• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Cloudbuilt - Mirror's Edge meets Sonic

subversus

I've done nothing with my life except eat and fap
A lovely trailer

“Practice is a central theme of Cloudbuilt. Many modern games seem not to trust you with its potential until you’ve gained its trust, and therefore spoon-feed you new abilities over the course of the game. Cloudbuilt lets you play with all skills from the moment you begin. You won’t need to master them all right away, but to complete the game and beat the records for each level you will be challenged to use what you’ve learned in creative ways. If you feel that the head-shaped hole in the wall is getting to deep there are usually multiple levels unlocked at any time to choose from.”

RPS said:
Meanwhile, Cloudbuilt’s trying to steer clear of hyper-linear paths as much as possible, so there are multiple ways around each obstacle. Developer Coilworks notes that players might even discover “some that we don’t know of yet.” I very much like the sound of that. Also, it all takes place inside the head of a gravely injured future war vet, so my brain is making the perilous conclusion-jump into Psychonauts territory.

looks promising
 
Hrm, one of the reasons I liked mirror's edge was the pacing and how it felt natural. Adding a huge speed element to it doesn't do much for me to make me excited.
 
Uhhh, the game doesn't look even remotely smooth to me.

The animation is very poor, the camera work is janky, and the game lacks fluidity. I'm always up for more games with this kind of platforming, but they have a long way to go.
 
Uhhh, the game doesn't look even remotely smooth to me.

The animation is very poor, the camera work is janky, and the game lacks fluidity. I'm always up for more games with this kind of platforming, but they have a long way to go.

animation is made this way with purpose. It's supposed to look gamey. And "fluidity" = less responsiveness as usual because there are more frames involved.
 
This looks great. I wonder if there's some kind of momentum-based physics engine in this game. The comparisons between this and classic Sonic would increase if that were the case.

Animation's still janky and the game's clearly in alpha, but it's looking darn great for a game in alpha.
 
Aside from the wallrun I don't see how this is anthing like Mirror's Edge.

I like the artstyle, but comparing it to Mirror's Edge doesn't seem to do either game justice.
 
Uhhh, the game doesn't look even remotely smooth to me.

The animation is very poor, the camera work is janky, and the game lacks fluidity. I'm always up for more games with this kind of platforming, but they have a long way to go.

This sums it up pretty well.
 
Mirrors edge meets amazingly beautiful artwork + HOLY CRAP WTF THIS IS AMAZING

That top YouTube comment just pisses me off. Mirrors edge is beautiful game, especially on PC. And I really don't see how "beautiful artwork"can be used after seeing that trailer. Must be the devs alt account.
 
OP obviously never played Mirror's Edge. At least to me, it wasn't the parkour that made the game unique, but the perspective, and free reign as to how you could tackle the level or engagement scenarios.
 
Uhhh, the game doesn't look even remotely smooth to me.

The animation is very poor, the camera work is janky, and the game lacks fluidity.

This, and I, too, am not seeing Mirror's Edge in that trailer (other than the fact that the PC is a girl and there's some blue and white in the level design)
 
OP obviously never played Mirror's Edge. At least to me, it wasn't the parkour that made the game unique, but the perspective, and free reign as to how you could tackle the level or engagement scenarios.

unfortunately I even completed it.
 
Ehh, the Mirror's Edge is a bit of a stretch but looks cool. I love runner games. Not a fan of the anime character but at least she's not sexualised and I get used to that in like 5 min of playing.
 
Sad to hear that you're not in the camp of Faith-supporters :(

I died like 1000 times. I wish the game had easy "asscreed" mode for those who have troubles with first-person platforming. I liked the idea though.
 
The turning didn't bother me; the near lack of animation for the character model did. I understand you don't need to move that much when you're on a jetpack, but still.
 
It looks more like in-momentum with a better artstyle.

inMomentum looked like ME DLC.

43104_orig.jpg
 
Not sure how this is like Mirrors edge tbh. But the game looks good. Hopefully will come to vita as well eventually, looks like a game that would be perfect on the go
 
why is Mirror's Edge in the title? Can somebody remind me of a game which focused on 3D platforming in the way ME did? Before ME of course.
 
Well, I don't see much Sonic influence in it, and the Mirror's Edge comparison is thin, but it does look pretty cool.

GOTS to get better sound effects. I know it's Alpha, but c'mon ladies.
 
Uhhh, the game doesn't look even remotely smooth to me.

The animation is very poor, the camera work is janky, and the game lacks fluidity. I'm always up for more games with this kind of platforming, but they have a long way to go.

did you not notice in the upper left corner the words " alpha footage"
 
Choppy as hell - more background details needed - where is the kickstarter^

It looks interesting
 
Uhhh, the game doesn't look even remotely smooth to me.

The animation is very poor, the camera work is janky, and the game lacks fluidity. I'm always up for more games with this kind of platforming, but they have a long way to go.

These were my thoughts as well. The concept is kind of cool, but between the issues mentioned above, this looks like it could be a frustrating platformer.
 
this is definitely way more in-momentum than mirror's edge.

not a fan of that faux-brushstroke look either. something about it's visual style and the hitchy performance reminds me of skygunner. i'm not sure if that's a positive or a negative.
 
Top Bottom