More_Badass
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A point and click-game made of real paper, about a parent who accidentally kills his son Viggo. This game is about the aftermath.
A Song for Viggo is an adventure, through a world which, after a terrible tragedy, is revealed to be as thin as paper. You play a father who accidentally kills his son and then has to keep on living, even though everything crumbles around him.
Your first mission is to arrange your son's funeral. You are going to have to do it alone, because your wife, Karen, went into a deep depression following the death of Viggo.
This is the type of challenge you will have to face in this game.
A Song for Viggo contains five chapters, each one revolving around a different one of the difficulties you can experience after losing a child – such as marital problems, depression and suicidal thoughts. In order to portray this as credible as possible I have interviewed several people who have lost their children (even some who share Steve's fate.) It's one of my goals with the game; to bring their stories to you, to make people who may be in this situation – trying to maintain their everyday life in the wake of a disaster – feel that they are not alone.
It is a story that tries to discuss things we don't normally talk to each other about. It is an investigation of the nature of depression – one of the world's main public diseases. And it is, indeed, about a simple fact:
Even after the end, everything continues.
I’m doing it out of paper! Every single object in the game – from the houses to the flowers in their garden, from the bookshelves to the books in them – is designed, folded and glued by hand. It's tedious work, it requires massive amounts of time and patience, but by doing it this way I hope to create an atmosphere that you can't find in any other games.
A Song for Viggo will feature about 40 environments plus a whole town to wander around in, and I'm doing it all – the paper art, the music, the programming – myself.