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4 minutes of No Man's Sky gameplay (w/ RAW AUDIO)

It is ok for people to not like the same things as you, as many inane comments as this thread has is replicated by the number of people moaning about it.

NMS is not going to be a hit with everyone and generalising that thats because 'console players' is a little ludicrous. I have a PS4 and a PC, do you think I will enjoy it more if I play on PC? Will that make me think differently?

I think if you're predisposed to want traditional console AAA experiences then you'd view this and similar "create your own fun" experiences in a more cynical manner. Like mentioned before, Minecraft, Terria, Ark, DayZ, etc. aren't being continuously met with "what do you do. It must be boring" comments.
 
I'm worried that this is going to an amazing looking game whose mechanics and gameplay fall so incredibly short of what people think it's going to be, just a bunch of shallow elements that don't really provide a very compelling drive to continue playing. I really hope I'm wrong but I'm going to remain tepidly excited for this.

This is exactly what it looks like to me, personally. The crow will be epic on launch day regardless of whether the skeptics are proved right or the fans are proved right. This game will either massively deliver or disappoint. I think it's either going to be one of the most enjoyable unique game experiences out there or one of the most numbingly boring executions of exploration gameplay out there.

Actually it will probably be both. Very polarizing. People who hate and love it.
 
I think if you're predisposed to want traditional console AAA experiences then you'd view this and similar "create your own fun" experiences in a more cynical manner. Like mentioned before, Minecraft, Terria, Ark, DayZ, etc. aren't being continuously met with "what do you do. It must be boring" comments.

You bring up a good point.
I wonder why it's different for this game.
 
I think if you're predisposed to want traditional console AAA experiences then you'd view this and similar "create your own fun" experiences in a more cynical manner. Like mentioned before, Minecraft, Terria, Ark, DayZ, etc. aren't being continuously met with "what do you do. It must be boring" comments.

No one wants Ubisoft towers and side missions but everyone wants a played structure they're already familiar with.
 
Walking seems really slow.

This game needs a deployable motorcycle from the ship in the vane of Oblivion

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I've been thinking the same thing since the latest footage came out. I hope ground vehicles are one of the post-launch updates.
 
I'm so fucking tired of these AE youtube openings with a track the person "<3's" this month.

I think the game looks and sounds great, except for the clutter/shadow LOD proximity. Super impressive still. Not too sure how deep the systems are within the game or how long it'll have legs.
 
We know what is in the game. We just don't know how they work.

Combat is in the game. It is a primary method of interaction with the creatures of the universe. What types of guns are there? What types of enemies are there, and what is a combat encounter with them like? Do they have AI, or do they all just run at you in a straight line like Minecraft? Are there multiple weapon types? How do gun upgrades work? Is the shooting itself enjoyable?

Our knowledge is limited to a bullet point - "You can shoot stuff". But it takes more than that for me to determine whether or not it's something I'd be interested in, and they seem reluctant to provide me with that information (which could be confirmed with a short 10-15 minute play session with the title).
 
I think if you're predisposed to want traditional console AAA experiences then you'd view this and similar "create your own fun" experiences in a more cynical manner. Like mentioned before, Minecraft, Terria, Ark, DayZ, etc. aren't being continuously met with "what do you do. It must be boring" comments.

I think that's a fairer way to put it. I grew up in the days of arcade machines, ZX spectrum and NES and to me gaming has always been about short bursts of fun, a distraction from life for a short time and therefore the modern trend for open world and exploring leaves me quite cold. TBH in general the more 'its art' gaming becomes the less and less interested I am.

So whilst I can appreciate the beauty of NMS I know that if I bought it I would play it for half an hour and never touch it again, there isn't the hook for me.
 
I think if you're predisposed to want traditional console AAA experiences then you'd view this and similar "create your own fun" experiences in a more cynical manner. Like mentioned before, Minecraft, Terria, Ark, DayZ, etc. aren't being continuously met with "what do you do. It must be boring" comments.

Many AAA experiences are about creating your own fun. Open world games have always been about this, and they have been extremely popular genre for a very long time.
 
Difficult to get a good feel for the soundtrack from short clips, but I'm digging the ambiance it's creating even with the scenes cut up like that. I really want to see like, five minutes of straight gameplay.

At 3:10 or so, there's a scene with the kind of large diamond object from the cover art, up in the sky. Ships or something are moving toward it, leaving contrails...and then once bounces off it. I'm really curious what those are.
 
What if.... The center of the universe is.....


...multiplayer?

I mean, think about it:

Your goal is to reach the center? Where everyone will eventually end up at?

Naaaahhhhhh..............
 
We know what is in the game. We just don't know how they work.

Combat is in the game. It is a primary method of interaction with the creatures of the universe. What types of guns are there? What types of enemies are there, and what is a combat encounter with them like? Do they have AI, or do they all just run at you in a straight line like Minecraft? Are there multiple weapon types? How do gun upgrades work? Is the shooting itself enjoyable?

Our knowledge is limited to a bullet point - "You can shoot stuff". But it takes more than that for me to determine whether or not it's something I'd be interested in, and they seem reluctant to provide me with that information (which could be confirmed with a short 10-15 minute play session with the title).

This has all been answered in the previews of the game where people have actually played it. When you're saying "we" and "our" you really mean you don't know.
 
We know what is in the game. We just don't know how they work.

Combat is in the game. It is a primary method of interaction with the creatures of the universe. What types of guns are there? What types of enemies are there, and what is a combat encounter with them like? Do they have AI, or do they all just run at you in a straight line like Minecraft? Are there multiple weapon types? How do gun upgrades work? Is the shooting itself enjoyable?

Our knowledge is limited to a bullet point - "You can shoot stuff". But it takes more than that for me to determine whether or not it's something I'd be interested in, and they seem reluctant to provide me with that information (which could be confirmed with a short 10-15 minute play session with the title).

The primary method of interaction is just leave them the fuck alone. It's not a game where you kill everything on sight.
 
Many AAA experiences are about creating your own fun. Open world games have always been about this, and they have been extremely popular genre for a very long time.

The emergent gameplay of open world games doesn't qualify for what that post is talking about. Terraria's gameplay is contingent on user exploration, it doesn't exist in lieu of guided experiences like a GTA or Far Cry.
 
I just know on the 15th. I want to hear "No Man's Sky" is PSVR compatible. And they are releasing day & date together. I wouldn't give a damn if the game turn out to suck. I just want to see the chaos that would ensue on the Gaf after that bomb drop.
 
This information is limited but it based what I can confirm based on admission of previewer folks that put 30 to 40 minutes invested into the game as well as confirmed information circulating from various articles be it IGN, Gamespot, etc.

Everyone starts on a planet roughly the outer edge of the universe that is procedurally generated in this game. The main object is striving to get to the center of the universe. What is at the center of the universe. That is currently unknown.

There is a survival aspect in which you need to collect fuel and resources to upgrade your suit, ship, and weapon.

Most of the planets have guardian sentinels that act like law enforcement / planet protectors. Hunting animals, destroying landscape, and so forth will give you a wanted level and attract their attention and they become increasingly hostile and as this threat level increases. It gets to the point that they will beam in reinforcements and overwhelm you with sheer numbers.

You suit has a thermal protection level. Planets can be extremely hot or extremely cold. Certain resources gathered can be used to upgrade your suit for increased survival in harsher planet environments.

There is standing stones and large monoliths with glyph like writings on them, interacting with these will teach you a small portion of an alien language.

There is multiple alien factions you can build rapport with by trading or communicating with speech checks against the knowledge of the language you learned of that specific race. Failing a speech check gets the alien angry and you can lose reputation with the faction.

There is space stations that act like trade centers, you can buy new ships, upgrade your weapon and so forth.

Give me time to asset my notes and I'll have more information in the next post.
This seriously just sounds like Elite with walkable planets (with flora and fauna and everything that entails). I'm seriously hyped right now. If the post release support include procedurally generated cities, I think it might ruin all future Elite style games for me.

I just know on the 15th. I want to hear "No Man's Sky" is PSVR compatible. And they are releasing day & date together. I wouldn't give a damn if the game turn out to suck. I just want to see the chaos that would ensue on the Gaf after that bomb drop.
They really to announce support for VR before release just so I know what platform to buy it for.
 
What are you going on about? Who said I was comparing gameplay? I'm pointing out the idea that the existence of "goals" is an inherent indicator of anything. Did you notice the part where nothing you're pointing out is mutually exclusive with your original comment to NMS? Where do you think that dissonance comes from?

I'm saying looking at Minecraft it is very easy to tell what you do. You explore. You mine. You build. You craft. You survive.

All these boring videos of you flying to various beautiful planets like they show in most, including the video in the OP, really do nothing to attract the casual viewer of these videos in deeper.

I simply originally asked what you do in NMS. These videos do nothing other than show me that I explore various planets doing nothing that seems very exciting.
 
As for the prestige of Hello Games and what experience they have. Most are former Sumo Digital, Criterion and Kuju Entertainment Devs that worked on Burnout 3 and Geometry Wars.

Sean Murray was the technical lead of Burnout 3.

This goes in line why Ship controls are more on the arcadey side and less Sim.

Anyways moving on.

On each planet there is a Beacon. The large Black Cube with a red Core that is shown predominantly in the game artwork and cover of the game. This is like a central database server that you link to that records your discoveries (Animal species, resources gathered, and specific locations)

Planets are discovered by flying into their atmosphere. Like systems, they are credited to the first person to do so. Creatures can be discovered by scanning them which I believe is down on the d-pad. Which sends out a pulse in radius around you

You just upload your information at a beacon before you receive your reward. Rarer the object or more dangerous the creature the larger the reward.

You are given a form of currency called Units, which is used mainly at Space Stations for purchasing of ship upgrades, suit improvements (Jet Pack Module, Thermal Protection, Damage Resistance, and so forth)

The time of day on a planet depends on the position and rotation of the planet relative to any nearby suns. As a planet rotates, the time of day will change. The day/night cycle is not artificial. It is calculated as the game plays in relativity to the time that passes via axis rotation of the planet revolving around it's parent star.

When you die you will lose any un-uploaded discoveries you had made, as well as any resources you had on you at the time. You will not lose any Units or upgrades to your suit. If you die in a ship, you will lose it and any cargo it had. You will respawn in a basic life-pod, which is what you would have at the start of the game. If you die on the ground, you will respawn next to your ship.

A crafting system exists in game with ingredients used based on periodic table of the elements that contain both real and fictional elements.

In order to craft things, blueprints must be discovered. These can be found in many places on planets. They will get more advanced and more useful towards the center of the galaxy. Crafting is done using resources collected while mining, or by trading. To craft something, select an empty slot in the inventory screen, and pick a blueprint to craft. The material requirements will show. If you have all the required components then you will be able to craft it. Crafted components live in the same space as your cargo. This means you need to decide what is important to keep hold off and what items are to be dropped,

I think there is a bit more I could cover but some of the folks in here also answered some things I've covered.
 
I wish we could actually see in a video the stuff all those previews were talking about. I'm not playing Russian Roulette with my money so I'm not pre-ordering until then. Well, I shouldn't be pre-ordering anything anyway lol
 
As for the prestige of Hello Games and what experience they have. Most are former Sumo Digital, Criterion and Kuju Entertainment Devs that worked on Burnout 3 and Geometry Wars.

Sean Murray was the technical lead of Burnout 3.

This goes in line why Ship controls are more on the arcadey side and less Sim.

Anyways moving on.

On each planet there is a Beacon. The large Black Cube with a red Core that is shown predominantly in the game artwork and cover of the game. This is like a central database server that you link to that records your discoveries (Animal species, resources gathered, and specific locations)

Planets are discovered by flying into their atmosphere. Like systems, they are credited to the first person to do so. Creatures can be discovered by scanning them which I believe is down on the d-pad. Which sends out a pulse in radius around you

You just upload your information at a beacon before you receive your reward. Rarer the object or more dangerous the creature the larger the reward.

You are given a form of currency called Units, which is used mainly at Space Stations for purchasing of ship upgrades, suit improvements (Jet Pack Module, Thermal Protection, Damage Resistance, and so forth)

The time of day on a planet depends on the position and rotation of the planet relative to any nearby suns. As a planet rotates, the time of day will change. The day/night cycle is not artificial. It is calculated as the game plays in relativity to the time that passes via axis rotation of the planet revolving around it's parent star.

When you die you will lose any un-uploaded discoveries you had made, as well as any resources you had on you at the time. You will not lose any Units or upgrades to your suit. If you die in a ship, you will lose it and any cargo it had. You will respawn in a basic life-pod, which is what you would have at the start of the game. If you die on the ground, you will respawn next to your ship.

A crafting system exists in game with ingredients used based on periodic table of the elements that contain both real and fictional elements.

In order to craft things, blueprints must be discovered. These can be found in many places on planets. They will get more advanced and more useful towards the center of the galaxy. Crafting is done using resources collected while mining, or by trading. To craft something, select an empty slot in the inventory screen, and pick a blueprint to craft. The material requirements will show. If you have all the required components then you will be able to craft it. Crafted components live in the same space as your cargo. This means you need to decide what is important to keep hold off and what items are to be dropped,

I think there is a bit more I could cover but some of the folks in here also answered some things I've covered.

Great info here.
 
As for the prestige of Hello Games and what experience they have. Most are former Sumo Digital, Criterion and Kuju Entertainment Devs that worked on Burnout 3 and Geometry Wars.

Sean Murray was the technical lead of Burnout 3.

This goes in line why Ship controls are more on the arcadey side and less Sim.

Anyways moving on.

On each planet there is a Beacon. The large Black Cube with a red Core that is shown predominantly in the game artwork and cover of the game. This is like a central database server that you link to that records your discoveries (Animal species, resources gathered, and specific locations)

Planets are discovered by flying into their atmosphere. Like systems, they are credited to the first person to do so. Creatures can be discovered by scanning them which I believe is down on the d-pad. Which sends out a pulse in radius around you

You just upload your information at a beacon before you receive your reward. Rarer the object or more dangerous the creature the larger the reward.

You are given a form of currency called Units, which is used mainly at Space Stations for purchasing of ship upgrades, suit improvements (Jet Pack Module, Thermal Protection, Damage Resistance, and so forth)

The time of day on a planet depends on the position and rotation of the planet relative to any nearby suns. As a planet rotates, the time of day will change. The day/night cycle is not artificial. It is calculated as the game plays in relativity to the time that passes via axis rotation of the planet revolving around it's parent star.

When you die you will lose any un-uploaded discoveries you had made, as well as any resources you had on you at the time. You will not lose any Units or upgrades to your suit. If you die in a ship, you will lose it and any cargo it had. You will respawn in a basic life-pod, which is what you would have at the start of the game. If you die on the ground, you will respawn next to your ship.

A crafting system exists in game with ingredients used based on periodic table of the elements that contain both real and fictional elements.

In order to craft things, blueprints must be discovered. These can be found in many places on planets. They will get more advanced and more useful towards the center of the galaxy. Crafting is done using resources collected while mining, or by trading. To craft something, select an empty slot in the inventory screen, and pick a blueprint to craft. The material requirements will show. If you have all the required components then you will be able to craft it. Crafted components live in the same space as your cargo. This means you need to decide what is important to keep hold off and what items are to be dropped,

I think there is a bit more I could cover but some of the folks in here also answered some things I've covered.

Thanks man.

This post is much more helpful than someone just asking questions to my statement/question.

I am 33 years old with a full time career and don't have all the time in the world to just seek out and soak up as much information as I can about a game.

I figured I could explain how I do not understand what there is to "do" and get a response such as this without upsetting the hivemind.
 
I'm saying looking at Minecraft it is very easy to tell what you do. You explore. You mine. You build. You craft. You survive.

All these boring videos of you flying to various beautiful planets like they show in most, including the video in the OP, really do nothing to attract the casual viewer of these videos in deeper.

I simply originally asked what you do in NMS. These videos do nothing other than show me that I explore various planets doing nothing that seems very exciting.

Again, nothing you're saying is mutually exclusive to your original comment that these games are seemingly lacking "goals". You've apparently just arbitrarily decided when it's an objective checkbox to a game or not.

To clarify, why is 'exploring' valid in Minecraft and not in No Man's Sky? Why do you choose to engage in this meta-conversation rather than looking up the actual answers you're looking for? It wouldn't even involve more reading, there's plenty of gameplay footage explicitly giving you the basics, why did you decide to glean all of your information from something that specifically was put up without commentary to begin with?
 
I think one thing I believe that is important to bring up that unlike games such as Terraria or Minecraft.

NMS doesn't have structure or base building mechanics.

Basically your ship is your home in a fashion. So losing your ship is kind of significant because you may have upgraded to a certain degree to travel to even more hostile or dangerous locations.

While Minecraft's element of survival was focused on gathering resources to build a shelter to survive when enemies spawn at night time.

The similarity with Minecraft would probably more about the mining aspect as you descend deeper and deeper underground to find rarer or more valuable resources, but also potentially more dangerous enemies.

Well NMS is similar in that regard as instead of going deeper underground, you are traveling closer and closer to the center of the universe, which planets have even more rarer resources for you to collect and alien lifeforms become increasingly more dangerous and hostile.
 
My mind is racing with the possibility of the complexities of the planets that are discovered much later in the game.

All these same-looking planets is clearly early stuff, but I just wish I could get confirmation that planets exist with deep maze-like caves, massive underground caves, deep and dark scary oceans and creatures, thick, dark forests, etc.

Im excited, but so cautious.
 
I'll be perfectly honest, I'm a space buff more then anything else.

Even if I was simply allowed to fly aimlessly from various planets and check out weird alien fauna and flora, I'd be perfectly okay.

Afterall I spend a lot of time using Celestia (google and download this program and check it out) and stuff like Universe Sandbox.

So my interest in the space is more on the scientific side of things with various Star scales, their volume and mass compared to our Sun.

How Hypergiant Stars like Betelgeuse or even CY Canis Major exist and have a radius that is thousand times larger then our Sun.

I mean when you look at stuff like this - https://www.youtube.com/watch?v=-n--RMK06S4
and this = https://www.youtube.com/watch?v=DBZkyXMQwGw

Just to get a general idea of how absolutely massive our universe is.

Is it any wonder why a game like No Man's Sky interests me?
 
My mind is racing with the possibility of the complexities of the planets that are discovered much later in the game.

All these same-looking planets is clearly early stuff, but I just wish I could get confirmation that planets exist with deep maze-like caves, massive underground caves, deep and dark scary oceans and creatures, thick, dark forests, etc.

Im excited, but so cautious.

There are planets with cave systems. Sean Murray bombed through to one in the recent demo to the press. And they have talking about planets consisting mostly of water before. I'm sure there's tree planets as well. Since there is trillions of planets in this game it only makes sense that any type the algorithm could make in theory based on what we have seen so far, is in there somewhere. If you will ever find it though, that's another question.
 
Looks boring.

There's all this talk about trading, alliances, and general sic-fi stuff but every video is always a few minutes of slow walking/panning around very similar looking planets.

Why not show some of that other stuff?

I guess they probably have, somewhere.
 
Well, I kinda like that.

I'm curious though, have gas planets already been shown ? Because I guess not every planet are solid right ?
 
What you do in this game.

I really appreciate this.

I'm still not sure how to feel about this game. On one hand it looks like a fantastic exploration game, but on the other I still feel like I need more details. Has there been anything showing/describing what exactly are all the upgrades you can get? I saw the pre-order incentive was a ship so obviously there are different models but is there anything detailing how one ship is different from another beyond maybe shield/speed?

I guess I understand what you do in this game, the problem is that I don't know how deep the gameplay aspects go. I want some kind of indication of what end game looks like so I have an idea of what my path will be, and I mean that in terms of what things look and play like with maybe nearly every upgrade or something you can buy with resources in game that's super expensive but really awesome or what the end game result of trading with/killing these alien races are. I think they can go over some of this information without losing the mystery and discovery of the game. An end game of reach the center of the universe and maybe something will happen just isn't enough for me.
 
You bring up a good point.
I wonder why it's different for this game.

Aren't all those games multiplayer games? Even if you get bored, there's the possibility to create your own fun with friends in those games. NMS doesn't have that.

Looks boring.

There's all this talk about trading, alliances, and general sic-fi stuff but every video is always a few minutes of slow walking/panning around very similar looking planets.

Why not show some of that other stuff?

I guess they probably have, somewhere.

If I'm remembering correctly, the trading and buying is just going to an outpost and doing that stuff through a menu without any real NPC interaction. I don't think it would really be worth the trouble getting footage just so we can look at a menu
 
Looks and sounds so goddamn gorgeous. Can't wait to take this first a spin. Exploring the planets looks really peaceful and interesting. I'll probably be more destructive than this person was though.
 
If I'm remembering correctly, the trading and buying is just going to an outpost and doing that stuff through a menu without any real NPC interaction. I don't think it would really be worth the trouble getting footage just so we can look at a menu

Oh, that's super disappointing.
 
Forgive my total ignorance on this, but what do the characters look like? Will I be able to find a buddy and they can come explore the galaxy with me? Or is this game just you and the alien creatures and a logbook of where you've been? Sorry for the seemingly dumb questions.
In all seriousness, I really think No Man Sky is an intergalactic sci-fi pokemon snapshot game. Do y'all remember pokemon snapshot?
 
Personally I wish this game would allow for optional coop. Would've loved to explore with my brother since I don't see him all too often, and the relaxing atmosphere would've been a perfect fit. Ah well, guess I'll decide once There are some in depth lets plays to see if the game is still for me.
 
The thing I'm most curious about is the wildlife interaction. The procedural generation is super cool, but I'm hoping there's more to see than them just walking around. Since this game is a slower-paced, more methodical exploration kind of thing, I'm hoping there's a lot of depth and variance as to what kinds of things you can observe. The generation is undeniably cool but I worry the magic will wear off for me if the routine just becomes land on new planet -> find weird/cool looking varmint -> they just kinda walk around in place.

On a similar note, I hope that the procedural generation leaves some truly bizarre or intriguing landmarks with stuff in/around them. Basically, everything I can see so far is awesome, I just want an idea of how deep the rabbit hole goes.
 
Since I've seen the PS square button prompt, i have very little hope this comes out for PS VR. Tearing, bad framerate in the non VR version.
 
I really really really want to be excited for this game, but the more I see the less excited I get. It looks gorgeous but at the same time boring to play. Will wait for reviews
 
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