Two weeks after E3, and I'm still coming across tidbits about Star Fox WiiU that slipped past my radar. I imagine I'm not the only one. For a game we haven't seen in motion, Nintendo has revealed A LOT about this title. So let's recap what we know and talk about what we want to see! And feel free to point out any corrections that need to be made.
DEVELOPMENT BACKGROUND:
Star Fox WiiU is being overseen by Miyamoto himself, alongside Project Giant Robot and Project Guard. All three are in development at EAD Group No. 5. All three have been prototyped entirely at Nintendo. An external dev will help complete Star Fox; such outsourcing is not uncommon at Nintendo. A small team experimented on Star Fox, unsuccessfully, for six years on Wii. About 6-10 months ago, the project and all assets moved to WiiU. Select members of the press got to play the title at E3. It was in an early state, but Miyamoto said "we do want to bring this to the market very soon," and that they're aiming to have it out "within a year." The game might release by next E3, then, or by the end of 2015.
CONFIRMED GAMEPLAY FEATURES:
The following features are all CONFIRMED.
In terms of general format, Miyamoto referenced the TV show "Thunderbirds" as an inspiration, saying this Star Fox will be less like a movie and more like a TV show. Elaborating on this, he explained you'll have a variety of scenarios that you can pick up and play. The game will be structured episodically (read: this doesn't mean released episodically). Miyamoto said you can think of it as "primetime programming" (the tried-and-true Star Fox gameplay) supplemented by "late-night programming" (quirkier, more experimental fare). The tower defense prototype Project Guard features Star Fox insignia, and Miyamoto hinted this may end up in Star Fox as an example of the "late-night programming."
Aside from the TV format, this Star Fox is also like Thunderbirds in that the player will use a variety of vehicles and mechs. Your Arwing can touch down on the ground and transform into the Landmaster, similar to the mech concept in the cancelled Star Fox II on the Super NES. Players can also control a slow-moving helicopter, new to the series, and simultaneously collect various items on platforms using a robot on a tether. The robot can also fire at enemies to defend itself.
You will have all-range mode in the Arwing, which select members of the press got to try in a dogfight against Star Wolf. You will also have what Miyamoto calls "valley mode," where you're on-rails. This time, however, the GamePad's gyro allows you to aim in one direction while flying in another, rather than your aim always being locked to your path of flight. The GamePad's screen also provides an alternate POV from the ship's cockpit, which will allow you to see details in the environment that you won't see on the TV, and vice-versa, so you'll have to look at both screens in order to succeed. For example, sometimes enemies will flank you and you'll use the TV to outmaneuver them, but then you'll look at the GamePad to shoot down an intricate array of enemies with precision.
The game will also feature cutscenes that play out across both screens (TV and GamePad), giving you multiple perspectives on the situation. Slippy, Peppy and Falco also communicate to you through the speakers on the GamePad.
There will also be a co-op mode where one player can control the vehicle on the TV using the Pro Controller, and the other player can be the gunner using the GamePad. The tethered robot is one example of this mode.
SOME THOUGHTS:
Star Fox WiiU sounds very promising! I'm most excited by the many ways they're incorporating the GamePad, from the second viewpoint to the speakers to the gyro, in both single-player and multiplayer. The GamePad enhances the core gameplay and allows for new ways to tell the story, and new modes and mechanics, including air-to-land missions, asymmetric co-op, and shooting one way while flying another. I never would've guessed that Star Fox would make better use of the WiiU's main feature than Mario, Pikmin, etc. Then again, I had no idea they've been trying to make a new Star Fox for six years, and are now in full development with a 2015 release date.
What do you think about what we know so far? And what do you want to see in the new Star Fox?
SOURCES:
Gamespot -- E3 2014: Nintendo Wii U Star Fox Hands-On and Miyamoto Q&A
Computer and Videogames -- Star Fox Wii U 'about a year from completion,' Miyamoto says
Entertainment Weekly -- Nintendo legend Shigeru Miyamoto believes in the WiiU
DEVELOPMENT BACKGROUND:
Star Fox WiiU is being overseen by Miyamoto himself, alongside Project Giant Robot and Project Guard. All three are in development at EAD Group No. 5. All three have been prototyped entirely at Nintendo. An external dev will help complete Star Fox; such outsourcing is not uncommon at Nintendo. A small team experimented on Star Fox, unsuccessfully, for six years on Wii. About 6-10 months ago, the project and all assets moved to WiiU. Select members of the press got to play the title at E3. It was in an early state, but Miyamoto said "we do want to bring this to the market very soon," and that they're aiming to have it out "within a year." The game might release by next E3, then, or by the end of 2015.
CONFIRMED GAMEPLAY FEATURES:
The following features are all CONFIRMED.
In terms of general format, Miyamoto referenced the TV show "Thunderbirds" as an inspiration, saying this Star Fox will be less like a movie and more like a TV show. Elaborating on this, he explained you'll have a variety of scenarios that you can pick up and play. The game will be structured episodically (read: this doesn't mean released episodically). Miyamoto said you can think of it as "primetime programming" (the tried-and-true Star Fox gameplay) supplemented by "late-night programming" (quirkier, more experimental fare). The tower defense prototype Project Guard features Star Fox insignia, and Miyamoto hinted this may end up in Star Fox as an example of the "late-night programming."
Aside from the TV format, this Star Fox is also like Thunderbirds in that the player will use a variety of vehicles and mechs. Your Arwing can touch down on the ground and transform into the Landmaster, similar to the mech concept in the cancelled Star Fox II on the Super NES. Players can also control a slow-moving helicopter, new to the series, and simultaneously collect various items on platforms using a robot on a tether. The robot can also fire at enemies to defend itself.
You will have all-range mode in the Arwing, which select members of the press got to try in a dogfight against Star Wolf. You will also have what Miyamoto calls "valley mode," where you're on-rails. This time, however, the GamePad's gyro allows you to aim in one direction while flying in another, rather than your aim always being locked to your path of flight. The GamePad's screen also provides an alternate POV from the ship's cockpit, which will allow you to see details in the environment that you won't see on the TV, and vice-versa, so you'll have to look at both screens in order to succeed. For example, sometimes enemies will flank you and you'll use the TV to outmaneuver them, but then you'll look at the GamePad to shoot down an intricate array of enemies with precision.
The game will also feature cutscenes that play out across both screens (TV and GamePad), giving you multiple perspectives on the situation. Slippy, Peppy and Falco also communicate to you through the speakers on the GamePad.
There will also be a co-op mode where one player can control the vehicle on the TV using the Pro Controller, and the other player can be the gunner using the GamePad. The tethered robot is one example of this mode.
SOME THOUGHTS:
Star Fox WiiU sounds very promising! I'm most excited by the many ways they're incorporating the GamePad, from the second viewpoint to the speakers to the gyro, in both single-player and multiplayer. The GamePad enhances the core gameplay and allows for new ways to tell the story, and new modes and mechanics, including air-to-land missions, asymmetric co-op, and shooting one way while flying another. I never would've guessed that Star Fox would make better use of the WiiU's main feature than Mario, Pikmin, etc. Then again, I had no idea they've been trying to make a new Star Fox for six years, and are now in full development with a 2015 release date.
What do you think about what we know so far? And what do you want to see in the new Star Fox?
SOURCES:
Gamespot -- E3 2014: Nintendo Wii U Star Fox Hands-On and Miyamoto Q&A
Computer and Videogames -- Star Fox Wii U 'about a year from completion,' Miyamoto says
Entertainment Weekly -- Nintendo legend Shigeru Miyamoto believes in the WiiU