrible time approaching characters at midrange. He can wreck house on Battlefield, as usual, though. Luigi is great to platform camp and then go for aerials. This doesn't work on Final Destination, of course. He can just get rushed and killed. He's go great mobility on other stages, though.
 
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