I wasn't being serious, I probably should have made my post a bit more ridiculous.Yes it would.
I wasn't being serious, I probably should have made my post a bit more ridiculous.Yes it would.
I belive this is why comments as disable for the video.
I'm not Anton, but I don't think there's any easy binary answer here. Personally, I wouldn't herald it as a good change of pace, though there might be feint praise simply because it's something different. But the crux of the issue here is not "saving a helpless victim is bad, it's always been bad, and it always will be bad." The crux of the issue is the pervasiveness in which "man must save helpless female" is employed as a plot device. By sheer virtue of the fact that we're not focusing on how it's inherently egregious each and every time it's used means that it obviously doesn't follow that "girl saves helpless guy" would be equally as bad. That is unless it was employed cynically (i.e. "Okay, women, we've heard your whining! Here, have a crappy 'girl saves guy' game!").
So whats the general consesus here about the first episode? people on Kotaku was ripping it apart...
OK, well, I'm pretty sure this is false. Even someone who's only familiar enough with tropes from reading TVTropes is familiar with the idea of subverting a trope or using it ironically or lampshading it or doing something with it other than using it straight. I don't think Anita uses any examples of that in the first video, but I'd be shocked if in the whole series she doesn't point out positive examples of a trope or subversions of one. Please, give us some credit about being able to distinguish satire from the real thing.she begins not from an immersion in the details and contexts of the works, but instead from a ready-made list of tropes and tremendously simplistic assumptions that any instance of them--regardless of its contextual details and use--is a retrenchment of old ideals.
I'll admit that Sarkeesian doesn't really do anything to prove this, which is unfortunate, but it's not as if much of what we know today about neuroscience, social science, and how media affects our subconscious perceptions of things especially from a very young age isn't pretty well understood.The entirety of her reasoning comes down to this: (premise 1) these tropes are harmful representations of women;
Again, I would not say "any," I think she acknowledges parody and irony, and the argument is more "a staggering pervasiveness of the pattern throughout all popular media reinforces them."(premise 2) any repetition or reference to these patterns can only reinforce them and do further harm;
I wouldn't say "cleanse"; no one (contrary to straw feminists) is advocating for the wholesale elimination of the trope. But other than that, I'd say that's accurate.(premise 3) it's easy to see these in video games as we browse their basic stories or elements; (conclusion) therefore these video games have sexist repercussions and (further conclusion) our role, if we demand progress, is to reinspect and cleanse them of these harmful patterns in the future.
You didn't "show" anything with that example. You presented a possible feminist interpretation of the act, and then a differing interpretation of the act, and declared yours to be "obviously" the correct one. I don't see how it is. Neither interpretation struck me as obviously correct, certainly not without more context or facts about the subjects involved.But as I pointed out in my "contrived" (actually, theoretically condensed and illustrative) example of schoolboys and expressions of friendship through mock violence--drawn in fact from graduate student papers I've seen firsthand--the researcher's earnest read of patterns so often misses the mark entirely, as does her study of Mario games here.
Again, I'm fairly confident that Anita is well aware of parody and ironic subversion, etc. However, you can't talk about those without first establishing the straight use of the trope, which is exactly what this first part lays the groundwork for. Do you deny that any of the examples she uses are unironic, uncritical uses of the trope? Even if she didn't spend much time talking about other uses, her series is not intended to be an exhaustive list of every single instance of the trope throughout history--both straight and subverted--there are other sources for that.And that's exactly what I see in her video, a gloss of video games armed with simplistic tropes and even more simplistic assumptions about the functioning of tropes, all without any attention to the way in which these actually operate in context, are subjected to parody, or are otherwise played with in the very same games cited. Details matter, not just the nobility of your cause.
The issue I find is that Anita considers that the gender is being declared helpless when what is happening is it's men who want to be the hero for their love. The role of the man as the protector and performer in courtship doesn't show his beliefs of the weakness of females as much as chivalry isn't there because men believe women incapable but rather are told to treat women and their love with greater respect by default. The helplessness is shown to enhance the drive of the need be hero and is there regardless of the sex of the victim.
That doesn't make the overuse of the trope any better on women though. Like I said much either - the issue is the lack of catering to the female market.
So whats the general consesus here about the first episode? people on Kotaku was ripping it apart...
So whats the general consesus here about the first episode? people on Kotaku was ripping it apart...
Well see whenever Anita suggested "why not give peach/zelda her own adventure" I can't imagine that those particular series have the gut to evolve to suit anything except girl saves guy.
I'd like Peach playable in more games, as long as she can float.
Word. I always hate that Nintendo seems to divorce SMB2:US from the canon. You made that decision, stick with it. Why Peach doesn't get to do more is beyond me; I used her almost exclusively when I played SMB2 as a kid.
There's the problem. Miyamoto even said the reason why the SMBWii cast is tame is because people would expect different characters to play differently and they didn't want that because then it would actually matter who you chose.She can really change up the mechanics in most SMB games release, if she got added in
I've never been offended either. But I think part of the point of the conversation is to exercise empathy. Honestly, outside of discussions like this, I wouldn't give the stupid plot in a Mario game a second's though, and am usually just frantically pressing the A or Start button hoping to skip past it. But, I'm a guy who has been inundated with Mario games for 25 years now. Maybe "it seems fine to me" isn't the best reaction to hang my hat on, as this really isn't just about me and what I want.
Youtube comments are always a cesspool, no matter what the topic is. Until we live in a world where everyone's name and phone number are publicly tied to their internet persona, that'll never change.
Personaly I didn't feel she really made any big important points in her video but it isn't bad, I just felt it was kind of obvious. Man though the comment sections on all the artical's about the video are terrible. Half the people haven't seen the video and the rest are 12 year olds.
Because if a game has nothing to lose by dropping and old, offensive trope, it could very well have something to gain by becoming more original and inclusive.
I wasn't being serious, I probably should have made my post a bit more ridiculous.
Considering chivalry and "man as protector" is an inherently misogynist concept, I don't feel that argument is much better.
Again, she (or any critics) aren't taking issue with the idea of a man saving someone he loves. It's the trope of men saving women--it's become a norm, not merely another option for a story.
This is an excellent response and I really wish more people could see things this way. Everyone who isn't personally offended by these tropes should at least be able to acknowledge that a lot of other people see it differently than they do. If you're willing to acknowledge that people may feel differently about it, then you might be able to ask yourself "What is the point of some of these tired tropes? Are these tropes adding anything positive to the game experience? Would Mario still be Mario if the opening 10 seconds of kidnapping was either removed or replaced with something more interesting?" Because if a game has nothing to lose by dropping and old, offensive trope, it could very well have something to gain by becoming more original and inclusive.
Don't encourage Nintendo to create actual stories.
Just because an aspect of the industry is negative and someone is pointing it out, doesn't mean they're saying the whole industry is a piece of shit along with everyone that supports it, which is what the majority of gaf seems to be thinking based on these very irrational responses.
Academic nerd / methodology fight incoming, but...
"Tropes" constitute a terribly inept way of approaching research and critique.
It's the same formula I see in graduate student papers on a daily basis. One simply plows through texts in search of simplified patterns or references to familiar archetypes and then adds them up, implicitly making the leap that--by definition--any widespread pattern or recurrent element is a binding or a restriction of the freedom of some party, a barrier to self-creation and autonomy. That, and a second implicit leap to revive a kind of classic top-down causality (ie., patriarchy etc) presumed to be driving these instances in its own self-interest, which is a simplified conception largely at odds with the tenets of "discourse critique" one claims to be methodologically adopting (typically citing Foucault or other familiar names, but only as a shorthand justification for the kind of haphazard pop research you find on TVtropes or elsewhere; rarely is it a coherent read of Foucault beyond adopting the mantra that everything is power, meaning every pattern can now be called a danger, a "disciplining" practice).
It's simplistic at best, but at worst displays a bizarrely retrograde notion of autonomy that still baffles me for being wedded to movements (poststructuralism, etc) that were meant to be prominent refusals to accept anything like a transcendent freedom of human choice or real individual autonomy in the first place. There's no un-patterned or trope-free self there to be rescued, nor is there such thing as a neutral concept of humanity that isn't already deeply gendered; that doesn't mean we're stuck, it just means that we continuously use and adapt these patterns and elements to play and create new meanings. But if you slip even for a moment into a language of restoring each person's choice to become what they truly are--what they truly were before being "coerced" by these roles and patterns--you're lapsing into an uncritical nostalgia for a kind of ahistorical autonomy that is incompatible with these theories. The problem is much more pronounced with all the talk of "strong" characters and role models, as if this very notion of individual strength and independence weren't a product of a particular (relatively recent) era of history and the ideals that are most compatible with the needs of the modern market.
What you'll begin to notice over time is that real change and flexibility of human expression or action is never brought about by the earnest social theorist who envisions herself a savior with notepad in hand. Quite the opposite; it's the comedians, creative writers, and anyone else who knows the truth of patterns and tropes--that they are never quite what they appear.
To contrive a simple example: the young feminist researcher will watch something like two high school boys joking with one another, one punching the other's arm hard, and will read it as a straightforward repetition of various patterns of masculinity as a club of violence (this kind of analysis is actually a genre, "masculinity studies" conducted almost exclusively by women from a feminist orientation). But put down the lazy reading of tropes, look a bit closer, and you might see that the same strike in the arm is actually operating somewhat contrary to expectation in that context, as a breaking of the usual masculine barriers to close bodily contact with friends, creatively employing a mimicry of aggression only as a kind of playful ruse to touch a friend. You will often find that these actions are, if anything, ways that members of that group subvert the norms of their roles by toying with them and adapting to contexts. Any time you think you understand another subgroup or culture on the basis of their outward expressions and patterns--quickly tying these to roles and power--you're likely going to make truly embarrassing misreads and mistakes. Humans are much more clever in everyday speech and action than one might recognize; not fashioning themselves in a vacuum or from pure choices, but playing with the bounds of who they are, what gendered and raced bodies they inhabit. Everything you read as a re-inscription of norms ends up playing out more like a comic inside joke when you move to the inside of a group and understand the way these patterns are traded and mimicked with countless forms of play and irony.
And that brings me to Mario. To read these games as part of a classic concept of male heroism is rather absurd, but typical of the tropes style of reasoning. In fact, Mario has grown increasingly to be more like a child rather than any kind of male archetype; this was already in evidence in the 2D games as they became more detailed (look at the art of Super Mario World, and the whole concept of being a tiny hero that must use mushrooms to equal his enemies or even his princess' stature), but with the 3D games, they took it even further by giving his walk and gait a kind of toddler-like quality, in addition to his comic body proportions. His high voice and childlike movement are at the heart of the franchise, and far from a power fantasy, the 3D levels often have evoked a kind of playground feel of trying to make it to the top of a structure but squealing with delight rather than terror each time he falls.
There's a reason that Mario has always been one of the rare franchises to appeal to women players as much as men: we don't play it as a rescue fantasy, but instead as a retreading of childhood wonder and novelty. The princess, in this context, is hardly to be read as a misrepresented female character; that's truly stretching the way the series functions, embarrassingly so. There is in fact nothing to be unmasked by the researcher here: everyone who plays the game recognizes the conscious use of an old damsel / hero motif. But far from somehow reinforcing that model, this re-imagining of that quest in the form of a childlike, high-pitched protagonist serves if anything to deflect simplistic conceptions of manhood as power. But the earnest researcher armed with tropes... just misses the mark every damn time.
And with that, I'm delaying my sleep by typing a near-essay on a dang forum for now. >:-D
For the love of Yahweh, please try to understand the arguments before you attempt to counter them.
- $150,000 for this?!
This is an excellent response and I really wish more people could see things this way. Everyone who isn't personally offended by these tropes should at least be able to acknowledge that a lot of other people see it differently than they do. If you're willing to acknowledge that people may feel differently about it, then you might be able to ask yourself "What is the point of some of these tired tropes? Are these tropes adding anything positive to the game experience? Would Mario still be Mario if the opening 10 seconds of kidnapping was either removed or replaced with something more interesting?" Because if a game has nothing to lose by dropping and old, offensive trope, it could very well have something to gain by becoming more original and inclusive.
Bingo. No one gets to choose what is offensive or not. You can't say, "that's not offensive because I wasn't offended by it". That's not how it works.
I went out of my way to phrase it as "either remove it or replace it" when discussing the Mario example, because Mario doesn't really need a story at all (imo). Having said that, plenty of Nintendo games have excellent stories. The Paper Mario games and the Mario RPG games are often very funny and I've heard great things about the writing in Kid Icarus: Uprising. So at the very least, Nintendo and the translation teams that they use are capable of more than damsel in distress.
She would greatly silence many critics if she divulged her budget and donated the left over money to a woman's aid group or something. It's not relevant to her arguments, but it would go a long way.
She would greatly silence many critics, boost her overall image and raise the profile of her project if she divulged her budget and donated the left over money to a woman's aid group or something. It's not relevant to her arguments, but it would go a long way.
By the same token everyone shouldn't be offended by something because another person was.
Then why reply. Complain to Kickstarter, or call out the donators (you know, the thousands of people that gave her money well beyond what she asked for) if the business model upsets you. But Anita laid out quite clearly what she planned to make, and she has delivered (so far). It's irrelevant to the issue at hand, and it doesn't even deserve an answer, in my mind.
Again, you guys are seriously underestimating the cost of decent video production. Professional color correction alone for a 90 minute film can start at $10,000 and go as high as $100,000. Now consider sound design and mix, sound crew, camera crew, editors, etc.
I'm not saying that she shouldn't divulge this info out of goodwill, but she didn't make this for $10,000 and quit her job to live like a king.
Considering chivalry and "man as protector" is an inherently misogynist concept, I don't feel that argument is much better.
She would greatly silence many critics, boost her overall image and raise the profile of her project if she divulged her budget and donated the left over money to a woman's aid group or something. It's not relevant to her arguments, but it would go a long way.
Again, you guys are seriously underestimating the cost of decent video production. Professional color correction alone for a 90 minute film can start at $10,000 and go as high as $100,000. Now consider sound design and mix, sound crew, camera crew, editors, etc.
I'm not saying that she shouldn't divulge this info out of goodwill, but she didn't make this for $10,000 and quit her job to live like a king.
As if her critics actually care about that.
By the same token everyone shouldn't be offended by something because another person was.
I don't think anyone is arguing otherwise. As I said with my post, I wasn't offended when I booted up New Super Mario Bros. U and greeted with Peach being kidnapped for the 100th time. Why? Because it's just what I expect. This isn't my first rodeo, and I'm not playing Mario for the stupid plot. Just let me jump on goombas and koopas!
But that doesn't mean I'm incapable of stepping out of my own shoes for a moment and hearing out why someone may find Peach's role in the mainline Mario games problematic in its portrayal of women. I'm not going to boycott Mario games, but I'm certainly on board with giving Peach a more heroic role in the next Mario game as opposed to being the helpless victim, and would certainly advocate them doing it if they asked my opinion personally (not that they would or should). And if the next is just another "save Princess Peach" game? I'll probably still buy it.
But you also shouldn't assume you know the details to her production. There are a number of open source programs available that she could have learned to save cost. Regardless money isn't the issue up for debate here.
I can't believe I'm doing this.
Objection: Disabling the comments on youtube is evidence that she isn’t interested in having a legitimate dialogue.
Disabling the comments on youtube is evidence that she doesn’t want to be harassed. And despite the comments being off, there seems to be quite a bit of discussion going on elsewhere. For example, on GAF.
So...Just putting it out there. @21:30 - She REAAAAAAAAAAAAAAAAAAAALLY should have kept playing Double Dragon Neon. Marion gets hers. She gets it good.
Not really. Hachi had a great post about this
I think he hits the nail on the head on why this video seems so slanted.
It improves her PR and the visibility of her videos/work. It makes her detractors that much more foolish. Constantly shouting "look at her arguments" and ignoring her presentation and PR is not efficient.
No way I'm reading 60+ pages of comments - hopefully the objections a few posts above covered most of what was already discussed.
Anyway, I didn't know about that issue with the Starfox game, so I'm glad at least I learned something, even if I didn't expect much from the video.
On the issue of handling captivity in games, it's not so much male versus female as it's escapable versus unescapable - if something can't be escaped, it makes for a frustrating game experience (this is kinda related to the recent "fighting games are frustrating" topic, if you swap captivity with being trapped in a long combo with no way to act), so an outside role is a possible solution.
On this particular issue, Chrono Trigger is an interesting example, as you're put in an escapable prison but deprived from all items, but if youo're captuerd with Ayla in your party, you're at an advantage, since she doesn't need any to fend for herself while you go look for your stuff. Probably doesn't quite count as modern enough to be covered in the next video though.
Very debatable in the case of chivalry. It had a lot more to do with social norms and herarchy that actually gender.
I don't think anyone is arguing otherwise. As I said with my post, I wasn't offended when I booted up New Super Mario Bros. U and greeted with Peach being kidnapped for the 100th time. Why? Because it's just what I expect. This isn't my first rodeo, and I'm not playing Mario for the stupid plot. Just let me jump on goombas and koopas!
But that doesn't mean I'm incapable of stepping out of my own shoes for a moment and hearing out why someone may find Peach's role in the mainline Mario games problematic in its portrayal of women. I'm not going to boycott Mario games, but I'm certainly on board with giving Peach a more heroic role in the next Mario game as opposed to being the helpless victim, and would certainly advocate them doing it if they asked my opinion personally (not that they would or should). And if the next is just another "save Princess Peach" game? I'll probably still buy it.
For the people that complain about the money: did you pledge?
You're talking about how it's not worth it and how Anita should do this or that with the money, but did you pledge? Why should you have a say about whether what she is doing is worth the money or what she should do with the money instead?
I gave her money. I'm happy with this so far. It's worth it to me.
If you didn't give her any money, it's not up to you whether that money is well spent.
Giant Bomb is super popular right?
Is it safe to assume lots of people here like them?
$50 annually ($5 monthly)
10,000 subscribers almost 2 years ago (http://www.giantbomb.com/forums/off...-finally-breaks-over-10000-subscriber-501105/)
$500,000 (not including wages) for extra video content.
Lets take every Giant Bomb thread ever and constantly say "$500,000!"
And then say you're totally not derailing.
The difference here is that no one is trying to stop people from making games about gay romance or powerful women. Nothing is holding them back from doing it except for the assumption that it wont sell.
There is a HUGE difference between
Brokeback Mountain not getting made because there are people that don't like gay people and speak out against it and Brokeback Mountain not getting made because they don't think enough people will go see it to make it profitable.
Yeah, I can't believe someone actually thought up and typed out logical counterpoints to several legitimate objections against this video either. Well done. Good points, all, but I do still take issue with this:
My problem is she's avoiding addressing legitimate criticisms of her work. She does it not only on YouTube, but on Twitter, and her own page. Though this speaks more about her character as a thought leader and researcher than it does about the actual issue being discussed, of course.
Not just at the bottom, but totally out of sight of from the reality that the people around a person and the influence their behavior has on that person absolutely dwarfs the influence that media has on the same person.
My 5 year old nephew could play Mario, DK, Zelda for a year straight and none of it would have even close to the same impact as if he saw me treating his aunt like dirt for 30 seconds. That would imprint his behavior for life.
And to answer your question: True. So what. I never said otherwise. But there is a reason that Sigmund Freud is deemed a more important person than Roger Ebert.
also. is it so bad that we want to rescue women?
The issue I find is that Anita considers that the gender is being declared helpless when what is happening is it's men who want to be the hero for their love. The role of the man as the protector and performer in courtship doesn't show his beliefs of the weakness of females as much as chivalry isn't there because men believe women incapable but rather are told to treat women and their love with greater respect by default. The helplessness is shown to enhance the drive of the need be hero and is there regardless of the sex of the victim.
That doesn't make the overuse of the trope any better on women though. Like I said much either - the issue is the lack of catering to the female market.
Well it definitely seems like gaf is by the way of responses in this thread.