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Kotaku: The pizza party where everyone got fired, developer layoff stories

Wow, really some awful stuff. Hopefully everyone landed on their feet. Anecdotes from game developers:
The Pizza Party From Hell

The testers at [MAJOR PUBLISHER] had just finished wrapping up testing on a project we'll call "Biolands." And to congratulate them, the man in charge arranged a huge bowling/pizza party for the end of the week. Of course everyone is hyped for the event. So the day finally arrives and all the testers show up. They all start bowling and eating pizza. After a few hours of everyone enjoying themselves, the VP asks for everyone's attention. When he does manage to get the team to listen, he begins to thank them for their hard work and has the leads hand them their termination papers.

After that event, the crew could no longer throw events without scaring everyone to death.

A lot more stories at the link: http://kotaku.com/the-pizza-party-where-everyone-got-fired-1685455125
 
Wow, really some awful stuff. Hopefully everyone landed on their feet. Anecdotes from game developers:


A lot more stories at the link: http://kotaku.com/the-pizza-party-where-everyone-got-fired-1685455125

Reminds me of this:

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Perhaps what stung the most was our title being given to a team at headquarters that hadn't been able to make a profitable game in years. Always hurts to see failing teams keeps their jobs simply because they're in the right building.

Ugh this stuff makes my blood boil
 
Wow. I've been made redundant via a PowerPoint presentation before, but I think this one takes the biscuit.

Hope everyone affected gets new work soon.
 
I always figured being a tester usually a temp job?
Depends on the situation.

I've worked at a publisher where we had permanent teams in QA. Most of the people weren't full-time, but it also wasn't the kind of position you'd have terminated in a way that situation describes. There's usually another game around the corner, are you going through the whole process of re-hiring the whole team again? Makes more sense to scale down the workload inbetween projects but keep the people around.


Edit: Misread.

2k/Take-two continue to be scumbags.
Same. Saw the Borderlands reference and didn't see that it was the publisher's testing team instead of the developer's own.

To be fair, I wouldn't put doing something like this past Randy as well. :p
 
Interesting stories and sadly not surprising.

Though the testers/pizza was the only one I found weird as usually that position is temporary, rarely is the opposite. Still sucks, here's pizza...bye!

Overall interesting. Good job Jason Cheshire!
 
I always figured being a tester usually a temp job?

Sure, if that dev isn't making another game (of that scale, at least). If you're good at what you do, though, then why not keep you for the next game? I mean, i guess with games, there are different tiers of testers, no? Some with more technical background/knowledge, and some who are just playing a near-final version of the game to help iron out some minor kinks.
 
That last story really nailed me.

Everyone asks us why we move so much, but no one outside of the industry understands or can make any sense of it. Everyone thinks or assumes we're military, but we've been told we move more than they do.

Can pretty much nod my head at this. It's even worse, in a sense.

Speaking as a military brat. Personal issues aside, when my father received orders to relocate, at least he had a job waiting on the other end and relocation was handled. With that story, the spouse gets dumped with a crapshoot regarding severance, benefits, etc. Then he has to jump through the HR hoops just to find that next gig, possibly relocate, get his personal life set back up... Goddamn.
 
I was hired by this huge studio in early 2014 to work as a Game Designer on one of their free-to-play titles. They recruited me because they wanted someone to help revamp the game to make it profitable again. The recruitment was very fast: there was a single interview, and the next day, I was informed they wanted me to fill the spot.

So my wife and I started to pack on, ready for a new adventure 5,000 miles away from home. To be completely honest, the global offer was pretty neat: decent salary, relocation package, all working permit fees covered, accommodation paid for one month upon arrival to give us some time to find our own place. All of this, plus the promise of a fresh start in a new country.

One month after I started working, the studio head informed us that for profitability reasons, they were abandoning the project. Well, apart from the disappointment that I didn't have time to *really* work on the project and bring it back from the dead (which is why they had recruited me initially), I wasn't that worried: these things happen everyday, and they would not have asked me to relocate and give up everything I had unless they had long-term plans for me. They surely knew the project could go either way and had something else in store that would use my skills.

Except they didn't.

At first, when I told them I was slightly worried about my future in the company, they immediately reassured me that they knew what I was going to do next. The team was slowly dismantled, with some people moving on to another project very quickly, and others staying a little longer (myself included). At first I thought it was fine, as different departments might start at different times depending how advanced a new project is, but I was a little bugged by the fact I wasn't told how long this downtime would last.

Well, it didn't last long.

Two weeks later, at 11am on a Tuesday, I was summoned by an HR counsellor for a "10-minute meeting". I went there, convinced I was going to learn more about my new assignment date. When I entered the room and found the head of HR at the table as well, I immediately understood what was going to happen. They told me the project I was supposed to work on had not been approved by HQ and that as a result, there was nothing for me to do in the company any longer. I was stunned. Stunned to be laid off, of course, but also stunned that they would have someone travel across the globe with no contingency plan.

That was it: I would hand over my badge, and the HR staff would retrieve my belongings from my desk. I couldn't even say goodbye to my co-workers. It was noon, and I had all my stuff in a box, ready to come back home and inform my lovely wife that 1) I lost my job, 2) I had NO right to work anywhere else because my working permit was strictly attached to the company, unless another employer agreed to pay for and wait two months for another working permit. On a side note, I was not the only one from my team to be made redundant during the month, but none of my former coworkers were in my particular situation.

They knew what they were doing when they laid me off. They knew I had only been here for a few months and that I was not entitled to any compensation. They knew I would have to go through the working permit process all over again and that it would make the search for another job much more difficult. We could not go back to our previous life simply because there was nothing left from it. And yet, they did it anyway

Jesus christ
 
More than anything else, I am confused as to how the HR department at a major publisher would allow for something like this to happen. It is a terrible idea from pretty much every perspective.

You would be surprised that these companies that make the games you all love are at times the most mindless and awkwardly structured places imaginable.
 
You know, maybe it's a sheer coincidence, but I think this might be BioWare. My girlfriend and I went to a restaurant in Austin that had pizza and a bowling alley. The Bowling alley and game area was all rented out by Bioware.
 
The fact that it is legal for these companies to fire everyone off right before the profit-sharing/bonuses is infuriating.
 
I forget which company, but there's that time they took everyone in charter buses and brought them to a theme park and told everyone at the end of the day they were laid off. Sometime early 2000s.
 
You know, maybe it's a sheer coincidence, but I think this might be BioWare. My girlfriend and I went to a restaurant in Austin that had pizza and a bowling alley. The Bowling alley and game area was all rented out by Bioware.

It's a combination of BioShock and Borderlands, so I'd guess it was Take-Two's 2K division. I believe they have a dedicated QA studio in Las Vegas.

That said EA does lay off lots of staff and especially SWTOR staff after launch so it's certainly not impossible.
 
The last story is heartbreaking and all but....7 KIDS? And then she gets pregnant again after her husband had been laid off about a dozen times?
 
Everyone asks us why we move so much, but no one outside of the industry understands or can make any sense of it. Everyone thinks or assumes we're military, but we've been told we move more than they do.
Can pretty much nod my head at this. It's even worse, in a sense.
Ya, at least in most jobs in the military, you can count on 4 consecutive years in the same place, at least.
 
The last story is heartbreaking and all but....7 KIDS? And then she gets pregnant again after her husband had been laid off about a dozen times?

Yeah my thought too. It's a terrible story and I would never wish that on anybody but at some point geez... If you can't support your family stop making it bigger!
 
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