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If we ever cancel The Last Guardian we'll tell you, Sony's Yoshida promises

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People are just fed up that it's been nearly a decade and we still haven't seen a new project out of Team Ico. I remember getting excited about Team Ico's next project SEVEN years ago.

There is only a certain amount of time that Sony can string us along before it starts to get really annoying.

It's logical, but not an exclusive situation unfortunately. The release date between Resident Evil Code Veronica and Resident Evil 4 was five years, Half-Life 3 is still on-going, everyone knows the Duke Nukem fiasco, and there's a number of other examples. Again, I feel they just announced it way too soon, I'd even argue they aren't stringing people along, I'd in fact argue they're trying to do the opposite of that and just not show the game until its near-completion.

If they had kept on revealing media up to the game's release, they probably would of shown more than they want too. They've been a developer since ICO that likes the game to speak for itself and like to show only a little before the game releases.

I understand definitely wanting something and being let down because it's taking too long, trust me on that, especially as a horror lover there's franchises that are just left hanging for years and years, and cancelled sequels. But I feel that for a lot of people, the stringing along is brought upon by their own desire to have it, and since Sony isn't doing anything to 'light the flames', the hype dies down and then people get angry for not living up to expectations.

But those expectations come equally in part of them announcing the game too soon, and themselves building it up for themselves. I do it, so does everyone else. But sometimes these things do take time, for a number of reasons. I bet a lot of people would be less angry about this whole thing right now if IGN didn't spark some flames to the fire, but that's not the team's fault.

My honest guess is that they don't want to show media on the accordance that A.) They don't want to spoil or show too much of their game to make it fresh for more players when they play it with more surprises, and B.) They don't want to build hype and then just let people down again by not showing anything for a period of time after the fact.

I think they realized they showed it too soon back in 2007, and don't want a repeat so they're going to show it off when the game is near complete.

I'm not saying it's right of them, but on the other accordance, what should they do in this situation? They already showed it too early, there's no takie-backsies with these things. So they either show more of it, or hold off, and honestly for the type of games that the studio makes, I think holding off is the wiser decision.
 
Team ICO staff get moved around a lot, they've been on Gravity Rush, Puppeteer and Knack recently.

I also had a conversation with a dev that worked on Rain and found out they were from team ICO as well.

It got me wondering how long it took to build Rome - and whether it was finished before TLG.

From when it was founded to how we know it at its peak, that would be about 500 years. So I guess that means we have a bit north of 490 years to go before TLG is released....... and it will probably be the most glorious single crowning achievement of mankind.
 
Ueda doesn't even work for Sony and stopped working on this game a long time ago. What remains of Team Ico get shuffled around to work on other games, there's no way Sony has spent the money and man-hours on making the game. If they were giving it the budget it needed to be an AAA PS4 game we'd me talking about one of the most incredible game development fiascos of all time given they have absolutely nothing to show after almost 8 years.

They just want us to stop talking about it and forget it ever existed. Because it doesn't anymore.
 
I also had a conversation with a dev that worked on Rain and found out they were from team ICO as well.
That's pretty cool, maybe they touch everything Japan Studios does.
Ueda doesn't even work for Sony and stopped working on this game a long time ago. What remains of Team Ico get shuffled around to work on other games, there's no way Sony has spent the money and man-hours on making the game. If they were giving it the budget it needed to be an AAA PS4 game we'd me talking about one of the most incredible game development fiascos of all time given they have absolutely nothing to show after almost 8 years.

They just want us to stop talking about it and forget it ever existed. Because it doesn't anymore.
He was still working on it late last year according to him.
 
That's not the case. As far as I know, they've never denied the existence of HL3, and plenty evidence has leaked. Gabe has alluded to it a few times too.

The evidence we have is that the email distribution list for Half-Life 3 on Valve's servers is small and inactive, that developers have quite candidly admitted that they've thrown out pre-production approaches to Half-Life continuations multiple times, and that Valve has been saying for three years now that they're a service-game company and don't make traditional single-player titles anymore.

That's not a big sign in bold Helvetica saying "HALF LIFE THREE IS NEVER COMING," but it's not far off.

Edit - Like I said in the other thread, who's taking bets and which game will be released first. FFXV or Last Guardian?

XV has actually shown new and more elaborate footage in the last three years, which puts them quite a bit ahead of TLG.
 
Ueda doesn't even work for Sony and stopped working on this game a long time ago. What remains of Team Ico get shuffled around to work on other games, there's no way Sony has spent the money and man-hours on making the game. If they were giving it the budget it needed to be an AAA PS4 game we'd me talking about one of the most incredible game development fiascos of all time given they have absolutely nothing to show after almost 8 years.

They just want us to stop talking about it and forget it ever existed. Because it doesn't anymore.

1. Udea's still working on the game, always has been. He just happens to be freelance now.

2. No one is going to forget this game exists, and no one knows that more than the folks at SCEJ. They're reminded every E3 that people are still passionate and still waiting for the game to be re-revealed..
 
TLG fans breath a sigh of relief that Sony will let the fans know when they are finished jerking them around.

Yeah that was my first reaction as well to be honest.

One new screenshot would ease our suffering, but they seem only to be willing to give us meta-info like this latest comment instead. Remains quite odd, this whole situation.
 
The evidence we have is that the email distribution list for Half-Life 3 on Valve's servers is small and inactive, that developers have quite candidly admitted that they've thrown out pre-production approaches to Half-Life continuations multiple times, and that Valve has been saying for three years now that they're a service-game company and don't make traditional single-player titles anymore.

That's not a big sign in bold Helvetica saying "HALF LIFE THREE IS NEVER COMING," but it's not far off.
That assumes HL3 would be a traditional single-player title. This is what Gabe actually had to say about single player games from Valve in the future:
It's not about giving up on single-player at all. It's saying we actually think there are a bunch of features and capabilities that we need to add into our single-player games to recognize the socially connected gamer.
During Gabe's AMA, he had this to say on not announcing HL3:
When we announced our products years in advance in the past and then were really late delivering them, it was pretty painful for both us and the community. We’d rather not repeat that.

And during Reddit's trip to Valve on Gabe's birthday, he said he'd talk about anything other than HL3. He didn't say it didn't exist, he didn't say it was canceled, he said he won't talk about it.

If HL3 wasn't coming, there's no reason for any of this, they could just plainly say so. That goes for TLG too. Maintaining the myth isn't benefiting anyone.
 
1. Udea's still working on the game, always has been. He just happens to be freelance now.

2. No one is going to forget this game exists, and no one knows that more than the folks at SCEJ. They're reminded every E3 that people are still passionate and still waiting for the game to be re-revealed..

Ueda himself said some time ago that his creative input is over and that the 'game' is in other people's hands now.
 
At this point, I highly doubt Sony would be persevering with it if it was intended to be a PS3 title. Which means its now almost certainly a PS4 project, and is going to require basically starting over from scratch in order to reach expectations for what a PS4 game is supposed to look like.

It can't look like an upscaled PS3 title on PS4 after all this time... so that's more work needing to be done.
 
Honestly speaking, you guys are being worrywarts. It's a typical, 'Announced too soon, likely was reworked from the ground-up" situation. Cancellation is always a possibility for about any project, and the reason they bring it up is not just in context of The Last Guardian, but a more general sense for their titles.

The studio making it is one of those strong silent types. They've made two games, both games were good, but they're very quiet about the details of their game. If it gets cancelled, we'll know, but they've made it bright as day at this point that it's not cancelled and in active development.

Some people take a game taking a long time to create as some personal insult or something, which I just do not understand. There's a ton of other games coming out that are very good, why not just play those and when this comes around play that?

Great post!
 
i actually appreciate this and i believe him. because if he has to eat his words... gamers won't have mercy lol.

the game is coming. let's just chill.
 
this will not appear in either TGS or gamescom

if they're indeed showing it they're gonna do it in E3 so they can get some juicy stories out of it
 
Ueda himself said some time ago that his creative input is over and that the 'game' is in other people's hands now.

As brought up before, he was still working on the game when that interview was conducted and probably still is. Basically, the 'creative' foundation is done, but everything else is coming after.

but the details of when, where and how it will be completed are beyond my control.

This sounded to me like he is still working on it but he has no way of being able to tell when/how/where/whatever everything will be finished.
 
As brought up before, he was still working on the game when that interview was conducted and probably still is. Basically, the 'creative' foundation is done, but everything else is coming after.



This sounded to me like he is still working on it but he has no way of being able to tell when/how/where/whatever everything will be finished.

Why would the director of the game have no way of telling what's going on with the game? Sounds like he has barely anything to do with the project.

Have Sony really been pumping millions and millions of dollars into this game? I just find that so hard to believe when you look at the cost of developing modern games on the scale of TLG, do we really think this game is in full production?

It sounds to me like Ueda set out his vision for the game and did some alpha stuff, then it all went wrong and he left the company, the project stalled and the developers were used as handymen on other Sony titles while perhaps a very small team kept working on TLG. We are certainly not talking about a normal AAA game with a huge budget and a game director who is in charge of development.
 
Well, it will never be cancelled. It might just go on hiatus, indefinite hiatus.
My prediction is still that this will be show at TGS2015. If the game is not in presentable state by then I believe that Sony will move the resources to other projects.
 
The longer it takes the game to make, the more people expect of it. They better deliver or they'll become laughing stock material.
 
Time to update the list:



The Last Guardian Development


9 years ago (June 2005)

October 18th, 2005 - Team Ico releases their last original game, Shadow of the Colossus


8 years ago (June 2006)

It's reported that Team Ico was just experimenting with new ideas in this time period, like deciding between a PSP and PS3 project, etc.

Fumito Ueda: "If we were to make our next game, it would, naturally, be on the PS3"


7 years ago (June 2007):

February 2007 - Team Ico suggests that its new game was in the early phases of design

May 18th, 2007 - Sony reveals that Team Ico is developing two games

January 24th, 2008 - Team Ico teases the following image about their next big project, states it's heading to PS3:

lg2PBMw.jpg



6 years ago (June 2008):

August 4th, 2008 - Shuhei Yoshida: "Team Ico has something really, really good on the way."

August 6th, 2008 - Fumito Ueda says the new project has a long way to go before finishing development

August 28th, 2008 - Shuhei Yoshida: "The project isn't ready to show at TGS 2008"

March 25th, 2009 - Fumito Ueda says the essence of the new project will be similar to Ico

May 19th, 2009 - First footage of the game "Project Trico" leaks online
https://www.youtube.com/watch?v=xF3fED8EXl4


5 years ago (June 2009):

June 2nd, 2009 - Sony reveals the above video in greater length at E3 2009, calling the game "The Last Guardian"
http://www.youtube.com/watch?v=EHzHoMT5eRg

June 3rd, 2009 - Fumito Ueda talks about The Last Guardian's gameplay

September 23rd, 2009 - The Last Guardian shows up at TGS 2009
https://www.youtube.com/watch?v=5fAHqFrH79Y

February 3rd, 2010 - Fumito Ueda says that we will learn more information about TLG soon


4 years ago (June 2010)

June 22nd, 2010 - TLG doesn't show up at E3 2010

September 16th, 2010 - TLG shows up at TGS 2010 with a new trailer and a promise for a Holiday 2011 release
http://www.viddler.com/embed/7050af...er=mini&disablebranding=0;offset=0&autoplay=0
http://www.viddler.com/file/7050afe2/html5/

September 24th, 2010 - Fumito Ueda talks more about TLG

March 2nd, 2011 - Team Ico was going to include a TLG demo in Ico and Shadow of the Colossus Collection, it doesn't work out

March 2nd, 2011 - A demo of TLG was apparently shown to Sony employees / press internally

April 20th, 2011 - Fumito Ueda delays TLG from Holiday 2011


3 years ago (June 2011)

September 8th, 2011 - TLG is nowhere to be found at E3 2011 or TGS 2011, Sony states that the development team is hard at work to deliver "the very best gaming experience possible"

September 22nd, 2011 - The Ico & Shadow of the Colossus Collection releases, a few staff members from Team Ico oversaw the project but it ws mainly developed by Bluepoint Games

November 30th, 2011 - Reports surface that Fumito Ueda leaves Sony and becomes an independent freelancer, still working on the project

December 12th, 2011 - Sony confirms the game is still in development, Sony confirms that Executive Producer / Director of the project Fumito Ueda has quit Sony but stays attached to the project as a freelancer

February 10th, 2012 - Shuhei Yoshida states TLG is making "progress, but slow progress," and it's "tough," but "it's still a really important project" so "there's some scrapping and rebuilding - iteration in the process"

February 14th, 2012 - Fumito Ueda confirms that development for the game is challenging, but it will come out

February 16th, 2012 - Sony states that Sony Santa Monica will help finish the game


2 years ago (June 2012)

June 5-6, 2012 - Nothing at E3, Yoshida blames "technical difficulties" as the reason, Scott Rhode says TLG will release "when it's done"

August 9th, 2012 - Sony re-registers trademark, reconfirms game is in development

August 15th, 2012 - Shuhei Yoshida: "They had to redo some of the work they had done"

November 7th, 2012 - Doesn't show up at TGS 2012, Shuhei Yoshida: "They're working hard on the project," refuses to commit to a 2013 release

February 13th, 2013 - Rumours start to emerge that TLG has been shifted development to a PS4 title for a while now and that it has been restarted a number of times

February 13th, 2013 - Fumito Ueda confirms the game is still in development under his supervision

February 22nd, 2013: Shuhei Yoshida: "We're waiting for the right time to re-introduce TLG"


1 year ago (June 2013)

June 11th, 2013: TLG doesn't show up at E3 2013, and Jack Tretton states the game is "on hiatus" but "has not gone away"," Shuhei Yoshida quickly rebuts that with "the game is in active development"

August 21st, 2013: Fumito Ueda: "The Last Guardian is still in development, but other projects such as Puppeteer and Knack currently taking higher priority"

October 10th, 2013: Doesn't show up at TGS 2013, Shuhei Yoshida: "A smaller team is re-engineering the game"

November 19th, 2013: Fumito Ueda states that he is "terribly sorry" it has taken so long to finish The Last Guardian, and that "my creative work was mostly finished a long time ago," but "the details of when, where, and how it will be completed are beyond my control."

March 12th, 2014: Scott Rhode: "We're not not going to announce what platform it’s coming on, who’s working on it, who’s involved. But that is still a title that’s absolutely in the mix at Worldwide Studios. That’s the most you’re gonna get.” He also adds that he "loves that people are still interested in it."


Today (June 2014)

June 8th, 2014: IGN starts a rumour that TLG has been cancelled in an internal meeting the prior week, cites Sony Russia exec. as the source, Scott Rhode + Yoshida "laughed at this rumor over dinner" and reiterated on Twitter "TLG has NOT been cancelled."

June 9th, 2014: TLG doesn't show up at E3 2014, and Shawn Layden says that, "on an occasion in the future," he will "talk more about what that progress looks like / what that route to market is going to look like" regarding TLG

June 12th, 2014: Shuhei Yoshida: "It exists. The team is working hard on it. When we cancel a title and it is something we have announced already, we'll say so."
 
Why would the director of the game have no way of telling what's going on with the game? Sounds like he has barely anything to do with the project.

Have Sony really been pumping millions and millions of dollars into this game? I just find that so hard to believe when you look at the cost of developing modern games on the scale of TLG, do we really think this game is in full production?

It sounds to me like Ueda set out his vision for the game and did some alpha stuff, then it all went wrong and he left the company, the project stalled and the developers were used as handymen on other Sony titles while perhaps a very small team kept working on TLG. We are certainly not talking about a normal AAA game with a huge budget and a game director who is in charge of development.

I don't think that they have been pumping that much money into the game. I'm not really sure where that notion comes from...

And as him 'not knowing what's going on', it seems like rather than estimate how long things will take and how things are going to be done (see: their last estimated release date in 2011 and what led to that) he's gone the route of "things are out of my control" which is understandable since he pretty much failed as designer/director to deliver on time... though it was probably a bad idea to attach a date at all when they were that early in development.

March 2nd, 2011 - A demo of TLG was apparently shown to Sony employees internally
http://www.telegraph.co.uk/technology/video-games/8373749/The-Last-Guardian-preview.html

I think this was a press/Sony thing and it was probably shown off a few times after internally. I believe David Cage probably saw it at the same time as the press did. Weird that they had journalists fly to Tokyo for it, but whatever.
 
Haha, the fact the discussion is along the lines of "if it's cancelled, we'll let you know" and not "when there's a release date, we'll let you know" is utterly terrifying haha.

It's not though. He said that they would inform us of any game being cancelled that's been formally announced previously. Like they've done in the past. Therefore, in response to the question, no, TLG hasn't been cancelled.
 
They could at least (re)confirm platform(s). The stance of silence on those facts that they have taken is almost a bit insulting.
 
They'll never announce the cancellation of TLG, as long as it's around in some capacity Ueda stays chained in the Sony dungeon.
 
I feel like people just want this game out in a similar way that people wanted Duke Nukem Forever to release, for some sort of closure and an end. I was excited for Team ICO's follow up to SOTC as much as everyone else but at this point I feel like expecting them to deliver the caliber of game we imagined when it was announced is like expecting Rare to make a game as great as the ones from their heyday. Key talent has left. With Ueda gone and who knows what else has gone down over there, it's probably a much different environment now than when the game was first being conceived.

I do believe that they are actually trying to finish the game and get it as close to meeting expectations as possible. I'm just trying to keep my expectations reasonable.
 
They could at least (re)confirm platform(s). The stance of silence on those facts that they have taken is almost a bit insulting.

It's very much the same situation as Versus XIII. Complete silence until the rereveal. :(

I feel like people just want this game out in a similar way that people wanted Duke Nukem Forever to release, for some sort of closure and an end. I was excited for Team ICO's follow up to SOTC as much as everyone else but at this point I feel like expecting them to deliver the caliber of game we imagined when it was announced is like expecting Rare to make a game as great as the ones from their heyday. Key talent has left. With Ueda gone and who knows what else has gone down over there, it's probably a much different environment now than when the game was first being conceived.

I do believe that they are actually trying to finish the game and get it as close to meeting expectations as possible. I'm just trying to keep my expectations reasonable.

I think as long as Ueda is still on contract to finish the game (he is), the game should end up okay.
 
I think I remember during one of the PS4 launch videos some coy reference to TLG and not stating whether or not the project had been moved over. The lack of talking about the platform it's on is what has me the most pessimistic about the game. If it was definitely going to come out, you'd think they could double down on PS3 or admit it's gone to PS4. Not tease it and then be all "of course it's not cancelled we're just not talking about it."

They can't cancel it before October, though. I want to celebrate the five year anniversary of my preorder.
 
Sony's handling of TLG saga is just embarrassing to watch. Just tell people what the fuck is going on with it already. There is no reason for this much secrecy, not when a game has been in development this long.

If it's truly not dead, tell people what you're currently doing that's taking so god damn long. If it's being ported to PS4, just fucking say it. If it's being heavily re-worked still, just say that. Just give people some clue you have a plan in place.
 
The evidence we have is that the email distribution list for Half-Life 3 on Valve's servers is small and inactive,

Last time the lists leaked, developers had moved out of the L4D3 group and into the HL3 group. Quite a few, actually. It's not much but it's some hope.

I don't think Sony will drop the ball after defending this title so much. It may take awhile, but I bet TLG sees the light of day. Just might not be the game everyone wanted or expected.
 
First threads on GAF wondering about Team Ico's new PS3 project:

http://www.neogaf.com/forum/showthread.php?t=117255
http://www.neogaf.com/forum/showthread.php?t=132183

That's right...August 2006. Eight years ago.

This game now NEEDS to get canceled. The fact that it's been back to the drawing board numerous times says that they have no idea what to do with it. Let.It.Go.

Edit:
I will pay $20 for a behind the scenes/making-of documentary of TLG regardless of it ever seeing the light of day.
 
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