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Wait.....DRIVECLUB is actually good? I'm not talking about just weather either.

From what I could gather in reviews, Driveclub seems like a very shallow racing game. I'm not going to take my chance on this one.
 
I like Jeff but disagree with him heavily here. Seems like he wants guide lines and brake assist in his racing games.
You guys sure like to make up stuff about Jeff.

He doesnt care for the thin selection of modes or the extra-sticky tires. I dont like those elements so much myself.

And I refuse to believe that there is no rubberbanding. The pack definitely slows down for you to catch up, beyond any shadow of a doubt.
 
I'm not even talking about online, which I heard worked for reviewers, due to no load on the servers. I'm talking about the core gameplay elements, which have been solid since day one. Obviously it's my opinion, but a score of a 6 is just crazy to me.

People expect more than just a core game these days, for their $60. The game was unfinished when it was released.
 
Tracks are boring and samey. Graphics are good maybe even great but nowhere near "jawdropping" for any reason that I can see. Career mode is as boring as it gets and the penalty stuff might appeal to you but it definitely saps the fun.

Man, I couldn't possibly disagree more about the tracks. Each country has a pretty distinct look and feel to the tracks, and considering each has a variety of point-to-point, road circuits, and proper circuits, I don't find them in anyway to be 'samey'. I absolutely adore the track design, with some featuring massive elevation changes and incredible hill climbing, others featuring high speed long straights, and others forcing you to drive extremely technically throughout. To each their own, though, that's just how I see it.
 
From what I could gather in reviews, Driveclub seems like a very shallow racing game. I'm not going to take my chance on this one.
If by shallow you mean incredibly focused on racing and does said racing extremely well and does not have you finding barns in the middle of a country field to unlock a new car then yep, it is shallow.
 
Picked the game up yesterday and it has shocked me too. The game is great fun, even without the weather. Of course the online problems are/were inexcusable, but the game underneath looks and plays great. I especially don't get Jeff Gerstman's hate for the game (saying it's an outright bad game).
 
People expect more than just a core game these days, for their $60. The game was unfinished when it was released.

We're talking about reviews scores correct? They did not review a unfinished game. Weather was known for months would release after launch. As I said the reviews were way off in my opinion.
 
If by shallow you mean incredibly focused on racing and does said racing extremely well and does not have you finding barns in the middle of a country field to unlock a new car then yep, it is shallow.

why would you compare an open world racer with driveclub? Seems like an excuse to bash the xbox on a game that gets high praise. Especially when you unlock cars other ways and do things other than finding a barn.
 
Its the best Racing Game in this Gen without any competition

The first part of your post is both Subjective and could be argued incorrect based on critical reception.

The second half of your post is factually incorrect.

Best to start that out with a big IMO.

If by shallow you mean incredibly focused on racing and does said racing extremely well and does not have you finding barns in the middle of a country field to unlock a new car then yep, it is shallow.

Where did that poster mention "barns in a field"? Do you have a problem with racing games that have options on top of 100s of racing events?


Maybe he was comparing it to old circuit racers that had hundreds of events with tons of different objectives and modes of play. In PGR for example you have Street Race, Eliminator, One on One, Cone Attack, Cone Sprint, Time vs Kudos, Overtake, Speed Challenge, Breakthrough, Superstar, and Hotlap.

That's JUST in Arcade mode. You also have Career Mode, Time Attack, and Custom Modes. People may simply be comparing it to a last gen game, gameplay/depth wise ;).
 
If by shallow you mean incredibly focused on racing and does said racing extremely well and does not have you finding barns in the middle of a country field to unlock a new car then yep, it is shallow.

What does incredibly focused on racing mean exactly? Aren't every racing games focused on racing?
 
Picked the game up yesterday and it has shocked me too. The game is great fun, even without the weather. Of course the online problems are/were inexcusable, but the game underneath looks and plays great. I especially don't get Jeff Gerstman's hate for the game (saying it's an outright bad game).

Jeff Gerstman doesn't know what he's talking about 95% of the time.
 
What does incredibly focused on racing mean exactly? Aren't every racing games focused on racing?

It means the fun you derive from the game is purely from racing. This game is fun because it's tricky to post good times in fast cars, and it's very satisfying to repeat challenges until you beat them or beat leaderboard lap times. If you don't like racing games enough to want to learn the best racing line for a track and keep trying until you nail it perfectly, you won't enjoy the game as much.
 
If by shallow you mean incredibly focused on racing and does said racing extremely well and does not have you finding barns in the middle of a country field to unlock a new car then yep, it is shallow.
You won't even attempt to interpret criticism rationally, will you? Just fighting an imaginary war between Forza and Driveclub.

EDIT: And spare me the "pure skill racing" bullshit parroted from Amirox too. It's a bunch of nonsense that describes Driveclub no better than any other racer, but sounds nice and makes a fine excuse for a lack of things to do. Nothing more obnoxious than someone trying to force a bogus "you're just not hardcore enough or don't get it" argument to deflect all criticism as invalid.

Jeff Gerstman doesn't know what he's talking about 95% of the time.
I and 99.99999% of the gaming public would take his opinion over yours, any day.
 
Game doesent punish smashing into other racers...-_- (a tactic used far too often by the AI) and how come the AI can handle the terrain in inclement weather like a champ? I'd like for at least one of them to slip around in a realisic way.

Gorgeous at times, absolutely- but kind of a run of the mill racer.
This. To me it's pretty much the Crysis 1 of racers. It's pretty, pushes some awesome weather/lighting effects, but it is pretty sub par in my opinion when it comes to the actual racing. Handling feels stale in comparison to games like Forza/GT/Horizon where each tire (and the suspension) responds to the pavement individually. Hitting a puddle at 120mph does nothing in Driveclub, it makes absolutely zero difference in the handling. Putting two wheels off the pavement into the dirt also makes no difference in handling. That's the most disappointing part of it to me.
 
Jeff Gerstman doesn't know what he's talking about 95% of the time.

Can every Driveclub topic please not derail into more bs about Jeff Gerstmann's review? It gets brought up too damn much, the dude has an opinion and gave a score based on his opinion. I feel it's so silly to care about his review when the game has been out for quite awhile now and you have tons of great impressions and reviews in the OT and all over the place. It's not gonna be a game for everyone, and maybe Jeff wanted something a bit more sim styled, and that's fine. I mean I think it's dumb that Jeff hates Yoshi, but I don't go on about it in every nintendo or yoshi game topic haha.
 
I'm still waiting on the PS+ version. At this point, there's no way I would consider buying it first just on principle. They need to deliver what was advertised. If I bought it before the PS+ version released and didn't like it I would feel like I'd been had and their ploy worked.
 
Welcome to two months ago OP ;)


Many of us have been shouting how great the core game is since launch, it's just the network issues were a pain.


Now the game is working correctly so hopefully people give it a chance...
 
I'm going to give the game a chance once it hit the 20~30$ price range. :] It seems they are finally getting the game under control and additional content can only help to flesh it out.

This and The Order 1886 aren't worth the full price asked for me since I don't trust these developers enough, but I'll eventually buy them in order to have great graphical showcase even if I don't love the experience (I eventually bought Infamous SS for a cheap price despite the game severely lacking in content).
 
I have generally made my purchases based on good reviews. Driveclub was the first one I owned with a low Metacritic score (like...below 80). Did not regret a single cent on my purchase (back in October) even when the game was not fully functional.

Buy it. Now.
 
How fun is this game solo?

Way better than it is not solo. Single Player content is amazing. I wouldn't touch the Multiplayer again with a 10ft pole, unless they make the cars ghost through each other. Not being able to have private lobbies or races and the tracks being so small, plus random idiots just playing bumper cars makes the online a terrible experience.

EDIT: RUSHY PLS! Make the cars ghost through each other in MP, it will make actually playable. PLEASE
 
Whats with this attitude that arcade games need to be open world now? "Old school" in the sense that there are specifically designed tracks for the game? That seems normal to me, nothing "old school" about it. Just thought that was a strange way to put it.

In any sense though, I want to buy it. Seems to have finally gotten to a point that's playable. Jeffs comments kind of scared me about the handling, even though you guys seem to say the opposite.
 
Jeff is more of a Forza guy. What that means, I have no idea.

Jeff is an Xbox guy. So I feel like everything factors in, the controller, the friendlist, the ecosystem, and I dunno but the Forza games just have this Xbox/American attitude to them that I think appeals to people like Jeff.
 
From what I could gather in reviews, Driveclub seems like a very shallow racing game. I'm not going to take my chance on this one.

It is shallow by today "standard". No RPG element, no tuning, no free roam, no police chase all those bell and whistle.
Just good old cars on beautiful tracks and racing. It's like release Sega rally in 2014.
 
I too am XB1 and PS4. Picked it up due to $35 price. My expectations are high due to all the talk on this forum from fans. I hope it's because the game is good and not because there are a lot of Sony fans on this forum.
 
Wats with this attitude that arcade games need to be open world now? "Old school" in the sense that there are specifically designed tracks for the game? That seems normal to me, nothing "old school" about it. Just thought that was a strange way to put it.
I feel like open worlds do social better, and Driveclub was meant to be a social experience. Driveclub keeps me wanting to join up with a club and drive/mess around, but the game is so closed off it limits actual interaction with other players.
 
We're talking about reviews scores correct? They did not review a unfinished game. Weather was known for months would release after launch. As I said the reviews were way off in my opinion.

If they are still working on features that were advertised and hyped in advance of the game's release, the game was released in an unfinished state.

Are all of the game's advertised features released?
No.
Then it's not done! Unfinished.
 
Jeff is an Xbox guy. So I feel like everything factors in, the controller, the friendlist, the ecosystem, and I dunno but the Forza games just have this Xbox/American attitude to them that I think appeals to people like Jeff.
He usually plays games on his ps4/pc now though? He goes to whichever the multiplatform games are running better on it seems like. Forza Horizon 2 seemed like a better game back then for sure.
 
Absolutely, yes. Personally I'm not a big fan of online multiplayer, so I've been playing DriveClub in single player since launch. It's very old school (and arcade-like) in its design which I appreciate.

Indeed, and "challenges", which are awesome, are available even without PS plus. Also, the season pass assures you that you'll get single player content throughout the whole year!
 
He usually plays games on his ps4/pc now though? He goes to whichever the multiplatform games are running better on it seems like. Forza Horizon 2 seemed like a better game back then for sure.

Horizon 2 is an awesome game. It's all just in what you're looking for. It and DC were always cast against each other, but they are very different games.
 
I feel like open worlds do social better, and Driveclub was meant to be a social experience. Driveclub keeps me wanting to join up with a club and drive/mess around, but the game is so closed off it limits actual interaction with other players.
I understand that, but something like GTAV might be a better game to consider if you want to do those things.
 
Way better than it is not solo. Single Player content is amazing. I wouldn't touch the Multiplayer again with a 10ft pole, unless they make the cars ghost through each other. Not being able to have private lobbies or races and the tracks being so small, plus random idiots just playing bumper cars makes the online a terrible experience.

EDIT: RUSHY PLS! Make the cars ghost through each other in MP, it will make actually playable. PLEASE

Since the patch you can't spin people out, online has been lots of fun.
 
"Rushed" implies they knew they would have problems but pushed it out anyway. I reckon they could have delayed another year and still had these growing pains.

If you're still updating your game to have effects/features that were originally promised for launch but had to be delayed, then yeah that's a rushed launch if i ever saw one.
 
I wonder what scores thus game would get if reviewed with all updates since launch

Unless they patched in open world then I don't think most of the insulting reviews would have changed. Game was reviewed by a bunch of donkeys that knocked it for not having open world. Not innovative enough. Next gen = open world. Even though open world racers have existed for years. It might have changed a handful of reviews that weren't on an agenda and genuinely didn't like the way the game handled penalties or the race modes provided at launch.
 
I understand that, but something like GTAV might be a better game to consider if you want to do those things.
Forza Horizon 2. Driveclub makes me want to play Forza Horizon 2/Gran Turismo 5 MP (RIP :[) in a free roam lobby. Both of those games, in my opinion, do racing, social interaction, and gameplay better than Driveclub. I see why people like Driveclub though, I think it's fun personally (especially the weather! It's something special), but in my opinion it's just an OK racer.
 
Horizon 2 is an awesome game. It's all just in what you're looking for. It and DC were always cast against each other, but they are very different games.
Yeah, it doesn't make sense really. They're totally different games in focus and execution.

The trick is to play both and appreciate 'em for what they are.
 
Jeff Gerstman doesn't know what he's talking about 95% of the time.

I usually like Gerstmann but his criticism of Driveclub was wack. I don't know why people compare different games. Forza is different than Driveclub. You also have to take into account the background of the developer making the game.

Evolution studios have always been arcade racers guys especially coming from Motorstorm. Driveclub is an evolution from the arcade gameplay of Motorstorm, just in a different package that could be mistaken with sim racers.

It's an arcade racer at heart and arcade racers are made very accessible. Reason why DC is the way it is. It's fast, easy to play yet deep to master, not too complicated, loading is really fast, simple UI...
 
Love the game, I just wish I was better at it. Much harder than need for speed and forza horizon on the 360 in my opinion. I just can't get the control I want with the DS4, particularly with the triggers, am I missing something?
 
Wats with this attitude that arcade games need to be open world now? "Old school" in the sense that there are specifically designed tracks for the game? That seems normal to me, nothing "old school" about it. Just thought that was a strange way to put it.

In any sense though, I want to buy it. Seems to have finally gotten to a point that's playable. Jeffs comments kind of scared me about the handling, even though you guys seem to say the opposite.
I've only seen "old school" used to defend he game. See:
It is shallow by today "standard". No RPG element, no tuning, no free roam, no police chase all those bell and whistle.
Just good old cars on beautiful tracks and racing. It's like release Sega rally in 2014.
Notice that just like every other Driveclub thread, there is some freudian slip sort of phenomenon where everyone is mocking barns and free-roaming from the get go, defending this game against a comparison to Forza that no one is actually coming in here and making. It feels like GAF's Driveclub community is obsessed with Forza Horizon.


Jeff is an Xbox guy. So I feel like everything factors in, the controller, the friendlist, the ecosystem, and I dunno but the Forza games just have this Xbox/American attitude to them that I think appeals to people like Jeff.
Jeff lays out criticisms of the game that have nothing to do with what you're saying, and honestly your accusation carries zero merit. I don't know why GAF has to always make shit up about reviewers to try to invalidate reviews they don't like.

Someone said earlier it was because it was a Playstation exclusive. These are professional reviewers, not basement-dwelling emotionally disturbed manchildren.
 
Game was reviewed by a bunch of donkeys that knocked it for not having open world. Not innovative enough. Next gen = open world. Even though open world racers have existed for years.

Seriously, most "open world racers" still sound an awful lot like Burnout Paradise clones to me. To this day.
 
If they are still working on features that were advertised and hyped in advance of the game's release, the game was released in an unfinished state.

Are all of the game's advertised features released?
No.
Then it's not done! Unfinished.

Weather wasn't gonna be In DC originally, with the delay they decided to add it. I'm not gonna bash the devs for working hard to add extras to the game sorry.
 
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