Which struck the interviewer as odd...and myself as well. Wouldn't you just not have one?
Gladiator Mode trailer: http://www.youtube.com/watch?v=uA88bWXUo_o
So the main thing I picked up is that you have a QTE to finish off an enemy...but you can fail the QTE and it doesn't matter.
Which struck the interviewer as odd...and myself as well. Wouldn't you just not have one?
I also don't like the sound of the camera getting close when you are 1v1 with somebody. Whilst that sounds good in theory, with people running around everywhere I would suspect the camera will be going nuts trying to work it out as well.
http://au.ign.com/articles/2013/08/20/dont-worry-about-ryse-son-of-rome
After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.
So what the hell happened at E3? Crytek admits they should've shown off more raw gameplay instead of a "perfect" playthrough. "Without showing the full depth [of the combat], without showing failure [to pull off a move or execution]...did it do us some injustice? Maybe," admitted senior producer Brian Chambers. "It left a lot of questions."
So the main thing I picked up is that you have a QTE to finish off an enemy...but you can fail the QTE and it doesn't matter.
Which struck the interviewer as odd...and myself as well. Wouldn't you just not have one?
You have to finish off the enemy somehow, its just saying basically if you attack and enemy they die and if you don't do the execution, you don't fail it.
Its not really that different to any other game.
Nothing worse then them saying they purposely designed it for people who are simple.
Seriously, "the other way was to hardcore." What a lame excuse
I'm sorry, I love the setting and graphics look decent (not as good as the first reveal except the colosseum scene), but gameplay still looks absolutely awful. Choppy, wonky, near every attack or every other a slow motion slash. It's pretty much as it was before only with the QTE prompts removed lol.
I can't believe I'm saying this, but I actually agree. I didn't like the QTE prompts from the E3 build, but the fighting in this build looks so stilted and awkward, almost a step backwards.Grimløck;77309595 said:It somehow looks worse for me.
Ryse: Son of Lair
What happened to this game visually? It looked pretty bad in that gladiator arena demo.
Was the E3 build running on actual One hardware or PC?