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PlayStation Network Thread (Vita/PS3/PS4/PSP) | February 2014

Tiny Brains any good? I played the demo with a few friends and thought it was awesome but I question what the rest of the game is like.

I'm playing through it right now and I really like it. I'm soloing it now because none of my friends have it, but I'm sure the game would be a lot more fun in coop. So if you've got your friends around to play I'd say go for it (well, at the $9.99 sale price anyway).
 
Nope. Divekick is awesome. Best fighting game ever made purely in terms of gameplay. Single player content sucks and online is dead, but the gameplay alone makes up for it. If more fighting games took the Divekick approach to gameplay the genre would actually be worth playing.

It's not even a fighting game, as far as I'm concerned. It's a joke that someone couldn't pay me (enough) to play.
There are much better things for someone to spend $2.50 on.

Okay I just saw the gameplay. Why the hell do you even put health bars?!

http://en.wikipedia.org/wiki/Divekick

The whole game is a joke. Seriously.

Divekick is a 2D competitive parody fighting game originally developed by One True Game Studios, an independent collective made up of a group of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows.[1] The Kickstarter project was canceled after it was announced that developer Iron Galaxy Studios had agreed to co-develop and release the game.[2] The name "Divekick" is a reference to a common mechanic in many fighting games (particularly those created by Capcom) in which some characters can jump in the air and do a diving kick with a sudden increase in momentum. In fighting games, dive kicks are usually very powerful, abusable tactics. The gameplay in Divekick revolves entirely around this mechanic. The game was released for PlayStation 3, PlayStation Vita, and Microsoft Windows via Steam Greenlight on August 20, 2013.[3] A new version of the game, titled Divekick: Addition Edition, is in development for PlayStation 4 and Xbox One.[4]
 
Question regarding PSM:

Couldn't people who make games for phones, or the Square Enix iOS ports or whatever, just shove them across to PSM? Are the games on PSM cheaper because they're not as "good" or because the fees are different going that route?

Also BL2 is good news! (Hope the port is good)
PSM was conceived as a sort of alternative to IOS but it's heavily limited, PSM games have to run even on the Xperia Play so if nothing will change you will never see a good looking 3d game, but this doesn't mean that PSM doesn't allow good (2d and simple 3d)games, it's just that almost all the developers that make something on it are lazy amateur, PSM has no fee, the PEGI/whatever classification is free and easy and everyone can develop for it(you don't have to be a software house), if more IOS/Android developers were on PSM it would have been a lot better.
 
Nope. Divekick is awesome. Best fighting game ever made purely in terms of gameplay. Single player content sucks and online is dead, but the gameplay alone makes up for it. If more fighting games took the Divekick approach to gameplay the genre would actually be worth playing.

Fighting games are just not for you. Divekick has no gameplay to speak of. If more fighting games took the divekick approach the genre would just fall over and die.
 
Vitagaffers i was doing one more list for the NA brothers, it is of games actually confirmed they are coming this year.


UPcoming Vita confirmed for NA games list(WIP):



Mind Zero 2014(USA Spring)

Borderlands 2 2014(USA Spring)

No Heroes Allowed : NPE 2014(USA Spring)

Disgaea 4 2014(USA Summer)

Danganronpa 2: GD 2014(USA Fall)


Gunslugs 2014 2014(February)

The LEGO Movie Videogame 2014(February)


Final Fantasy X/X2HD 2014(March 18th)

Deception IV: Blood Ties 2014(March)

Hatsune Miku: Project DIVA f 2014(March)

Console Wars 2014(March or April)

Demon Gaze 2014(April)

Conception 2 2014(April 15th)

God of War Collection 2014(May 26th)

Sly Cooper Collection 2014(May 27th)




MouseCraft 2014(not specified)

SteamWorld 2014(not specified)

Murasaki Baby 2014(not specified)

Hyperdimension Neptunia PP 2014(not specified)

Forgotten Memories 2014(not specified)

CounterSpy 2014(not Specified)

Destiny of Spirits 2014(not specified)

Dynasty Warriors 8: CE 2014(not specified)

Oddworld: Abe's Oddysee New N'T 2014(not specified)

Oddworld: Munch's Oddysee 2014(not specified)

Velocity 2x 2014(not specified)

Energy Hook 2014(not specified)

Frozen Synapse: Tactics 2014(not specified)

HellDivers 2014(not specified)

Hohokum 2014(not specified)

Hotline Miami 2: Wrong Number 2014(not specified)

Minecraft 2014(not specified)

Invizimals 2014(not specified)

MLB 14: The Show 2014(not specified)

Ragnarok Odyssey ACE 2014(not specified)

Rogue Legacy 2014(not specified)

The Binding of Isaac: Rebirth 2014(not specified)

The Walking Dead: Season 2 2014(not specified)

The Wolf Among Us 2014(not specified)

Volume 2014(not specified)
 
It's not even a fighting game, as far as I'm concerned. It's a joke that someone couldn't pay me (enough) to play.
There are much better things for someone to spend $2.50 on.

This man, he gets it.

Divekick is horrible. You see everything it does within 20 seconds.

Fighting games are just not for you. Divekick has no gameplay to speak of. If more fighting games took the divekick approach the genre would just fall over and die.

It's not so much Divekick's approach to fighting, but more that the one-hit-kill is stupid (part of the "joke" that dive-kicks are too strong) to where building meter is pretty pointless since someone is gonna be kicked in the head (stunned) or body for the next round before you even have a chance to activate the meter in 5 rounds. Throw in YOLO and you/they lose that YOLO chance? One round.
 
It looks pretty good for a PSM game tbh.

About FFX / X-2. Is it in english?

-snip-

FFX/X-2:

- Japan: Japanese Voice/Japanese text
- Asia: Japanese Voice/Japanese/Chinese text iirc
- US: English Voice/English text
- Europe: English Voice/English, Spanish, French text (and other languages as well)

Definitely not import friendly.


I don't even have the money yet lol. It'll be 1-2 weeks before I even get mine because of some problems my retailer had.

----
How much will FF X/X-2 HD cost digitally?

$39.99 in the US PSN, both games included, but you can install them separately.


Question regarding PSM:

Couldn't people who make games for phones, or the Square Enix iOS ports or whatever, just shove them across to PSM? Are the games on PSM cheaper because they're not as "good" or because the fees are different going that route?

Also BL2 is good news! (Hope the port is good)

PSM was conceived as a sort of alternative to IOS but it's heavily limited, PSM games have to run even on the Xperia Play so if nothing will change you will never see a good looking 3d game, but this doesn't mean that PSM doesn't allow good (2d and simple 3d)games, it's just that almost all the developers that make something on it are lazy amateur, PSM has no fee, the PEGI/whatever classification is free and easy and everyone can develop for it(you don't have to be a software house), if more IOS/Android developers were on PSM it would have been a lot better.

Pretty much this. I've had pretty good experiences with basic/simple PSM games. However, the moment I went for more demanding stuff (Chaos Rings) the quality nosedived in almost every respect. I suppose this is the drawback of having to support several mobile platforms. You have to target the lowest common denominator.


Does Journey ever go on sale or should I just buy it at $14.99?

I'd buy it at $60. There are a few people that the game does not resonate with. But most gamers love it. Personally, I sat down 3 hours at night in front of my TV with no interruptions and I had one of the best experiences. It's a game full of depth and meaning, and its amazing how well its title fits it.

Recommendation: If you buy it, play it single player on your first playthrough, then go for multiplayer in the following ones. Completely different (and equally) amazing experiences.
 
Well, I'm enjoying VLR quite a bit. I got one ending so far. I didn't think I would enjoy it because of the heavy dialogue but the story is pretty engaging. It's a little sad because it's been sitting on my Vita since I bought it and subbed for PS+
 
It's not even a fighting game, as far as I'm concerned. It's a joke that someone couldn't pay me (enough) to play.
There are much better things for someone to spend $2.50 on.



http://en.wikipedia.org/wiki/Divekick

The whole game is a joke. Seriously.

*sigh*

From the dev's twitter:

"Sure, the theme is comedy, but the gameplay is 100% serious and will teach you a ton about spacing, pattern recognition in human opponents, feints and footsies, etc. Its entry level fighting gaming."
 
Nope. Divekick is awesome. Best fighting game ever made purely in terms of gameplay. Single player content sucks and online is dead, but the gameplay alone makes up for it. If more fighting games took the Divekick approach to gameplay the genre would actually be worth playing.
I actually like Divekick quite a bit, but there's no need to be hyperbolic about a game you like because you don't like anything else in the genre.
 
Gaf I have a problem. I want to go play some more Daganronpa but I can't stop thinking about TLoU. Damn you (again!) Naughty Dog!!!
LLShC.gif
 
*sigh*
From the dev's twitter:
"Sure, the theme is comedy, but the gameplay is 100% serious and will teach you a ton about spacing, pattern recognition in human opponents, feints and footsies, etc. Its entry level fighting gaming."
I'm all for a serious game wrapped in a joke, but not a joke that's half a gig big. It'll be the first thing I delete and I'm not paying any amount of money for cannon fodder. I've spent more money on lesser games, but I'm not doing it again.

And it's not even PS4 Cross-Buy compatible. So... no. Also, fighting games only have as much worth as you have people to play against. That's why I've never bought one except for Tekken and Skullgirls.
 
Gaf I have a problem. I want to go play some more Daganronpa but I can't stop thinking about TLoU. Damn you (again!) Naughty Dog!!!
LLShC.gif
Just play through TLoU again that'll solve that problem.

http://blog.us.playstation.com/2014/02/16/the-drop-new-playstation-releases-for-february-18th-2014/
New Drop is out and I'm not the person who copy pasta's everything. FF14 Beta comes out on PS4 this week ?! And Strider has a demo ?! Dustforce has made me wary for a bit so thank god I can try it out. And it looks like the AssCreed Standalone isn't happening this week. Which is a shame. Because I wanted it.
 
About Divekick, i will never buy it and i won't consider it a fighting game but imo its "soul" is closer to the old fighting games than new real fighting games.

Why? Because exactly like in old fighting games every hit was important, you had to earn every single hit and every bit of damage, newer fighting games instead are too focused on combos, once you hit one time you can continue hitting until the combo ends, add that many combos make more damages than super moves and don't even need some bar to be full!

Another thing is that older fighting games were relatively accessible, you just need to learn how to do circles and times/spaces of moves to play decently with EVERY character, so after little practice there were no big leaps between a newbie and a pro, with focus on combos you need an awful lot of time to learn them, and since they can do a lot of damage they are essential to win, a newbie has really no chance against a pro so people tend to learn and use just a pair of characters.

I have to admit it, fighting games are dead to me. :'(
 
Gaf I have a problem. I want to go play some more Daganronpa but I can't stop thinking about TLoU. Damn you (again!) Naughty Dog!!!
LLShC.gif

Gaf I have a problem. I was waiting for Daganronpa since its announcement for the PSP but now that it's finally out and gaf is playing it my local retailers don't have it. Damn you (again!) everyone!!!
LLShC.gif


492402.gif


Double post:
492402.gif
 
Stop cheating on your waifus.

Just play through TLoU again that'll solve that problem.

http://blog.us.playstation.com/2014/02/16/the-drop-new-playstation-releases-for-february-18th-2014/
New Drop is out and I'm not the person who copy pasta's everything. FF14 Beta comes out on PS4 this week ?! And Strider has a demo ?! Dustforce has made me wary for a bit so thank god I can try it out. And it looks like the AssCreed Standalone isn't happening this week. Which is a shame. Because I wanted it.

Fuck it. I'm going to go eat something then play Daganronpa. The sooner I get my mind off that DLC the better >_<

Someone build me a time machine so I can go play TLoU 2. I can't wait till 2016 or 2017 to play it ;__;

Gaf I have a problem. I was waiting for Daganronpa since its announcement for the PSP but now that it's finally out and gaf is playing it my local retailers don't have it. Damn you (again!) everyone!!!
LLShC.gif


492402.gif

You should have preordered it. My copy that I preordered was the only copy my local Gamestop got
 
About Divekick, i will never buy it and i won't consider it a fighting game but imo its "soul" is closer to the old fighting games than new real fighting games.

Why? Because exactly like in old fighting games every hit was important, you had to earn every single hit and every bit of damage, newer fighting games instead are too focused on combos, once you hit one time you can continue hitting until the combo ends, add that many combos make more damages than super moves and don't even need some bar to be full!

Another thing is that older fighting games were relatively accessible, you just need to learn how to do circles and times/spaces of moves to play decently with EVERY character, so after little practice there were no big leaps between a newbie and a pro, with focus on combos you need an awful lot of time to learn them, and since they can do a lot of damage they are essential to win, a newbie has really no chance against a pro so people tend to learn and use just a pair of characters.

I have to admit it, fighting games are dead to me. :'(

What fighting games are you talking about there bud? If you knew what you were talking about you'd know how easy it is to execute inputs in these newer games than it was in the old ones. Take SF4 and how easy it is to input half-circles and SRK motions compared to how hard and precise you had to be on these same exact inputs in the SF2 series and Alpha series. New King of Fighters compared to old KoF is the same type deal, these new fighters actually require LESS precision than the old ones. Capcom is trying to make the genre as accessible as possible with titles like SF4 and UMvC3. Combos may look longer and more complex now, but they were still harder to do back in the day because you had to be completely on point with every input. Nowadays we have option selects and shortcuts for everything.
 
Gaf I have a problem. I was waiting for Daganronpa since its announcement for the PSP but now that it's finally out and gaf is playing it my local retailers don't have it. Damn you (again!) everyone!!!
LLShC.gif

You should've bought a digital copy, like all the cool people do
 
What fighting games are you talking about there bud? If you knew what you were talking about you'd know how easy it is to execute inputs in these newer games than it was in the old ones. Take SF4 and how easy it is to input half-circles and SRK motions compared to how hard and precise you had to be on these same exact inputs in the SF2 series and Alpha series. New King of Fighters compared to old KoF is the same type deal, these new fighters actually require LESS precision than the old ones. Capcom is trying to make the genre as accessible as possible with titles like SF4 and UMvC3. Combos may look longer and more complex now, but they were still harder to do back in the day because you had to be completely on point with every input. Nowadays we have option selects and shortcuts for everything.

???
Half/quarter/whatever circles were already easy, only who have never played a fighting game need shortcuts. Anyway that was not my point, modern fighting games are focused on combos, if you want to play decently to them you need to learn them perfectly because them let you hit many time the opponent making a lot of damage by just starting the combo, but every character has many stupid, long, weird combination of buttons to do combos, this doesn't help neither newbie nor variety since people will focus on few characters.
Just to understand:

-old fighting games: normal and special moves are easy to do and they are the focus, there are few short fixed combos or not at all.
-new fighting games: normal and special moves are still there but they are futile, you use them only to start a combo because what you really want to do is long combos.

You don't believe me?

Look at this Street Fighter 2 match, do you see how player try to get every single hit? You can sense the fear of being hit and the work to make a single hit.
http://www.youtube.com/watch?v=UdieEUZ0-0I

Now look at Blazblue, what players want is just to do long combos, they don't try to hit the opponent to do damage, they just spawn combo starters hoping to be lucky.
http://www.youtube.com/watch?v=cxrtU9IrQxQ

You should've bought a digital copy, like all the cool people do
I'm going almost all digital with Vita(i have only 4 retail games), but i want Daganronpa retail :(
 
You should've bought a digital copy, like all the cool people do

I concur.

Foods ready :D Almost time for Daganronpa

The Last of Us DLC Spoiler:
I wish that Ellen Page thread over in OT would stop getting bumped. Keeps reminding me of the DLC and I want to stop thinking about it already >:l Congrats to Ellen though!
 
lolwut? Referring to my weekly posts? I think they're anything but copy-n-paste, but ok. :^\ I try to be part of this thread even though I'm not one of the PSV-focused folks... Thanks.

Meanwhile, yes, there is a new Drop. Let's go over it, shall we?

  • Earth Defense Force 2025 (PS3) - This is the latest entry in the series that started as Monster Attack (or Chiky&#363; B&#333;eigun) on the PS2 back in 2003. It's third person shooter sequel to Earth Defense Force 2017, and has been out since mid-2013 in Japan. The creatures featured are newer developments of the monsters in the 2017 game, and apparently it includes spiders -- therefore I will be staying clear. It's also getting a retail release, if you swing that way. (Not interested.)
  • Forest Legends: The Call of Love (PS3) - This looks like a conversion of the hidden object adventure game created by Alawar Entertainment. That's previously come out on Windows and iOS, sometime in 2013 I think. Hidden object game? No thanks. Unsurprisingly, this is digital-only. (Not interested. This looks like part of the long-term decline of the PS3 -- getting quick conversions of cheap games on other systems.)
  • Assassin's Creed: Freedom Cry Standalone (PS3/PS4) - Originally released as single-player DLC for Assassin's Creed IV: Black Flag, this has been converted to a standalone game. For you PSV fans, it was written by the same author who did Liberation (the game bundled with the white PSV back in 2012). It's set 15 years after the main Black Flag game, and follows a freed slave who faces the forces of the heartless slave trade in Saint-Domingue, where he is shipwrecked. (Might be interested. I'd like to see AC4 on my PS4, since I hear it's good looking and not bad to play either...)
  • Strider (PS3/PS4) - Named for its main character, Strider Hiryu, this series has its origins in the arcade and NES back in 1989, adapted from a manga with the same name as the character. This is an arcade action side-scroller that I have read is a kind of rehash of the original game. We'll see. I'm waiting to hear what others say about it. It's digital-only. (Might be interested, but still stuck in TxK land right now...)
  • Rayman Legends (PS4) - You played it on the
    Wii U
    PlayStation 3 and PlayStation Vita, and now you can play it all over again on the PS4! This is the latest platformer in Ubisoft's long-running Rayman series, which had its previous high point on the Atari Jaguar. Digital and retail, but honestly why would you buy it at retail? (Not interested.)
  • Gunslugs (PSV) - Another hit adapted from the mobile world (in this case, iOS and Android and ... Blackberry!), this is a pixel-art, side-scrolling shooter that reminds me of (what I remember of) Quartet and Alien Hominid. Unfortunately, I don't think I need this. Olli Olli and TxK and (replaying) Gaucamelee has me covered on the PSV. Digital only, but then you knew that already since it's on the PSV. (Not interested.)
  • Mr. Driller (PSV/PS3/PSP) - Hey, this is a classic I remember from the PS1 days! It began as an arcade game back in 1999 and was ported to about a billion platforms. Sequels have appeared on mostly Nintendo platforms (GBA, GC, NDS) but this is the PS1 version that came out in 2000. Basically, a block-drilling game which I remember reminding me of Tetris and Boulder Dash, back in the day. But then, I'm old and easily fooled by my faulty memory. (Not interested.)
  • Tomba! 2 (PSV/PS3/PSP) - At long last, the sequel to the beloved Tomba! will be available here in the U.S. I'm pretty sure people have been asking for this PS1 game for a while, and I'm a little surprised it's listed as an import. The game was released at retail in the U.S., because I have a vague recollection that it was kind of rare and hard to find in the later PS1 years (early 2000s). (Not interested.)
  • Neo Contra (PS3) - Another week, another PS2 classic. Sony's doing a pretty good job of doing this, although I'm not sure why it took so long to start pumping this out on the PS3. Makes me think they're getting them out to have them ready to run on the PS4 too. Anyway, this is a mostly-2D-with-a-few-3D-touches side-scrolling game in the same vein as previous Contra games. Also, its title is actually a pair of Latin prefixes, which I find amusing. (Not interested.)

Nothing for me this week, but I am still hopeful that there will be some update on Pinball Arcade tables for the PS4 version.
 
Ah yes the "fighting games suck because accessibility" thing.

First of all, it's entirely possible to play a fighting game without worrying too much about combos. Just because pro-level players do long string of combos doesn't mean that you can't have fun playing at a moderate level.

Also, if you actually knew what you were talking about you would know that not all modern fighting games are combo-heavy. Street Fighter IV is pretty limited in terms of comboing, it is still a lot more about controlling space, just as in early fighting games.

Arc System Works' games are kind of the opposite, but here's the thing: doing combos in those games is pretty fun. The game logic makes it easy to combo through loose combo windows and input buffers. It's relatively easy to experiment with combos, you can just have fun in Practice mode trying out stuff.

But of course, if you are dead set into considering combos an EVIL thing that exists only to raise the bar to accessibility, you're not going to have fun, you have already made your mind.

Furthermore, the way you just dismissed stfuppercut's argument about input commands being easier only further shows your ignorance. The way modern fighting games are less strict on input commands is a very big deal towards accessibility and is definitely not trivial. I played some old fighting games recently and I couldn't believe how frustrating it was to pull off some of the special motions which I could do with 100% success rate in a modern games.
 
lolwut? Referring to my weekly posts? I think they're anything but copy-n-paste, but ok. :^\ I try to be part of this thread even though I'm not one of the PSV-focused folks... Thanks.

Meanwhile, yes, there is a new Drop. Let's go over it, shall we?

  • Earth Defense Force 2025 (PS3) - This is the latest entry in the series that started as Monster Attack (or Chiky&#363; B&#333;eigun) on the PS2 back in 2003. It's third person shooter sequel to Earth Defense Force 2017, and has been out since mid-2013 in Japan. The creatures featured are newer developments of the monsters in the 2017 game, and apparently it includes spiders -- therefore I will be staying clear. It's also getting a retail release, if you swing that way. (Not interested.)
  • Forest Legends: The Call of Love (PS3) - This looks like a conversion of the hidden object adventure game created by Alawar Entertainment. That's previously come out on Windows and iOS, sometime in 2013 I think. Hidden object game? No thanks. Unsurprisingly, this is digital-only. (Not interested. This looks like part of the long-term decline of the PS3 -- getting quick conversions of cheap games on other systems.)
  • Strider (PS3/PS4) - Named for its main character, Strider Hiryu, this series has its origins in the arcade and NES back in 1989, adapted from a manga with the same name as the character. This is an arcade action side-scroller that I have read is a kind of rehash of the original game. We'll see. I'm waiting to hear what others say about it. It's digital-only. (Might be interested, but still stuck in TxK land right now...)
  • Rayman Legends (PS4) - You played it on the
    Wii U
    PlayStation 3 and PlayStation Vita, and now you can play it all over again on the PS4! This is the latest platformer in Ubisoft's long-running Rayman series, which had its previous high point on the Atari Jaguar. Digital and retail, but honestly why would you buy it at retail? (Not interested.)
  • Gunslugs (PSV) - Another hit adapted from the mobile world (in this case, iOS and Android and ... Blackberry!), this is a pixel-art, side-scrolling shooter that reminds me of (what I remember of) Quartet and Alien Hominid. Unfortunately, I don't think I need this. Olli Olli and TxK and (replaying) Gaucamelee has me covered on the PSV. Digital only, but then you knew that already since it's on the PSV. (Not interested.)
  • Mr. Driller (PSV/PS3/PSP) - Hey, this is a classic I remember from the PS1 days! It began as an arcade game back in 1999 and was ported to about a billion platforms. Sequels have appeared on mostly Nintendo platforms (GBA, GC, NDS) but this is the PS1 version that came out in 2000. Basically, a block-drilling game which I remember reminding me of Tetris and Boulder Dash, back in the day. But then, I'm old and easily fooled by my faulty memory. (Not interested.)
  • Tomba! 2 (PSV/PS3/PSP) - At long last, the sequel to the beloved Tomba! will be available here in the U.S. I'm pretty sure people have been asking for this PS1 game for a while, and I'm a little surprised it's listed as an import. The game was released at retail in the U.S., because I have a vague recollection that it was kind of rare and hard to find in the later PS1 years (early 2000s). (Not interested.)
  • Neo Contra (PS3) - Another week, another PS2 classic. Sony's doing a pretty good job of doing this, although I'm not sure why it took so long to start pumping this out on the PS3. Makes me think they're getting them out to have them ready to run on the PS4 too. Anyway, this is a mostly-2D-with-a-few-3D-touches side-scrolling game in the same vein as previous Contra games. Also, its title is actually a pair of Latin prefixes, which I find amusing. (Not interested.)

Nothing for me this week, but I am still hopeful that there will be some update on Pinball Arcade tables for the PS4 version.

Thanks. Might get Strider. POSSIBLY. Also getting Gunslugs.
 
lolwut? Referring to my weekly posts? I think they're anything but copy-n-paste, but ok. :^\ I try to be part of this thread even though I'm not one of the PSV-focused folks... Thanks.

Meanwhile, yes, there is a new Drop. Let's go over it, shall we?

Nothing for me this week, but I am still hopeful that there will be some update on Pinball Arcade tables for the PS4 version.
Awwww don't be like that. T'was a friendly jest. Thought Copy-Pasta and not "shamelessy copy paste" would make that clear enough. I actually give your post a better read than the official one because Ryan just refuses to go in to any useful detail about said games.
PS Blog Drop said:
Forest Legends: The Call of Love
PS3 — Digital
A story of both magic and love. Guide a young girl named Eveline through a dark forest in search of her beloved, a werecat named Aurelio. Meet werewolves, goblins, and challenging puzzles in this fantastical adventure.
Like... that doesn't tell me anything. I don't even know what kind of game it is. And I don't have enough patience to sit here and Google Search every game that I think I probably won't be interested in.

You might want to add this to your post.
TRJNvh4.png
 
Awwww don't be like that. T'was a friendly jest. Thought Copy-Pasta and not "shamelessy copy paste" would make that clear enough. I actually give your post a better read than the official one because Ryan just refuses to go in to any useful detail about said games.
Ok, didn't come across that way. And, as is well-known, everyone's intent comes across perfectly in text-only communication on the internet. So I called it the way I saw it.

;)

You might want to add this to your post.
TRJNvh4.png
Okey. Adding!
 
No one tell that guy that SF2 kind of invented combos.

Well it's not the combos but the focus on combos that are turning me off on some of the newer fighting games.

I haven't touched a fighting game since 2010 so maybe when I play again I'll have fun.

I did have fun with the DoA5+ demo though.
 
lolwut? Referring to my weekly posts? I think they're anything but copy-n-paste, but ok. :^\ I try to be part of this thread even though I'm not one of the PSV-focused folks... Thanks.

Personally, I value your "The Drop" opinions even if I don't usually answer them. Mainly because I'm from EU. But you don't copy paste anything, you just take those titles and give your impression about the game. Which is interesting :)

Gaf I have a problem. I was waiting for Daganronpa since its announcement for the PSP but now that it's finally out and gaf is playing it my local retailers don't have it. Damn you (again!) everyone!!!

Amazon is your friend bro.
Sorry if it doesn't support your country D:
 
Well it's not the combos but the focus on combos that are turning me off on some of the newer fighting games.
I haven't touched a fighting game since 2010 so maybe when I play again I'll have fun.
I did have fun with the DoA5+ demo though.
The only way to win in modern 2-D plane fighting games is to combo. That's it. You don't know how to combo, you lose. I think it's why Super Smash is so wildly successful. It's so parry and zone based. You keep your opponent in range of your attacks while dodging their own.

Though, I will always harbor a deep hatred for characters who have more than 1 projectile move. Fucking hate 'em.
 
The only way to win in modern 2-D plane fighting games is to combo. That's it. You don't know how to combo, you lose. I think it's why Super Smash is so wildly successful. It's so parry and zone based. You keep your opponent in range of your attacks while dodging their own.

Though, I will always harbor a deep hatred for characters who have more than 1 projectile move. Fucking hate 'em.

My love for Dissidia stems from that. Apart from being an FF fan of course.
 
Question regarding PSM:

Couldn't people who make games for phones, or the Square Enix iOS ports or whatever, just shove them across to PSM? Are the games on PSM cheaper because they're not as "good" or because the fees are different going that route?

You can't just compile a game on Android and have it work on PSM. For starters, PSM uses the C# programming language, where as a lot of content is written in C++, so a port is going to be needed. As PSM is meant for a variety of devices there is a bottleneck on how demanding a game can be, so some games might not be able to run on PSM. But most importantly, the market hasn't proven itself worthwhile to justify ports from the big companies. Square Enix, and EA had some tests, but evidently those didn't do well enough for them to bother continuing.
 
You can't just compile a game on Android and have it work on PSM. For starters, PSM uses the C# programming language, where as a lot of content is written in C++, so a port is going to be needed. As PSM is meant for a variety of devices there is a bottleneck on how demanding a game can be, so some games might not be able to run on PSM. But most importantly, the market hasn't proven itself worthwhile to justify ports from the big companies. Square Enix, and EA had some tests, but evidently those didn't do well enough for them to bother continuing.

PSM needs Flappy Bird.

I didn't know PSM is using C#.

This actually works in my favor since I have learned how to program in C++ and C# quite a while ago.

Someday maybe just maybe I'll be able to make a game on the Vita.

VitaBounce
 
PSM needs Flappy Bird.

I didn't know PSM is using C#.

This actually works in my favor since I have learned how to program in C++ and C# quite a while ago.

Someday maybe just maybe I'll be able to make a game on the Vita.

VitaBounce

Nobody will buy it. Not even Vitagaf
 
Gravity Rush question: I wasn't paying attention or I have forgotten. Is there a way to not have the dodge locked to the touch screen? Vita is currently charging so I don't want to check at this very moment.
 
lolwut? Referring to my weekly posts? I think they're anything but copy-n-paste, but ok. :^\ I try to be part of this thread even though I'm not one of the PSV-focused folks... Thanks.

Meanwhile, yes, there is a new Drop. Let's go over it, shall we?

  • Earth Defense Force 2025 (PS3) - This is the latest entry in the series that started as Monster Attack (or Chiky&#363; B&#333;eigun) on the PS2 back in 2003. It's third person shooter sequel to Earth Defense Force 2017, and has been out since mid-2013 in Japan. The creatures featured are newer developments of the monsters in the 2017 game, and apparently it includes spiders -- therefore I will be staying clear. It's also getting a retail release, if you swing that way. (Not interested.)
  • Forest Legends: The Call of Love (PS3) - This looks like a conversion of the hidden object adventure game created by Alawar Entertainment. That's previously come out on Windows and iOS, sometime in 2013 I think. Hidden object game? No thanks. Unsurprisingly, this is digital-only. (Not interested. This looks like part of the long-term decline of the PS3 -- getting quick conversions of cheap games on other systems.)
  • Assassin's Creed: Freedom Cry Standalone (PS3/PS4) - Originally released as single-player DLC for Assassin's Creed IV: Black Flag, this has been converted to a standalone game. For you PSV fans, it was written by the same author who did Liberation (the game bundled with the white PSV back in 2012). It's set 15 years after the main Black Flag game, and follows a freed slave who faces the forces of the heartless slave trade in Saint-Domingue, where he is shipwrecked. (Might be interested. I'd like to see AC4 on my PS4, since I hear it's good looking and not bad to play either...)
  • Strider (PS3/PS4) - Named for its main character, Strider Hiryu, this series has its origins in the arcade and NES back in 1989, adapted from a manga with the same name as the character. This is an arcade action side-scroller that I have read is a kind of rehash of the original game. We'll see. I'm waiting to hear what others say about it. It's digital-only. (Might be interested, but still stuck in TxK land right now...)
  • Rayman Legends (PS4) - You played it on the
    Wii U
    PlayStation 3 and PlayStation Vita, and now you can play it all over again on the PS4! This is the latest platformer in Ubisoft's long-running Rayman series, which had its previous high point on the Atari Jaguar. Digital and retail, but honestly why would you buy it at retail? (Not interested.)
  • Gunslugs (PSV) - Another hit adapted from the mobile world (in this case, iOS and Android and ... Blackberry!), this is a pixel-art, side-scrolling shooter that reminds me of (what I remember of) Quartet and Alien Hominid. Unfortunately, I don't think I need this. Olli Olli and TxK and (replaying) Gaucamelee has me covered on the PSV. Digital only, but then you knew that already since it's on the PSV. (Not interested.)
  • Mr. Driller (PSV/PS3/PSP) - Hey, this is a classic I remember from the PS1 days! It began as an arcade game back in 1999 and was ported to about a billion platforms. Sequels have appeared on mostly Nintendo platforms (GBA, GC, NDS) but this is the PS1 version that came out in 2000. Basically, a block-drilling game which I remember reminding me of Tetris and Boulder Dash, back in the day. But then, I'm old and easily fooled by my faulty memory. (Not interested.)
  • Tomba! 2 (PSV/PS3/PSP) - At long last, the sequel to the beloved Tomba! will be available here in the U.S. I'm pretty sure people have been asking for this PS1 game for a while, and I'm a little surprised it's listed as an import. The game was released at retail in the U.S., because I have a vague recollection that it was kind of rare and hard to find in the later PS1 years (early 2000s). (Not interested.)
  • Neo Contra (PS3) - Another week, another PS2 classic. Sony's doing a pretty good job of doing this, although I'm not sure why it took so long to start pumping this out on the PS3. Makes me think they're getting them out to have them ready to run on the PS4 too. Anyway, this is a mostly-2D-with-a-few-3D-touches side-scrolling game in the same vein as previous Contra games. Also, its title is actually a pair of Latin prefixes, which I find amusing. (Not interested.)

Nothing for me this week, but I am still hopeful that there will be some update on Pinball Arcade tables for the PS4 version.

I just sold my unopened Mr. Driller for GBA on the B/S/T thread recently, maybe I'll grab it here to try out.

Is Tomba! 2 as good as the first? If so, I should buy that instantly.

And for the record, from what I've seen, there's not a lot of the original Strider in the new Strider game. Unless we're talking about the NES game they made based on the Strider arcade game --- from what I've seen, the new one is a Metroidvania type game staring Strider Hiryu.

I have it pre-ordered on PC, so I can post impressions of it once it comes out for any interested in the PSN version.

do we have a price for strider yet ?

$14.99

Too much for me without the bonus Strider Theme/Strider/Strider 2 content from the LE... which is partly why I went for PC where I got it for about $9 out of pocket.

--

Above poster -- to my knoweldge, there is no way to dodge in GR other than the touchscreen.
 
Is Tomba! 2 as good as the first? If so, I should buy that instantly.

And for the record, from what I've seen, there's not a lot of the original Strider in the new Strider game. Unless we're talking about the NES game they made based on the Strider arcade game --- from what I've seen, the new one is a Metroidvania type game staring Strider Hiryu.

I have it pre-ordered on PC, so I can post impressions of it once it comes out for any interested in the PSN version.
My recollection is that Tomba! 2 is considered better than the original, but I could be wrong. I think it just came along at a bad time -- the PS1 market was on its way out and the PS2 era was beginning. (Even though backward compatibility helped people like me make the transition. I played tons of PS1 games on my new, launch-day PS2 back then...)

If it's truly a Metroidvania, and as good as Guacamelee was, then I'm interested. I've been replaying Guacamelee (dreaming about platinum, crying over my inability to get through Tree Tops) and it's really one of the best such games I've ever played.

Please post impressions.
 
You can't just compile a game on Android and have it work on PSM. For starters, PSM uses the C# programming language, where as a lot of content is written in C++, so a port is going to be needed. As PSM is meant for a variety of devices there is a bottleneck on how demanding a game can be, so some games might not be able to run on PSM. But most importantly, the market hasn't proven itself worthwhile to justify ports from the big companies. Square Enix, and EA had some tests, but evidently those didn't do well enough for them to bother continuing.

Didn't SE experiment with a game that was a bit shit though?
 
Platinumed Jak and Daxter on the Vita so that leaves Jak 2 as the last game in the series I haven't played, but I don't know if I want to anymore...

Is the frame rate in Jak 2 as bad as the first game on Vita?
 
Didn't SE experiment with a game that was a bit shit though?

it's better than every vita game not called persona 4

The port had some performance issues, and lol phone game journalism aside, reception to Chaos Rings in general is pretty mixed. Square Enix's intent was to bring more games to PSM, so it must have sold poorly.

PSM needs Flappy Bird.

I didn't know PSM is using C#.

This actually works in my favor since I have learned how to program in C++ and C# quite a while ago.

Someday maybe just maybe I'll be able to make a game on the Vita.

VitaBounce

You should make a Flappy Bird clone for PSM. Call it "Flandy Bird's Quest to be #1". If you strike while the iron is hot, you might just make some money.
 
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