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amnesiac
Member
(06-09-2014, 09:25 PM)
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Originally Posted by DesertFox

Please tell me not only 6 maps have updated graphics and the rest are relegated to 2004 mode...

That's the case.

(99% sure)
S1kkZ
Member
(06-09-2014, 09:25 PM)
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wait, so whats ith the cutscenes in h2: remastered? cg or ingame? looks way too good for ingame material.
Rrang129
Member
(06-09-2014, 09:25 PM)
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Welp, that just sold me an Xbox One.
Orayn
Member
(06-09-2014, 09:26 PM)
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Originally Posted by Palette Swap

So, the H3 and 4 campaigns use all the vanilla assets but are rendered at 1080p (and targeting 60fps) ?

Pull a bundle come November and I'll probably get myself a Halo box lol.

I could see them putting in some better quality assets if they already had them on-hand, otherwise yeah I'm guessing that framerate and rendering resolution are the only major upgrades for 3 and 4. Would be pleasantly surprised if they went out of their way to do more.
Gowans
(06-09-2014, 09:26 PM)
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Man I wish there was more info in the OP.

Some questions:

Collection includes
Halo CE + MP (No Anniversary Improvements?) + PC Maps
Halo 2 + Multi (with Anniversary style update for SP & MP)
Halo 3 + MP (no updates, Forge?)
Halo 4 + MP (Spartan Ops? Forge?)
+ Halo 5 Beta
+ Halo Nightfall TV Series

All games:
Run in 1080p 60fps
Use Dedicated Servers
Original Bugs/Glitches Kept


MP acts as 4 separate games?
All maps open to Halo 2 Multi mode?
Co-op for all games?
Falagard
Member
(06-09-2014, 09:26 PM)
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Originally Posted by GhaleonEB

Just taking a break to catch up on the news, but learning the glitches are in makes me a lot less sad I'll miss out on it. As Frankie said, there was no easy way out of it, but I was on the "damned if we don't" side of things.

When they say glitches, they don't mean any of the map modding that would allow the host to mess with auto-aim and player speed. I don't really have a problem with BxR and super jumping, as they rarely affected my enjoyment of the game.
BigTnaples
Todd Howard's Secret GAF Account
(06-09-2014, 09:26 PM)
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Originally Posted by Dax01

My memory must be drawing a blank, but he doesn't appear in ODST. Sgt. Johnson does.

The intro. When you see the In Amber Clad jump. ;p
Tripp Daily
Member
(06-09-2014, 09:26 PM)

Originally Posted by dorkimoe

so is there mp for every game 1-4? Thats going to fragment the shit out of the community..unless everyone is just in 2..which would be fine

Not if it is all merged, and there is a vote system implemented and a limited number of playlists.
The Librarian
Banned
(06-09-2014, 09:27 PM)
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I wonder how beautiful Delta Halo looks now with the updated graphics.
Magni
Member
(06-09-2014, 09:27 PM)
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Originally Posted by SatansReverence

I don't remember seeing him in ODST and wasn't it Linda in Reach?

On another important note, Halo 2. Which version is it? 1.0? 1.1? 1.5?

Very interested in knowing this too. I'm guessing 1.5.
Slightly Live
Dirty tag dodger
(06-09-2014, 09:27 PM)
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Broken-ass abusive button glitches put in to please the type of player that ruins the fun for others.

Gonna avoid Halo 2 MP.
Juz
Member
(06-09-2014, 09:27 PM)
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This might be the reason for me to finally get an Xbox One.
broony
Member
(06-09-2014, 09:28 PM)
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Well done Frank and 343. I thought there was no way it would be the original halo 2 multiplayer. I was expecting an anniversary type version in a newer engine. You have made a lot of halo fans happy. May pick an xbone this year then.

Any word on number of coop players in h2?

Did I read it right that halo 1 mp is in there too? As in the real halo 1 MP?
GavinGT
Banned
(06-09-2014, 09:28 PM)
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With all the talk about bugs being intact, what about the Halo 1 reload bug? You know, the one that gives you infinite ammo. That shit would ruin the game online.

Of course, I wouldn't complain if I could still get on top of Blood Gulch.
Gaz_RB
Member
(06-09-2014, 09:28 PM)
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Originally Posted by RetroStu

Why?, the 360 version isn't going to be 1080p, or 60fps for that matter.

Well yeah, I was thinking business wise.

Doesn't matter anyway, as it isn't coming out on 360
Obscured
Member
(06-09-2014, 09:28 PM)
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Originally Posted by DesertFox

So to clarify, all Halo 2 MP maps have reworked graphics, plus there are 6 remained maps running in a native Xbox One engine?

Please tell me not only 6 maps have updated graphics and the rest are relegated to 2004 mode...

This is from the IGN article http://www.ign.com/articles/2014/06/...d-for-xbox-one

And yet there’s more: on top of the complete multiplayer complement, Halo 2 Anniversary will also sport six “reimagined” Halo 2 maps running on native Xbox One technology, each designed by Halo 2 multiplayer lead designer and current Certain Affinity boss Max Hoberman. Whether or not this is a test bed for Halo 5’s brand-new engine remains to be seen, but these will be alternate takes on half a dozen Halo 2 maps. I saw a screenshot of Ascension, though 343 wouldn’t yet say how it will differ from its 2004 form. To clarify, these will not replace their original Halo 2 incarnations; they exist in addition to them.

So it sounds like everything will get somewhat of a graphics bump, but we obviously won't know how much until we see some more footage, though the reveal today started with a look at the old vs new.
Falagard
Member
(06-09-2014, 09:28 PM)
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Originally Posted by DesertFox

So to clarify, all Halo 2 MP maps have reworked graphics, plus there are 6 remained maps running in a native Xbox One engine?

Please tell me not only 6 maps have updated graphics and the rest are relegated to 2004 mode...

Only 6 maps have updated graphics, and I believe they can also be played in their original graphical form as well, since some of the screenshots showed Ascension in its classic mode.
Calm Killer
In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
(06-09-2014, 09:29 PM)
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Originally Posted by Stinkles

Damned if we do, damned if we don't.

I fully understand. But you made the right choice. It is great as it is. You shouldn't have touched a thing. Well done!
Cerrius
You like me, you really really like me!
(06-09-2014, 09:29 PM)
I would've preferred Halo 2 anniversary released as a standalone title. Having it bundled with other games means I have to pay $60 for things I don't want (Halo 3, Halo 4, yuck) and it's MP will be fragmented/lower player base which means that selling point goes out the window.

The fact that they're only remaking 6 Halo 2 maps shows me they don't really care about it and have no faith in truly remaking it's online multiplayer component.

Shame.
SatansReverence
Hipster Princess
(06-09-2014, 09:29 PM)
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Originally Posted by Magni

Very interested in knowing this too. I'm guessing 1.5.

1.5 would be the best option.

1.0 would by far be the worst. Dat pre patch BR and dem pre patch pistols. The horror.
Photolysis
Banned
(06-09-2014, 09:29 PM)

Originally Posted by Stinkles

Damned if we do, damned if we don't.

When people ask you to keep the glitches in, they're basically asking you to fuck over a bunch of players just so they can mess about. I don't think listening to such short-sighted people is a good move myself.

Which takes priority? Making sure that you can't superjump out the map with the Oddball for an easy victory, or allowing players to do so, just because occasionally some of them will want to get outside the map in a custom game?

It's a no-brainer, really.
Hockeymac18
Member
(06-09-2014, 09:30 PM)
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Originally Posted by anchorman128

ntkrnl is no joke son, controlled leaks? Ya controlled leaks.

I don't even care that this was leaked. I'm just as excited about it as I was when I first heard about it in February. Fucking. Ready.
postcyberpunk
Banned
(06-09-2014, 09:30 PM)
That's a really good deal. Good on M$.
TrueGrime
Banned
(06-09-2014, 09:31 PM)
$60 for all this content is absolutely absurd.
BTM
Member
(06-09-2014, 09:31 PM)
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Originally Posted by Cerrius

I would've preferred Halo 2 anniversary released as a standalone title. Having it bundled with other games means I have to pay $60 for things I don't want (Halo 3, Halo 4, yuck) and it's MP will be fragmented/lower player base which means that selling point goes out the window.

The fact that they're only remaking 6 Halo 2 maps shows me they don't really care about it and have no faith in truly remaking it's online multiplayer component.

Shame.

Well, it's hard to please everyone
DopeyFish
Not bitter, just unsweetened
(06-09-2014, 09:32 PM)
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oh wait

does it have the launch melee system for halo 2 or the really bad patched melee system (where both people die)
LAUGHTREY
Modesty becomes a woman
(06-09-2014, 09:32 PM)
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Originally Posted by Stinkles

Damned if we do, damned if we don't.

Nah, leaving it exactly as it is, but without the standbying/lag will be the perfect nostalgia trip. Exactly what it should be.
mrklaw
MrArseFace
(06-09-2014, 09:32 PM)
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Originally Posted by Falagard

Only 6 maps have updated graphics, and I believe they can also be played in their original graphical form as well, since some of the screenshots showed Ascension in its classic mode.

I thought during the conference they said that you can switch between the new graphics and 'classic' at any time on any level?

This quote

And yet there’s more: on top of the complete multiplayer complement, Halo 2 Anniversary will also sport six “reimagined” Halo 2 maps running on native Xbox One technology, each designed by Halo 2 multiplayer lead designer and current Certain Affinity boss Max Hoberman. Whether or not this is a test bed for Halo 5’s brand-new engine remains to be seen, but these will be alternate takes on half a dozen Halo 2 maps. I saw a screenshot of Ascension, though 343 wouldn’t yet say how it will differ from its 2004 form. To clarify, these will not replace their original Halo 2 incarnations; they exist in addition to them.

says that 6 of the Halo 2 maps are 'reimagined' - that suggests to me that they have also been redesigned slightly (which is why it has 'designed by H2 MP lead designer Max Hoberman'.

So I expect all levels to have new graphics, but there will be 6 'new' maps on top of the Halo 2 maps that are tweaked versions of classic Halo 2 MP maps.
Rev3rb
Member
(06-09-2014, 09:32 PM)
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Can't wait to go explore the outer edges of Delta Halo again.
Oozer3993
Member
(06-09-2014, 09:32 PM)
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Originally Posted by Slightly Live

Broken-ass abusive button glitches put in to please the type of player that ruins the fun for others.

Gonna avoid Halo 2 MP.

Ditto. I'm very unhappy with the decision to keep them in the game. I'll be sticking to 3/4 and the campaigns.

Originally Posted by Photolysis

When people ask you to keep the glitches in, they're basically asking you to fuck over a bunch of players just so they can mess about. I don't think listening to such short-sighted people is a good move myself.

Which takes priority? Making sure that you can't superjump out the map with the Oddball for an easy victory, or allowing players to do so, just because occasionally some of them will want to get outside the map in a custom game?

It's a no-brainer, really.

Exactly. Really sad about that.
E92 M3
Member
(06-09-2014, 09:33 PM)
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Originally Posted by Dax01

I wonder how beautiful Delta Halo looks now with the updated graphics.

My favorite level from the game - hopefully it's majestic. Also, we better get to go on a new Halo in the 5th version. I miss the natural beauty of the environment.
DJ Gunner
Member
(06-09-2014, 09:33 PM)
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So, the more I think about it, the more I'm okay with having to possibly choose between H1-3 in a Team Slayer playlist- but we aren't going to be forced to fight H4 players in the voting, are we? The MP hopper is only going to be across the three earlier titles, right?
Altered Juice
Member
(06-09-2014, 09:33 PM)

Originally Posted by GhaleonEB

Just taking a break to catch up on the news, but learning the glitches are in makes me a lot less sad I'll miss out on it. As Frankie said, there was no easy way out of it, but I was on the "damned if we don't" side of things.

oh, the glitches are in? *sigh* people are excited but they'll cry when they get sliced from a guy cheating across the map.

Wolfgunblood Garopa
Member
(06-09-2014, 09:34 PM)
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Originally Posted by bastian

CG. Keep Blur Studios away from games.

Is it CG? It's one of the screenshots on the waypoint site among comparison shots.
Future PhaZe
Member
(06-09-2014, 09:35 PM)
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Originally Posted by Photolysis

When people ask you to keep the glitches in, they're basically asking you to fuck over a bunch of players just so they can mess about. I don't think listening to such short-sighted people is a good move myself.

Which takes priority? Making sure that you can't superjump out the map with the Oddball for an easy victory, or allowing players to do so, just because occasionally some of them will want to get outside the map in a custom game?

It's a no-brainer, really.

fucking lol

the entire collective mlg community would drop shits from a great height on this package if you removed the game enhancing glitches known as BXR , BXB, and doubleshot from our beloved Halo 2.

iirc, superbouncing was a flaw in the geometry of the maps themselves, and was not fixable

complaining about bxb/bxr/etc is like complaining about tricks in fighters like animation cancelling that became full fledged features in later titles
ryan299
Member
(06-09-2014, 09:35 PM)
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Blur is doing the cutscenes in Halo 2 Anniversary I believe.
Woorloog
Banned
(06-09-2014, 09:35 PM)
The glitch issue wouldn't be an issue if the glitches were confined to custom games. Fix them for MM, no issue. Glitchers can play customs.
E92 M3
Member
(06-09-2014, 09:35 PM)
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Originally Posted by broony

Well done Frank and 343. I thought there was no way it would be the original halo 2 multiplayer. I was expecting an anniversary type version in a newer engine. You have made a lot of halo fans happy. May pick an xbone this year then.

Any word on number of coop players in h2?

Did I read it right that halo 1 mp is in there too? As in the real halo 1 MP?

Yep! Real Halo 1 MP! Crazy right? Best value in gaming this package is.
Stinkles
Clothed, sober, cooperative
(06-09-2014, 09:36 PM)
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Originally Posted by ryan299

Blur is doing the cutscenes in Halo 2 Anniversary I believe.

Yep
The Librarian
Banned
(06-09-2014, 09:36 PM)
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My guesses for the other five updated maps:

Lockout
Midship
Waterworks
Containment
Terminal
S1kkZ
Member
(06-09-2014, 09:36 PM)
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Originally Posted by ryan299

Blur is doing the cutscenes in Halo 2 Anniversary I believe.

source? frank, can you please explain?

edit: oh wow. are there new additions to the h2 story? different ending?
OverHeat
Member
(06-09-2014, 09:36 PM)
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Thx you 343i!
Chitown B
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(06-09-2014, 09:36 PM)
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Originally Posted by Cerrius

I would've preferred Halo 2 anniversary released as a standalone title. Having it bundled with other games means I have to pay $60 for things I don't want (Halo 3, Halo 4, yuck) and it's MP will be fragmented/lower player base which means that selling point goes out the window.

The fact that they're only remaking 6 Halo 2 maps shows me they don't really care about it and have no faith in truly remaking it's online multiplayer component.

Shame.

LOL what? They didn't re-do all HCE maps either, and they used the Reach engine. This is a great thing for H2. And you can play ALL maps in MP, which is something that was taken away when XBL original went down.
Bsigg12
Member
(06-09-2014, 09:37 PM)
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Originally Posted by Gowans

Man I wish there was more info in the OP.

Some questions:

Collection includes
Halo CE + MP (No Anniversary Improvements?) + PC Maps
Halo 2 + Multi (with Anniversary style update for SP & MP)
Halo 3 + MP (no updates, Forge?)
Halo 4 + MP (Spartan Ops? Forge?)
+ Halo 5 Beta
+ Halo Nightfall TV Series

All games:
Run in 1080p 60fps
Use Dedicated Servers
Original Bugs/Glitches Kept


MP acts as 4 separate games?
All maps open to Halo 2 Multi mode?
Co-op for all games?

They're including CEA as well as original CE engine and maps for multiplayer. No word on Forge for 3 or 4. Online coop confirmed by Frankie.
DopeyFish
Not bitter, just unsweetened
(06-09-2014, 09:37 PM)
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Originally Posted by mrklaw

I thought during the conference they said that you can switch between the new graphics and 'classic' at any time on any level?

This quote



says that 6 of the Halo 2 maps are 'reimagined' - that suggests to me that they have also been redesigned slightly (which is why it has 'designed by H2 MP lead designer Max Hoberman'.

So I expect all levels to have new graphics, but there will be 6 'new' maps on top of the Halo 2 maps that are tweaked versions of classic Halo 2 MP maps.

that's how i see it

all Halo 2 maps have both new and old look

but there's 6 SPECIAL remade Halo 2 maps probably done in H5 engine
Stinkles
Clothed, sober, cooperative
(06-09-2014, 09:37 PM)
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Originally Posted by Bsigg12

They're including CEA as well as original CE engine and maps for multiplayer. No word on Forge for 3 or 4. Online coop confirmed by Frankie.

Forge and saved films are in.
Gowans
(06-09-2014, 09:38 PM)
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Originally Posted by Bsigg12

They're including CEA as well as original CE engine and maps for multiplayer.

AWESOME! thx

Edit:

Originally Posted by Stinkles

Forge and saved films are in.

Double awesome! :)
DopeyFish
Not bitter, just unsweetened
(06-09-2014, 09:38 PM)
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Originally Posted by Altered Juice

oh, the glitches are in? *sigh* people are excited but they'll cry when they get sliced from a guy cheating across the map.

swipe sniping is ok...

BXR startles the hell out of you

BXB is just annoying as hell

edit: forgot about the BR 6 shot
Outlaw Torn
Member
(06-09-2014, 09:38 PM)
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Originally Posted by Stinkles

Forge and saved films are in.

For all maps?
Cse
Banned
(06-09-2014, 09:38 PM)
4 player split screen really needs to be included, but since all games are 1080p/60 FPS, I'm worried that it won't be.

Split screen play is part of Halo's DNA, and I would be pretty upset if it's not an option.

Do we have any information on this?

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