Thanks to Gaffercake for bringing it up.
http://www.gameinformer.com/b/featu...he-new-gameplay-of-assassins-creed-unity.aspx
You can see how much better freerunning flows when they compare it directly to AC3, definitely seems much more "free" and natural, and not as constricted and "right-angled" as it used to be. The jury is still out regarding stealth and combat. I only see that they've added a crouch button and that they've removed instantkill counters and chain-kills, but all changes so far seem to be for the better. There's also the return of the more investigative assassinations of AC1 where you had to find your mark from a vantage point and decide how to proceed. Getting a bit more hype about this one though after watching this video.
http://www.gameinformer.com/b/featu...he-new-gameplay-of-assassins-creed-unity.aspx
You can see how much better freerunning flows when they compare it directly to AC3, definitely seems much more "free" and natural, and not as constricted and "right-angled" as it used to be. The jury is still out regarding stealth and combat. I only see that they've added a crouch button and that they've removed instantkill counters and chain-kills, but all changes so far seem to be for the better. There's also the return of the more investigative assassinations of AC1 where you had to find your mark from a vantage point and decide how to proceed. Getting a bit more hype about this one though after watching this video.