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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

I won't. This is Resident Evil directors cut all over again.

Not being hyperbolic at all, I'm hoping Capcom goes sooner than later so their IPs can have a chance of being picked up by studios and publishers that have an idea. I will feel bad for those effected, but its management's fault. Sad to think of what they were doing in their hayday

I think this thread is proof that there's a fair amount of people interested in this port. I don't see it being a bad thing Capcom is doing this. And they're putting far more effort into this than what you normally see in a "HD remaster" port.
 
I think this thread is proof that there's a fair amount of people interested in this port. I don't see it being a bad thing Capcom is doing this. And they're putting far more effort into this than what you normally see in a "HD remaster" port.

I'll withhold judgment until we do find out if they're using original assets and re-rendering (and if they are hopefully they're doing so at 4k to future proof this awesome slice of gaming history)

I can't say Capcom has surprised me much lately. It also pains me to see cash grabs rewarded, but people are going buy what they want to buy.

Trophy / achievement support and a up-res while throwing new models in and higher resolution lighting isn't enough for me. Especially when emulation will probably still have the better image, upscaled correctly and not put through detail crushing filters.
 
Got our interview back with Capcom. I'll be sharing it on Rely on Horror soon.

Got answers on the upscaling v.s rerendering. They ARE working from original assets.
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Got our interview back with Capcom. I'll be sharing it on Rely on Horror soon.

Got answers on the upscaling v.s rerendering. They ARE working from original assets.

Hate to be the devil's advocate,

I want this to be true but.

The released media so far clearly indicates that it's not the case.
I don't think capcom PR would claim otherwise.

I'd love to be proved wrong, but so far our own gaffers have come up with comparable if not better "rerenderings".


EDIT: Thanks for the full interview arsenic !

From what I've read, the keyword here is "still images". I think that's what they mean with "original assets".
The game's being finalized if it wants to hit its November release date.
I relaly don't think wer're getting backgrounds like that advert 2000+ x 2000+ render.
 
Why in the world would a game like this not run identical on both last gen and current gen consoles. It can't be that demanding.
 
guys, no matter how many times capcom says "we're using the original assets" it is completely meaningless because every picture they've released is 100% absolutely just a scaled up background from the original gamecube release

don't get your hopes up.
 
http://www.relyonhorror.com/in-dept...ident-evil-with-capcoms-yoshiaki-hirabayashi/



Huh.... !?

I mean.... what?

eh.... huh :

The background would be THE same if it was re-rendered from 4:3 to 16:9.... how that would allow the player to see more !?

Come on.....

Did I miss something?

4:3 doesn't scale up to 16:9 at a 1:1 ratio. They would essentially have to remake all of the backgrounds from scratch, which would be a monumental task.

Pan and scan is the best middle ground.
 
http://www.relyonhorror.com/in-dept...ident-evil-with-capcoms-yoshiaki-hirabayashi/



Huh.... !?

I mean.... what?

eh.... huh :

The background would be THE same if it was re-rendered from 4:3 to 16:9.... how that would allow the player to see more !?

Come on.....

Did I miss something?

It would change the FOV and framing, which was carefully done by the director in the first place.

Isometric views aren't like a traditional FPP or TPP, changing the framing changes a lot more than just giving you a bigger picture. Some jumps wouldn't work, some angles wouldn't and would have to be totally changed, enemy item and 3d model placements would be totally off. They'd have to really rebuild the game from scratch around a wide screen format.

Great interview, but it still has me concerned that the topic is danced around yet again. It still sounds like they're re-rending everything but the backgrounds which they say they're meticulously touching up for HD.
 
It would change the FOV and framing, which was carefully done by the director in the first place.

Isometric views aren't like a traditional FPP or TPP, changing the framing changes a lot more than just giving you a bigger picture. Some jumps wouldn't work, some angles wouldn't and would have to be totally changed, enemy item and 3d model placements would be totally off. They'd have to really rebuild the game from scratch around a wide screen format.

Great interview, but it still has me concerned that the topic is danced around yet again. It still sounds like they're re-rending everything but the backgrounds which they say they're meticulously touching up for HD.

Agreed, But they could had redone the assets in 4:3 but in higher resolution.
 
His follow up statement makes sense to me, though. Anyone disagree?

characters themselves taking up less real estate on the screen which could in turn lessen the sense of immediacy and immersion.

That seems important. You don't to be too far removed your character
 
The going theory is they lost the original assets and have to rely on upscaling the backgrounds to a higher 4:3 resolution.

I would not be surprised if this was konami. But all of Capcom HD collections have been really good with original assets intact.

Maybe they are keeping them for inevitable ps6 version with original 3d assets rendered real time.
 
The going theory is they lost the original assets and have to rely on upscaling the backgrounds to a higher 4:3 resolution.

I guess we will be lucky in the sense that the PC version will eventually get a fan mod to replace the backgrounds with new high resolution captures built from scratch.

REmake REmaster incoming, we just have to wait till 2019 for the fans to do what Capcom won't :/
 
There are some backgrounds that are actually treated as movie files rather than still images and in those cases, we are going through frame by frame to ensure that the resolution and level of detail are where we want them.

This makes me think that by original assets they meant still images from the GC version. Why would you need edit frame by frame (unless you only had stills and had to upscale one by one) if you could change whatever you want in the 3d file and just re-render the clip.
 
That interview is pretty clear that they are touching up the original still images, and going frame by frame and touching up the animated backgrounds. Unfortunate.
 
That interview is pretty clear that they are touching up the original still images, and going frame by frame and touching up the animated backgrounds. Unfortunate.

Indeed. It's clear they're enhancing the images beyond a simple automatic upscale, but it's still a missed opportunity that they're not re-rendering the images at higher resolutions.
 
I would not be surprised if this was konami. But all of Capcom HD collections have been really good with original assets intact.

Maybe they are keeping them for inevitable ps6 version with original 3d assets rendered real time.

To be fair - all their remasters - Monster Hunter, Sengoku Basara, Okami, Devil May Cry and Resident Evil Chronicles - have all had 3D graphics that are much easier to remaster into high definition than Resident Evil Remake, which is largely pre-rendered stuff.

Resident Evil 4 was just a glorified port of the Wii version (I think) while the CVX port was a basic rebuild on their MT Framework Engine. Both games could handle the remaster without too much effort since they are all in 3D first hand.

REmake is an entirely different story, and is the reason I suspect Capcom avoided giving it the remaster treatment for so long.
 
Well. He mentioned the decision against re-rendering bg to match widescreen. That only means they can re-render it if they want to.

They can't re-render even if they wanted to. Can't work with something that no longer exists.

Hirabayashi seems pretty clear that they're taking the backgrounds, editing them and then upscaling them.

I'm confused about this part:

Is he talking about true re-render, like in we have the original raw data, not the "jpg files"?.

No, he's talking about what Umbrella Chronicles did. That said, the excuse is nonsense.

Why couldn't they make a 3D Resident Evil if they have the original assets?

They don't have the original assets. That's why Umbrella Chronicles remade the mansion from scratch.
 
Tada

http://www.relyonhorror.com/in-dept...ident-evil-with-capcoms-yoshiaki-hirabayashi/

--

As you'll see, Hirabayashi's wording surrounding original assets is a little confusing, but he claims they're using the original assets, but from where? It could be straight from the GC if last gen screens are to go by. I'm also hoping you guys are right about the secrecy of the current-gen and pc ports.

From the interview

Aside from the resolution difference, the versions are essentially identical.
 
That's a great interview.

I think it is fairly safe to say now with their dancey wording that the game is going to be using scaled backgrounds and that breaks my heart. It feels criminal that something which could have been such a monumental upgrade isn't/can't be done for one reason or another. Ah well, I'm still enjoying my Dolphin playthrough. I'll probably pick it up on PC at some point because I do still think it's a game worth supporting.
 
That's a great interview.

I think it is fairly safe to say now with their dancey wording that the game is going to be using scaled backgrounds and that breaks my heart. It feels criminal that something which could have been such a monumental upgrade isn't/can't be done for one reason or another. Ah well, I'm still enjoying my Dolphin playthrough. I'll probably pick it up on PC at some point because I do still think it's a game worth supporting.

Absolutely. I know its easy to moan that 'zomg its not locked 1080/60' or what have you, but the fundamental experience is stellar. It would be great if Capcom went the extra mile, but no one knows whats going on behind the scenes. Im all for a lynching and I do have reservations but I appreciate Capcom doing this as Ive wanted it for a while and have no interest in Dolphin emulation.
 
His follow up statement makes sense to me, though. Anyone disagree?

That seems important. You don't to be too far removed your character

I think it's hard to say without seeing it in action. There are other limitations too though. Maybe you'd end up seeing geometry in a couple of places which isn't meant to be seen and looks unfinished or bad. And the triggers for camera changes would seem weird with a wider camera unless they changed them. And maybe there's other elements of the backgrounds would need updating too.

I don't really care they didn't re-do the backgrounds at 16:9, but it's a shame they couldn't re-render the current scenes at 4:3. The quote from the interview about this just seems weird, as it talks specifically about 16:9 and doesn't talk about the possibility of re-rendering with the same aspect ratio.

They can't re-render even if they wanted to. Can't work with something that no longer exists.
Do you have any source for this? I've seen several people claim they lost the assets, but no official confirmation.

They don't have the original assets. That's why Umbrella Chronicles remade the mansion from scratch.

I'm still puzzled about the pre-rendered cutscenes in UC and the RE1 pachislot machine as I can recognize specific textures. Either they're really good at re-creating the mansion and they somehow were able to use the same textures, or they kept the files. I guess it's also possible they lost the files after 2009, but that would be the weirdest explanation.
 
I would not be surprised if this was konami. But all of Capcom HD collections have been really good with original assets intact.

Maybe they are keeping them for inevitable ps6 version with original 3d assets rendered real time.

Most of their remastered titles use 3D assets, which can be dumped from the disc and rendered at any resolution.

The same option is not available for the backgrounds in REmake. Capcom would need to have the original assets and software to render the 2D backgrounds at a higher resolution.

I guess we will be lucky in the sense that the PC version will eventually get a fan mod to replace the backgrounds with new high resolution captures built from scratch.

REmake REmaster incoming, we just have to wait till 2019 for the fans to do what Capcom won't :/

Anything is possible.

From the interview

Aside from the resolution difference, the versions are essentially identical.

Dream over.
 
I can tell you that the survival horror elements of the game have always been terribly important to the series and that will no doubt still be the case as Resident Evil continues to evolve and grow in the future.

I laughed.
 
Yeah that's what I thought. It's still a lot of work, but it's the only way they have to make it work on current systems/TVs.

I just don't like the fact they're trying to make it sound more complicated than it is.
 
This all looks pretty cool - care to share your files?

I made a thread over on the Dolphin forums for it.

You can find that here. It includes the high def UI, updated Jill textures, and SweetFx profile. It doesn't include backgrounds as I still haven't gotten all of them yet, and it'll be a hefty download so I've gotta find a good place to host if I do end up finishing it.
 
I guess we will be lucky in the sense that the PC version will eventually get a fan mod to replace the backgrounds with new high resolution captures built from scratch.

REmake REmaster incoming, we just have to wait till 2019 for the fans to do what Capcom won't :/

I hope that someone would recreate the mansion in 3D in Unreal Engine 4 and take high quality screenshots to mod the PC version. I would literally freak. Of course, the mod wouldn't even be out until 2017 at the earliest. LOL!
 
so it's 100 percent confirmed that they're doing a hand retouch of the upscaled bgs. that is so freaking weird there is no way they've got the og assets if they're doing that
 
so it's 100 percent confirmed that they're doing a hand retouch of the upscaled bgs. that is so freaking weird there is no way they've got the og assets if they're doing that

I wish the whole game was just in full 3D with both control schemes. They could use the 3d mansion assets from The Umbrella Chronicles from the PS3 version, vastly improve the textures and start from there. It just feels lazy. However, I'm still going to buy it for PC regardless.
 
Play-Asia just listed an Asian Collectors Package: http://www.play-asia.com/resident-evil-hd-remaster-collectors-package-paOS-13-49-en-70-84pb.html

Everything is the same as the Japanese Collectors Package

Box contents:

PS3 Game: Biohazard HD Remaster (English/Japanese)
Art Guidebook (B5 Size 48p)
Mansion Designer G Trevor Floor Map (B2 Size)
I wish we got these fancy special editions here in the states...

Speaking of which, have they specified if it'll be getting a retail release in the west? Or will this be relegated to digital-only like the "HD" versions of Umbrella/Darkside Chronicles, RE4 and Code Veronica?
 
I wish we got these fancy special editions here in the states...

Speaking of which, have they specified if it'll be getting a retail release in the west? Or will this be relegated to digital-only like the "HD" versions of Umbrella/Darkside Chronicles, RE4 and Code Veronica?

Unfortunately, no retail release here in the US. If you missed it, that version I just posted (Asia version) includes both English and Japanese dub/subtitles. So you can import.

The Japanese version, from what a poster a few pages back said, looks like it's only gonna have Japanese.
 
guys, no matter how many times capcom says "we're using the original assets" it is completely meaningless because every picture they've released is 100% absolutely just a scaled up background from the original gamecube release

don't get your hopes up.

Exactly. By original assets they mean "We simply decompiled the original retail disk and took the assets from there!"

The going theory is they lost the original assets and have to rely on upscaling the backgrounds to a higher 4:3 resolution.

They could just as easily, if they invested the time and a little money remake each scene and do checks along the way to match them as close as possible. It's not impossible by a long shot. (Since all they are doing is modeling, adjusting lighting, capturing frame by frame and texturing) Especially since poly count/normal map optimization is completely taken out of the picture.

It wouldn't be a stretch to also include the original 4:3 upscaled backgrounds either as an option.


Capcom, is all about quantity. Not quality.

This is how they've always been. Since when is it regular for Capcom to actual remake assets unless it's on the scale of RE-Make?

Basically never.
(This isn't about those poor guys who are the actual ones making it. It's about the ones making the real decisions)


The new character models look nice, added bloom looks ok. Just all looks incredibly disparate. They could take time to modify/remake the character models. Because that's easy and costs no money. (But also requires texture/poly optimization) They've tried making it look less disparate with adjusting of the lighting and adding grain or whatever to make it fit within the scenery better, but the gulf between the assets is still there and easily visible.
 
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