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ITT we name and shame bad console to PC ports and their developers.

Card Boy

Banned
What are the sloppiest console to PC ports you guys have played?

I just finished this

The+Lord+Of+The+Rings++War+In+the+North+cover.png


Sonic Generations Chemical Zone on PC stutters like crazy just for that one level. Well take that and apply it to every single level on Lord of the Rings: War in the North. Its being 4 months since release and the game goes down to single digit FPS.

The Barrow Downs and Carn Durn levels where atrocious single digit slideshows on my 5870. It took me 5 minutes to pass this stretch of bridge in Carn Durn that would normally take you 10 seconds if the game was running normally. It was literally 4 seconds a frame, i wish i was kidding.

Add in the fact it...

* Doesn't have split screen co-op (when the console versions do)
* No text chat
* Graphic options have no noticeable difference between the maximum and minimum
* Lowering graphics options has no impact on performance
* Going online is basically just quick join

Shame shame shame Snowblind.

So what are the dirtiest console to PC ports you have played/seen GAF?

I think Borderlands/MW2/MW3 gets honorable mentions as-well.
 
Is this a good place to rage about the continuing lack of a gamepad interface on Mass Effect PC versions? We know they have it, it's available on consoles, but if you find playing with a gamepad most natural, a console version is your only choice. Bioshock 2 gets points for this too, particularly when Bioshock had perfect 360 pad support.
 
Silent Hill: Homecoming deserves a special mention. My favourite part once I got over the absence of graphical options was probably that the key-prompts for QTEs are always the keyboard versions despite the game advertising native 360 controller support.
 
Is this a good place to rage about the continuing lack of a gamepad interface on Mass Effect PC versions? We know they have it, it's available on consoles, but if you find playing with a gamepad most natural, a console version is your only choice. Bioshock 2 gets points for this too, particularly when Bioshock had perfect 360 pad support.

I share your frustration about Bioware's refusal to join every other developer in the industry and put pad support in but I think the OP was asking for all around awful PC ports.
 
Oddworld Stranger's Wrath

I don't know if they ever fixed the horrible issues that game had but after the dev's response to complaints I'm never buying or playing anything from Just Add Water again.
 
Is this a good place to rage about the continuing lack of a gamepad interface on Mass Effect PC versions? We know they have it, it's available on consoles, but if you find playing with a gamepad most natural, a console version is your only choice. Bioshock 2 gets points for this too, particularly when Bioshock had perfect 360 pad support.

On this note, I was really excited to play Mass Effect 2 on my TV. Had my computer all hooked up, DS3 tools loaded, and I was pumped to play it on the TV, only to find it didn't work.

My single most disappointing moment this gen. :(
 
One of the worst, historically, is Super Mario Bros Special. Developed by Hudson and released in 1986.

h2Awv.gif


One of the most notable problems with the port (via Hardcore Gaming 101):

The big difference is that the screen doesnÂ’t scroll smoothly, but instead flicks across. Annoyingly you can see part of the next area, meaning the screen flicks across before Mario reaches the edge, totally destroying any sense of timing for precise jumps. Plus, turtle shells will bounce off of scenery even if it's on a subsequent screen, threatening to kill unsuspecting players. The fact the screen doesn't scroll can, in some cases, make this appear as if turtle shells are bouncing off open space.
 
From Dust PC had performance problems and was capped at 30fps as well until a patch.

Or any Ubisoft PC port with their always-on DRM for that matter.

Any game where the PC port doesn't take advantage of the mouse in the UI (Borderlands comes to mind where there is often no wheel scrolling, among other problems)
 
Also Costume Quest is pretty bad on PC. 30 FPS max, and barely any graphics options.

OhBK1.jpg

Really? Come on guys, are we honestly gonna piss on devs who port from consoles for not offering extra graphics options? The game plays fine, I can get being upset if a game runs like crap but I have a really hard time sympathizing with other PC gamers because some console port only offers some anti-aliasing settings and resolution settings.

Not like Costume Quest really needs 60 FPS either.
 
Really? Come on guys, are we honestly gonna piss on devs who port from consoles for not offering extra graphics options? The game plays fine, I can get being upset if a game runs like crap but I have a really hard time sympathizing with other PC gamers because some console port only offers some anti-aliasing settings and resolution settings.

Not like Costume Quest really needs 60 FPS either.

Why not? I should mention the game is capped at 24FPS on PC at 1920x1080 res. Also my post was more addressing the 30FPS cap, rather than the lack of graphics options.

Darksiders for example only has resolution options and a Vysnc option. Am i not allowed to get upset over this in a product i paid for?
 
Not horrendous like Saints Row 2 but Darksiders has two graphic options: vsync and the resolution, and it doesn't support 1366x768.

I would have liked to tone some stuff down to get better framerate, but nope.

EDIT: bah
 
While I was pretty happy with ME1 and ME2 PC versions overall and like that they they both have the PC-centric quick save and quick load options, I remember being very annoyed that I couldn't use the scroll wheel in menus (not sure if this was an issue in ME1 but I remember it in ME2). Borderlands is guilty of this as well. Also seem to remember that ME2 didn't seem to have nearly as many hotkeys to the various submenus as ME1. Game itself played well, but just felt like no one at Bioware really bothered to test how the mouse/keyboard setup worked outside combat.
 
Not having a framerate cap should be an expectation for engines that support variable framerates. I'm willing to bet that Costume Quest does, since I haven't seen a Western game in the past decade and a half (at least) that doesn't. And while the game doesn't "need" 60fps, it always makes the experience better.

Complaining about the lack of comprehensive visual options is dumb, but I think that complaining about a capped framerate is completely legitimate. It's one of the worst things a PC port can do.

In this case, who knows? Maybe Costume Quest's game update logic is actually completely tied to its framerate. Anybody with a super shitty computer want to clarify whether the game enters slow motion when the PC can't keep up? Or does it simply drop in framerate?
 
While I was pretty happy with ME1 and ME2 PC versions overall and like that they they both have the PC-centric quick save and quick load options, I remember being very annoyed that I couldn't use the scroll wheel in menus (not sure if this was an issue in ME1 but I remember it in ME2). Borderlands is guilty of this as well. Also seem to remember that ME2 didn't seem to have nearly as many hotkeys to the various submenus as ME1. Game itself played well, but just felt like no one at Bioware really bothered to test how the mouse/keyboard setup worked outside combat.

ME1 had performance issues on PC, but I thought Demiurge did a tremendous job with the UI. It felt like a proper PC tailored game. I don't know why BioWare didn't do the exact same thing for ME2, which was okay, but still lacking a bunch of hotkeys. ME3 seems to be exactly the same too.
 
Silent Hill: Homecoming deserves a special mention. My favourite part once I got over the absence of graphical options was probably that the key-prompts for QTEs are always the keyboard versions despite the game advertising native 360 controller support.

Battlefield 3 on PC is (Was?) guilty of this also. Took me a little awhile to suss out the buttons in the SP campaign.
 
Really? Come on guys, are we honestly gonna piss on devs who port from consoles for not offering extra graphics options? The game plays fine, I can get being upset if a game runs like crap but I have a really hard time sympathizing with other PC gamers because some console port only offers some anti-aliasing settings and resolution settings.

Not like Costume Quest really needs 60 FPS either.

Yes we are. It doesn't matter whether you sympathize or not because all it indicates is your standards are lower and you don't care about quality.
 
I was expecting Resident Evil 4 to be the first reply. Looks much worse than the Gamecube version, no mouse support at all, and the cutscenes are washed-out and hideously compressed. Bravo Ubisoft.
 
9nm78ik68+ik46.jpg


vista only
horrible framerate and resolution
on one played it online
no local mp
 
Aren't most Rockstar games generally pretty bad on PC?

I know at least that Bully's framerate is capped at 30.

GTAIV was haphazardly ported from the X360, with it initially being virtually unplayable on anything less than a tri-core system. Then there's L.A. Noire:

One of the screenshows below is the game on low. The other on high.

la-noire-pc-c.jpg


la-noire-pc-d.jpg



and again

la-noire-pc-a.jpg


la-noire-pc-b.jpg

I'm hoping Max Payne 3 fairs better.
 
I'm going to name Borderlands simply because of its UI. The single worst UI I've ever had the misfortune of wrestling with on PC. I'm not even sure it's a good UI by console standards either. Any menu pops on the screen and you're treated to an aesthetic vomit of superfluous lines, colors, and shit randomly boxed in together with absolutely no visual indication of what it is that you actually can manipulate. It took me a good 3 minutes of staring at a shop menu to figure out what the hell I was supposed to be looking at.


GTAIV was haphazardly ported from the X360, with it initially being virtually unplayable on anything less than a tri-core system.

The worst part about GTAIV is that it ran like shit on pretty much every platform, although the PC version is still hilarious. Even after all the patches, you still can't max everything out on a conventional gaming PC and hit a smooth 60 FPS.
 
Why not? I should mention the game is capped at 24FPS on PC at 1920x1080 res. Also my post was more addressing the 30FPS cap, rather than the lack of graphics options.

Costume Quest? FRAPS was showing 30 for me at 1920x1080 or is FRAPS misreporting?
 
I'm going to name Borderlands simply because of its UI. The single worst UI I've ever had the misfortune of wrestling with on PC. I'm not even sure it's a good UI by console standards either. Any menu pops on the screen and you're treated to an aesthetic vomit of superfluous lines, colors, and shit randomly boxed in together with absolutely no visual indication of what it is that you actually can manipulate. It took me a good 3 minutes of staring at a shop menu to figure out what the hell I was supposed to be looking at.

Oh god, this. Additionally, there was no consistency with UI navigation: the mousewheel only worked with a select few window types, with the rest requiring page up/down or the on-screen scroll arrows.
 
Renegade Ops would be a good one. (Well, a good choice for a bad port) And that's without even having to mention the fact on how long it was delayed. Game is still awesome though.

I'd be curious to hear about games that have no reason to be ported well, but are. Assassin's Creed and CoD come to mind.
 
I'm going to name Borderlands simply because of its UI. The single worst UI I've ever had the misfortune of wrestling with on PC. I'm not even sure it's a good UI by console standards either. Any menu pops on the screen and you're treated to an aesthetic vomit of superfluous lines, colors, and shit randomly boxed in together with absolutely no visual indication of what it is that you actually can manipulate. It took me a good 3 minutes of staring at a shop menu to figure out what the hell I was supposed to be looking at.

Oh god, this. Additionally, there was no consistency with UI navigation: the mousewheel only worked with a select few window types, with the rest requiring page up/down or the on-screen scroll arrows.

Two Minutes Hate: Borderlands Edition

I can get behind this.
 
Rage. What the hell, iD? You made your killing on the PC, and you release a terrible port like that? I lost a lot of faith in you as a company...
 
Why not? I should mention the game is capped at 24FPS on PC at 1920x1080 res. Also my post was more addressing the 30FPS cap, rather than the lack of graphics options.

Darksiders for example only has resolution options and a Vysnc option. Am i not allowed to get upset over this in a product i paid for?

Darksiders PC port was fine, I also own it. It's a good looking game with boring gameplay. You didn't have to pay for it, I am sure that wherever you purchased it had screenshots up so you could see what the game looked like. Given they generally use the highest settings for those you probably had a good idea of what you were getting.


One of the screenshows below is the game on low. The other on high.

la-noire-pc-c.jpg


la-noire-pc-d.jpg

Looks better than it does on consoles, if the gameplay was good I wouldn't care.

9nm78ik68+ik46.jpg


vista only
horrible framerate and resolution
on one played it online
no local mp

Here's some complaints I can get behind! I haven't played this so I cannot comment on framerate or resolution. Was this because the game was overly-demanding? Can it be played fine on modern gaming machines? Vista only could be fixed through a 3rd party patch I remember, though it wasn't official so still a valid complaint. I absolutely hate the lack of LAN in multi-player games, really wish Duke Nukem Forever had it. I am nervous Gearbox won't release mod tools or dedicated server software for the next Duke game, I was willing to excuse it given DNF's troubled dev history but from a competent developer I won't.

Anyways @ thread topic, I guess I just don't agree, primarily PC gamer here but I really do not care about graphics. A competent console port is fine with me, just give me some anti-aliasing and resolution settings and as long as the game is reliable and not glitchy I am a happy camper.
 
Really? Come on guys, are we honestly gonna piss on devs who port from consoles for not offering extra graphics options? The game plays fine, I can get being upset if a game runs like crap but I have a really hard time sympathizing with other PC gamers because some console port only offers some anti-aliasing settings and resolution settings.

Not like Costume Quest really needs 60 FPS either.
It doesn't not need 60fps.

Split/Second had a 30fps cap too. I felt so ripped off.
 
Hold the phone.

Really? Come on guys, are we honestly gonna piss on devs who port from consoles for not offering extra graphics options? The game plays fine, I can get being upset if a game runs like crap but I have a really hard time sympathizing with other PC gamers because some console port only offers some anti-aliasing settings and resolution settings.

Who said anything about anti-aliasing settings? Most of the games people are naming don't even have those. I know that CQ doesn't because I had to use the FXAA injector.
 
Yeah, I follow him on Twitter and got to see his reaction to the response of RAGE almost in real time. Considering how Doom 3 turned out (not bad, but slightly above average), I don't know how I feel about Doom 4. Rage wasn't a bad game at all, so I hope they continue with original IPs but with better quality control.

I'm hoping the praising of Rage's finely-tuned classic FPS mechanics (and the lamenting of no deathmatch MP) will point id in the correct direction in which to take Doom 4.
 
Yeah, I follow him on Twitter and got to see his reaction to the response of RAGE almost in real time. Considering how Doom 3 turned out (not bad, but slightly above average), I don't know how I feel about Doom 4. Rage wasn't a bad game at all, so I hope they continue with original IPs but with better quality control.

To be honest, considering the tech behind RAGE and how simply VRAM and storage space hungry it is to the point that they had to dial back on the textures integrity to get it to about 20GB installed, they would need to make more changes to make it more viable on current tech.
 
Why not? I should mention the game is capped at 24FPS on PC at 1920x1080 res. Also my post was more addressing the 30FPS cap, rather than the lack of graphics options.

Darksiders for example only has resolution options and a Vysnc option. Am i not allowed to get upset over this in a product i paid for?

Apparently Darksiders have no graphics options because of the type of engine they are using and how settings couldn't be changed, I don't know whether this is true or not but I heard that explanation before.
 
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