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Super Adventure Boxing
(02-13-2012, 09:49 AM)
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Tim Schafer: Indies Moving Away From XBLA, Console Patches Cost $40,000
#1
Hookshot put up a lengthy interview with Tim Schafer discussing a wide variety of topics. Here's one notable excerpt.
There's a ton more at the link.
Originally Posted by Hookshot:
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extra source of jiggaflops
(02-13-2012, 09:51 AM)
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#4
It seems to be: Go on XBLA for the exposure and then on Steam for the money.
That's what the official forums said. EA wouldn't pony up the dough because the game didn't sell enough. |
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Lit himself on fire to get
a mod to tag him (02-13-2012, 09:52 AM)
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#8
I suppose it depends on how much you value closed-system audiences. I wonder how the profitability stacks up, given that much of Double Fine's minor works are still XBLA/PSN exclusive (for now)
/edit Minecraft updates every whenever, Sequence updated within about a day of Feep becoming aware of a really annoying bug... I never really thought too much about seat-of-your-pants patching before (or even stuff like the Portal 2 ARG only being possible because of constant updating)... if it really costs that much p/patch that's craaaaaazy shit! |
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(02-13-2012, 09:53 AM)
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#10
Quote:
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Member
(02-13-2012, 09:54 AM)
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#12
They have been on XBLA/PSN because of publisher choices, but now they´re being backed to get on PC by Dracogen and things like the Kickstarter money.
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(02-13-2012, 09:56 AM)
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#15
How can they get away with charging that much? Can someone break down that cost for me?
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Member
(02-13-2012, 09:58 AM)
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#19
It's true. First patch is free, afterwards it costs a shit ton on XBLA. But I heard a few weeks ago, that MS is changing it, but only for exclusive XBLA only products and on a case by case base, where some developers will be allowed to go villy nillly with patches at no fee.
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Member
(02-13-2012, 10:01 AM)
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#24
XBLA got moved way way out of sight with the new dashboard. Not sure about the situation with PSN but it does seem like they're not interested in it anymore. And if they're making it hard for devs to develop for it and patch it and give bad support and marketing from MS then they just wasted a huge resource.
And I hate using the word but it does seem like they are getting a bit "arrogant" since the 360 is the best selling console now and Kinect was popular that they don't care about XBLA and are burning some bridges in the process. |
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Member
(02-13-2012, 10:08 AM)
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#27
Alternatively: it's a deterrent... for RETAIL GAMES. They're just dumb and apply the same exact policy to XBLA games. Which also wouldn't surprise me, some of that mandatory crap was stupefyingly short sighted of them, like leaderboards. What if people want to release less arcade-y game!? Nevermind some of the other stuff like requiring Start to always function the same way. |
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Member
(02-13-2012, 10:08 AM)
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#29
Yeah, I think pricing is the main problem here. I have a backlog of 100 XBLA games. I used to buy every second new release if it even slightly interested me. Cause they were only 800 points. When the first wave of 1200 points games started to roll in I thought twice about any purchases. I think I have since bought about ten games over the last three years. And most of those as part of some promotion. I know they started to release more 800 points games again but I really couldn't care less. I don't even download the free trials anymore, I've moved on. For the first year after the XBLA price rise I spend my money on XBLCG (now Xbox Indies). So it didn't make a difference to Microsoft, they got my 20 bucks a month either way. But then I moved on to Steam and that's where I am going to stay. I go back to XBLA every now and then to get games like Fez or Trials Evolution and I buy them even for 1200 points, because they are worth that to me. But they really made me not do instant purchases on mediocre games anymore because of their pricing.
However: The first two patches of a full game on Xbox Live are free of charge and I think the first for an XBLA game. The way I see it they should just try to release bugfree games and they don't get into trouble. Castle Crashers is still selling well each week. That's not exactly proof of his point that there is no growth on XBLA. Quite the opposite in fact. Maybe they just make games that don't have the mass appeal they think they deserve. TBH I ignored their XBLA games because I was disappointed by Brütal Legend. |
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mashadar's neko-mimi slave
(02-13-2012, 10:09 AM)
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#33
If they release a buggy game on XBLA, maybe they can Kickstart the patch too, and have that documented too! I'm sure it will be funny! Lol.
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Member
(02-13-2012, 10:11 AM)
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#34
Holy hell...
If you are reading this, Ravidrath... I apologize on behalf of all us Skullgirls fans who keep bugging you guys about the game's release date. This service is freaking insane. I can see why you guys want to take your time with certification, balancing and completion of the game as a whole. Damn, I thought the price for a patch was more like 10k or even 20k at most. |
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(02-13-2012, 10:11 AM)
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#35
$40,000 for a patch? Now I know why they never patch their NHL games.
:( |
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Member
(02-13-2012, 10:11 AM)
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#36
Sony should adopt Steam officially for PS4- it's not going to happen, but it would be a genius move.
I only recently started using Steam for those small indie titles and occasional deals. I have never used XBLA or PSN in the same way. PS Plus is a great though; I have to admit. It's saved me a lot of money and has all rejuvenated the service as far as I'm concerned. I haven't bought anything on XBLA for a couple of years. Seeing the sudden price increase in some titles and the amount of absolute gaibage on it slowly turned me away from it. In the case of both Sony and Microsoft, the prices for downloadable titles is too high and from this interview; there is entirely too much focus from both companies on scabbing money from developers at every given oppurtunity. With that said, I can't see either company adopting a Steam or appstore model for the next generation. |
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Member
(02-13-2012, 10:12 AM)
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#38
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mashadar's neko-mimi slave
(02-13-2012, 10:15 AM)
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#45
Probably not after they decide to cast Will Smith in the lead. |
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Member
(02-13-2012, 10:15 AM)
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#46
Well, these are new platforms and with these new platforms came a set of rules. I'm sure Microsoft are well aware that they could improve the service for developers and for themselves. I'm pretty sure they're already starting on this, with Minecraft having to be patched regularly and all of that. Same thing with Free to Play, the platform needs to change to accommodate for how the industry is changing.
And I think part of the idea behind the 40k was just to make sure that developers would not rush buggy stuff onto the consoles - It's probably a little bit crazy to punish devs this way, but before you pay 40k for a small patch, you sure as shit test things multiple times before you commit it. |
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(02-13-2012, 10:15 AM)
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#47
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Member
(02-13-2012, 10:17 AM)
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#50
What is the same about them other than having to get approval to get into the system (which Steam also seems to be a lot more lenient on?) |