Don’t see this being a threat tho
Maybe ceate some plastic toys and lock things behind buying them......
Loot boxes are slot machines for in-game content. They are gambling and a straight up health/mental well-being hazard that is priming kids and adults for full blown gambling addictions.
Not that Amiibo is without issue, but loot boxes should be under intense media/government scrutiny and out right banned if not heavily, heavily regulated.
First. To implement loot boxes you need to cap the game... so remove all random blocks from the game.
Second Implement a casino world were you need to pay with ingame coins... also purchasable with real money... to open random blocks to get power ups.
An easiest way would be like BoTW amiibo usage and let ppl pay money to refresh the time between uses.
This isn't always true. Many SP's only detail the first lot of content to drop with only a vague promise of more to come that may or may not be worth the price of entry, hell, I'd even argue that some season passes are pushing up the price of said content when bought piecemeal in order to justify the season cost.
DLC, Season Passes are a bad thing but at least you know what you're paying for.
First. To implement loot boxes you need to cap the game....
Fuck I want this. Why is Nintendo always so behind, I wish I could spend 10$ everytime I got a useless loot item in BotW for a 0.001% chance of re-rolling a slightly better item.
Question mark blocks for purchase !
Exclusive costumes for sale like retro tanooki suit !
1up mushrooms for sale !
Yoshi's for sale !
Unlock toad as playable character! Only 300 hours of grinding or available in loot boxes!
Keys to unlock warp pipes available only in loot boxes !
Play now no paid dlc guys!!*
* Dlc subject to review
2. You can buy question blocks using the general coins/real world money that contain a powerup with appropriate rarity values
3. You can buy mystery boxes using the region specific coins/real world money from shops in the corresponding region that contain random local clothing/accessories
4. Have a special area with a special item in each world that only locals are allowed to enter and hence you need a full set of local clothing to access this area
5. You will get the true ending only if you collect all the above mentioned special items
6. The levels are designed in such a way that they can be completed without using cappy's possession but will be much more challenging
7. You can unlock cappy's possession for each enemy type using the corresponding amiibo
Except in 99% of the cases the locked stuff is irrelevant shit nobody cares about. And in the rest of the cases it's slightly less irrelevant shit.
Ya’ll do know that Nintendo selling Amiibos to unlock “DLC” is already one of the most anti-consumer practices in the industry right? I wonder how the reaction here would be if I described locking content behind spottily stocked cheap $13 plastic that may be discontinued at some point and is the only means of activating content on a disc you already paid for to you guys.
I remember a time when the perspective of this was basically the same as before Nintendo started doing DLC. To some it was unthinkable. (I hate loot boxes btw, I'm just remembering the reaction back then)
I'd reconsider my life choices and then jump out the window so it doesn't happen. At least not in a world I'm still part of.
I'd also limit them to disposable cards that were sold in amiibo card packs, with one guaranteed common loot box card per pack, with low odds of rarer loot boxes per pack, and would have retailer exclusive color schemes and skins that you have a small chance of getting per pack
You use them to buy new costumes in oddessy. You know, from a in-game store. Where you know what you're getting and how much it costs. Simpler times...
Actually it's a game mechanic that fit well for collecthaton platformers. Gold coins are usually pointless in Mario games
It's really not hard lol. I could spend 10000000000000 hours playing and £1000000000 on lootboxes trying to get whatever I want in Overwatch, Battlefront 2 or any other of these rubbish microtransaction laden games and *still* not get what I want but I want the Captain Falcon costume for my Mii in Mario Kart 8 I scan my £11 Captain Falcon amiibo and... I get it. In fact I *have* got it, along with several other cool cosmetics. Overwatch on the other hand, after over 70 hours of gameplay? 2 legendary outfits, one for a character I never use, and a lot of completely useless garbage along the way.
It's fine to not like needing to buy, scan and even have amiibo to get that stuff of course... but conflicting it with these pseudo-gambling games? Saying there's barley any difference? Do you not even understand the crux of the problem?
Nintendo is not above any of this, but I think they'll take care to make sure these things are fully adopted and "accepted" by the industry before they let it be part of their top tier franchises. So it'll take some time.
wanna 'mod' your game attempt with a special hat? better get spending and gamblin !
each Cappy possession is one-time-use loot box mod... and possessing Bullet Bills is an epic loot box mod only
Also you can only hold 3 of any skill card, any duplicates are converted over to regular coins you can use in the overly expensive shop.
Pay $1,99 to add a special drop to Piranha Plant when killed that allows you to cease Piranha Plants from spawning for a certain duration of time.
Pay $4,99 to replace all 1 UPs with Poison Mushrooms.