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Member
(10-28-2012, 12:27 PM)
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New Miyamoto interview (Asturias) - on creations, Zelda by Retro, online, Miiverse...
#1
As you already know, Miyamoto just visited Spain and received his prestigious Príncipe de Asturias award in Communication and Humanities. Yesterday, the day after the official act, we had the honor to partake in a very limited and highly enjoyable 1h+ breakfast-roundtable with the creator and other journalists. We'll post the whole thing, then an English translation, but atm we highlighted some 10 quotes / bullet points from the meeting:
http://www.gamereactor.es/articulos/...+10+titulares/ Unforgettable encounter of course. This man just express peace, happiness, humility and wisdom. I'll share on this OP more HQ pics and English stuff when it's up, but there are some quick points I can point out already:
Quote:
![]() I'll add further explanations when available! But I'm sure other Spanish gaffers might lend a hand :) EDIT 1 - On Zelda topic:
EDIT 3: Same as with Zelda-Retro original quote, here's full original question/answer on Wiimote usage and IR aming at double screen. EDIT 4: Full interview available in original Spanish, pics like this one:
Last edited by CaVaYeRo; 11-07-2012 at 09:41 AM.
Reason: Full piece available, new pics
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the piano man
(10-28-2012, 12:39 PM)
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#6
interesting but I think we've heard everything it in some way or another.
the thing that stands out is that nintendo wants you to be online at all times... I wonder about the implications of that. the retro thing.. there's nothing to take out of it, it's basically "yeah, no", there's not even material to discuss about that. Zelda and retro is definitely not happening. |
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Member
(10-28-2012, 12:42 PM)
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#8
Of course, I imagine the question was asked in Spanish, translasted into Japanese, then the answer was given in Japanese, translated into Spanish, and now translated into English so maybe something is lost there. |
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Member
(10-28-2012, 12:42 PM)
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#9
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Member
(10-28-2012, 12:50 PM)
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#18
And yeah, about the online.... Yeah.. Also, the idea that every Wii U owner will have a WM+ is foolish, but it fills me with hope that they aren't abandoning that control scheme. |
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demodded, not denutted
(10-28-2012, 12:51 PM)
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#19
Quote:
Guess we'll see who is right in a year, Miyamoto. I bet that outside of Nintendo games, only an extremely few games will actually develop for wiimote specifics in mind after the first year or so. |
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Member
(10-28-2012, 12:51 PM)
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#20
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(10-28-2012, 12:51 PM)
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#21
Since they made an awesome Metroid game, which essentially follows the Zelda design philosophy.
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Member
(10-28-2012, 12:52 PM)
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#23
it means that Zelda has to have Nintendo's hands on it during the whole development, and with Retro being in the US this isn't really possible. So they're bound to make less-dependent (from Nintendo's involvement) games
this also makes you realize how Nintendo considers the Metroid serie not as important as the others |
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Member
(10-28-2012, 12:53 PM)
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#25
That conservative attitude towards Legend of Zelda bothers me a little. I really wish Nintendo higher ups would let go of that. It's the Nintendo franchise that's in need of a shake-up and you can't go wrong with a studio like Retro.
I think it would also fit Wii U's image a lot better, rather than having another retread of traditional, very safely designed Legend of Zelda, but in HD. |
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Member
(10-28-2012, 12:53 PM)
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#26
I think it's something like this (mind you i'm not spanish but italian so there might be some errors)
Until now the development it's always been within Nintendo and this has to continue, even if Retro is qualified being in contact with them is difficult because they are americans. Retro will continue to work on other project with [menos dependencia] (less dependence? maybe intended as not important as) and surely not Zelda.
Last edited by LeleSocho; 10-28-2012 at 01:27 PM.
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Member
(10-28-2012, 12:56 PM)
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#27
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Member
(10-28-2012, 12:57 PM)
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#28
it's just that some people don't like good things |
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Member
(10-28-2012, 12:57 PM)
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#29
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Member
(10-28-2012, 12:57 PM)
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#30
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Member
(10-28-2012, 01:00 PM)
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#32
I'm relieved thanks to what Miyamoto says about Retro and Zelda. Making Zelda outside Nintendo Japan offices is a non-sense. I'm so glad Shiggy finally made things clear!
What makes a Zelda game a Zelda game is so hard to catch, you will clearly loose it when making something so radical and stupid than developing it overseas. Only thing that can happen then is making a Zelda that is not a Zelda game. |
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Member
(10-28-2012, 01:01 PM)
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#34
Well that was back in the early 2000s when Metroid's last game was 6 years prior. Plus, Zelda is Miyamoto's pride and joy, while Metroid's was Gunpei Yokoi's, who has since left Nintendo and died. Basically, I wouldn't blame them for thinking the series wasn't as important, and I can see why they were willing on taking the gamble of giving it to Retro.
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Member
(10-28-2012, 01:04 PM)
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#37
Which makes sense, partly because I don't think handing a new mainline entry entirely over to Retro is some magical panacea for the series. But also because it doesn't actually solve the problem, which should be about the Zelda team learning from their mistakes and making a better game. And nowhere does Miyamoto rule out putting people on the project outside of the Zelda team, it just has to be in a way that's practical. |
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Member
(10-28-2012, 01:08 PM)
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#41
It worked with Metroid because it's a way more west-like IP. |
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Member
(10-28-2012, 01:08 PM)
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#42
That's an exaggeration, but I'd easily put Metroid Prime over every Zelda game produced after Majora's Mask.
Last edited by Shion; 10-28-2012 at 01:11 PM.
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(10-28-2012, 01:09 PM)
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#43
I don't understand why people keep pushing for Retro to take Zelda.
The Zelda games are fine. Retro could easily reboot something like the Starfox series or continue the Metroid Prime series. |
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Member
(10-28-2012, 01:15 PM)
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#47
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Member
(10-28-2012, 01:16 PM)
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#49
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