Genre/Style: Persistent Online-centric Team-based Mech Sim
Developer: Bombdog Studios (AKA Chad Mauldin, formerly of Day 1 Studios)
Links: Twitter / Facebook / Official Site / Forum / Youtube Channel
PURCHASE: $10USD Alpha buy-in on Official Site
DEMO: YES (Very Old Build)
What is M.A.V.?
Borderlands meets Chromehounds.
M.A.V. is a genre blend between a tank simulator and a traditional 3rd person shooter. There is enough tactical depth for a hardcore player to experiment, but it controls easy enough for a ‘core’ gamer to be able to pick up and play. There is a massive customization system, driven by procedural generation, to complement the gameplay tactics and help player engagement.
Developer Diaries: Older Feature Implementation / New Levels - Dynamic Weather/Day-Night Cycle / World Map / Drag And Drop Mech Builder
Rock, Paper, Shotgun Early-Alpha Preview
GamesAreEvil Developer Interview (Disclosure: OP conducted the interview)
Originally Posted by Chad Mauldin
I started Bombdog Studios to have a place where I could create games that meant something to me. A lot of the games I have worked on in the past are really great games but there is always something missing when you are doing it for someone else. M.A.V. is game that has been in my heart for a long time, waiting for a chance to come out and I finally made the choice to do something about it.
Early days for M.A.V., but already it's showing incredible promise. For a one-man show, this is something special. Really looking forward to seeing M.A.V. grow and capture the imagination of the Chromehounds veterans, those weepy, forlorn mech-jocks who, until now, have settled for drinking themselves into a stupor at the end the bar.
I'll keep this updated with each new build. We're in the Mech renaissance, friends. M.A.V. is carving a tidy niche for itself and can roll with the rest quite nicely. Well worth supporting.
Thanks to wwm0nkey and Orayn for holding the flag early on this one.