Via Gaming Bolt
In order to know more about the PS4 version, we got in touch with Philippe Morin, co-founder of development team Red Barrels.
The demand behind 60 frames per second – despite some damn good looking games like Ryse: Son of Rome running at 30 FPS – is as high as ever, and the question for a next gen release will always be whether or not it runs at full HD 60 FPS. Fortunately for PlayStation 4 users, Philippe has confirmed with GamingBolt that Outlast will run at 60 frames per second at 1080p resolution.
It was revealed not too long ago that the single core speed of the PlayStation 4′s CPU is lower than that found in a high-end PC. We asked whether this created any CPU thread management issues on the PS4, to which he replied: “We didn’t run into any issues. We’re using all the cores and the [amount of] RAM also helps.”
He also revealed that there are no differences between the PC and PlayStation 4 versions. “As far as we’re concerned, both versions look the same,” he said.
It was revealed not too long ago that the single core speed of the PlayStation 4′s CPU is lower than that found in a high-end PC.
Like 75% slower. Of course you can bypass a lot of that CPU overhead in terms of 3D rendering... which is most of what this game does. It's not really a game where CPU or compute power is being utilized.
I think he was just excited by the prospect of 3D :P
1080p 60fps 3D isn't supported by hemisphere 1.4a.
It's 720p/60 or 1080/30 at the moment, but it may still be rendered at native 1080, just outputting at 720.
I was going to play this anyway but if 3D is supported then I can't wait!
And yes, yes, I know running games on an APU. But it does reasonably well with the games I have tried and have been contemplating getting a discreet card but I am not really a PC gamer (although recently have been getting more and more tempted).
Unsure if an independent studio would license DD or DTS but I'll be out of luck on my setup if it's only multi channel LPCM as it's hooked up via optical.
I hope so as surround is a must for a horror game like this.
I'm starting to think that Shahid's 1080p/60fps tweet wasn't just talking about indies. I know Outlast is indie but it's actually got a modern 3D engine behind it. I really can't wait to see what this system can do in the next few years. It's already outputting more than I expected given the specs and it's still early.
Man how I do love to hear that together for a console - 1080p and 60fps. I hope many more devs try to reach this standard throughout the gen for PS4. I hope for it too on XBO, but my expectations are more realistic there :P