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Did carmack sell ID to make rockets?

When ID was purchased by zenimax I honestly was shocked for a while. It made no sense considering ea was working with them under the partners enitiative. The product was coming along slow but so what, it's done when its done seemed to be how it was being made.

Now after Bethesda con 2013 I see a defeated genius. Someone who mis manged not one, but two companies.

In the keynote he goes on detail about spending his own money to the tune of a million a year for making rockets without contract.

He's a rich and talented person, but for the past 4 years he at least mentioned his next game until now. Not even a whisper of IDs next game. Doom4 is rumoured to be rebooted and carmack crashed some things in space.

It sucks. This quake con hurt my soul.
 
His heart is not into AAA games anymore. He's all about iOS, and I think we should just respect that. I have no idea what's going on with Doom 4, and I really doubt an old-school franchise like that will even make a slight impact if released now.
 
It sucks that Carmack isn't that interested any more but I could still listen to the man talk about rockets all day.
 
He doesn't really care about game / engine development anymore that's for sure, Rage was proof of this.

What?
He is a programmer blame the lead designer if the quest and game play sucks.
I bet his day consist of come in get a lost of problems and solve them..
He also push for a lot of stuff new tech.
 
What?
He is a programmer blame the lead designer if the quest and game play sucks.
I bet his day consist of come in get a lost of problems and solve them..
He also push for a lot of stuff new tech.

Which is why i said game / engine development and not game development, i thought it was pretty clear myself...oh well.
 
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I wonder if the ex-id vets like Tom Hall and John Romero still have a passion for delivering a no-nonsense classic style FPS. If they are, a Kickstarter for such a game could be awesome. Kinda like the old Blackisle guys getting together again to make classic style RPG's.
 
In the keynote he goes on detail about spending his own money to the tune of a million a year for making rockets without contract.

He's just living the nerd's dream : having enough money to burn on building cool things like games and rockets and VR glasses and whatever... Good for him, I'd probably do the same thing if I were him (well, maybe not rockets, I'd find my own expensive hobby)
 
Carmack is no longer as interested in obvious displays of technical prowess as he was because as he mentions frequently technology "past the knee" in terms of displaying real 3d imagery. Most of the problems have been solved so now, more than ever, its down to the artists and directors to elevate the form.

Of course he's still committed to improve process and methodology (Haskell is a good example of this) for both practical and academic reasons, but as far as actually rasterizing stuff out, its a mostly done deal at this point.
 
id tech 5 was his last baby, more importantly the "Megatextures" feature in that engine was his baby. I remember him saying that there was a lot of code in id tech 5 he never even looked at. I just think he likes working on smaller stuff. Meanwhile, Tim Sweeney is still going.
 

Game runs like absolute trash on pretty much anything, sure now everyone's gonna point to ''BUT AMD AND THEIR OPENCL!!!!'' which was a bigger issue but the way the textures load is atrocious and that issue appears on all hardware not just AMD.

The fact that he couldn't get this game working properly on pc proofs he just does not give a shit anymore, and my list of issues with the technical side of the game is larger but the biggest offense has to be the fps cap, this coming from a Id game.

Oh and there's the whole Doom 3 BFG edition which is a crime against humanity.

The only thing you made clear was that you have no idea what you are talking about.

Very mature.
 
No. They decided to sell the company because they could not complete RAGE otherwise.

Which is why i said game / engine development and not game development, i thought it was pretty clear myself...oh well.

The only thing you made clear was that you have no idea what you are talking about.
 
His heart is not into AAA games anymore. He's all about iOS, and I think we should just respect that. I have no idea what's going on with Doom 4, and I really doubt an old-school franchise like that will even make a slight impact if released now.

I don't think that's right. His heart seems to be on VR stuff.

id tech 5 was his last baby, more importantly the "Megatextures" feature in that engine was his baby. I remember him saying that there was a lot of code in id tech 5 he never even looked at. I just think he likes working on smaller stuff. Meanwhile, Tim Sweeney is still going.

Game engines are pretty big these days, I think no one in any studio has looked at all the code. Even Aras Pranckevičius from Unity (which is not the biggest engine) said he doesn't understand all the code.

In the keynote he goes on detail about spending his own money to the tune of a million a year for making rockets without contract.

He also said that he's not doing that anymore.
 
i haven't checked out beth con yet was it this bad?

No. I found the keynote plenty interesting. He didn't talk about any new hot technology such as last year, but as long as they are still developing for current gen consoles, I don't see how he could spend time on doing something truly interesting for their next games.
 
Game runs like absolute trash on pretty much anything, sure now everyone's gonna point to ''BUT AMD AND THEIR OPENCL!!!!'' which was a bigger issue but the way the textures load is atrocious and that issue appears on all hardware not just AMD.

Game ran fine on my old ass 5770 on launch, the only issues were the texture loading but this was fixed quite easily with some ini tweaks.
 
Game development goes beyond the scope of just the tech side of things. If you didn't want to be misconstrued maybe you should been more specific.

Maybe you should have read my post better and not taken what you thought you read so personal, again, i said GAME and ENGINE development because in the general sense he is still a game developer right? Yes he is, and i said engine after that because in general terms he is the ''engine guy'', right?

Either way i can see people can't think objectively when it comes to the almighty carmack and his ever growing genius so i think it's best to retire this discussion.
 
Maybe you should have read my post better and not taken what you thought you read so personal

I'm not the one in here typing poorly due to being upset because someone disagreed with me. So maybe you should stop projecting, settle down, and return later when you calm down.

again, i said GAME and ENGINE development because in the general sense he is still a game developer right?

Not really. He's a programmer and technical director. He's never really had any say on the game design other than making suggestions to accommodate his tech.
and i said engine after that because in general terms he is the ''engine guy'', right?

As other posters have pointed out, no he is not the one sole person who coded an entire AAA game engine. As for your pretty petty complaints: texture popin has been resolved since launch on any card with 1GB+ vram, and 60 FPS cap is hardly the end of the world, like you're incredibly hyperbolic post made it out to be.

As for your last little tidbit, yeah, I'd say it's a good idea for you to step down and stop discussing this. It's clear your upset, and just spewing vitriolic hyperbole in place of an actual argument. "Doom3 BFG is a crime against humanity"? Take a chill pill or something, and settle down.
 
His heart is not into AAA games anymore. He's all about iOS, and I think we should just respect that. I have no idea what's going on with Doom 4, and I really doubt an old-school franchise like that will even make a slight impact if released now.

he was big into iOS when cramming something resembling modern 3D gaming on to what was a relatively weak chip was a major feat.

nowadays, he seems more about VR; it seemed half of his anecdotes involved something he discussed with abrash at valve. though, rather than being awed at the gameplay possibilities of 3D gaming, i think it's big pull is that most of its issues are things that have always been close to carmack's heart: latency, fluidity, image quality, responsiveness. these are big questions which are fundamental to the development of a game changing new technology, not just a way to grab a few extra frames in a single encounter in a game which he's largely divorced from.
 
He very passionately targeted 60 frames in Rage, I don't see how that's not caring, even if the results weren't perfect it was still cool to see.

There are plenty of games that can hit 60 on consoles without constant texture/resolution changes when you turn to the point of almost vomiting.

Rage on consoles is probably the worst looking game of this generation due to that horrific engine.
 
Oh man I would love anything he could cook up with the OR. I really hope the Rift turns out great.
He believes rift is going a bad direction at the moment, but hopefully the rift 2 gets his stamp of approval.

I still love the guy. But compare this keynote to last year and tell me this is not Bethesda con.
 
Carmack's spirit is the same as Id's spirit - they're upstarters, in it for the challenge and the excitement of doing something new, being at the front line, the leading edge.

This spirit has been incompatible with the market they are in for the last decade.

John didn't kill Id, it just died around the same time he lost interest, and for the same reasons.
 
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