shinobi602
Member
More here: http://www.eurogamer.net/articles/2016-12-09-mass-effect-andromeda-interview
Hey guys - let's start by dissecting the latest trailer a bit. In it we see a character named Sloane Kelly - she looks like the leader of the pirate settlement we're introduced to. And yet, on the Andromeda Initiative website we can see she was once a leader on the Nexus, the Citadel-esque flagship used to spearhead exploration into Andromeda. What happened there, and how long afterwards are we seeing?
Fabrice Condominas: What you see in the trailer is a tease of what happens to the different arks... obviously this is central to the story of how things didn't go as planned [on arrival in Andromeda]. People got spread out. You don't know what happened to the other arks. You may have seen we just announced some Mass Effect novels - I encourage you to look at their titles...
Ryder speaks to a character named Sam, or SAM, and I was wondering whether this is your version of EDI on the Tempest [your new Normandy]?
Fabrice Condominas: Yes and no. Yes, in the sense that SAM is ultimately not a living being - its more of an AI or robot. But it's way broader than EDI - the relationship is way different. SAM handles a number of things as well as your vessel. It is connected to you permanently and was connected to - and knew - your father, Alec. There's a very specific relationship there. It's more of a partner than EDI was - you're way closer emotionally to SAM.
One piece of feedback you guys got from the trailer and responded to very quickly via Twitter to is the quality of the facial animations and lip-syncing. You've said you're working on it but I wondered how much more you can do there in the engine?
Fabrice Condominas: We are absolutely working on it. As was mentioned in the tweets it's actually something that comes last in the polishing stage. We've been using full facial capture for the first time to record the actor's performance and it's also the first time for BioWare working in Frostbite - I think we're beginning to push that fairly far. We're actively working on it and it's the last thing to be polished before we do a manual pass and really, really tweak all those movements because we first wanted to make sure the dialogue is final and settled.
One thing I think people expected to see in the trailer and we didn't get is a release date - apart from the vague mention again of "spring 2017". That's getting pretty close - why aren't you announcing it? Should fans be worried it'll slip?
Fabrice Condominas: There's absolutely no reason to be worried. BioWare is all about quality and believe me - the team is extremely aware of how fast that is coming [laughs]. But we're focusing on that - that's our objective. Maybe we'll need two extra days? When we're 100 per cent confident we can go to certification on a certain date, then we'll give a very specific date. In the meantime, we're focusing on quality and every day counts. We don't want to pressure that.