In the NPD topic user jcm posted the following chart showcasing the YOY and GOG comparisons.
People always talk about contractions and the like, and we knew this gen would face some - handhelds were shrinking, and there's no Wii successor. But the stark reality of what we may be facing in the upcoming years is quite frightening for someone who loves gaming as much as I do.
Can an industry sustain huge titles if only one platform is even remotely successful? Hell, throw PC into that and say PS4+PC, for example. Or it could be XBO+PC, whatever your imagination leads you. Would that be enough to support the spiraling budgets? One of the reasons PC+360+PS3 was so attractive against a Wii was because they had three viable systems to port to all which would return decent sales. And even in that environment, we had an unprecedented amount of studio closures.
What would happen in an industry where we don't even have a secondary successful console and the first and only console that is successful barely hits 90 million by the end of its run?
Monthly Basis
Weekly Basis
The questions as follows:
1. Is this a true sign of things to come, or are we still too early to tell? Is this chicken little nonsense, or should we start getting prepared for how to salvage what's left?
2. What potential ideas could change this industry's trajectory? Some new form of social gaming? Some console/handheld hybrid? VR? What do you believe can capture people's imaginations and share with them the importance of gaming as a medium?
3. Would you be happy with an industry where the big budget games have almost entirely evaporated outside of a few per year, but the rest was dominated by indies? Why or why not?
People always talk about contractions and the like, and we knew this gen would face some - handhelds were shrinking, and there's no Wii successor. But the stark reality of what we may be facing in the upcoming years is quite frightening for someone who loves gaming as much as I do.
Can an industry sustain huge titles if only one platform is even remotely successful? Hell, throw PC into that and say PS4+PC, for example. Or it could be XBO+PC, whatever your imagination leads you. Would that be enough to support the spiraling budgets? One of the reasons PC+360+PS3 was so attractive against a Wii was because they had three viable systems to port to all which would return decent sales. And even in that environment, we had an unprecedented amount of studio closures.
What would happen in an industry where we don't even have a secondary successful console and the first and only console that is successful barely hits 90 million by the end of its run?
Monthly Basis
Code:
Year Over Year
2014 2013 % Change
XB1 141
360 48 281 -82.92%
PS4 271
PS3 54 201 -73.13%
WIU 49 57 -14.04%
WII 100
3DS 97 145 -33.10%
NDS 70
PSV 17 35 -51.43%
PSP 10
Family
MSFT 189 281 -32.74%
SONY 342 246 39.02%
NINT 146 372 -60.75%
HAND 114 260 -56.15%
CONSOLE 563 639 -11.89%
Gen over Gen
Console 2014 2007 % Change
360 294
PS2 299
WII 436
PS3 244
TOTAL 563 1,273 -55.77%
Handheld 2014 2008 % Change
NDS 251
PSP 230
Total 114 481 -76.30%
Code:
Year Over Year
2014 2013 % Change
XB1 35.25
360 12 56.2 -78.65%
PS4 67.75
PS3 13.5 40.2 -66.42%
WIU 12.25 11.4 7.46%
WII 20
3DS 24.25 29 -16.38%
NDS 14
PSV 4.25 7 -39.29%
PSP 2
Family
MSFT 47.25 56.2 -15.93%
SONY 85.5 49.2 73.78%
NINT 36.5 74.4 -50.94%
HAND 28.5 52 -45.19%
CONSOLE140.75 127.8 10.13%
Gen over Gen
Console 2014 2007 % Change
360 58.8
PS2 59.8
WII 87.2
PS3 48.8
TOTAL 140.75 254.6 -44.72%
Handheld 2014 2008 % Change
NDS 62.75
PSP 57.5
Total 28.5 120.25 -76.30%
The questions as follows:
1. Is this a true sign of things to come, or are we still too early to tell? Is this chicken little nonsense, or should we start getting prepared for how to salvage what's left?
2. What potential ideas could change this industry's trajectory? Some new form of social gaming? Some console/handheld hybrid? VR? What do you believe can capture people's imaginations and share with them the importance of gaming as a medium?
3. Would you be happy with an industry where the big budget games have almost entirely evaporated outside of a few per year, but the rest was dominated by indies? Why or why not?