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Slime-San |OT| Super Slime Boy

jonno394

Member

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Apologies for the lo-fi OT, had to rush to get this out for today so only had an hour or two.

It's my pleasure entirely. Here's some info on how the game has been received.

It's gotten four reviews on Metacritic, all positive.

Recent discussion from the Nintendo Downloads | August 2017 thread.


I'll second this, been playing Slime-San today on Switch and it's just superb. Hooked me straight away like Super Meat Boy did. Seems to be plenty of content in the game, and the town area is a great addition with plenty to buy/unlock.

Best thing i can say is that the controls feel perfect and speed running is fantastic. Haven't felt this way about intuitive controls and levels just made for blitzing through since Rayman Origins, which imo has masterful level design for speed running purposes.

Don't sleep on this one guys, it's sub(s)lime!

Don't know how long the game is but here's a rundown of content i know so far.

There are 100 levels each with 4 screens each, so you could say 400 screens. Each screen has an apple to collect, each level has a speed run trophy. There are also boss levels.

There is a large hub town to look around and spend the currency buying cosmetic items (I'm sporting Donald trump style "Presidential Hair" atm) as well where you unlock new playable characters, screen filters, multiplayer arcade games etc

Once you complete the game the ng+ mode remixes the 100 levels creating 400 more screens for you to play through.

There are also other dedicated modes such as one death mode. Can't remember the other 3.

All in all, there is a shit load of content and that's before the Kraken DLC gets patched in for free :)
 
This has been on my Steam wishlist for a while now. It looks fun -- I'll probably pick it up soon. Thanks for the OT!

Edit: buying now on Switch!
 
Great level variety, good amount of challenge, and tons of content. If you enjoy Super Meat Boy, then Slime-san is what you are looking for.

Nice job on the OT.
 
Just bought, will play later.

This looks so great, and as mentioned, the PC reviews were pretty positive too.
 
I saw the dev posting on Facebook earlier about the praise. Glad to see that people like it so far.

I'm personally waiting for the PS4 version they confirmed back in April but I'll definitely support anyone that wants to stream the Switch version in the meantime.
 
Game's soundtrack is great from the few tracks I've heard so far. Wonder if they'll release it soon.

Will get the game after work. Looks fun
 
This has been on my Steam wishlist for a while now. It looks fun -- I'll probably pick it up soon. Thanks for the OT!

Edit: buying now on Switch!

Good man, the game is a blast! It's like Super Meat Boy, but then there's a lot more outside of the standard platforming too.
 
I played this on PC for a preview and really loved it and pretty much only stopped playing it because I wanted to wait for it to come out on a handheld. Just bought it on Switch and I look forward to playing through the rest of it!
 
The developer's doing an impromptu AMA on reddit. Here's a snippet about playtime:

For sure! 100 levels and, once beaten, another 100 NG+ levels. 5 bosses, 10 target mode challenges, 3 mini-games and collectables to buy cosmetics, gameplay modifiers and more in a large hub city. Also got a trophy system for speed runners and extra game modes.

I'd say a normal playthrough lasts 15-20 hours and a completionist run 25 to 35 hours.
 
For those that have played it, is the difficulty as high as Meat Boy, or any easier?
I got really far in Meat Boy, but eventually hit a wall on one of the last worlds. If this is a little more manageable (at least until the NG+ mode) then I think I'll enjoy it quite a bit more.

The added mechanics they seem to add to levels (based on the trailer) looks great and kinda reminds me of VVVVVV, which is another platformer I love.
The developer's doing an impromptu AMA on reddit. Here's a snippet about playtime:


Wow, that sounds perfect! And I just happen to have $60 in eShop credit. :D
 
Fabraz is pretty prominent in the NYC indie scene and they're cool dudes. I remember nerding out with one of the devs about how good Downwell is.

Glad this is coming out on Switch, it's the perfect platform for it so I'll probably pick it up.
 
Just picked this up on Switch, looked way too cool to ignore.

Did the first level, the game is what it says it is, and it does it very well.
 
The Shop and House areas are quite charming. And the soundtrack is great! Do you get anything for collecting lots of trophies? Those time requirements are pretty strict.
 
I'm somewhat addicted to getting time trophies, moreso than actually playing on :p

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Controls and layout are perfect for it. What seemed impossible on the first run becomes second nature after a few attempts as you realise how to take advantage of enemy timings etc
 
This looks super fun. Love the art style and being hand crafted levels vs procedural generated stuff is refreshing.

Wholeheartedly agree. Haven't been a fan of the procedural generation trend at all, especially in the realm of platformers.
 
Super Meat Boy with an air dash! Slime Sam almost moves too fast,I've air dashed over where I wanted to land plenty of times. Pro Tip is to hold L to slow down your movement so you can time out those jumps better.
 
Really enjoyed what I had played of the PC version, even though the constantly pulsating background takes a bit getting used to.
 
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So that little ? icon, does that mean there is something in the stage that I missed? Also, where are the ranking leaderboards?
 
Fabraz is pretty prominent in the NYC indie scene and they're cool dudes. I remember nerding out with one of the devs about how good Downwell is.

Glad this is coming out on Switch, it's the perfect platform for it so I'll probably pick it up.

Huh I was looking at this afternoon thinking it had a Downwell aesthetic. Anyone who likes Downwell has good taste! Will probably bite on this, I'm fiending for a Switch game.
 
Doesn't the ? icon represent a hidden coin?

The trophy icon is the one next to your time.

Not every level has a coin, even though you can see its faint silhouette on the results screen. You can tell if a level has a coin by looking at the stage's info on the level select screen.
 
Doesn't the ? icon represent a hidden coin?

The trophy icon is the one next to your time.

Yeah im pretty certain it's an arcade coin, that symbol doesn't appear every level does it?

As an aside, i love the text in between levels, my alternative title was going to be

Slime-san |OT| Surprisingly no Japanese were involved in making Slime-san
 
Really tempted to get it on Switch despite having it on Steam already, if the pro controller dpad wasn't complete shit, it would of made my purchase easier.
 
For anyone that's played both, how does this compare to N++? Or is it more comparable to Super Meatboy?

Also I see PS/XB is "tba". Are those platforms confirmed to be happening or just speculation?
 
For anyone that's played both, how does this compare to N++? Or is it more comparable to Super Meatboy?

Also I see PS/XB is "tba". Are those platforms confirmed to be happening or just speculation?

I have not played N++, but I would say it's very similar to Super Meat Boy control wise and shares a lot of mechanics. It's mostly centered around bite-size (single screen) platforming challenges like SMB as well.

I'm pretty sure it's confirmed to be coming to other consoles at a later date.
 
Game had ridiculous slow down when brought back from sleep.
It even froze and had to be closed out completely. Hope this isn't normal as I play in chunks.
 
Loving it so far - keep spending my apples on screen filters. :-)

Retro and Virtual Boy filters are great. I actually prefer the retro one to no filter.

Don't know what's up with the LCD filter - makes the game look like garbage, and doesn't look anything like an LCD screen. It looks like there might be something wrong with it actually? (Playing in Switch mode btw)

EDIT: LED, not LCD. Still looks off to me.
 
Loving, loving, loving the game so far! I'd been waiting for a good pure platformer on the Switch and this is scratching that itch really well. Great price for the content too!

Loving it so far - keep spending my apples on screen filters. :-)

Retro and Virtual Boy filters are great. I actually prefer the retro one to no filter.

Don't know what's up with the LCD filter - makes the game look like garbage, and doesn't look anything like an LCD screen. It looks like there might be something wrong with it actually? (Playing in Switch mode btw)

That's because it's not an LCD filter but an LED filter. It's supposed to look like one of those LED billboards :P
 
Loving, loving, loving the game so far! I'd been waiting for a good pure platformer on the Switch and this is scratching that itch really well.



That's because it's not an LCD filter but an LED filter. It's supposed to look like one of those LED billboards.

Sorry - that's what I meant. It still looks off to me. It's like the dot pattern is uneven or scaled down improperly to fit the screen... or something.
 
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