Also EIGHT USES?!?!
^levels are quite long. Seems exploration heavy, so may go through levels more than once as there are multiple pathways(?)
There's lots of collectables as well. Agree with Peff with the crash reference as when you complete levels there are some objectives to complete as well. Like 5 shattered shards, 150 rings etc..
This is off the first level btw
Other than that, the game doesn't look or play specially well, it's generic and clunky. Oh, and 20 minutes levels in a handheld 2D platformer? Just no.
It's not bad by any means. I played through what appears to be the whole demo. But it's more like Crash Bandicoot or Sly Cooper than Sonic. It's insanely slow too; about the same speed as the original Sonic on the Genesis. Maybe even slower at times?
I don't really know what to think about this, honestly.
- Game is slow as hell (don't really care about this)
- Controls are awkward and all over the place. (Can controls be remapped? Feels like spring button should be one of the shoulder buttons).
- There's a sprint button. I think every Sanic game needs with this or a boost button. The more control over Sanic the better.
- Music sucked.
- Enemies look generic and boring as hell. Taking them down yields little satisfaction.
- No momentum, you can stop on a dime. However, there's a little something there when you sprint (momentum carries into jump).
- Level exploration mechanics seem a bit repetitive, kind of fun at first, but I would hope they switch things up later.
- Didn't care to use anyone else but Sonic, the other characters seem kind of cool though.
- The demo showcases 3 types of stages? Boost stage, racing stage, and exploration platforming?
Decent, but not day one material for me, not even close. Seems like a 6/10 or a 7/10 at best. Not absolute trash though. I think it will be better than the Wii U version though lol. They don't seem to be releasing a demo of that.
Other than that, it was crap. Level design was just as annoying as it looked in videos. Why even have 4 playable characters if you're going to have big blue "Sonic only" blocks everywhere? It also really didn't feel like Sonic. I'll be giving this a miss, but I'll pay attention to when the music's uploaded somewhere.
Edit: Why do they have Sonic 2 special stage as a level?
It definitely doesn't feel like your regular Sonic game, though.
So far, I think I'm gonna skip on Sonic Boom. I was disappointed in Sonic Lost World, but I feel like I had more fun with Lost World than this.
The main stage kind of reminded me of the 2d levels in Lost World on 3DS. I have mostly the same complaints about it too; controls feel slighty off, and the levels are way too long and uneventful. I didnt really understand what the purpose of knuckles was since I wound up never using him, maybe i missed a path hes needed for. The extra characters in general feel tacked on. Its 90% Sonic and ocassionally youll switch to get past some bland obstacle only Tails or Sticks can do. Maybe its more cohesive in the final game.
I also didnt really like the worm tunnel level, felt like it was missing an extra mechanic to keep things interesting. The racing stage was pretty alright though
I thought the music was pretty good
Yeah, Gameplay felt good but I did not expect Sanzaru to make a game that played bad. It is disappointing that it is not like Thieves in Time where each character felt unique. It was pretty much Sonic and you switched to other characters to get past obsticles. Worm Tunnel is a great first level though. I am sad they brought back races from Sonic Generations 3DS.The extra characters in general feel tacked on. Its 90% Sonic and ocassionally youll switch to get past some bland obstacle only Tails or Sticks can do. Maybe its more cohesive in the final game.
That being said, this is probably a 6/10 and Wii U version will be 4/10.
Guess it was just simply the fact they cant design Sonic levels :l? I mean, they know how to make great platformers (if Thieves in Time proved anything :D), but they never made a Sonic game before.....so the levels playing less like Sonic and more in the vain of a Sony platformer, makes a lot of sense.
Granted, this is only a demo (so the full game has a shot at being great :D), so I hope that peoples views of this change :).
The game clearly is a homage to the Genesis Sonics (playable Tails and Knuckles, the game is in 2D, focus on exploration (even if the mix of speed is somewhat missing here :(), and even some speedy sections via rival races and tube levels), so they do have respect for the Sonic IP and it is clear that this was built as a 'Sonic' game, not a Jak or Ratchet game with a Sonic Skin (*cough* Rise of Lyric *cough*).
No but seriously, it's really boring. All three levels are basic and bland. Stuff appears to happen and it all basically amounts to nothing. Exploring and grabbing the collectibles doesn't feel rewarding, it's just more stuff to do in a game I don't want to keep playing. It's not actively terrible or anything, but it's definitely not engaging enough to hold my interest.
Pretty much turned out just as I expected. A meh demo with meh gameplay.
Also, why does Sonic have to make a grunt sound every time he sprints.
My guess is taking a developer who specializes in 3D platformers to make a 2D game is the main issue. The one 3D stage in the demo was fun.Guess it was just simply the fact they cant design Sonic levels :l? I mean, they know how to make great platformers (if Thieves in Time proved anything :D), but they never made a Sonic game before.....so the levels playing less like Sonic and more in the vain of a Sony platformer, makes a lot of sense.
That being said, a poor man's Ratchet and Clank > a poor man's Jak. I will wait for reviews honestly. I can see myself getting it for 50% off during the Best Buy sale.
Nah i actually think the wii u game will be better than lost world lolOriginally Posted by TheSlySoul
Yeah, Gameplay felt good but I did not expect Sanzaru to make a game that played bad. It is disappointing that it is not like Thieves in Time where each character felt unique. It was pretty much Sonic and you switched to other characters to get past obsticles. Worm Tunnel is a great first level though. I am sad they brought back races from Sonic Generations 3DS.
That being said, this is probably a 6/10 and Wii U version will be 4/10.
So long as you don't expect a sonic game
Give me a Lost World or Adventures sequel, stat!
1. No D-Pad option.
2. Awkward forced touchscreen use to traverse the level.
3. Sonic's eyes aren't green in-game, they are actually fairly gray; he looks like shit without the right eyes.
That being said, i wasn't hyped to begin with about the 3DS game, but after playing this demo, I'm sold (with the Target sale).
At least the offensively bad Sonic games are amusing. This demo is thoroughly dull.